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PvE C1 to C4

First post
Author
umnikar
Fishbone Industries
#141 - 2014-09-25 12:47:53 UTC
corbexx wrote:
umnikar wrote:
corbexx wrote:


I'd like to include C5 and C6 sites with cap escaltions its pretty easy for me to get info very easily. but again it varies depending on how you do stuff (or if you share) 5 characters multi boxing will be insane isk. while 10 people in a site will be good isk but not insane isk. without the cap escalation it drops off alot. will see if i can get numbers.

I have some NoHo numbers but need to get permission to publish them.

and I have no idea on lvl 4 income but its way way lower than highsec incursions thats for sure.


Well, you choosed to run sites on a minimalistic(min nr. of toons).
It also varies alot how people are running lower class sites. Why should that be different in c5/6 only? How do you come to the point it's tengu and paladin??? I for example never used one of those ships.
Pretty sure you have the experience yourself already for c5/6 and could include the data - no need to ask NoHo. We all apreciate your work on this one, but it's again numbers which will lead to wrong changes made... *sigh*

Just google some **** and you have a good overview:

https://forums.eveonline.com/default.aspx?g=posts&m=1270848#post1270848
http://syncaine.com/2012/06/22/eve-c5-isk/
...

Not to say running c1-4 sites solo in a shiny ship is totaly meh - specially after hyperion.



If you dont use a tengu or paladin feel free to run all them sites in what ever you use and post up the results for people to see. As for the running minimalistic I've also do c1 to c4 in groups of 1 to 3 people but thats on the csm forum which is nda so that has been taken in to account. the c5 or c6 sites is pretty easy to work out just assume 700m a site and split taht between how ever many people you have. yes if your running with 5 people its going to be alot more than if you run with 10 plus people.

as for the results you have linked there over 2 years old and price of nanos has crashed since then.

As for the no need to ask noho, its common curtacy to ask before publishing stuff. They might not want some stuff publishedon how much we do or do not earn.


mh, I just say your data is redundant no matter what ship you use.
You are the one bringing up numbers based on ship type, not me.
Blue loot price did not change in the past 2 years - thats were the isk is.
Ribbon prices got down because of ... numbers c6 groups likes to keep under the carpet.
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#142 - 2014-09-25 13:20:39 UTC
Thank you corbexx for all of your efforts, one person trying to replicate all of the data that CCP has is never going to be possible, It will prove however just how accurate or inaccurate their assumptions are and bring everything into the light of day to be looked at. and invaluable as a starting point comparing our own experiences and showing that our results, much more casually attained, are not just one offs,

C1-C2 rewards are just ridiculous and C3 and pre hyperion C4 are better, but pale in comparison to KS alternatives with Much higher risks. Post Hyperion C4 are frankly so out of balance in risk (time in space, distance of spawns, extra static) vs reward people are really wary of running them. C3 are the new C4, with lower income.

You have done more for us than all those who have represented wormhole space did altogether in the past.

We are very lucky to have you.Big smile


There is one EvE. Many people. Many lifestyles. WE are EvE

Bhane Celesto
Brutor Tribe
Minmatar Republic
#143 - 2014-09-25 17:24:11 UTC  |  Edited by: Bhane Celesto
Read the whole thread, some interesting points. I'd like to re-iterate two of them.

Borsek wrote:

All in all, your numbers seems correct, but they're also the maximum achievable income, so in reality, you can expect about 20% less, not including the hauling time and rolling time, purely scanning a system out, setting up scouts and especially clicking d-scan or watching alts takes away from your concentration, and makes running sites slower.


This is 100% true, in logical situations and in my personal experience. If I rock 100m/hr in a solo tengu running C3 anoms I'm fine with that, Tengu is paid in 4 hours, rest is profit. If I include scanning, warp in + scout? 90m in the hour is about right.

Furthermore, a bad static = no isk at all. You can't farm an active hole, it's impossible and/or suicidal. This happens, more than you might think. I can run highsec incursions all day once i've got into the fleet, no issues at all.

Secondly -

umnikar wrote:

Blue loot price did not change in the past 2 years - thats were the isk is.
Ribbon prices got down because of ... numbers c6 groups likes to keep under the carpet.



Both true. MNR price is down from 2 years ago Here's the past year of MNR price history, clear drop and blue loot buy orders haven't changed a single cent. You could 'fix' (and I use that word lightly, income isn't broken, just needs an iteration or two) WH income by updating the prices of bloot buy orders.

Oh, and one of my own points - salvage all your wrecks, keep MNRs, trash the rest. So much salvage and it's all worthless. Giving a solid, new, use for the salvage that is not MNRs would go a long way to smoothing out the kinks right now.
Moth Eisig
Gallente Federation
#144 - 2014-09-25 18:41:59 UTC
Bhane Celesto wrote:
You could 'fix' (and I use that word lightly, income isn't broken, just needs an iteration or two) WH income by updating the prices of bloot buy orders.


That would just exacerbate the reward gap between low and high wormholes since blue loot accounts for a lower percentage of the profits the lower the wormhole class according to Corbexx's numbers.
Aryex
Bastard Children of Poinen
#145 - 2014-09-25 19:14:53 UTC
Moth Eisig wrote:
Bhane Celesto wrote:
You could 'fix' (and I use that word lightly, income isn't broken, just needs an iteration or two) WH income by updating the prices of bloot buy orders.


That would just exacerbate the reward gap between low and high wormholes since blue loot accounts for a lower percentage of the profits the lower the wormhole class according to Corbexx's numbers.


Note that he didn't say to increase them. He said to update them.
BayneNothos
United Electro-Magnetic Federation
Business Alliance of Manufacturers and Miners
#146 - 2014-09-26 05:33:46 UTC
People need to focus less on the numbers and more on what's being shown.

Questions you should be asking yourself are:
Are the class to class ratio's for overall isk right ie. should a C3 be worth ~2 C2's and a C4 ~3 C2's
Is the split between Blue (Guaranteed isk) and loot (Market Based isk) right for each Class
Are the ratio's between classes for blue and loot scaling right.

If you can do sites faster, slower, with more or less people than Corbexx it doesn't really matter. The numbers when moving your style to a different class should stay roughly the same relative to one another.
BayneNothos
United Electro-Magnetic Federation
Business Alliance of Manufacturers and Miners
#147 - 2014-09-26 05:50:16 UTC
Jessica Duranin wrote:
BayneNothos wrote:
A fully locked down system is way safer than a HS system. You can't ever discount in HS the chance that the other randoms there aren't going to suicide gank you

WAT?
Unless you fly one of those super bling fit "I have too much ISK" boats the biggest threat in a HS mission is the "socket closed" message.
Even a locked down system is never safe. You can't know who might be locked in there with you.Twisted


Sure, back when I used to do HS missions you'd get a random drop in every week or two. Granted this was back when Suddenly Ninja's were in full swing and there's been changes since then that have kinda hurt that playstyle but the potential is still there.
Rei Moon
Perkone
Caldari State
#148 - 2014-09-26 13:37:40 UTC
Thomas Hurt wrote:
Jack Miton wrote:
Thomas Hurt wrote:
Ratting in W-Space is actually safer than Highsec, in most ways, so W-Space ratting income should be less than that of Highsec.

are you out of your fkn mind?
please, let me know where your entry is next time youre 'ratting' in a WH and i'll come help you out.

PS: when the goons are making fun of your ignorance, you know it's pretty high...


Yeah, right. Good luck finding us. Lol


We have a winner

Down the pole podcast "Annhhh"

Rei Moon
Perkone
Caldari State
#149 - 2014-09-26 16:58:03 UTC  |  Edited by: Rei Moon
I see guys here talking indirectly about nerfing cap escalations.
So I'd like to openly talk about it
1. We as a corp can cap escalate. Our reality is: four to six guys, average 200-250m isk/h. No we don't particularly suck, but we try and include newbros in wspace.
2. I'm aware that it's possible to make almost 1b per hour if you're multiboxing 7 toons between 2 players. What about it? It means you're multitasking between loki's webs and painters, archon's reps, moros' locks, warping second archon, salvaging in a top noctis, while risking a 15b+ fleet, prone to DC once in a while (yeah some of us live in Brazil), prone to sweet ganks (often; ask lzhx or ssc), being occasionally interrupted by new sig....
3. From our experience, average site spawn is one per day. That means we can pass a whole week without bearing, during which we ofc whelp ships in pvp attempts ( because we are entitled to suck, what's the problem). Generally we won't be doing sites everyday, we won't be doing more than 2 or 3 in a day, so we won't really be making more than 100m/day/month each.
4. One thing people always forget to mention is: in factional warfare, at tier 4, unless you really really suck, it's very easy to make 300m/h lazily, in a 300m fit stealth bomber, safely because you sig tank the mission sites 100+ km away from the entry beacon. In tier 5 we're talking about 800m/h. I've been there. I've done that. Many militias know how to keep high tier for several weeks till they get bored of raking in isk. Ask the Chesterfield Fancypantz guy. And most have alts in all 4 factions lol meaning they can make it almost everyday, almost all the year. They'll prolly suicide long before that because, lv4 militia missions.

so, if you're risking 15+ billion fleets in order to make much isk in cap escalations, what of it. I'd like to know why it should be nerfed. Specially considering many people don't, most actually use 4-6 or even more players in fleet, averaging Corbexx' numbers in noho.
Thx and sorry for long text.

Down the pole podcast "Annhhh"

Eessi
Murderous Inc
Me Hearties
#150 - 2014-09-26 17:36:24 UTC  |  Edited by: Eessi
Instead of nerfing income peeps should focus on more ways to spend isk. Be an enabler of players Thomas not a disabler.

Wormholes are awesome isk. If thay gets nerfed we'll find a place to replace the isk source so we can comtinue spending isk. After all somethibg has to pay for billions of isk in subcap loses in a week.
forsot
Hard Knocks Inc.
Hard Knocks Citizens
#151 - 2014-09-26 18:16:46 UTC
Other then low class (1-2) income doesn't need much of a buff. What it needs is a scaleing mechanism that allows group running to be as or more profitable then solo.
Rei Moon
Perkone
Caldari State
#152 - 2014-09-26 18:19:26 UTC
forsot wrote:
Other then low class (1-2) income doesn't need much of a buff. What it needs is a scaleing mechanism that allows group running to be as or more profitable then solo.

agreed. The problem is, how to separate players from alts Roll

Down the pole podcast "Annhhh"

forsot
Hard Knocks Inc.
Hard Knocks Citizens
#153 - 2014-09-26 18:35:25 UTC
Rei Moon wrote:
forsot wrote:
Other then low class (1-2) income doesn't need much of a buff. What it needs is a scaleing mechanism that allows group running to be as or more profitable then solo.

agreed. The problem is, how to separate players from alts Roll


You don't all you can do is make it more difficult to multibox on a large scale. Just look at incursions and mining, isboxer and other large scale multiboxing create the same problem everywere. Also flat buffing sites would have the same effect on the multiboxing crowed, and solo will remain the better profit option for the rest of us.
Rei Moon
Perkone
Caldari State
#154 - 2014-09-26 18:45:00 UTC
Pretty neutral about isboxing here. While I don't fancy it, it's valid and higher risk for the guy. I mean, DCing will likely generate a huge loss. Also, not so easy to adapt to fast changes during pvp. They still lose ships in wspace. 2 or 3boxing OTOH, I'm totally for it. As far as incursions go, the recent buff may make isboxer a bit lesser annoyance. Competent fleets will always be able to contest their sites anyway.

Down the pole podcast "Annhhh"

Bjurn Akely
The Scope
Gallente Federation
#155 - 2014-09-26 19:00:18 UTC
Rei Moon wrote:
forsot wrote:
Other then low class (1-2) income doesn't need much of a buff. What it needs is a scaleing mechanism that allows group running to be as or more profitable then solo.

agreed. The problem is, how to separate players from alts Roll


Is it a problem with multiboxing? Depends on how you think about it, I think. A ship is a ship regardless of who is piloting it. I'm perfectly fine with someone managing to multi-box sites on their own and reap the reward themselves. Of PvP occurs it's my personal experience that a multi-boxer is at a bot of a disadvantage since there suddenly gets to be a lot to analyze and do.

The scaling thing exists in the C5-6, no? The escalation I mean. Perhaps something like that could be implemented? I dunno.

forsot
Hard Knocks Inc.
Hard Knocks Citizens
#156 - 2014-09-26 19:17:38 UTC
Bjurn Akely wrote:
Rei Moon wrote:
forsot wrote:
Other then low class (1-2) income doesn't need much of a buff. What it needs is a scaleing mechanism that allows group running to be as or more profitable then solo.

agreed. The problem is, how to separate players from alts Roll


Is it a problem with multiboxing? Depends on how you think about it, I think. A ship is a ship regardless of who is piloting it. I'm perfectly fine with someone managing to multi-box sites on their own and reap the reward themselves. Of PvP occurs it's my personal experience that a multi-boxer is at a bot of a disadvantage since there suddenly gets to be a lot to analyze and do.

The scaling thing exists in the C5-6, no? The escalation I mean. Perhaps something like that could be implemented? I dunno.



Yes that was my point a ship is a ship, is boxing and such is am is a completely different issue. Since other areas are not ballanced on it why would wh space be?

As for escals scalding it does in a way but there are ways around it. Also its a vary sharp curve your max income potential drops off at a hand full of ppl. Something more gradual but will scale to a higher number of ppl.
Rei Moon
Perkone
Caldari State
#157 - 2014-09-26 19:20:28 UTC  |  Edited by: Rei Moon
Bjurn Akely wrote:
Rei Moon wrote:
forsot wrote:
Other then low class (1-2) income doesn't need much of a buff. What it needs is a scaleing mechanism that allows group running to be as or more profitable then solo.

agreed. The problem is, how to separate players from alts Roll


Is it a problem with multiboxing? Depends on how you think about it, I think. A ship is a ship regardless of who is piloting it. I'm perfectly fine with someone managing to multi-box sites on their own and reap the reward themselves. Of PvP occurs it's my personal experience that a multi-boxer is at a bot of a disadvantage since there suddenly gets to be a lot to analyze and do.

The scaling thing exists in the C5-6, no? The escalation I mean. Perhaps something like that could be implemented? I dunno.



Mr. Akely! I like your blog! !
Yes, I agree.
The context tho, is that, currently, it's more profitable to solo a C5 core garrison with a paladin than doing full cap escalations with 6 guys. This has the awkward potential of benefitting solo over group content, while actually killing home sites (you need to keep last trigger in the first wave alive in order to fully cap escalate for the next 3 days, tho it's still possible to solo non-escalate in the static (not possible to cap escalate the static, unless you solo dread - a very cool alternative - or do archon and subcaps - this one sucks)
The problem is that, in order to escalate rewards with number of players, as Mr. forsot suggested, we would have to be able to pick player numbers against alts. You see, with seven or eight alts it's possible to be stupidly spacerich in wspace in a month or so.
It would be nice if we had a mechanics separating players from alts in this specific case, therefore benefitting group content.

Down the pole podcast "Annhhh"

Bjurn Akely
The Scope
Gallente Federation
#158 - 2014-09-26 19:58:19 UTC
Rei Moon wrote:
Bjurn Akely wrote:
Rei Moon wrote:
forsot wrote:
Other then low class (1-2) income doesn't need much of a buff. What it needs is a scaleing mechanism that allows group running to be as or more profitable then solo.

agreed. The problem is, how to separate players from alts Roll


Is it a problem with multiboxing? Depends on how you think about it, I think. A ship is a ship regardless of who is piloting it. I'm perfectly fine with someone managing to multi-box sites on their own and reap the reward themselves. Of PvP occurs it's my personal experience that a multi-boxer is at a bot of a disadvantage since there suddenly gets to be a lot to analyze and do.

The scaling thing exists in the C5-6, no? The escalation I mean. Perhaps something like that could be implemented? I dunno.



Mr. Akely! I like your blog! !
Yes, I agree.
The context tho, is that, currently, it's more profitable to solo a C5 frontier barracks with a paladin than doing full cap escalations with 6 guys. This has the awkward potential of benefitting solo over group content, while actually killing home sites (you need to keep last trigger in the first wave alive in order to fully cap escalate for the next 3 days, tho it's still possible to solo non-escalate in the static (not possible to cap escalate the static, unless you solo dread - a very cool alternative - or do archon and subcaps - this one sucks)
The problem is that, in order to escalate rewards with number of players, as Mr. forsot suggested, we would have to be able to pick player numbers against alts. You see, with seven or eight alts it's possible to be stupidly spacerich in wspace in a month or so.
It would be nice if we had a mechanics separating players from alts in this specific case, therefore benefitting group content.


Thanks for the (blog) praise. Have you tried the Spaceballs yet? Lol

Also thanks for explaining a bit about the C5/6 mechanics. I've done C5 stuff, bit not with capital ships, just the standard Battleship/Logi fleet. This escalation thing seems to be the thing that really drives the ISK up in C5/6. And perhaps escalations in the lower holes is no solution, more Sleeper loot means lower prices after all. Perhaps something new needs to be implemented.
Rei Moon
Perkone
Caldari State
#159 - 2014-09-26 21:25:38 UTC  |  Edited by: Rei Moon
Oh nonono, the bulk of escalation income is from blue loot, which as you know is NPC price pinned. So yes, maybe mini escalations in low classes would be good? I'm not entirely sure. ... These things could be vastly discussed, as I've grown weary of CCP'S instalocking instapopping ninja features for wspace.

Down the pole podcast "Annhhh"

Aladar Dangerface
Federal Navy Academy
Gallente Federation
#160 - 2014-09-29 15:34:57 UTC  |  Edited by: Aladar Dangerface
An idea I heard thrown around my corp a while back that I thought was good: T3 frigs and sleeper loot from low class whs being used to build them.

I don't need twitter. I'm already following you.