These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Pre-CSM Summit Nullsec and Sov Thread

First post First post
Author
baltec1
Bat Country
Pandemic Horde
#561 - 2014-09-25 14:35:11 UTC  |  Edited by: baltec1
Serendipity Lost wrote:


I think you assume much. 2 hours of travel tacked on to the beginning and end of every op will go a long way to making folks lose interest in maitaining your empire. 4 hours of travel time (BORING) to get in on one of your BORING sov fights may just be too much.

Again, you say it's not a big deal, so what the heck, let's implement it immediately. No big deal... right??


We hellcamp systems for a week, setting off 2 hours before a timer is up is no issue for us. Hell, we played movies in the fountain war in which fleets spent 12+ hours attacking towers.
Nikk Narrel
Moonlit Bonsai
#562 - 2014-09-25 14:39:50 UTC
baltec1 wrote:
Serendipity Lost wrote:


I think you assume much. 2 hours of travel tacked on to the beginning and end of every op will go a long way to making folks lose interest in maitaining your empire. 4 hours of travel time (BORING) to get in on one of your BORING sov fights may just be too much.

Again, you say it's not a big deal, so what the heck, let's implement it immediately. No big deal... right??


We hellcamp systems for a week, setting off 2 hours before a timer is up is no issue for us. Hell, we played movies in the fountain war in which fleets spent 12+ hours attacking towers.

Not for nothing, but their might be an issue where the game becomes such a non engaging time sink that people appreciate entertainment, like movies, to relieve the monotony....
baltec1
Bat Country
Pandemic Horde
#563 - 2014-09-25 14:44:20 UTC
Nikk Narrel wrote:
baltec1 wrote:
Serendipity Lost wrote:


I think you assume much. 2 hours of travel tacked on to the beginning and end of every op will go a long way to making folks lose interest in maitaining your empire. 4 hours of travel time (BORING) to get in on one of your BORING sov fights may just be too much.

Again, you say it's not a big deal, so what the heck, let's implement it immediately. No big deal... right??


We hellcamp systems for a week, setting off 2 hours before a timer is up is no issue for us. Hell, we played movies in the fountain war in which fleets spent 12+ hours attacking towers.

Not for nothing, but their might be an issue where the game becomes such a non engaging time sink that people appreciate entertainment, like movies, to relieve the monotony....


EVE Online, a surprisingly AFK game.
Serendipity Lost
Repo Industries
#564 - 2014-09-25 16:10:43 UTC
I think one of the ideas here is to change that. Missions are not the answers. There are literally 10s of thousands of anoms that don't get bothered with every day. It's a mechanical issue, not a pve problem.

(Pro hint : adding more and/or different red plus signs to null will not cure the boredom)
Serendipity Lost
Repo Industries
#565 - 2014-09-25 16:48:17 UTC
Here's an interesting idea that hasn't really been brought up yet. Everyone just quit paying rent. Really.... just stop. Calculate the time it will take your overlord to take all the sov back that is being rented. When the winning blob fleet shows up, just go play mech warrior while they retake the system. Once they have it all back, join thier corps. Pretend nothing happened.

The net change in game play will be zero. You just aren't paying rent anymore. There isn't any sov to fight over either way. You rent it from them or they own it. When they go back to playing mech warrior you go back to whatever pve you were doing before you quit paying rent. When they come back and hastle you or whatever... just log off and go play mech warrior.

What's good for the goose is good for the gander. Join them in their afk play. Eventually CCP will fix the problem or dry up. Either way - you'll already be up to speed in mech warrior.
Serendipity Lost
Repo Industries
#566 - 2014-09-25 16:52:33 UTC
baltec1 wrote:
Serendipity Lost wrote:


I think you assume much. 2 hours of travel tacked on to the beginning and end of every op will go a long way to making folks lose interest in maitaining your empire. 4 hours of travel time (BORING) to get in on one of your BORING sov fights may just be too much.

Again, you say it's not a big deal, so what the heck, let's implement it immediately. No big deal... right??


We hellcamp systems for a week, setting off 2 hours before a timer is up is no issue for us. Hell, we played movies in the fountain war in which fleets spent 12+ hours attacking towers.



Fountain war??? That's way back when eve was a pvp game. You've changed that. I'm not sure those guys and that spirit are around anymore.
Dwissi
Miners Delight Reborn
#567 - 2014-09-25 18:16:44 UTC
Serendipity Lost wrote:
Here's an interesting idea that hasn't really been brought up yet. Everyone just quit paying rent. Really.... just stop. Calculate the time it will take your overlord to take all the sov back that is being rented. When the winning blob fleet shows up, just go play mech warrior while they retake the system. Once they have it all back, join thier corps. Pretend nothing happened.

The net change in game play will be zero. You just aren't paying rent anymore. There isn't any sov to fight over either way. You rent it from them or they own it. When they go back to playing mech warrior you go back to whatever pve you were doing before you quit paying rent. When they come back and hastle you or whatever... just log off and go play mech warrior.

What's good for the goose is good for the gander. Join them in their afk play. Eventually CCP will fix the problem or dry up. Either way - you'll already be up to speed in mech warrior.



Forum cookies for this - i had a great laugh!


Off to get mech warrior

Proud designer of glasses for geeky dovakins

Before someone complains again: grr everyone

Greed is the death of loyalty

SFM Hobb3s
Perkone
Caldari State
#568 - 2014-09-25 19:52:29 UTC
This one time, in the Loot Cave....it was full of Blues!!!
Vincintius Agrippa
Crimson Serpent Syndicate
#569 - 2014-09-25 20:23:06 UTC
Question: Who gives a S@#$?
Only YOU can prevent internet bullying!
Ninteen Seventy-Nine
Pator Tech School
Minmatar Republic
#570 - 2014-09-25 22:22:41 UTC
baltec1 wrote:
Serendipity Lost wrote:


I think you assume much. 2 hours of travel tacked on to the beginning and end of every op will go a long way to making folks lose interest in maitaining your empire. 4 hours of travel time (BORING) to get in on one of your BORING sov fights may just be too much.

Again, you say it's not a big deal, so what the heck, let's implement it immediately. No big deal... right??


We hellcamp systems for a week, setting off 2 hours before a timer is up is no issue for us. Hell, we played movies in the fountain war in which fleets spent 12+ hours attacking towers.


And yet you still don't understand why your entire viewpoint on how this game should be developed should be ignored.

All of your experience and knowledge is versed in exactly the type of gameplay we should be trying to get rid of, not propagate.

I said it before, you're literally the winner of all the losers. All that's left in null is people obstinately determined to keep playing a game that is the opposite of fun.

No one cares about your ideas or your experiences.
Everything you know is in the exact opposite direction of game development that will attract people to Eve.

But I'm sure people like CCP Rise will be inclined agree with you.
(Which in itself can tell you everything you need to know. )

"The unending paradox is that we do learn through pain."

Rowells
Blackwater USA Inc.
Pandemic Horde
#571 - 2014-09-25 22:57:34 UTC
Ninteen Seventy-Nine wrote:
baltec1 wrote:
Serendipity Lost wrote:


I think you assume much. 2 hours of travel tacked on to the beginning and end of every op will go a long way to making folks lose interest in maitaining your empire. 4 hours of travel time (BORING) to get in on one of your BORING sov fights may just be too much.

Again, you say it's not a big deal, so what the heck, let's implement it immediately. No big deal... right??


We hellcamp systems for a week, setting off 2 hours before a timer is up is no issue for us. Hell, we played movies in the fountain war in which fleets spent 12+ hours attacking towers.


And yet you still don't understand why your entire viewpoint on how this game should be developed should be ignored.

All of your experience and knowledge is versed in exactly the type of gameplay we should be trying to get rid of, not propagate.

I said it before, you're literally the winner of all the losers. All that's left in null is people obstinately determined to keep playing a game that is the opposite of fun.

No one cares about your ideas or your experiences.
Everything you know is in the exact opposite direction of game development that will attract people to Eve.

But I'm sure people like CCP Rise will be inclined agree with you.
(Which in itself can tell you everything you need to know. )
i don't see why this is a reason to disregard him. Do you think they attacked towers for 12 hours because it was fun? No. In fact I would say his viewpoint is extremely valid since his perspective is one side of the coin of how null is played.

I would be more concerned if rise and fizzle started taking your ideas seriously.
X Gallentius
Black Eagle1
#572 - 2014-09-25 23:36:26 UTC  |  Edited by: X Gallentius
Game has stagnated due to all the evolutionary niches being filled. It used to be that if you got too big for a given niche you could move on to the next one and continue to grow. Those niches are all filled.

No maintenance costs in this game that force players to be active if they want to be strong.

Potential Solutions:
1. Extinction events - like when the dinosaurs were wiped off the planet by a meteor. Massive stockpiles of assets destroyed due to forces of nature like volcanoes, hurricanes, earthquakes, etc....
2. Destruction of unused assets over time. Nothing built requires no maintenance. Why should internet spaceships be the exception?

Examples:

o Sansha incursions programmed to attack 0.0 stations, POS and POCO structures in constellation. Not logged in? Your unstronted POS is gonna get cleared off the map.
o Sansha level incursions automatically destroy all assets of all unsubbed accounts in Constellation. This includes POS structures, POCOs, all items in your hangar, all ships logged off in space. Every asset.

o Hull HP of all assembled ships degrade over time. Must be repped occasionally and if Hull HP hit zero then ship is automatically reprocessed/destroyed.

o CONCORD wealth tax on all isk accounts to fund their activities. 1%/year, or make it a progressive tax so that the poorest 1% get hit with 0%/year and top 1% get hit with a 12%/year rate (whatever you want it to be).
Azami Nevinyrall
172.0.0.1
#573 - 2014-09-25 23:46:16 UTC
X Gallentius wrote:
Game has stagnated due to all the evolutionary niches being filled. It used to be that if you got too big for a given niche you could move on to the next one and continue to grow. Those niches are all filled.

No maintenance costs in this game that force players to be active if they want to be strong.

Potential Solutions:
1. Extinction events - like when the dinosaurs were wiped off the planet by a meteor. Massive stockpiles of assets destroyed due to forces of nature.
2. Destruction of unused assets over time. Nothing built requires no maintenance. Why should internet spaceships be the exception?

Examples:

o Sansha incursions programmed to attack 0.0 stations, POS and POCO structures in constellation. Not logged in? Your unstronted POS is gonna get cleared off the map.
o Sansha level incursions automatically destroy all assets of all unsubbed accounts in Constellation. This includes POS structures, POCOs, all items in your hangar, all ships logged off in space. Every asset.

o Hull HP of all assembled ships degrade over time. Must be repped occasionally and if Hull HP hit zero then ship is automatically reprocessed/destroyed.

o CONCORD wealth tax on all isk accounts to fund their activities. 1%/year, or make it a progressive tax so that the poorest 1% get hit with 0%/year and top 1% get hit with a 12%/year rate (whatever you want it to be).


Instead of /just/ Sansha, why not the local Pirates...

If you have unused space and have incurions happen. It'll be gamed to all ****.

Have an Invasion event...

If "X" amount of NPCs aren't killed within "Y" time, the local Pirates will "Invade" that system/constellation. During this "Invasion" (which will work exactly like Incursions) If you fail to fight off the NPCs, they'll take Permanent Ownership over said space, and all stations turns into NPC stations.

To prevent this from being gamed and farmed to all ****, during these "Invasions" all bounty and loot is removed. You're fighting for you space back, not farming the fields!

...

Varesk
Aliastra
Gallente Federation
#574 - 2014-09-26 01:53:53 UTC
Quote:
One other thing, it was mentioned that CCP would be working on Sov mechanics before the years end, now they are saying "early 2015".
Here is Fozzies quote: "For this upcoming CSM summit we are planning to discuss in detail a set of significant, specific and targeted changes that we hope to release in late 2014, as well as the concepts and prototypes that we are developing for more far-reaching changes in 2015."


on your 07 show you said you wont even look at sov changes unitl 2015. why the sudden change?
Varesk
Aliastra
Gallente Federation
#575 - 2014-09-26 01:56:31 UTC
X Gallentius wrote:


o Hull HP of all assembled ships degrade over time. Must be repped occasionally and if Hull HP hit zero then ship is automatically reprocessed/destroyed.



no.
Ninteen Seventy-Nine
Pator Tech School
Minmatar Republic
#576 - 2014-09-26 02:56:59 UTC  |  Edited by: Ninteen Seventy-Nine
Rowells wrote:
i don't see why this is a reason to disregard him. Do you think they attacked towers for 12 hours because it was fun? No. In fact I would say his viewpoint is extremely valid since his perspective is one side of the coin of how null is played.

I would be more concerned if rise and fizzle started taking your ideas seriously.


You don't see why the only groups/people left that gladly and masochistically embrace a terrible and stale endgame might not want to be tapped for info about ideas on making it interesting? Lol

Do I think they attacked those towers for 12 hours because it was fun?
That question is irrelevant. Whether or not they enjoyed it makes no difference; either way, they willingly engage in it.

The correct question is: If they aren't playing the game because it's fun, then why are they?

A more difficult question to answer, one I'm guessing many of them can't answer themselves.

(The alternative is assuming they do find such activities fun. Which again should be self evident that such a group should not be tapped for more ideas about what they think is engaging and acceptable gameplay.)

It's there where we can see that what motivates them is not likely what is going to motivate the average person wondering what to game to spend their spare $15/mo on.

That is why you don't want to listen to them.
If they had any clue regarding what made for good gameplay, they wouldn't be who they were.
Their minds are stuck inside the box. And that's the last place we should be looking for answers.

We aren't trying to propagate the status quo.
We want to bring players to this game. In big numbers I might add.

Not cater to those willing to spend 12 hour slogs so they can be king of the people that don't enjoy the game but keep playing it anyways. Proud to be the lords of afk empires staring at APIs and drafting out of game applications to give themselves a leg up on their ~srs bsns spcships~ . A small and dwindling minority in comparison to the servers current population.

There is nothing you can do about such players, they will always exist. Respect them? Despise them? Makes little difference. Their organization and dedication will lead them to the top of the pile no matter what, as it rightly should.

But none of that serves as logical evidence of why they should be listened to above others for how to FIX null. As I've just explained, it's actually to the contrary.



...And yes, my worrying ideas about power projection nerfs to regionalize null and open opportunities for rifts between massive blue lists, breaking up interdependency in the donut?

Or making moon resources dynamic and changing, opening up opportunity and driving player interaction content.... if not getting them out of the POS business entirely and putting that resource into belts with ships harvesting them?

Definitely the wrong way to go. What we need is more static resources that revolve around POS tower warfare. Roll

The only thing concerning about Rise taking my ideas seriously
would be likely evidence of a drastic and medically impossible increasing of IQ... due to perhaps a brain tumor like that Travolta movie. P

"The unending paradox is that we do learn through pain."

baltec1
Bat Country
Pandemic Horde
#577 - 2014-09-26 04:40:56 UTC
Ninteen Seventy-Nine wrote:
baltec1 wrote:
Serendipity Lost wrote:


I think you assume much. 2 hours of travel tacked on to the beginning and end of every op will go a long way to making folks lose interest in maitaining your empire. 4 hours of travel time (BORING) to get in on one of your BORING sov fights may just be too much.

Again, you say it's not a big deal, so what the heck, let's implement it immediately. No big deal... right??


We hellcamp systems for a week, setting off 2 hours before a timer is up is no issue for us. Hell, we played movies in the fountain war in which fleets spent 12+ hours attacking towers.


And yet you still don't understand why your entire viewpoint on how this game should be developed should be ignored.

All of your experience and knowledge is versed in exactly the type of gameplay we should be trying to get rid of, not propagate.

I said it before, you're literally the winner of all the losers. All that's left in null is people obstinately determined to keep playing a game that is the opposite of fun.

No one cares about your ideas or your experiences.
Everything you know is in the exact opposite direction of game development that will attract people to Eve.

But I'm sure people like CCP Rise will be inclined agree with you.
(Which in itself can tell you everything you need to know. )


The very fact that you think we want to keep the current sov is evidence enough that you have no idea what you are talking about. The only people CCP should ignore are NPC high sec players who have zero experience in null sov.
baltec1
Bat Country
Pandemic Horde
#578 - 2014-09-26 04:45:19 UTC
Serendipity Lost wrote:
I think one of the ideas here is to change that. Missions are not the answers. There are literally 10s of thousands of anoms that don't get bothered with every day. It's a mechanical issue, not a pve problem.

(Pro hint : adding more and/or different red plus signs to null will not cure the boredom)


As has been pointed out, anoms have a hard cap of 10 people per system. If you want to get rid of the vast empires then you must change to a mission based income for line members so you can fit them all into less space. Its not a cure for boredom is to solve the empire sprawl issue.
Rowells
Blackwater USA Inc.
Pandemic Horde
#579 - 2014-09-26 04:59:05 UTC
Quote:
You don't see why the only groups/people left that gladly and masochistically embrace a terrible and stale endgame might not want to be tapped for info about ideas on making it interesting? Lol
If only they were actually fighting to keep the status quo, then you might have a point. Most of the ideas brought up by these masochists take away some of their own advantage and power (a true masochist in my eyes).
Quote:
That is why you don't want to listen to them.
If they had any clue regarding what made for good gameplay, they wouldn't be who they were.
Their minds are stuck inside the box. And that's the last place we should be looking for answers.
as apposed to listening to who? people who aren't involved or can't see the from the perspective of players involved, people who see band-aid fixes to the symptoms as a solution to the problem, or perhaps people who believe that because the other person is involved in the part they don't like, they are the root cause and the only solution is to be rid of their opinions? I'm sure that the only people who have valid opinions these days are you, dinsdale, and his little sister we just found.

If you really think players taking advantage of everything around them are bad, then you are in the wrong game. Regardless of why they want or don't want to do it.

I'm not sure where you get this idea that anyone opinion should be discredited by who or what they are. I know it's hard to actually consider someones opinion and use that as an argument, but it does tend to be the preferred method of discussion in most places.
Quote:
Not cater to those willing to spend 12 hour slogs so they can be king of the people that don't enjoy the game but keep playing it anyways. Proud to be the lords of afk empires staring at APIs and drafting out of game applications to give themselves a leg up on their ~srs bsns spcships~ .
Yes, ignore the people who are still willing to log in even when the game gets hard or boring. People who don't just quit because everything isn't the gold-paved wonderland the ads imply 9but hey, thats business advertising for you). The people who are willing to go that extra step in order to become better than the other guy.
Quote:
The only thing concerning about Rise taking my ideas seriously would be likely evidence of a drastic and medically impossible increasing of IQ
I couldn't quite hear that last part over your ego.
Kagura Nikon
Native Freshfood
Minmatar Republic
#580 - 2014-09-26 10:49:30 UTC
baltec1 wrote:
Serendipity Lost wrote:
I think one of the ideas here is to change that. Missions are not the answers. There are literally 10s of thousands of anoms that don't get bothered with every day. It's a mechanical issue, not a pve problem.

(Pro hint : adding more and/or different red plus signs to null will not cure the boredom)


As has been pointed out, anoms have a hard cap of 10 people per system. If you want to get rid of the vast empires then you must change to a mission based income for line members so you can fit them all into less space. Its not a cure for boredom is to solve the empire sprawl issue.



Well you can find OTHER new forms of economic activity of change anomalies. Missiosn are one option, but not the ONLY way to do it.

IN fact I think multiple economic activities avenues would be the best way.

But one thing I agree, nerfing the mobility of capitals will NOT solve the problems by itself ( it can be a nice extra touch but will never be the core of the solution). While fleets of hundreds of capitals are so much needed to contest a system and is so easy to go form zero to 300 of them in a system in 15 seconds (making the usage of smaller fleets a suicide), then nerfign the mobility will solve nothing.



THe game needs tactical targets that can be harassed and damaged by small fleets, somethign to be possible to use a bit of "gerrilla tactics" without a frotnal clash, a place where massive super fleets are not the answer.

AND there must be a way to make that 2-3 capitals ships do not work just as super capital blob bait. And hte only way I see that possible is to make impossible to jump dozens of capitals at SAME time in a system.

"If brute force does not solve your problem....  then you are  surely not using enough!"