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Faction warfare station campers

First post
Author
Ralph Shepard
University of Caille
Gallente Federation
#1 - 2014-09-25 09:58:34 UTC  |  Edited by: Ralph Shepard
I have recently encountered this type of players, they are in militia, they camp a starbase in enemy highsec and shoot everyone in opposing militia who attempts to leave. Those few navy ships that attack them are easily tanked.

Did CCP really mean this to happen, the description of those navy ships clearly states that they will call for reinforcements, but they do not do so here, although their capsuleer allies are getting destroyed.

My point is, if the navy squad engaging the wartarget fails to destroy it in, let's say a minute, another squad should spawn, and another and another + They should get sentry gun agression, sentries are supposed to protect places they are assigned to defend, aren't they?. The current situation is quite ridiculous for me.
afkalt
Republic Military School
Minmatar Republic
#2 - 2014-09-25 10:02:29 UTC
Instant undocks are your friend.
Ralph Shepard
University of Caille
Gallente Federation
#3 - 2014-09-25 10:11:35 UTC
afkalt wrote:
Instant undocks are your friend.



They are, but that is not my point. My point is absoulute lack of logic in this game mechanic, I presume reinforcements for navy would spawn after attacking/destroying those navy ships, but are those men in them so stupid that they do not realize they can't destroy the enemy without reinforcements?
Lugh Crow-Slave
#4 - 2014-09-25 10:12:47 UTC
Ralph Shepard wrote:
I have recently encountered this type of players, they are in militia, they camp a starbase in enemy highsec and shoot everyone in opposing militia who attempts to leave. Those few navy ships that attack them are easily tanked.

Did CCP really mean this to happen, the description of those navy ships clearly states that they will call for reinforcements, but they do not do so here, although their capsuleer allies are getting destroyed.

My point is, if the navy squad engaging the wartarget fails to destroy it in, let's say a minute, another squad should spawn, and another and another. The current situation is quite ridiculous for me.




.... don't rely on NPCs get a group together and kill him. I do wish that enemy militia could not doc in a hostile faction station in hostile space
Ralph Shepard
University of Caille
Gallente Federation
#5 - 2014-09-25 10:22:36 UTC
Lugh Crow-Slave wrote:
Ralph Shepard wrote:
I have recently encountered this type of players, they are in militia, they camp a starbase in enemy highsec and shoot everyone in opposing militia who attempts to leave. Those few navy ships that attack them are easily tanked.

Did CCP really mean this to happen, the description of those navy ships clearly states that they will call for reinforcements, but they do not do so here, although their capsuleer allies are getting destroyed.

My point is, if the navy squad engaging the wartarget fails to destroy it in, let's say a minute, another squad should spawn, and another and another. The current situation is quite ridiculous for me.




.... don't rely on NPCs get a group together and kill him. I do wish that enemy militia could not doc in a hostile faction station in hostile space




It's hisec you know, And you are supposed to be attacked with overwhelming NPC force in enemy hisec. Those few navy ships are quite adorable, like a pack of puppies trying to wrestle down a human.
Maya Xadi
Deep Space Recreational Resort
#6 - 2014-09-25 11:14:08 UTC
If you are in FW and still living in Hi-sec, you are doing it wrong :)
Lugh Crow-Slave
#7 - 2014-09-25 11:16:08 UTC
Who said you were supposed to be overwhelmingly attacked by npcs
Angeal MacNova
Holefood Inc.
Warriors of the Blood God
#8 - 2014-09-25 11:57:45 UTC
From the short time I've spent in the militia, I ran some missions on the edge of hi-sec. There was one particular station where an enemy would camp inside. They would undock to try and catch WTs as they undocked.

The thing is, that's all they seem to do.

So you don't go to that station (buy stuff from a hub anyway) and you'll probably never see them. They won't try and hunt you down.

However, if you are trying to avoid WTs in your home system, why join FW in the first place?

http://www.projectvaulderie.com/goodnight-sweet-prince/

http://www.projectvaulderie.com/the-untold-story/

CCP's true, butthurt, colors.

Because those who can't do themselves keep others from doing too.

Steppa Musana
Doomheim
#9 - 2014-09-25 12:04:25 UTC
Not sure how much DPS the NPCs let out, but easy to tank?
My shield buffer Gnosis was put into below half shield in a matter of 10-15 seconds when I was last in this situation. Yes a Myrmy was also attacking me but that's still a fair amount of EHP quickly.

Hey guys.

Vesan Terakol
Trollgrin Sadface
Dark Taboo
#10 - 2014-09-25 12:05:53 UTC
Ah, the usual sight of a legion sitting above the Hek undock and getting shot by the Minmatar navy... I've always considered it stupid that a person can stand like that, tank all the damage and just chill inside the station bubble, quickly retreating if faced with overwhelming odds.

1337 high-sec PvP at its best, i guess.

Capsuleers are gods among men, but they are not indestructible. You should not be able to do that indefinitely! Just like you can't tank gate guns indefinitely.
Tabyll Altol
Viziam
Amarr Empire
#11 - 2014-09-25 12:42:34 UTC
afkalt wrote:
Instant undocks are your friend.


/sign

I only see crying about a ship loss

vote 4 close

-1
Zan Shiro
Doomheim
#12 - 2014-09-25 14:33:32 UTC
CCP doesn't want NPC's being overt and op help in the FW fight basically. FW side A is not getting uber concord level ships to aid in the fight.


Station camping...jc's are your friend here. Trick I learned in 0.0 is keep a few spread all over. If say in x-7 at one time station A was camped hard but station B a ghost town....into that clone and ship prestaged for them I went to clear station, go to a safe and wait for word of camp breaking fleet form up to join up. Better than being stuck at any rate.


Not partiial to jc's....don't log in station. Log in space and bounce around as soon as you log in to shake any probing if going on. Now if out of empire I'd check in comms before login if a safe pos used for this. Out of empire a lot can happen to pos in 24-48 hours.
Domanique Altares
Rifterlings
#13 - 2014-09-25 15:02:45 UTC  |  Edited by: ISD Ezwal
*Snip* Please refrain from personal attacks. ISD Ezwal.

How about you get some FW buddies together next time you're on that alt, and go kill the campers, OP? Stop expecting NPCs to do it for you.
Absolutely Not Analt
Carebears on Fire
#14 - 2014-09-25 15:35:28 UTC  |  Edited by: Absolutely Not Analt
Ralph Shepard wrote:
afkalt wrote:
Instant undocks are your friend.



They are, but that is not my point. My point is absoulute lack of logic in this game mechanic, I presume reinforcements for navy would spawn after attacking/destroying those navy ships, but are those men in them so stupid that they do not realize they can't destroy the enemy without reinforcements?


I hate to break this to you, but you are the reinforcements. If the Navies could kill capsuleers without help, they owuldn't need involved in Faction War - nor would they need CONCORD to keep the peace.

If you need assistance clearing a station, call your freinds (you do have some of those right?) - they are the most OP weapon in the game.

Eve is a multi player game. And you are the content. - Ralph King-Griffin Being meh at two things is not better than being great at one. - Lugh Crow-Slave

Iain Cariaba
#15 - 2014-09-25 16:53:32 UTC  |  Edited by: ISD Ezwal
Still trying to figure out how you get station camped in highsec...

Last I knew, a properly prepared capsuleer was impossible to camp in a highsec or lowsec station, due to, you know, undock BMs and lack of bubbles...

I bet you don't have any insta-dock BMs either, just using the dock button and hoping you land on grid within dock range.

As far as Empire navy NPCs in highsec, why should they be any stronger than the NPCs you encounter in sites? If you can tank the ships in a site, why not on station as well? Actually, you'd think that outside the capitol system, the stronger ships would be on the front lines, not playing police in some no-name backwater.

*Snip* Please refrain from personal attacks. ISD Ezwal.
Ralph Shepard
University of Caille
Gallente Federation
#16 - 2014-09-25 16:58:58 UTC  |  Edited by: ISD Ezwal
*Snip* Please refrain from personal attacks. ISD Ezwal.

Just read the description of Faction warfare (Attacked by strong faction navy, not by an adorable pack of puppies) and navy vessels (It can call in reinforcements if the need arises), that's all you need to know.

*Snip* Please refrain from personal attacks. ISD Ezwal. With navies as weak as this, capsuleers should be in control of all known space.
Iain Cariaba
#17 - 2014-09-25 17:11:39 UTC  |  Edited by: ISD Ezwal
Ralph Shepard wrote:
*Snip* Please refrain from personal attacks. ISD Ezwal.
Just read the description of Faction warfare (Attacked by strong faction navy, not by an adorable pack of puppies) and navy vessels (It can call in reinforcements if the need arises), that's all you need to know.

*Snip* Please refrain from personal attacks. ISD Ezwal.With navies as weak as this, capsuleers should be in control of all known space.

Except for two things: Concord and the Jovians. Read the lore *Snip* Please refrain from personal attacks. ISD Ezwal.. Concord punishes the evil doer in highsec, and you being in a war makes it okay to shoot wartargets. There is also a balance of power within highsec that the Jovians have stepped in to maintain before, which is why your battles for territory occur in lowsec.
Zan Shiro
Doomheim
#18 - 2014-09-25 17:38:22 UTC  |  Edited by: ISD Ezwal
Ralph Shepard wrote:

*Snip* Please refrain from personal attacks. ISD Ezwal.With navies as weak as this, capsuleers should be in control of all known space.



Now you get the picture.....if fw so chose to this could happen. One side is doing this in your setup. They come in a force to take on the npc navy and your player based response.

Its now on your faction to counter this (properly) . Camp breaking fleets, doing the same thing in their space, etc.



CCP only cares about keeping gankers in check in empire and that is why concord is uber. The backstory to that is quite funny. Long ago concord was not uber. As iirc a larger crew (not sure if alliance or coalition...someone who knows please add details) made empire systems their private playgrounds. Tanked and killed concord and whoever else was in it. This while amusing was kind of bad for the game. So concord got buffed hard.

Your FW is advertised as pvp. Player vs Player...its on the factions to make their meta, not have it influenced by npc's. Put another if a FW faction can't scare up the peeps to run a camp breaking fleet, sucks to be them. Not being an ass here...I am jaded from 0.0. One of my signs it was time to leave a home was can this alliance be assed enough to at least keep their station systems clear of overt power plays. If they are failing to do that....said alliance has issues. Usually failscade arises from this. As it did with 2 alliances I was in.


*Snip* Please refrain from personal attacks. ISD Ezwal.
ShahFluffers
Ice Fire Warriors
#19 - 2014-09-25 18:10:57 UTC  |  Edited by: ShahFluffers
I remember this thread. I'm surprised it came up again so soon.



This "quirk" was left in on purpose (enemies docking in high-sec and so-so response from the faction navy).

Basically, it should not be unreasonably hard for a militia to attack in enemy high-sec. I mean... you have the home field advantage. If you lock down the hostile for long enough then the NPC navy will show up and apply their damage on top of yours.

However... you should not rely on NPCs to fight your war for you. The navy is merely a supplementary force... a discouragement... not the end-all-be-all word that says "enemies are not supposed to be here." That falls to you, the player.

You are at war after all. Treat your circumstances as such.

Now...


[drill sergeant voice]

Welcome to Faction Warfare maggot!!!

Let's get a few things clear... by enlisting in Faction War you are joining a global WAR DECLARATION that knows no borders and leaves no one safe!

Do you feel safe you nancy boy? Well you ARE NOT SAFE! You are a target twenty four hours a day... seven days a week... unless you lose your nerve and quit like the sissy you are!

You think high-sec protects you? You think you can do what you want behind the warm soft blanket of the Faction Navy? Well think again!!

Lemme introduce you to a MEAN sucker... someone who proved that you are never safe! That if someone wants something dead, he makes it DEAD!! His name is JALMON!!!

Many a mission runner and hauler have met their end at the hands of this sumbitch!! What does he do? He sits and waits in enemy territory til enlisted men such as yourself feel all WARM and comfortable... then BAM!!! He comes like the wrath of GOD HIMSELF and ENDS YOU!

HOW does he do it! WHY does he do it? Cause the great men and women of CEE CEE PEE decided that all should be vulnerable no matter where they are... ESPECIALLY when they are at WAR!!

Awwwwww... did you get killed by someone like Jalmon? Did you think that war is only supposed to happen in certain places and not in others?
Well you are WRONG son!! War is WAR!!!

Now suck it up and take it like a MAN! Or better yet... go out and kill the ******* that is pinning you down!

Don't have the power to do it yourself you say? Can't match someone who put thought and effort into their tactics? Well GOOD NEWS!!! You ain't alone son!!! You got other soldiers like you!! They can shoot those clever bastards like YOU!

Now strap yourself in a frigate you price of amphibian **** and LET ME SEE YOUR WAR FACE!!!!!

[/drill sergeant voice]

(note: Jalmon retired from FW more than a year ago... but others have learned from his example and taken his place)
Lugh Crow-Slave
#20 - 2014-09-25 18:20:19 UTC
There is a reason the factions and the Jove fear us..... We mess everybody up and ain't nothing they can do about it. Well other then enlisting the help of there own immortals maybe the factions should form a militia and hire such pilots
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