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[Oceanus] Burner Missions - Round 2

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Skyler Hawk
The Tuskers
The Tuskers Co.
#21 - 2014-09-25 09:25:35 UTC  |  Edited by: Skyler Hawk
The new Hawk and Vengeance are tough but manageable with gimmick fits that exploit T2 resists. However, the Jaguar and Enyo are probably a bit OTT - they've both become a lot faster and the enyo's dps was sufficient to blow through a hawk with a ~370 dps kin/therm tank.The extra speed of the dps NPCs also makes it awkward to chase down the logistics frigates because you get scrammed and webbed more or less immediately on landing so the logi frigates are faster than you are. That means that the best option seems to be to use a stationary ship with enough range to reach the logistics frigates orbiting at ~18 km.
Per Ole
State War Academy
Caldari State
#22 - 2014-09-25 09:57:49 UTC
The Enyo can hit you just fine at 10km. Isn't this kinda odd with blasters?
Jori McKie
Hedion University
Amarr Empire
#23 - 2014-09-25 10:52:19 UTC  |  Edited by: Jori McKie
Skyler Hawk wrote:
The new Hawk and Vengeance are tough but manageable with gimmick fits that exploit T2 resists. However, the Jaguar and Enyo are probably a bit OTT - they've both become a lot faster and the enyo's dps was sufficient to blow through a hawk with a ~370 dps kin/therm tank.The extra speed of the dps NPCs also makes it awkward to chase down the logistics frigates because you get scrammed and webbed more or less immediately on landing so the logi frigates are faster than you are and the long-. That means that the best option seems to be to use a stationary ship with enough range to reach the logistics frigates orbiting at ~18 km.

Absolutly, i was about to write the same but your post hit the nail.


Fozzie you are a little mean bastard ;)
You can't kite at all as the Burner more or less immediatly web and scrams you down that has a lot of other consequences. What works is
Brawl variation:
perma ~400 DPS tank vs Enyo
perma ~360 DPS tank vs Jaguar
18km web = faction web
AB

Long range variation:
perma ~400 DPS tank vs Enyo
perma ~360 DPS tank vs Jaguar
Weapons with +18km range (Missile has to be Faction Missile+web or Faction Missile+2xTP otherwise the sig isn't big enough)
18km web = faction web helps a lot
TP helps a lot


I would like to see more variations, make scram kiting and/or full kiting possible would be a good one. I don't know if it possible coding wise but the solution would be:
The DPS Burner doesn't immediately scram+web
The Logi Burner warp in at 20km from the DPS Burner

This NPC behaviour would allow brawl and kiting but won't make kiting superior to brawling.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." - Abrazzar

Hahnid
Long Range Relationship
#24 - 2014-09-25 10:56:33 UTC
Just tried to beat the Amarr team with a Jaguar. Seems to be really challenging. Was able kill an Inquisitor but then wasn't able to reach the 2nd Inquisitor because of the incredible web range of the Vengance. It's tank is not beatable with 230 dps even if just one Inquisitor is repping.

Really looking forward to do beat those teams on TQ.

Uploaded the video of my first try to Youtube: https://www.youtube.com/watch?v=5nzh-vvGRWI
Thorondir 42
Krittapong
#25 - 2014-09-25 11:42:09 UTC  |  Edited by: Thorondir 42
Hahnid wrote:
Just tried to beat the Amarr team with a Jaguar. Seems to be really challenging. Was able kill an Inquisitor but then wasn't able to reach the 2nd Inquisitor because of the incredible web range of the Vengance. It's tank is not beatable with 230 dps even if just one Inquisitor is repping.

Really looking forward to do beat those teams on TQ.

Uploaded the video of my first try to Youtube: https://www.youtube.com/watch?v=5nzh-vvGRWI


Against the vengeance a wolf works:

[Wolf, TeamVengeance]
Small Armor Repairer II
Energized EM Membrane II
Overdrive Injector System II
Gyrostabilizer II
Gyrostabilizer II

1MN Afterburner II
Fleeting Propulsion Inhibitor I

200mm AutoCannon II
200mm AutoCannon II
Rocket Launcher II
200mm AutoCannon II
200mm AutoCannon II

Small Projectile Ambit Extension II
Small Capacitor Control Circuit II


start with hail + expl rockets and kill the first support, for the second support, switch to barrage, at last, switch to phased plasma + therm rockets to kill the vengeance. You need to catch the first support before it rans out of web range, or you will most likely not have enough damage.
Skyler Hawk
The Tuskers
The Tuskers Co.
#26 - 2014-09-25 12:08:18 UTC  |  Edited by: Skyler Hawk
Perhaps the best way to tweak them would be to limit the dps NPCs' tackle ranges to those achievable with unheated T2 mods. At present, one of the big limiting factors is that without faction mods or links, you can't really get outside the NPCs' web range. If they could only scram to 9 km and web to 10, you'd be able to break free of their webs by heating your own while burning away, which would open up a much wider range of tactics.

e: as Jori suggested, if you did this it would probably be best to have the logistics NPCs start at range from the player ship.
Jori McKie
Hedion University
Amarr Empire
#27 - 2014-09-25 12:47:51 UTC  |  Edited by: Jori McKie
Skyler Hawk wrote:
Perhaps the best way to tweak them would be to limit the dps NPCs' tackle ranges to those achievable with unheated T2 mods. At present, one of the big limiting factors is that without faction mods or links, you can't really get outside the NPCs' web range. If they could only scram to 9 km and web to 10, you'd be able to break free of their webs by heating your own while burning away, which would open up a much wider range of tactics.


Problem is while you are breaking free you have to tank the incoming DPS, that will be quite diffcult as you need an AB+web and long range weapon fits like Rail, Arti, Light Missile have heavy CPU Problems even with faction/deadspace mods. So the kiting variation will need at least 3x med slots for AB+web+cap booster that itself limits the ship choice. You can't use ships like Wolf, Retri, Harpy or Worm as all of them won't have enough med slots. But you are right it would help a lot if the Burner scram+web would be limited to ingame T2 range.



What works right now:
Burner Hawk and Burner Vengeance are no problem with a more tanky AB+Web+Blaster DD. The 90% web is unbeatable.

Note:
With any Rail or Arti fit you need at least 1x web otherwise you won't hit the Logi Burner. A Missile fit works with 1x web or 2x TP. Your focus has to be your tank as it takes some time to kill the Logi Burner.

Burner Enyo:
-A partial faction/deadspace Blaster AB+web Enyo works okish
-A full faction/deadspace Rail AB+web Enyo works barely
-A full meta/T2 AB+web+Rocket Hawk works barely

-A faction/deadspace Blaster/Rail AB+web Ishkur (has to be tested)
-A faction/deadspace Rail 2xTP Enyo doesn't work.
-Rail Harpy doesn't work, because you can't fit a web at all
-Arti Wolf doesn't work, because either range or DPS sucks
Might work: Faction/deadspace Worm, depending on the NPC target priority, Shield Arti Jaguar with web
Other Frigs won't work well because of the resistance profile you need. (very high Kin/Therm)

Burner Jaguar
-A partial faction/deadspace Scorch web Retribution works okish
-A partial faction/deadspace Light Missile web+TP Vengeance works barely
-A full faction/deadspace Rocket AB+web Hawk works suicidal, because your EM Damage is so low you need about 20x Navy Cap Booster 400 charges while you tank.

-Rail Harpy doesn't work, because you can't fit a web at all
-Arti Wolf doesn't work, because either range or DPS sucks
Might work: Faction/deadspace Worm, depending on the NPC target priority, Shield Arti Jaguar with web
Other Frigs won't work well because of the resistance profile you need. (very high explo, so only armor Amarr and some shield ships)

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." - Abrazzar

Per Ole
State War Academy
Caldari State
#28 - 2014-09-25 13:54:25 UTC
Thorondir 42 wrote:
Hahnid wrote:
Just tried to beat the Amarr team with a Jaguar. Seems to be really challenging. Was able kill an Inquisitor but then wasn't able to reach the 2nd Inquisitor because of the incredible web range of the Vengance. It's tank is not beatable with 230 dps even if just one Inquisitor is repping.

Really looking forward to do beat those teams on TQ.

Uploaded the video of my first try to Youtube: https://www.youtube.com/watch?v=5nzh-vvGRWI


Against the vengeance a wolf works:

[Wolf, TeamVengeance]
Small Armor Repairer II
Energized EM Membrane II
Overdrive Injector System II
Gyrostabilizer II
Gyrostabilizer II

1MN Afterburner II
Fleeting Propulsion Inhibitor I

200mm AutoCannon II
200mm AutoCannon II
Rocket Launcher II
200mm AutoCannon II
200mm AutoCannon II

Small Projectile Ambit Extension II
Small Capacitor Control Circuit II


start with hail + expl rockets and kill the first support, for the second support, switch to barrage, at last, switch to phased plasma + therm rockets to kill the vengeance. You need to catch the first support before it rans out of web range, or you will most likely not have enough damage.


Feel free to share fits in this thread: https://forums.eveonline.com/default.aspx?g=posts&t=375354&find=unread
I'm very interested in seeing how others have solved these missions.
Skyler Hawk
The Tuskers
The Tuskers Co.
#29 - 2014-09-25 14:51:04 UTC
Beat the Jaguar using this retribution setup with no implants or faction/links:

[Retribution, burn]
Small Armor Repairer II
Heat Sink II
Armor Explosive Hardener II
Internal Force Field Array I
Small Armor Repairer II

Small Electrochemical Capacitor Booster I, Navy Cap Booster 400
Small Electrochemical Capacitor Booster I, Navy Cap Booster 400

Small Focused Pulse Laser II, Scorch S
Small Focused Pulse Laser II, Scorch S
[empty high slot]
Small Focused Pulse Laser II, Scorch S
Small Focused Pulse Laser II, Scorch S

Small Energy Locus Coordinator I
Small Energy Collision Accelerator II

Scorch to drop the logistics then multifrequency to kill the jag. Finished the fight with one cap booster remaining out of 12 to begin with.
Jon Rackham
Caldari Provisions
Caldari State
#30 - 2014-09-26 03:00:24 UTC
Well, so far I'm finding them impossible. This isn't really the kind of combat I'm used to. Anyone have any advice for taking out that first logis?
Jon Rackham
Caldari Provisions
Caldari State
#31 - 2014-09-26 04:17:01 UTC
Got the Hawk with a Retribution. T2 pulses with Scorch took out the logis, then managed to get the DPSer with Gleam. Need to use longer range crystals next time.
Permanently tanked with small rep II, cap recharger, power relay, two hardeners, and nano pump rigs.
Per Ole
State War Academy
Caldari State
#32 - 2014-09-26 18:42:00 UTC
Jon Rackham wrote:
Got the Hawk with a Retribution. T2 pulses with Scorch took out the logis, then managed to get the DPSer with Gleam. Need to use longer range crystals next time.
Permanently tanked with small rep II, cap recharger, power relay, two hardeners, and nano pump rigs.


Check the tested fittings thread for setups that work against the Vengeance and Jaguar as well. Still haven't found one for the Enyo, but been busy so haven't had much time to test.
Bienator II
madmen of the skies
#33 - 2014-09-26 20:48:30 UTC
how to make burners 25x (estimated) more awesome:
- make them loot the wrecks of players
- all loot is added into a loot pool, subsequent burners will drop it till the pool is empty

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Jori McKie
Hedion University
Amarr Empire
#34 - 2014-09-27 15:23:49 UTC  |  Edited by: Jori McKie
Burner stats current iteration

All Logi Burner have an according ingame resistance profile, first one listed is always the weakest:
Armor Logi = Explo/Kin weak resistance
Shield Logi = EM/Therm weak resistance

All Assault Ship Burner have an according ingame resistance profile, first one listed is always the weakest:
Vengeance = Therm/EM weak resistance
Hawk = EM/Explo weak resistance
Enyo = Explo/EM weak resistance
Jaguar = Kin/Explo weak resistance


Always and i mean every time kill the Logi Burner first, no exception if you are solo or a 2man crew. The first Logi is hard to crack after both Logis are dead the AS Burner itself has a rather weak tank.
Thanks to jackudza we have some stats:
https://docs.google.com/spreadsheets/d/1APjar-5JdTr_j8UjEQcbdZ3pxV9Ay-93fgNZvt3Tjwc/edit?pli=1#gid=1408608578

The DPS you need to kill the Logi Burner seems to vary.
Hawk+Jaguar
To break the Logi tank minimum turret ~180 DPS EM, missile ~180 DPS EM with 20 explo radius won't make the Logis even sweat.
Enyo
To break the Logi tank minimum ~250 DPS Explo/Kin
Vengeance
??

With this numbers you need almost vs every Burner a partial faction/deadspace fitting, vs Enyo and Jaguar you need full faction/deadspace fittings and a high end tank.
They are beatable but i think the Enyo, Jaguar are overpowered.


Some random notes:
- 1x web is almost mandatory vs any Burner
- Burner Logis have a ~20 sig
- Burner have a ~18 sig

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." - Abrazzar

Skyler Hawk
The Tuskers
The Tuskers Co.
#35 - 2014-09-27 17:14:50 UTC  |  Edited by: Skyler Hawk
Jori McKie wrote:
Burner stats current iteration


You're overstating the amount of dps required to break the logis a bit there - I've managed it against the caldari and minmatar burner teams using a T2 fit retribution that does 174 dps cold/200 hot. However, the enyo seems way out of line atm, both in terms of how much its logis can tank and how hard it hits.

Jaguar team: https://www.youtube.com/watch?v=ziHMY3dCZsI
Hawk team: https://www.youtube.com/watch?v=-OK2AdWh3bQ
Vengeance team: https://www.youtube.com/watch?v=ss2Ao5Nild0
Jori McKie
Hedion University
Amarr Empire
#36 - 2014-09-27 18:26:14 UTC  |  Edited by: Jori McKie
Skyler Hawk wrote:
Jori McKie wrote:
Burner stats current iteration


You're overstating the amount of dps required to break the logis a bit there - I've managed it against the caldari and minmatar burner teams using a T2 fit retribution that does 174 dps cold/200 hot. However, the enyo seems way out of line atm, both in terms of how much its logis can tank and how hard it hits.

Jaguar team: https://www.youtube.com/watch?v=ziHMY3dCZsI
Hawk team: https://www.youtube.com/watch?v=-OK2AdWh3bQ
Vengeance team: https://www.youtube.com/watch?v=ss2Ao5Nild0


I changed my post according to your numbers, when you have more please post them. I'm pretty sure you need at least ~180 missile DPS vs the Caldari, Mini guys. I tried a Hawk with faction damage mods + T2 rigor rig, T2 EM missiles (explo radius at 20) with 182 cold and 215 hot and the Logis didn't even sweat at 182 cold DPS. Of course this is missiles DPS and sig plays a big role.

Edit:
Checked my Retri fit vs the Jaguar it has 183 DPS cold, 210 hot and i know it worked okish, so your numbers are confirmed.
Hmm, strange i remember a LML Vengeance fit working vs Jaguar and the DPS on this ship is even lower 127 DPS cold and 149 hot but i'm not sure if it was before or after Fozzie changed the Burner.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." - Abrazzar

jackudza
Imperial Academy
Amarr Empire
#37 - 2014-09-27 21:08:33 UTC  |  Edited by: jackudza
Now Burner Team spawns at 45km. Is this intentional? It takes more time to kill them after that change because you have to catch logi or wait until they fly to you :(
I liked more when they were at zero.

As for previous burners created spreadsheet (see Burner Team tab):
Burner Team Stats
Jori McKie
Hedion University
Amarr Empire
#38 - 2014-09-27 21:28:01 UTC  |  Edited by: Jori McKie
jackudza wrote:
Now Burner Team spawns at 45km. Is this intentional? It takes more time to kill them after that change because you have to catch logi or wait until they fly to you :(
I liked more when they were at zero.

As for previous burners created spreadsheet (see Burner Team tab):
Burner Team Stats


How sure are you about the DPS? My numbers are considerably higher. Thanks for the nice work, again.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." - Abrazzar

Thorondir 42
Krittapong
#39 - 2014-09-27 21:47:46 UTC
Jori McKie wrote:
jackudza wrote:
Now Burner Team spawns at 45km. Is this intentional? It takes more time to kill them after that change because you have to catch logi or wait until they fly to you :(
I liked more when they were at zero.

As for previous burners created spreadsheet (see Burner Team tab):
Burner Team Stats


How sure are you about the DPS? My numbers are considerably higher. Thanks for the nice work, again.


It seems that the burner supporter just orbit the main target .. and if they are far away from each other, they cannot rep themself. So, you just need to wait and bring enough DPS that they die before they are close enough for reps again. (That was before the last patch)
jackudza
Imperial Academy
Amarr Empire
#40 - 2014-09-27 21:56:00 UTC
Jori McKie wrote:
How sure are you about the DPS? My numbers are considerably higher. Thanks for the nice work, again.


Quite sure. You definitely do not need 400+ dps to perma tank them. Sometimes there are 'wreaks' or 'misses' so actual dps will vary slightly.

This new 45km distance change annoys. Just tried Jaguar - it is at zero but logistics are at 45km.
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