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Nerf Inties??? Nerf BOMBZ!!!

Author
SFM Hobb3s
Perkone
Caldari State
#1 - 2014-09-24 17:24:10 UTC
If CCP finds it reasonable to nerf Inties, which IMO were probably the only set of ships currently working as intended. why not also nerf bombs?

Just nerf it so that one bomb is enough to detonate all bombs around it.

This will stop a volley of bombs from annihilating entire battleship groups in one blow, and encourage more battleship use.
Bombers will be required to use tactics that cause a steady stream of bombs to hit their targets instead all just at once (sorry ISBOXERS).

This will also even bomb-related load on the servers and may cause hamsters to rejoice.


Rowells
Blackwater USA Inc.
Pandemic Horde
#2 - 2014-09-24 17:48:38 UTC
Why are you upset
scorchlikeshiswhiskey
Totally Abstract
O X I D E
#3 - 2014-09-24 17:55:01 UTC
Rowells wrote:
Why are you upset

OP Sounds like the reaction of an ISBoxer who was unjustly blown up by actual players carefully layering a squad or 2 of bombers.
Bombs will already explode each other if you do it wrong, however I suspect you were doing it wrong from the start if you're complaining that bombers are OP.
Celthric Kanerian
Viziam
Amarr Empire
#4 - 2014-09-24 18:42:14 UTC
I assume you wrote this 5 minutes after losing your ship...
SFM Hobb3s
Perkone
Caldari State
#5 - 2014-09-24 20:50:33 UTC
Actually no, pretty sure the last loss I had from a bomb volley was months back flying Petes with the rest of my mates, and we had a pretty good laugh at that whelp.

Just thinking about the Inty rebalance though had me considering it would probably serve Eve community better doing something that would promote battleship useage in null. You have to admit battleships got the shortest end of the stick what with the warp speed changes and all.
Bullet Therapist
Caldari Provisions
Caldari State
#6 - 2014-09-24 20:55:58 UTC
SFM Hobb3s wrote:
Actually no, pretty sure the last loss I had from a bomb volley was months back flying Petes with the rest of my mates, and we had a pretty good laugh at that whelp.

Just thinking about the Inty rebalance though had me considering it would probably serve Eve community better doing something that would promote battleship useage in null. You have to admit battleships got the shortest end of the stick what with the warp speed changes and all.


If more battleship doctrines is your goal then nerfing bombs isn't going to help you. The reason that people don't use battleships is that HACs and T3s greatly outperform battleships for similar overall costs and train times. Changing bomb mechanics won't change that.
Komi Toran
Perkone
Caldari State
#7 - 2014-09-24 20:57:27 UTC
scorchlikeshiswhiskey wrote:
Rowells wrote:
Why are you upset

OP Sounds like the reaction of an ISBoxer who was unjustly blown up by actual players carefully layering a squad or 2 of bombers.

Or maybe he is an ISBoxer who was unjustly blown up by another ISBoxer carefully layering a squad or 2 of bombers. That's really the worrying aspect of bombs for me, but the solution there is to ban ISBoxer.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#8 - 2014-09-24 21:12:09 UTC

I won't support nerfing bombs until they nerf logistics ships.

It is wrong that a fleet of 50 BS's engages a fleet of 100 BS's, and the large fleet simply tanks the damage because of logistics. Bombs are one of the few tools available for a small group to actually inflict losses on these large scale fleets.

SFM Hobb3s
Perkone
Caldari State
#9 - 2014-09-24 21:37:07 UTC
Gizznitt Malikite wrote:

I won't support nerfing bombs until they nerf logistics ships.

It is wrong that a fleet of 50 BS's engages a fleet of 100 BS's, and the large fleet simply tanks the damage because of logistics. Bombs are one of the few tools available for a small group to actually inflict losses on these large scale fleets.




True that....I'll cross my fingers that remote rep modules are on the very top of the nerf list for the 'module balancing blog' that is supposed to go effect for Oceanus.
Sigras
Conglomo
#10 - 2014-09-25 00:40:47 UTC
This game needs more AOE to counter the massive blobs in null sec, not less.

N + 1 should not always beat N
scorchlikeshiswhiskey
Totally Abstract
O X I D E
#11 - 2014-09-25 01:25:01 UTC
Komi Toran wrote:
scorchlikeshiswhiskey wrote:
Rowells wrote:
Why are you upset

OP Sounds like the reaction of an ISBoxer who was unjustly blown up by actual players carefully layering a squad or 2 of bombers.

Or maybe he is an ISBoxer who was unjustly blown up by another ISBoxer carefully layering a squad or 2 of bombers. That's really the worrying aspect of bombs for me, but the solution there is to ban ISBoxer.

On that we can both agree
Nariya Kentaya
Ministry of War
Amarr Empire
#12 - 2014-09-25 03:59:56 UTC
SFM Hobb3s wrote:
If CCP finds it reasonable to nerf Inties, which IMO were probably the only set of ships currently working as intended. why not also nerf bombs?

Just nerf it so that one bomb is enough to detonate all bombs around it.

This will stop a volley of bombs from annihilating entire battleship groups in one blow, and encourage more battleship use.
Bombers will be required to use tactics that cause a steady stream of bombs to hit their targets instead all just at once (sorry ISBOXERS).

This will also even bomb-related load on the servers and may cause hamsters to rejoice.



because I too want to make bombers useless in all things besides minor, ignorable harassment of fleets. and i too also enjoy the prospect of being able to safely throw 300-400 battleships onto one grid to outblob my opponent without fear of the enemy having a counter besides bringing 401 ships