These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Assembly Hall

 
  • Topic is locked indefinitely.
 

(Proposal) New Skill - Infomorph Physiology

Author
Tryss DeVir
RadioActivia
LowSechnaya Sholupen
#1 - 2011-12-07 00:25:56 UTC
Infomorph Physiology

5% reduction per level in the time required between jump clone activations

primary attribute: Intelligence
secondary attribute: memory
training time multiplier: x4
level: 1

prereq: Science Lvl 5, Biology Lvl 1, Infomorpgh Psychology lvl 1

as previously posted here
https://forums.eveonline.com/default.aspx?g=posts&t=41583&find=unread
Sable Blitzmann
24th Imperial Crusade
Amarr Empire
#2 - 2011-12-07 02:46:13 UTC
I support this idea
Rina Asanari
CitadeI
#3 - 2011-12-07 07:30:25 UTC
Requirements should be considerably higher, like "Infomorph psychology IV" and maybe "Biology IV".

We're talking about a skill relating to its base skill like "Advanced weapon upgrades" relate to "Weapon upgrades".

And with the possibility to shave off six hours from jump clone cooldown the training time multiplier should be at least x6.


Max Von Sydow
24th Imperial Crusade
Amarr Empire
#4 - 2011-12-07 16:06:48 UTC
I don't think a 5% reduction is high enough, at lvl 5 you would still have to wait 18h, and since most people would only train it to lvl 4 it would be 19h 12m for them.

a 10 or 15% reduction would probably be better and make it a useful skill.
aetherguy881
Grouchy Rediculous Ugly Man Pigs
#5 - 2011-12-07 17:34:38 UTC
Finally something here worth responding to.

YES!
AkJon Ferguson
JC Ferguson and Son Ltd
Ferguson Alliance
#6 - 2011-12-07 17:43:24 UTC
Not a horrible idea, better than what we have now, but not as good as my idea to eliminate (or dramatically reduce) timer for same-station clone swaps.
Aamrr
#7 - 2011-12-07 21:05:13 UTC
This is a fantastic idea. Supported.
Rawbone
The Scope
Gallente Federation
#8 - 2011-12-12 04:22:50 UTC
Supported as per the op.