These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE New Citizens Q&A

 
  • Topic is locked indefinitely.
 

Crime and Politics

First post
Author
J'Poll
MUSE LLP
RAZOR Alliance
#61 - 2014-09-24 16:01:11 UTC
Nevil Oscillator wrote:
Star Gates seem to be of a different design depending on which faction sovereignty the system is but am I correct that only CONCORD are able to lock access to any of them ? and this only occurs when you are criminally flagged for initiating PVP aggression ?


Stargates look like the empire they reside in (or in null, the empire faction the rats are enemy of).

CONCORD or a weapons timer can stop you from using gates.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

J'Poll
MUSE LLP
RAZOR Alliance
#62 - 2014-09-24 16:04:15 UTC  |  Edited by: J'Poll
Nevil Oscillator wrote:
ShahFluffers wrote:

- Limited Engagement Timer: I'm a little fuzzy on this one... but I believe it means that you can engage the people listed in it freely. This timer lasts for 10 minutes.


It is to do with attacking someone with a suspect flag,it brings that flag up as soon as you engage, the result of which is that they can fire back. Given that it is 15 mins they could potentially go get a bigger ship.

If you shoot their frigate that stole from your wreck for instance then just sit there salvaging the rest of the battlefield. But from my experience they prefer to just use an indestructible frigate.



Not completely true.

A limited flag is gained when ever someone shoots you...period.


If you shoot a suspect, it opens a limited engagement timer between you 2.
If someone ganks you, it opens a limited engagment timer between you 2.
If someone duel invites you and you accept, it opens a LE timer betwen you 2.




But instead of this stupid theorycrafting, why don't you just go out and play and find out as you go.

No offense, but in this thread, there are some things that I find really useless (like if a stargate is owned by CONCORD or not).

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

J'Poll
MUSE LLP
RAZOR Alliance
#63 - 2014-09-24 16:06:46 UTC
Nevil Oscillator wrote:
Paranoid Loyd wrote:
Limited engagement timers are 5 minutes


From when the shooting stops


Yeah.

So, they are 5 minutes...period

If I keep shoothing you for 20 minutes, your statement they are 15 minutes is also wrong.

Loyd's answer is correct.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Ralph King-Griffin
New Eden Tech Support
Transgress
#64 - 2014-09-24 16:57:06 UTC  |  Edited by: Ralph King-Griffin
Nevil Oscillator wrote:
ShahFluffers wrote:

- Limited Engagement Timer: I'm a little fuzzy on this one... but I believe it means that you can engage the people listed in it freely. This timer lasts for 10 minutes.


It is to do with attacking someone with a suspect flag,it brings that flag up as soon as you engage, the result of which is that they can fire back. Given that it is 15 mins they could potentially go get a bigger ship.

If you shoot their frigate that stole from your wreck for instance then just sit there salvaging the rest of the battlefield. But from my experience they prefer to just use an indestructible frigate.


5 minuets, however activation of any hostile module will renew this.

see link in sig for excessive use of this mechanic (though i do not re-shipBlink)
Nevil Oscillator
#65 - 2014-09-24 17:54:39 UTC
J'Poll wrote:


No offense, but in this thread, there are some things that I find really useless (like if a stargate is owned by CONCORD or not).



I would call them one of the most strategic object in the game, it surprises me that who owns them appears to be of no significance. So hence my question, is it really so ?

Ralph King-Griffin wrote:


5 minuets, however activation of any hostile module will renew this.



Yes from when the aggression stops you have 5 mins before your right to retaliate runs out. As activating a hostile module extends the time, limited engagement will last as long as the ships do or they decide to cease fire for some reason.
Ralph King-Griffin
New Eden Tech Support
Transgress
#66 - 2014-09-24 18:00:38 UTC
Nevil Oscillator wrote:


Ralph King-Griffin wrote:


5 minuets, however activation of any hostile module will renew this.



Yes from when the aggression stops you have 5 mins before your right to retaliate runs out. As activating a hostile module extends the time, limited engagement will last as long as the ships do or they decide to cease fire for some reason.

no, not the ships, you can lose the ship and then the pod re-ship and still be a valid target if its within the le timer.

Nevil Oscillator
#67 - 2014-09-24 18:13:18 UTC
J'Poll wrote:



If you shoot a suspect, it opens a limited engagement timer between you 2.
If someone ganks you, it opens a limited engagment timer between you 2.
If someone duel invites you and you accept, it opens a LE timer betwen you 2.



Limited Engagement flag does come up whenever you shoot someone but it is most significant when shooting a suspect because in high sec, prior to that point they were unable to shoot you without dire concordquences

Ralph King-Griffin wrote:


no, not the ships, you can lose the ship and then the pod re-ship and still be a valid target if its within the le timer.




Ships plural, if you can call a pod a ship but I had probably best not as it might confuse things.


Gizznitt Malikite
Agony Unleashed
Agony Empire
#68 - 2014-09-24 18:23:57 UTC
J'Poll wrote:
Nevil Oscillator wrote:
ShahFluffers wrote:

- Limited Engagement Timer: I'm a little fuzzy on this one... but I believe it means that you can engage the people listed in it freely. This timer lasts for 10 minutes.


It is to do with attacking someone with a suspect flag,it brings that flag up as soon as you engage, the result of which is that they can fire back. Given that it is 15 mins they could potentially go get a bigger ship.

If you shoot their frigate that stole from your wreck for instance then just sit there salvaging the rest of the battlefield. But from my experience they prefer to just use an indestructible frigate.



Not completely true.

A limited flag is gained when ever someone shoots you...period.


If you shoot a suspect, it opens a limited engagement timer between you 2.
If someone ganks you, it opens a limited engagment timer between you 2.
If someone duel invites you and you accept, it opens a LE timer betwen you 2.


Someone shooting you doesn't always give a player a limited engagement.

To get a Limited Engagement Flag, you must shoot a suspect, a criminal, an outlaw, or accept a duel. Someone simply attacking you will not give you an LE flag unless you are already a suspect, criminal, or outlaw.

Ralph King-Griffin
New Eden Tech Support
Transgress
#69 - 2014-09-24 18:42:45 UTC  |  Edited by: Ralph King-Griffin
Nevil Oscillator wrote:
J'Poll wrote:



If you shoot a suspect, it opens a limited engagement timer between you 2.
If someone ganks you, it opens a limited engagment timer between you 2.
If someone duel invites you and you accept, it opens a LE timer betwen you 2.



Limited Engagement flag does come up whenever you shoot someone but it is most significant when shooting a suspect because in high sec, prior to that point they were unable to shoot you without dire concordquences


Ah, I see where you are going with this.
If someone is stealing loot from wrecks in one of your missions and have a suspect flag (flashing yellow by default) they cannot harm you directly.

They require you to fire upon them ,flagging both of you in a limited engagement before they can activate any hostile module without getting CONCORDed.

Now they can target you, bump you, shoot a mobile tractor unit, set repair drones on you but you must fire first for them to actually hurt you.
Nevil Oscillator wrote:
Ralph King-Griffin wrote:


no, not the ships, you can lose the ship and then the pod re-ship and still be a valid target if its within the le timer.




Ships plural, if you can call a pod a ship but I had probably best not as it might confuse things.



my point was you could lose both, and then another ship if you re-engaged before the timer is up.
ShahFluffers
Ice Fire Warriors
#70 - 2014-09-24 19:28:19 UTC
In all honesty Nevil, just go out and try stuff.

We can try to explain everything to the best of our abilities, but you won't really get a firm grasp until you actually experience these mechanics first-hand.

And when you do, you will realize that it isn't really necessary to nitpick or know every detail of the aggression and flagging system. Just keep a few "rules-of-thumb" in mind and you should be good to go.

Hell... even though I am wrong about about the exact length of the timers I still function pretty well... probably because I ignore most timers (except for the criminal one) and have adopted a "if it is not listed as friendly to me then it is probably going to shoot me... so I should either run or shoot first" mentality.
Nevil Oscillator
#71 - 2014-09-24 19:38:12 UTC
Ralph King-Griffin wrote:

my point was you could lose both, and then another ship if you re-engaged before the timer is up.


Yes it could potentially be that exciting.. wonder how many ships you could lose in a week of war ?

Ralph King-Griffin
New Eden Tech Support
Transgress
#72 - 2014-09-24 20:12:08 UTC
Nevil Oscillator wrote:
Ralph King-Griffin wrote:

my point was you could lose both, and then another ship if you re-engaged before the timer is up.


Yes it could potentially be that exciting.. wonder how many ships you could lose in a week of war ?


As many as you can afford,
if you're talking newbie ships, literally as many as you have time to.

Best advice I can give is go out and shoot someone in the face, like right now.
J'Poll
MUSE LLP
RAZOR Alliance
#73 - 2014-09-24 21:08:35 UTC
Nevil Oscillator wrote:
J'Poll wrote:


No offense, but in this thread, there are some things that I find really useless (like if a stargate is owned by CONCORD or not).



I would call them one of the most strategic object in the game, it surprises me that who owns them appears to be of no significance. So hence my question, is it really so ?


Simple. Because gates themself do nothing but giving you access to another system, who owns them has NOTHING of matter.

You warp to them and jump... That's all there is to it (for now though - Player created gates incoming).

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

J'Poll
MUSE LLP
RAZOR Alliance
#74 - 2014-09-24 21:11:42 UTC
Nevil Oscillator wrote:
Ralph King-Griffin wrote:

my point was you could lose both, and then another ship if you re-engaged before the timer is up.


Yes it could potentially be that exciting.. wonder how many ships you could lose in a week of war ?



I would lose over 100, becuase I rather go out and die trying to get a kill then to run away like most cowards in EVE.

EVE is about fun, not your ISK amounts or killboard stats or nitpicking about useless info or what so ever.


Go out, do stuff, have fun....and you won EVE.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Nevil Oscillator
#75 - 2014-09-24 21:30:28 UTC
Cannibal Kane wrote:
Nevil Oscillator wrote:
So the reason some NPC pirates will not shoot until you shoot at them is nothing to do with CONCORD.

It is because they are scared and are hoping you will leave them alone.


You assume to much.



I have worse vices
Cara Forelli
Caldari Colonial Defense Ministry
Templis CALSF
#76 - 2014-09-24 23:40:22 UTC
Nevil Oscillator wrote:
I have worse vices

That is clear.

If you'd do a little more research and a little less arguing you'd get your questions cleared up a lot faster.

Want to talk? Join my channel in game: House Forelli

Titan's Lament

Cannibal Kane
Viziam
Amarr Empire
#77 - 2014-09-25 01:01:03 UTC
Nevil Oscillator wrote:
Cannibal Kane wrote:
Nevil Oscillator wrote:
So the reason some NPC pirates will not shoot until you shoot at them is nothing to do with CONCORD.

It is because they are scared and are hoping you will leave them alone.


You assume to much.



I have worse vices


If you are so bothered about fighting. Just declare war on me.

You will love it.

"Kane is the End Boss of Highsec." -Psychotic Monk

ShahFluffers
Ice Fire Warriors
#78 - 2014-09-25 03:28:24 UTC
Cannibal Kane wrote:
Nevil Oscillator wrote:
Cannibal Kane wrote:
Nevil Oscillator wrote:
So the reason some NPC pirates will not shoot until you shoot at them is nothing to do with CONCORD.

It is because they are scared and are hoping you will leave them alone.


You assume to much.



I have worse vices


If you are so bothered about fighting. Just declare war on me.

You will love it.

Dis gon b gud.
Nevil Oscillator
#79 - 2014-09-25 09:39:20 UTC
Cannibal Kane wrote:


If you are so bothered about fighting. Just declare war on me.

You will love it.


Well this is in fact another point I would like to clarify even if some have decided I am arguing.. lol

I can't actually declare war on anybody because I'm not the CEO. and if I am correct, an individual character cannot declare war on another player character, only a player corporation can declare war on another player corporation.

Ralph King-Griffin wrote:


Best advice I can give is go out and shoot someone in the face, like right now.


Which is of course priceless even if the novelty of going home in a pod might wear thin after the first 300000 times.
J'Poll
MUSE LLP
RAZOR Alliance
#80 - 2014-09-25 09:45:33 UTC
ShahFluffers wrote:
Cannibal Kane wrote:
Nevil Oscillator wrote:
Cannibal Kane wrote:
Nevil Oscillator wrote:
So the reason some NPC pirates will not shoot until you shoot at them is nothing to do with CONCORD.

It is because they are scared and are hoping you will leave them alone.


You assume to much.



I have worse vices


If you are so bothered about fighting. Just declare war on me.

You will love it.

Dis gon b gud.


Let me know the system, I will bring the popcorn.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club