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How much did you lose on your T2 bpo?

First post
Author
Elizabeth Norn
Nornir Research
Nornir Empire
#41 - 2014-09-24 07:39:14 UTC
Zahara Cody
Imperial Corrections Service.
#42 - 2014-09-24 08:09:25 UTC
T2 bpos came first... therefore, invention is undermining them... as someone who was not around during the lottery and didn't own a T2 bpo until 2012... yet I still managed to make a trillion isk off of flipping them... what's your excuse? I'll continue to profit off of them while you sit back and whine and gnash teeth... but that ain't none of my business...

Hating is free, that's why poor people do it the best.

Zahara Cody
Imperial Corrections Service.
#43 - 2014-09-24 08:51:02 UTC
And because buffing invention will make things more profitable... that just makes it easier for more competition to enter the arena and further crush profit margins.. it's always great when these things backfire.

Hating is free, that's why poor people do it the best.

Big Lynx
#44 - 2014-09-24 13:02:33 UTC
I made HILARILLIONS of ISK by reselling em.
Lucas Kell
Solitude Trading
S.N.O.T.
#45 - 2014-09-24 14:32:42 UTC
Elizabeth Norn wrote:
Lucas, you're still worse than Gevlon at analogies.
Erm... no.
But thanks for playing. It's always great to hear from my fans.

Zahara Cody wrote:
T2 bpos came first... therefore, invention is undermining them... as someone who was not around during the lottery and didn't own a T2 bpo until 2012... yet I still managed to make a trillion isk off of flipping them... what's your excuse? I'll continue to profit off of them while you sit back and whine and gnash teeth... but that ain't none of my business...
Erm... No. Invention is the new process, the new method of T2 manufacture. T2 BPOs are deprecated and holding back progress.

And what's my excuse for not owning T2 BPOs? Pure choice mate. I've flipped a few, but I've never fancied the headache of constantly dealing with them, the forums and the contract system when you can make easily as much by effectively doing nothing in trading. And by all means, continue to trade in them. Nobody gives a flying **** what anyone else wants to do with their isk. If you end up the one standing there with a big old pile of junk when the inevitably remove them, just don't be here whining about how CCP have screwed you.

The thing is T2 BPOs will have to go or at the very least be further nuked for invention to be developed into a mature mechanic, so there's no whining or teeth gnashing, just simple statements of facts. Some of the owners of T2 BPOs though just sit around screaming about how they deserve compensation because they chose to pay ridiculous sums of isk for an outdated item. The level of entitlement coming off of T2 BPO owners is astounding.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Bad Bobby
Bring Me Sunshine
In Tea We Trust
#46 - 2014-09-24 15:44:03 UTC
Lucas Kell wrote:
just simple statements of facts.
You are not that stupid, you know the difference between facts and opinions, so let us not pretend otherwise.

Lucas Kell wrote:
Some of the owners of T2 BPOs though just sit around screaming about how they deserve compensation because they chose to pay ridiculous sums of isk for an outdated item. The level of entitlement coming off of T2 BPO owners is astounding.
We're not in General Discussion. There has been none of that in this thread. Why not keep it that way.

For myself, I just want what is best for the game.

We can all grow attached to our virtual assets, our characters, our corps, our alliances, whatever. But if the game dies then all of that goes with it.

I think that EVE's longevity is dependent on the sandbox. It's strength is in catering for a wide variety of interests and playstyles. Cutting out playstyles and forcing players to choose between a "variety" of similarly contrived grind mechanics is, I feel, the wrong way to go.

T2 BPOs are far from perfect, like pretty much everything in EVE. I'd say they need change, like pretty much everything in EVE. But I'd like to see that change be pro-sandbox and pro-EVE. I certainly don't think that whatever happens should be decided on the basis of forum whining of any kind. I'm concerned that CCP will do something stupid, because there are many examples of CCP doing stupid things, but I hope they do something clever, because there are also many examples of them doing clever things.

Time will tell, either way.
Lucas Kell
Solitude Trading
S.N.O.T.
#47 - 2014-09-24 16:07:57 UTC
Bad Bobby wrote:
I think that EVE's longevity is dependent on the sandbox. It's strength is in catering for a wide variety of interests and playstyles. Cutting out playstyles and forcing players to choose between a "variety" of similarly contrived grind mechanics is, I feel, the wrong way to go.

T2 BPOs are far from perfect, like pretty much everything in EVE. I'd say they need change, like pretty much everything in EVE. But I'd like to see that change be pro-sandbox and pro-EVE. I certainly don't think that whatever happens should be decided on the basis of forum whining of any kind. I'm concerned that CCP will do something stupid, because there are many examples of CCP doing stupid things, but I hope they do something clever, because there are also many examples of them doing clever things.

Time will tell, either way.
T2 BPOs and invention can't really co-exist. You're always going to have some items dominated by one and some dominated by others. But CCP have already chosen, invention is here to stay, and when T2 BPOs get in the way of that, they will come off worse. I imagine that when they get around to announcing the full invention revamp there will be a few unhappy faces from the T2 BPO crowd, I honestly just can't see how or why they would try to preserve the productivity of T2 BPOs considering their source and history.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Mr Omniblivion
Ministry of War
Amarr Empire
#48 - 2014-09-24 16:28:45 UTC
T2 BPOs were a dumb idea from the start.

That said, they are not going to suddenly go away, as people have spent time and isk acquiring t2 bpos over the years via fair practices. Invention is already nerfing t2 bpos, and the upcoming changes will make t2 bpos even less valuable. T2 bpos will always be profitable, but they won't continue to sell for tens or hundreds of billions of ISK based on a 5 or 10 year ROI. Some might continue to be collectible (Hulk BPO?) and maintain some decent value.

You might as well start arguing that patch speculation is illegitimate rather than eliminating t2 bpos, you'd probably have more traction.
Bad Bobby
Bring Me Sunshine
In Tea We Trust
#49 - 2014-09-24 16:41:01 UTC
Lucas Kell wrote:
T2 BPOs and invention can't really co-exist. You're always going to have some items dominated by one and some dominated by others.

I disagree. Even within the current system, it's entirely possible for T2 BPOs to supply a small portion of a market and for invention to supply the rest.

Unfortunately that isn't currently the case in all markets. Some products are duds, some markets are small, some T2 BPOs are massively overproductive. But those issues can all be fixed. Indeed, even if T2 BPOs were removed entirely the issues of dud products and small markets would still be there and fixing those issues would still be beneficial.

It is CCP's stated aim to cyclically rebalance everything. That's all we really need.

Lucas Kell wrote:
But CCP have already chosen, invention is here to stay, and when T2 BPOs get in the way of that, they will come off worse.

I've got no problem with invention staying. I've got no problem with T2 BPOs getting nerfed. It's a playstyle I want to preserve, not a historical profit margin.
Lucas Kell
Solitude Trading
S.N.O.T.
#50 - 2014-09-24 16:45:21 UTC
Bad Bobby wrote:
I disagree. Even within the current system, it's entirely possible for T2 BPOs to supply a small portion of a market and for invention to supply the rest.

Unfortunately that isn't currently the case in all markets. Some products are duds, some markets are small, some T2 BPOs are massively overproductive. But those issues can all be fixed. Indeed, even if T2 BPOs were removed entirely the issues of dud products and small markets would still be there and fixing those issues would still be beneficial.
Potentially they could sit there and individually tweak all of the BPOs to try to fit them into a niche, but why would they? Why would they put so much work into a deprecated system run by a handful of players? They nuked module reprocessing out of the game without much afterthought, which was a commonly used mechanic, so why would they think twice about nuking T2 BPOs? What is it that makes people think that T2 BPO owners are so deserving of special treatment?

Bad Bobby wrote:
I've got no problem with invention staying. I've got no problem with T2 BPOs getting nerfed. It's a playstyle I want to preserve, not a historical profit margin.
The playstyle continues to exist in the form of T1 manufacture, since T2 BPOs are that exact same system with different materials.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Mr Omniblivion
Ministry of War
Amarr Empire
#51 - 2014-09-24 17:02:08 UTC
Lucas Kell wrote:
The playstyle continues to exist in the form of T1 manufacture, since T2 BPOs are that exact same system with different materials.


Not exactly. With a T2 BPO, you can put down a large sum of isk up front and effectively have a guaranteed profit margin on the BPO indefinitely without any special planning. The same is not true with T1 BPOs. Sure, there might be a gigantic ROI on the t2 BPO, but if you're sitting on excess capital, it's a good investment (well, not until invention changes are released, because t2 bpo prices are going to drop further).
Bad Bobby
Bring Me Sunshine
In Tea We Trust
#52 - 2014-09-24 17:07:06 UTC  |  Edited by: Bad Bobby
Lucas Kell wrote:
Potentially they could sit there and individually tweak all of the BPOs to try to fit them into a niche, but why would they?
Because it's their job. Because it will improve the game. Because leaving the game to go derelict is not a sensible option.

It doesn't matter if you remove T2 BPOs or leave them in. T2 needs rebalancing either way.

[EDIT] It's also worth noting that this kind of rebalancing is very "cheap" from a development point of view. The Devs have said as much themselves. I know that Grayscale's recent pass on tweaking every BPO in the game was a bit of a botch job, but all that was really lacking there was insight, the process was simple enough.

Lucas Kell wrote:
What is it that makes people think that T2 BPO owners are so deserving of special treatment?
I don't know, you'll have to ask them.

Lucas Kell wrote:
Bad Bobby wrote:
I've got no problem with invention staying. I've got no problem with T2 BPOs getting nerfed. It's a playstyle I want to preserve, not a historical profit margin.
The playstyle continues to exist in the form of T1 manufacture, since T2 BPOs are that exact same system with different materials.
That is pretty far from being true.

We've reached the stage where your posts are just inflamatory nonsense. So I'll drop out of this and pop back if you decide to post something coherent.
Zahara Cody
Imperial Corrections Service.
#53 - 2014-09-24 17:29:05 UTC
The level of entitlement coming off of invention nerds is astounding.

Hating is free, that's why poor people do it the best.

Lucas Kell
Solitude Trading
S.N.O.T.
#54 - 2014-09-24 17:58:44 UTC
Mr Omniblivion wrote:
Not exactly. With a T2 BPO, you can put down a large sum of isk up front and effectively have a guaranteed profit margin on the BPO indefinitely without any special planning. The same is not true with T1 BPOs. Sure, there might be a gigantic ROI on the t2 BPO, but if you're sitting on excess capital, it's a good investment (well, not until invention changes are released, because t2 bpo prices are going to drop further).
So the benefit is that the limitation on how many of these BPOs are in existence gives a permanent and unchallengeable benefit to the owner. Unlike active mechanics, there's no way to combat a T2 BPO. Invention can't be worked harder to beat a T2 BPO, so you are suggesting a mechanic which gives a benefit with no counter is a good thing?

Bad Bobby wrote:
[Because it's their job. Because it will improve the game. Because leaving the game to go derelict is not a sensible option.

It doesn't matter if you remove T2 BPOs or leave them in. T2 needs rebalancing either way.

[EDIT] It's also worth noting that this kind of rebalancing is very "cheap" from a development point of view. The Devs have said as much themselves. I know that Grayscale's recent pass on tweaking every BPO in the game was a bit of a botch job, but all that was really lacking there was insight, the process was simple enough.
Their job is to work on active mechanics, not tinker about with deprecated ones because a handful of people want to hang on to mechanics of the past. I'm sure there's people that wish loot spew was still here, but deprecated mechanics are deprecated, get over them. Removing T2 BPOs would allow invention to be pushed forward without having to stop and think "how will this affect or be affected by the few remaining T2 BPOs" at every turn.

And deleting all T2 BPOs is even cheaper. I'll write them the SQL statement myself for nowt if they want.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Mr Omniblivion
Ministry of War
Amarr Empire
#55 - 2014-09-24 18:04:56 UTC
Lucas Kell wrote:
So the benefit is that the limitation on how many of these BPOs are in existence gives a permanent and unchallengeable benefit to the owner. Unlike active mechanics, there's no way to combat a T2 BPO. Invention can't be worked harder to beat a T2 BPO, so you are suggesting a mechanic which gives a benefit with no counter is a good thing?


The point you're missing is that the vast majority of the volume of each t2 market is already supplied by invention. The price ceiling for t2 bpos is maintained by invention, and that ceiling is getting shorter and shorter with each of the recent revisions to invention. Once they allow for critical successes in invention (and partial refunds on failure), then invention will be even more competitive with T2 BPOs.

If you did the math, you'd see that profit margins on t2 bpos are not lucrative- they are just consistent. There are t1 items that people are making right now in mass volume that make tenfold the profit of most t2 bpos with the same amount of invested ISK. For around 40 billion, you can buy a t2 bpo that nets you a little over a billion a month, or you can do t1 production that can net you several billion every 2 weeks.

CCP is already continuing to nerf T2 BPOs, so it's way too late to jump on the "remove t2 bpo" train.
Lucas Kell
Solitude Trading
S.N.O.T.
#56 - 2014-09-24 18:17:42 UTC
Mr Omniblivion wrote:
The point you're missing is that the vast majority of the volume of each t2 market is already supplied by invention. The price ceiling for t2 bpos is maintained by invention, and that ceiling is getting shorter and shorter with each of the recent revisions to invention. Once they allow for critical successes in invention (and partial refunds on failure), then invention will be even more competitive with T2 BPOs.

If you did the math, you'd see that profit margins on t2 bpos are not lucrative- they are just consistent. There are t1 items that people are making right now in mass volume that make tenfold the profit of most t2 bpos with the same amount of invested ISK. For around 40 billion, you can buy a t2 bpo that nets you a little over a billion a month, or you can do t1 production that can net you several billion every 2 weeks.

CCP is already continuing to nerf T2 BPOs, so it's way too late to jump on the "remove t2 bpo" train.
I'm not missing that at all, which is why I don't think any fucks should be given when they inevitably get destroyed. When the invention revamp comes around I very much hope they get turned into collectors items and nothing more, allowing invention to be toyed with as a complete mechanic.

And I don't need to do the math, I've done it several times. Like you said yourself before, the benefit isn't the profit margin, it's the consistent profitability of the item, which comes from there being no way for other players to counter it. At best, if another copy of the BPO exists, they can match it, but again, like you said, the production rate doesn't fill the demand (with the remainder filled by invention) so the existing BPO holder will be unaffected. So again, why is preserving a deprecated mechanic which provides a benefit with no possible counter a good thing?

By the way, I've been on the train for a long time.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Bad Bobby
Bring Me Sunshine
In Tea We Trust
#57 - 2014-09-24 18:40:56 UTC
Lucas Kell wrote:
with no possible counter
There are just as many, if not more, counters to T2 BPOs as there are to invention.

Moreover invention has more and bigger advantages over T2 BPOs than the other way around.

Generally speaking, T2 BPO owners disadvantage themselves by buying them instead of taking other opportunities with the same resources.

But some people buy them to collect them because they are rare, or desirable, or valuable, or offer some other appeal.

Some people buy them to re-sell them because trading things is fun and profitable.

Some people buy them to manufacture from them, because for reasons of profit, effort, time, taste or whatever they would rather use a T2 BPO instead of inventing. In most cases the profit advantage has recently been reduced by a fair step and we are likely to see further reductions in the profit advantage up to (and maybe well past) the point of parity with invention.

We were already at the point where T2 BPO owners were paying a massive premium for tiny advantages and we're moving towards the point where the profit advantage just isn't going to exist anymore. All that will be left will be the playstyle dependant advantages, the taste advantages, the collectors value, the re-selling value... really all stuff that doesn't really hurt anyone... least of all the inventors.

So my point is: once CCP finish making invention non-terrible, there is really no need to remove the T2 BPOs. Invention will be cheaper, more scaleable, with a lower cost of entry and plenty more besides.

After that, removing T2 BPOs only does damage. If nothing else, it's spiteful.
Lucas Kell
Solitude Trading
S.N.O.T.
#58 - 2014-09-24 19:15:40 UTC
Bad Bobby wrote:
Lucas Kell wrote:
with no possible counter
There are just as many, if not more, counters to T2 BPOs as there are to invention.

Moreover invention has more and bigger advantages over T2 BPOs than the other way around.

Generally speaking, T2 BPO owners disadvantage themselves by buying them instead of taking other opportunities with the same resources.
Other methods of making more isk isn't a counter. By no counter, I mean that the advantage a T2 BPO owner gets, the guaranteed profit margin, it cannot be challenged by another player. At best it can be matched and only if another of the limited items exists. With T2 invention, you can bully someone else out of the market by filling the market with your goods at the lowest possible prices. You could never do this to a BPO owner as they will always have a lower price.

Bad Bobby wrote:
We were already at the point where T2 BPO owners were paying a massive premium for tiny advantages and we're moving towards the point where the profit advantage just isn't going to exist anymore. All that will be left will be the playstyle dependant advantages, the taste advantages, the collectors value, the re-selling value... really all stuff that doesn't really hurt anyone... least of all the inventors.

So my point is: once CCP finish making invention non-terrible, there is really no need to remove the T2 BPOs. Invention will be cheaper, more scaleable, with a lower cost of entry and plenty more besides.

After that, removing T2 BPOs only does damage. If nothing else, it's spiteful.
Removing T2 BPOs removes them as an added complication when deciding how to change T2 production methods. They should be removed from production and kept purely as a collectors item. There's no spite about it, they are simply outdated and should no longer exist.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Bad Bobby
Bring Me Sunshine
In Tea We Trust
#59 - 2014-09-24 19:55:04 UTC
Lucas Kell wrote:
By no counter, I mean that the advantage a T2 BPO owner gets, the guaranteed profit margin, it cannot be challenged by another player.

Yes, that small advantage cannot be directly challenged. Because of that CCP has already taken steps to reduce that advantage and are likely to take further steps in that direction. Once that advantage is removed completely, we're at the point I was advocating for:

A situation where T2 BPO owners produce at the same price as inventors, except they have the added cost of the BPO to account for. Making inventing more competitive in every market relevant way.

But the T2 BPO owner gets to own the BPO, gets to click slightly less during production and gets whatever other feel good bonus they derive from BPO ownership.

Inventors buffed, T2 BPOs nerfed, no playstyles ruined.

Whereas you propose overkill with a side order of baby out with the bathwater.
Trin Javidan
Caymen Labs
#60 - 2014-09-24 20:12:45 UTC  |  Edited by: Trin Javidan
Lucas Kell wrote:
So the benefit is that the limitation on how many of these BPOs are in existence gives a permanent and unchallengeable benefit to the owner. Unlike active mechanics, there's no way to combat a T2 BPO. Invention can't be worked harder to beat a T2 BPO, so you are suggesting a mechanic which gives a benefit with no counter is a good thing?


Lucas Kell wrote:

Other methods of making more isk isn't a counter. By no counter, I mean that the advantage a T2 BPO owner gets, the guaranteed profit margin, it cannot be challenged by another player. At best it can be matched and only if another of the limited items exists. With T2 invention, you can bully someone else out of the market by filling the market with your goods at the lowest possible prices. You could never do this to a BPO owner as they will always have a lower price.


Lucas Kell wrote:

Like you said yourself before, the benefit isn't the profit margin, it's the consistent profitability of the item, which comes from there being no way for other players to counter it. At best, if another copy of the BPO exists, they can match it, but again, like you said, the production rate doesn't fill the demand (with the remainder filled by invention) so the existing BPO holder will be unaffected. So again, why is preserving a deprecated mechanic which provides a benefit with no possible counter a good thing?

By the way, I've been on the train for a long time.


I like the discussion that is going on. However i would like to add a few things to it. I do sence a small amoutn of hate towards the existance of T2 bpo's from you mr. Kell, and i wonder if this is coloring your point of view. As you have said; you are on the train for a long time. But this is EVE, minerals that you mine are free. Let my try to explain it on a simple, to be understandable (and for me to type) way. If there is a farmers market where 200 people want apples, where 170 apples are supplied by farmers (invention) and 30 by their workers (T2 bpo) who bought them cheaper and are reselling; Who is making up the price and who are shooting themselves in the foot? (this is a brain thinker)
You are complaining about the 0.1 isking game and all the tards that are falling for it. That is something substantialy differant!
(and you are also forgetting the t2 pvp loot sellers> buy order dumps > undercutting producers)
(Your claimes are adressed vs T2 bpo producers but i doubt you hvnt even thought about this one)

And what about the risk of investing? I do remember EVE being all about "Risk vs reward" > T2 bpo's value where going up and down following shipsbuff's, module changes, market manipulations and major fleet doctrine changes.
People didnt realised this, and it made reselling them very lucrative.

We are still taking about bought T2 bpo's not given ones (!!)

The cherry on the pie are these invention changes, to make it super clear:
Invention: Invest XXX amount > profit everymonth > after xxx years you build up a capital
Bought T2 bpo: Invest HUGH amount > Profit everymonth > Now -HUGH amount

At invention there is no risk at all... because on the long therm you have a 53% (succes rate), at T2 bpo you have risk of value deduction, which is now the case and the crated risk has ruind previous and future profit to come.

Ibf someone sais i need some english lessons or something: yes i know.