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Jita Miners Indices

Author
Neugeniko
Insight Securities
#1 - 2014-09-23 21:43:33 UTC  |  Edited by: Neugeniko
Hello S&I,
I've put together a spreadsheet that reports some indices so miners/marketers can get a idea of the state of profitability for mining. The main indices are for ore, refining and compression. They are based on a simulation of hulk/orca combo mining, and should be a good indication of profitably for two ship setups.
I also calculate two other useful indices. Minimum refining yield needed for making refining more profitable than selling ore and a minimum ore to mine per day to make owning a POS for compression profitable.
There is also further information on the mining simulation subsheet indicating whether it is better to sell ore, refine or compress for a particular ore.
Please check it out and tell me what you think.

See Signature for link.

Cheers,
Neug
Taerdais
Baaaah Baaa BAAAA
#2 - 2014-09-24 01:51:42 UTC
Hmmm, I think this is exactly what I was looking for the other day. Basically wondered for each ore I mined which would be most profitable, refining, selling the straight ore, or compressing and it looks like this fits the bill... and then some! Question though, would altering the number of asteroids of the amount of ore in each asteroid have an effect, per asteroid type, of whether the preferred sell method is refining, selling, or compressing?
Neugeniko
Insight Securities
#3 - 2014-09-24 02:53:43 UTC
Taerdais wrote:
Hmmm, I think this is exactly what I was looking for the other day. Basically wondered for each ore I mined which would be most profitable, refining, selling the straight ore, or compressing and it looks like this fits the bill... and then some! Question though, would altering the number of asteroids of the amount of ore in each asteroid have an effect, per asteroid type, of whether the preferred sell method is refining, selling, or compressing?


It won't have any effect on the preferred method, no. It will effect the isk per hour if you alter the number, min and max asteroid sizes as I take into account over mining. But to do that make sure MAKE MARKET INDEX is set to false. Then you can put in your own asteroid field data and not use the hidden defaults.

Cheers,
Neug
Taerdais
Baaaah Baaa BAAAA
#4 - 2014-09-24 03:30:15 UTC
Ya, but that effect would be seen equally across all 3 values and therefore wouldn't change which method was preferred. Thanks, just wanted to verify that. Thanks for this. :)
Neugeniko
Insight Securities
#5 - 2014-09-24 03:35:46 UTC
Taerdais wrote:
Ya, but that effect would be seen equally across all 3 values and therefore wouldn't change which method was preferred. Thanks, just wanted to verify that. Thanks for this. :)


Cheers. If you ever out in low or null, make note of max asteroid sizes for low/null ores. I could do with better size data for those.

Neug
Ekaterina 'Ghetto' Thurn
Department 10
#6 - 2014-09-24 14:38:39 UTC
Taerdais wrote:
Hmmm, I think this is exactly what I was looking for the other day. Basically wondered for each ore I mined which would be most profitable, refining, selling the straight ore, or compressing and it looks like this fits the bill... and then some! Question though, would altering the number of asteroids of the amount of ore in each asteroid have an effect, per asteroid type, of whether the preferred sell method is refining, selling, or compressing?


Selling straight ore will for the most part be the worst option for a miner for all ore types. This method of sale is usually used by new or unskilled miners or those being ripped off by unscrupulous buyers. There are two exceptions to this rule the first being speculation for various reasons that a certain mineral will be needed more. The second exception which will be more common is selling standard types of ore at stations where 'storyline' NPC mission agents are based. This is usually Kernite but some agents will ask for Scordite depending on mission level.

If you are going to do mining properly then you either need to refine or compress your ore. Despite what some may say buyers will still buy minerals especially in high sec where most manufacturing takes place. If you are going to refine you need to go the whole hog and either get a trusted corpie to do the refining for you or get the max skills to do it yourself. You will need level five in Refining, Refinery Efficiency, and the ore processing skills for the ores you will be mining. You will also need to attain 6.67 'effective' (ie including 'Social' skills.) standings with the NPC corporation whose station you will be refining at & buy and fit a RX-804 hardwiring into your clone. You can skip the process of getting the standings to receive 'zero take' at NPC stations by using a small POS tower and a reprocessing array instead.

Compression of ore can now be done in high sec and at relatively little cost to yourself. It will make selling your mined goods much easier to sell while still receiving the same ISK as if you had refined your ore and sold the minerals. This method also means you do not have to learn the refining skillset UNLESS you intend to use minerals yourself for manufacturing purposes. If you are going to save up your ore and run a 'compression POS' for an hour every so often it's an idea to add a small charge to each unit of compressed ore. In this scenario you are losing an hours mining time every time you stop to compress ore so you should look to partially recoup this. I suggest adding a nominal fee of 50 ISK per each unit of compressed ore no matter the type.

Example calculation for selling compressed ore:

One unit of Compressed Dense Veldspar = 343 Tritanium. (Maximum refining yield at a high sec POS array.)

343 Tritanium x 5.37 ISK (Approx. highest 'buy order' price at Jita.) = 1842 ISK p/u of Compressed Dense Veldspar.

Add 50 ISK charge to partially cover compressed cost/lost mining time.

Total selling price = 1892.

This will be a fair price for you and the buyer. Many are trying to sell way above this so you should have no problem selling at this price. If they export to null sec they will make an additional 20% yield but you should always save something on the deal for the next man.

" They're gonna feel pretty stupid when they find out. " Rick. " Find out what ? " Abraham. " They're screwing with the wrong people. " Rick. Season four.   ' The Walking Dead. ' .

Mr Omniblivion
Ministry of War
Amarr Empire
#7 - 2014-09-24 15:28:17 UTC
All miners should use this tool (or some of the few others like it) when mining for max ISK/Hour. Really, really useful.

Someone did a scan of asteroid belts in nullsec, and they're roughly the same size rocks as highsec. There are a few more rocks and the rocks are are more distributed towards high ends.

That said, no one mines asteroid belts in null because of the existence of Ore Anomalies.
Neugeniko
Insight Securities
#8 - 2014-09-24 19:13:13 UTC
Mr Omniblivion wrote:
All miners should use this tool (or some of the few others like it) when mining for max ISK/Hour. Really, really useful.

Someone did a scan of asteroid belts in nullsec, and they're roughly the same size rocks as highsec. There are a few more rocks and the rocks are are more distributed towards high ends.

That said, no one mines asteroid belts in null because of the existence of Ore Anomalies.


Yeah I hear belt mining is rare in null, maybe slightly less so now because mining sites no longer have to be scanned and don't afford any protection. Anyway the reason for wanting roid sizes in belts is just so I'm consistently comparing ores in the spread sheet. Most asteroids appear to max out at 15km3. Scordite and Spodumain are known exceptions. Wondering if there are other exceptions for null/low ores.

Neug
Dwissi
Miners Delight Reborn
#9 - 2014-09-25 11:09:36 UTC  |  Edited by: Dwissi
All these calculations of isk/hour are not taking into account the time spend for POS fueling, maintenance, hauling etc. You cant calculate isk/hour based only on the time you mined whch is giving wrong results.

As of roid sizes : Roids in anomalies and mission sites tend to be a lot bigger and usually have a very round number like 10k, 5k etc. Based on a organized operation mining these is more effective than the equivalent in a belt due to less moving around.

Everything else is pretty much what Ekaterina says.

Proud designer of glasses for geeky dovakins

Before someone complains again: grr everyone

Greed is the death of loyalty

Ekaterina 'Ghetto' Thurn
Department 10
#10 - 2014-09-25 13:47:57 UTC
Dwissi wrote:
All these calculations of isk/hour are not taking into account the time spend for POS fueling, maintenance, hauling etc. You cant calculate isk/hour based only on the time you mined whch is giving wrong results.

As of roid sizes : Roids in anomalies and mission sites tend to be a lot bigger and usually have a very round number like 10k, 5k etc. Based on a organized operation mining these is more effective than the equivalent in a belt due to less moving around.

Everything else is pretty much what Ekaterina says.


Based on saving up your ore until you have about 600 million ISK worth then onlining your tower for one hour to compress adding between 50 & 100 ISK per unit of compressed ore will cover additional work & lost mining time. Personally I would go with 50 ISK per compressed ore unit and work prices off the highest buyers price for minerals at Jita. Then if people want they can buy it off you and whether they ship to Jita for resale, manufacture in high sec, or haul to null sec to refine & sell or manufacture there is still profit, or significant profit, for them. Everyone is happy then.

" They're gonna feel pretty stupid when they find out. " Rick. " Find out what ? " Abraham. " They're screwing with the wrong people. " Rick. Season four.   ' The Walking Dead. ' .

Kaivar Lancer
Doomheim
#11 - 2014-09-25 16:11:24 UTC
Wow, didn't think hedbergite would have the same value as veldspar. Any reason why low sec ores have crashed in price?
Neugeniko
Insight Securities
#12 - 2014-09-26 04:02:35 UTC
Kaivar Lancer wrote:
Wow, didn't think hedbergite would have the same value as veldspar. Any reason why low sec ores have crashed in price?


Maybe the indices have changed but compressing veldspar is at 37M per hour while refining hedbergite (in a null/lowsec pos) is at 45M per hour. Refining hedbergite at a max null outpost (column AP) is at 50M per hour.

Neug
Neugeniko
Insight Securities
#13 - 2014-09-26 04:58:20 UTC
I online pos, swap to a freighter, compress, offline pos and ship to jita while my orca pilot continues to mine in a mackinaw. I lose about 1/2 my normal IPH for 2 hours out of 30 or so (~ 4%). POS fuel costs are almost inconsequential when you move about a billion isk of ore at a time.

Neug
Dwissi
Miners Delight Reborn
#14 - 2014-09-26 08:53:26 UTC  |  Edited by: Dwissi
Neugeniko wrote:
I online pos, swap to a freighter, compress, offline pos and ship to jita while my orca pilot continues to mine in a mackinaw. I lose about 1/2 my normal IPH for 2 hours out of 30 or so (~ 4%). POS fuel costs are almost inconsequential when you move about a billion isk of ore at a time.

Neug



Freighter + Orca + Mack = 1 person does not compute at all ;) -

else i do appreciate your effort. What you describe is by default a group operation. You cant multibox this and then publish those figures as index like its done by a single person - which is why i stated it earlier knowing your figures couldnt possibly be based on 1 person does it all (in sequence). If you want people to rely on your numbers you need to describe the setup before the numbers or change them to non-multiboxed calculation.

Proud designer of glasses for geeky dovakins

Before someone complains again: grr everyone

Greed is the death of loyalty

Neugeniko
Insight Securities
#15 - 2014-09-26 09:10:07 UTC
Dwissi wrote:
Neugeniko wrote:
I online pos, swap to a freighter, compress, offline pos and ship to jita while my orca pilot continues to mine in a mackinaw. I lose about 1/2 my normal IPH for 2 hours out of 30 or so (~ 4%). POS fuel costs are almost inconsequential when you move about a billion isk of ore at a time.

Neug



Freighter + Orca + Mack = 1 person does not compute at all ;) -

else i do appreciate your effort. What you describe is by default a group operation. You cant multibox this and then publish those figures as index like its done by a single person - which is why i stated it earlier knowing your figures couldnt possibly be based on 1 person does it all (in sequence). If you want people to rely on your numbers you need to describe the setup before the numbers or change them to non-multiboxed calculation.


Setup is described on the first sheet of the spreadsheet with all relavent ships, modules and implants.

Cheers
Neug
Neugeniko
Insight Securities
#16 - 2014-09-26 09:34:36 UTC
If anyone is interested, the useful info sub sheet, has snapshot IPH comparing mackinaw+mackinaw, hulk+orca and hulk+mackinaw.

Neug
Dachhan
Pnex Pwn Squad
#17 - 2014-09-26 12:16:14 UTC
This is a great resource. Thanks for putting it together and sharing. Lol
Ekaterina 'Ghetto' Thurn
Department 10
#18 - 2014-09-26 13:08:24 UTC
Kaivar Lancer wrote:
Wow, didn't think hedbergite would have the same value as veldspar. Any reason why low sec ores have crashed in price?


The price of Zydrine for one is at an all-time low for recent times so that might have something to do with it. Mining in low-sec is generally not advisable for obvious reasons. Blink Of course you can get Hedbergite in high sec anomalies but you can't find them all the time.

" They're gonna feel pretty stupid when they find out. " Rick. " Find out what ? " Abraham. " They're screwing with the wrong people. " Rick. Season four.   ' The Walking Dead. ' .

Ekaterina 'Ghetto' Thurn
Department 10
#19 - 2014-09-26 13:20:15 UTC
Neugeniko wrote:
Kaivar Lancer wrote:
Wow, didn't think hedbergite would have the same value as veldspar. Any reason why low sec ores have crashed in price?


Maybe the indices have changed but compressing veldspar is at 37M per hour while refining hedbergite (in a null/lowsec pos) is at 45M per hour. Refining hedbergite at a max null outpost (column AP) is at 50M per hour.

Neug


I haven't actually looked at your websites/spreadsheets but I question where you get 37 million ISK per hour mining Veldspar using a Orca/Hulk combo. My latest figures come out at about 25.6 million per hour and that's mostly mining Dense Veldspar, the 10% variety, with maybe a little of the Concentrated Veldspar. If you're selling that ore compressed you are not going to be able to sell it for 37 million ISK even in null sec with the approximately 20% extra yield at a level five outpost. So unless buyers in nullsec are willing to pay way over the odds that figure is utterly incorrect. QuestionQuestion

" They're gonna feel pretty stupid when they find out. " Rick. " Find out what ? " Abraham. " They're screwing with the wrong people. " Rick. Season four.   ' The Walking Dead. ' .

Neugeniko
Insight Securities
#20 - 2014-09-26 13:26:11 UTC
Ekaterina 'Ghetto' Thurn wrote:
Neugeniko wrote:
Kaivar Lancer wrote:
Wow, didn't think hedbergite would have the same value as veldspar. Any reason why low sec ores have crashed in price?


Maybe the indices have changed but compressing veldspar is at 37M per hour while refining hedbergite (in a null/lowsec pos) is at 45M per hour. Refining hedbergite at a max null outpost (column AP) is at 50M per hour.

Neug


I haven't actually looked at your websites/spreadsheets but I question where you get 37 million ISK per hour mining Veldspar using a Orca/Hulk combo. My latest figures come out at about 25.6 million per hour and that's mostly mining Dense Veldspar, the 10% variety, with maybe a little of the Concentrated Veldspar. If you're selling that ore compressed you are not going to be able to sell it for 37 million ISK even in null sec with the approximately 20% extra yield at a level five outpost. So unless buyers in nullsec are willing to pay way over the odds that figure is utterly incorrect. QuestionQuestion


I'll check my figures against a simpler calculator and get back to you.

Cheers
Neug
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