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[Oceanus] Interceptor Updates

First post First post
Author
May Arethusa
Junction Systems
#361 - 2014-09-24 13:02:39 UTC
Arla Sarain wrote:
X Gallentius wrote:
scorchlikeshiswhiskey wrote:
I have to wonder why the, already slow, RoF of LML's was deemed still too fast and in need of a 6% nerf to every ship using them.

Probably to make sure the light missile corax has less dps than a sniper corm. Corax currently has both ALPHA and dps advantage.


Slight loss in DPS is worth it though, instant damage and the inability to outrun turret hits.
What's the missile velocity on those corax missiles? 8km/s? Not really enough for the really pesky ships.


Over 10km/s.

As far as the Corm/Corax goes, I'd maintain they're already fairly balanced. The Corm is faster, applies instant DPS, and can switch ammo to add another 110-140 DPS at the cost of range. This is before considering the Corm can apply damage at over 100km due to it's fall-off, rather than going from Hit to Miss if you stray outside your missile range.

The Corax on the other hand, has better cap life, and an extra mid-slot. It takes the missiles 8-9 seconds to reach their target, and the T1 version is restricted to a single ammo type. A Corax with T2 Launchers will still come out ahead in both Alpha and DPS, but will do so well within the Cormorant's optimal range. Just like it does now.

Anything I missed? Seems pretty fair to me.
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#362 - 2014-09-24 14:18:19 UTC
the corax on the other hand has no fitting whatsoever, and is about as fast as a 3 trimark 1600 maller (just like all the other new destroyers).
sten mattson
Red Sky Morning
The Amarr Militia.
#363 - 2014-09-24 14:55:37 UTC
i really dont think the skill change on the malediction was warranted, as the nerf to lmls alone is enough.

and for those who say the crow change is a nerf: its not. look at the numbers and you get an extra bonus.

only problem now is you get problems fitting your ship.

IMMA FIRING MA LAZAR!!!

scorchlikeshiswhiskey
Totally Abstract
O X I D E
#364 - 2014-09-24 15:00:24 UTC
sten mattson wrote:
i really dont think the skill change on the malediction was warranted, as the nerf to lmls alone is enough.

and for those who say the crow change is a nerf: its not. look at the numbers and you get an extra bonus.

only problem now is you get problems fitting your ship.

The crow change is a nerf if you try and fly it as a fast tackle, if you use it differently then yes, it is just a change.
The missile nerf though.... still waiting on some Dev info on that, at this point I'm anticipating a Dev post sometime, better measured in hours than days, before the Oceanus drop. If it sounds like I don't have a lot of faith in CCP in this matter well, I don't. Especially when the first hint of such a large change is announced as something that is going to happen, not something put up for feedback.
X Gallentius
Black Eagle1
#365 - 2014-09-24 15:47:26 UTC
Arla Sarain wrote:
X Gallentius wrote:
scorchlikeshiswhiskey wrote:
I have to wonder why the, already slow, RoF of LML's was deemed still too fast and in need of a 6% nerf to every ship using them.

Probably to make sure the light missile corax has less dps than a sniper corm. Corax currently has both ALPHA and dps advantage.


Slight loss in DPS is worth it though, instant damage and the inability to outrun turret hits.
What's the missile velocity on those corax missiles? 8km/s? Not really enough for the really pesky ships.


OK, so they aren't effective against 0.05% of the ships in the game. Well played sir. Well played.
X Gallentius
Black Eagle1
#366 - 2014-09-24 15:49:48 UTC
May Arethusa wrote:
Anything I missed?
Perfect tracking of light missiles at all ranges. Otherwise, you're on point.
X Gallentius
Black Eagle1
#367 - 2014-09-24 15:58:59 UTC  |  Edited by: X Gallentius
Deacon Abox wrote:
Attempting to fit a catalyst or talwar for sniping is a sad endeavor.
You can fit the Talwar for sniping as well.

In this case:
Max missile range 94km, dps 163, 1922 m/s.

Note that 1922 m/s is faster than the Sniper Cormorant at 1644 m/s. So the comments about light missile destroyers being slower than turret destroyers has just been invalidated.

Same lock range (109km), slightly more EHP (3.95k vs 3.72k)
Cap stable, vs not cap stable for Cormorant

[Talwar, Longbow]
Overdrive Injector System II
Ballistic Control System II
Ballistic Control System II

Limited 1MN Microwarpdrive I
Sensor Booster II, Targeting Range Script
Sensor Booster II, Targeting Range Script

Limited 'Limos' Light Missile Launcher, Caldari Navy Nova Light Missile
Limited 'Limos' Light Missile Launcher, Caldari Navy Nova Light Missile
Limited 'Limos' Light Missile Launcher, Caldari Navy Nova Light Missile
Limited 'Limos' Light Missile Launcher, Caldari Navy Nova Light Missile
Limited 'Limos' Light Missile Launcher, Caldari Navy Nova Light Missile
Limited 'Limos' Light Missile Launcher, Caldari Navy Nova Light Missile
Limited 'Limos' Light Missile Launcher, Caldari Navy Nova Light Missile

Small Hydraulic Bay Thrusters I
Small Hydraulic Bay Thrusters I
Small Rocket Fuel Cache Partition I

Edit: wrt Catalyst - The Catalyst's main selling feature is overwhelming dps, not as a sniper ship.
Edit2: Discussions of destroyers is a bit off-topic. I was just trying to offer a reason why tCCP would considering nerfing R.O.F by 6%.
Sweet Times
Riptide Riot
#368 - 2014-09-24 17:01:55 UTC
long point bonus malidiction
short rocket bonus dps.

this seems completly insane and totaly another neejerk dumb idea from ccp maybe we should go back to 2 large patches per year to stop these stupid changes we are now seeing
Stitch Kaneland
The Tuskers
The Tuskers Co.
#369 - 2014-09-24 17:22:24 UTC  |  Edited by: Stitch Kaneland
Sweet Times wrote:
long point bonus malidiction
short rocket bonus dps.

this seems completly insane and totaly another neejerk dumb idea from ccp maybe we should go back to 2 large patches per year to stop these stupid changes we are now seeing

tackle.. it tackles things. Applying 70dps is irrelevent. Rockets kill drones faster while you wait for gang to arrive. Speed tank the bigger weapon system. Sure seems to fit the fleet tackle role.
Sweet Times
Riptide Riot
#370 - 2014-09-24 17:42:21 UTC
yeah yeah yeah you can do that with everyship pick out something that it is great for the point of my post is that the bonus are just dumb now taking a ship every1 tought was ok for its class and sticking it in a matchbox for what its good for.

you can say that about every inti that has a fleet to back it up mate
Komi Toran
Perkone
Caldari State
#371 - 2014-09-24 20:14:36 UTC
Just want to point out: if you aren't using T2 or Faction LML, you are getting nerfed even more due to module tiericide.

Prototype 'Arbalest' Light Missile Launcher (Current)
-Capacity: 0.72 m3
-Rate of Fire: 12 s
-Heat Damage: 3 HP
-CPU Useage: 17 tf

Ample Light Missile Launcher (Oceanus)
-Capacity: 0.66 m3
-Rate of Fire: 13.6 s
-Heat Damage: 3.4 HP
-CPU Useage: 21 tf

Compact Light Missile Launcher (Oceanus)
-Capacity: 0.63 m3
-Rate of Fire: 13.6 s
-Heat Damage: 3.4 HP
-CPU Useage: 16 tf
scorchlikeshiswhiskey
Totally Abstract
O X I D E
#372 - 2014-09-24 20:17:56 UTC  |  Edited by: scorchlikeshiswhiskey
Komi Toran wrote:
Just want to point out: if you aren't using T2 or Faction LML, you are getting nerfed even more due to module tiericide.

Prototype 'Arbalest' Light Missile Launcher (Current)
-Capacity: 0.72 m3
-Rate of Fire: 12 s
-Heat Damage: 3 HP
-CPU Useage: 17 tf

Ample Light Missile Launcher (Oceanus)
-Capacity: 0.66 m3
-Rate of Fire: 13.6 s
-Heat Damage: 3.4 HP
-CPU Useage: 21 tf

Compact Light Missile Launcher (Oceanus)
-Capacity: 0.63 m3
-Rate of Fire: 13.6 s
-Heat Damage: 3.4 HP
-CPU Useage: 16 tf

So we're getting launchers with less missiles, that fire slower and edited? Splendid!!!

Where did you get that info? Was it EFT? Because I haven't seen specifics of any kind for the module tiericide, but it's also very possible I just missed it.

Edit: Ok, correction, like an idiot I misread the data and I see that the new ones will burn out slower.
Komi Toran
Perkone
Caldari State
#373 - 2014-09-24 20:19:52 UTC
scorchlikeshiswhiskey wrote:
Where did you get that info? Was it EFT? Because I haven't seen specifics of any kind for the module tiericide, but it's also very possible I just missed it.

SiSi
scorchlikeshiswhiskey
Totally Abstract
O X I D E
#374 - 2014-09-24 20:21:52 UTC
Komi Toran wrote:
scorchlikeshiswhiskey wrote:
Where did you get that info? Was it EFT? Because I haven't seen specifics of any kind for the module tiericide, but it's also very possible I just missed it.

SiSi

Silly me... that other place where they put stuff before the actual release...
Any estimate of the impact of these new launchers on something like a Kestrel or Caracal?
Komi Toran
Perkone
Caldari State
#375 - 2014-09-24 20:28:30 UTC
scorchlikeshiswhiskey wrote:
Any estimate of the impact of these new launchers on something like a Kestrel or Caracal?

Caracal should be safe for now as, unless I'm grossly mistaken and something terrible happened to them last I paid attention, they use rapid lights, which have escaped this round of meta murder.
Harvey James
The Sengoku Legacy
#376 - 2014-09-24 22:28:11 UTC
perhaps the raptor could get a stronger damage bonus?

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Stitch Kaneland
The Tuskers
The Tuskers Co.
#377 - 2014-09-24 22:33:04 UTC
Harvey James wrote:
perhaps the raptor could get a stronger damage bonus?

you can get over 200dps before heat with current raptor. Think thats plenty. Plus caldari blaster boats are more optimal bonused than gal, which are damage/tracking based. with raptor changes i can still get over 200dps, now it will have a web <3
Harvey James
The Sengoku Legacy
#378 - 2014-09-24 23:01:25 UTC
Stitch Kaneland wrote:
Harvey James wrote:
perhaps the raptor could get a stronger damage bonus?

you can get over 200dps before heat with current raptor. Think thats plenty. Plus caldari blaster boats are more optimal bonused than gal, which are damage/tracking based. with raptor changes i can still get over 200dps, now it will have a web <3


over 200 dps?? .. seems unlikely . unless you sacrificed your tank for it

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Kaylynn Natasha
Altra Velox
#379 - 2014-09-24 23:19:38 UTC
wow. way to kick the crow in the face....

its fine the way it is. the damage bonus to missiles actually means they can fight... and explosion radius does NOTHING as compensation. its useless. and loosing a low slow for another missile high slot? what the heck good is that? fitting a crow is already tough enough, especially having to use a low for a power or cpu mod or even both. now we lose one of those, in favor of a slot that requires even more pg/cpu? how does that make any kind of sense?

if the concern of crows is that they are able to put out too much damage from long range, (wich honestly is where ALL ceptors should be working at, is the 20-30km range) then address that concern directly, by simply removing or reducing the damage modifer. but killing the ability to even FIT a long range weapon setup makes zero sense. an intie up close is a webbed, scrammed and DEAD intie. it needs to be able to maintain its distance, tackle at that distance, and force larger ships to counter with either drones, stabs, or thier own intie support.

if the issue is light missiles, (and the crow and mael use these) - then perhaps adjusting the damae / rof on the LML/RLML is the way to go, then apply a bonus to LML systems to ships that need it the way it is now, so ships like the kessy, would gain a bonus to lml rof/damage, to counter the nerfing. but ceptors would not get that bonus.

please rethink the changes, - else i fear ceptors will become a thing of the past, and tatical combat will turn into nothing but everyone just rushing and fighting at 0. i dont play eve for slugfests. i enjoy the tatical and strategic element. any low IQ dummy can tank up and brawl at 0. reward those who use tatics and can fight at a distance to counter those aforementioned close range dummies.
Lil' Brudder Too
Pistols for Pandas
#380 - 2014-09-25 00:18:19 UTC
CCP Fozzie wrote:
adjustments to the Crow and Malediction (which are a bit too good in their light missile configurations currently)

Exactly how is a ship "too good" with dmg when you can put any UNBONUSED turrets on it and somehow do more dps than the bonused T2 missiles/rockets that are intended for those hulls?

That is also before the proposed rate of fire nerf for the launchers....please clarify this.