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EVE New Citizens Q&A

 
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New Player - Few Quick Questions

Author
Korrin Audane
Doomheim
#1 - 2014-09-23 00:13:23 UTC  |  Edited by: Korrin Audane
Hi guys!

As you've probably guessed from the title (if not the subforum we're in), I am a newcomer to EVE Online. I've been watching my roommate play for about three semesters now, so when he offered to nab me a copy of the Second Decade collector's box I decided to finally give it a try. I've been doing a lot of reading about both game mechanics and lore, and even borrowed the EVE: Source book from the afforementioned roommate (I've really enjoyed reading about the four empires- the Gallente are definitely my favorite). I've just got a few quick things I want to ask!


1)Are there any 'roleplay flavor' type Faction Warfare corporations out there that are ardent Gallente loyalists? A lot of my reading online showed a tendency for Faction Warfare players to cycle who they are fighting for depending on profitability- and that is not what I want to do.

2)I am looking to specialize in the Gallente faction's Destroyer-class vessels. What skills and certificates should I focus on first, and in what order, to get myself PVP-capable as quickly as possible? At what point should I start seriously looking for a Faction Warfare corporation to join?

3) I don't have the patience or desire to mine constantly. Is it possible to earn enough in-game currency through Faction Warfare PVP to supply destroyers and frigates for further PVP? I am not concerned about paying for my subscription with in-game currency just yet.

4)I hate PVE with a passion; It is the main reason I never stuck around in other MMOs for too long. Can I avoid it in EVE and still do alright for myself?

5)Implants- Which ones should I be using for player versus player combat? Should I be using any at all, even- Do I need to make cybernetics skill training a priority this early on?

6)I have a headset with a microphone, but have not used it before. I see that EVE has integrated voice chat- Do corporations actually use it? Or will I need a third-party program?

Thanks a ton in advance for the answers, guys! Sorry if this was all a little wordy. Big smile
Yang Aurilen
Caldari Colonial Defense Ministry
Templis CALSF
#2 - 2014-09-23 00:55:43 UTC  |  Edited by: Yang Aurilen
Korrin Audane wrote:
Hi guys!

As you've probably guessed from the title (if not the subforum we're in), I am a newcomer to EVE Online. I've been watching my roommate play for about three semesters now, so when he offered to nab me a copy of the Second Decade collector's box I decided to finally give it a try. I've been doing a lot of reading about both game mechanics and lore, and even borrowed the EVE: Source book from the afforementioned roommate (I've really enjoyed reading about the four empires- the Gallente are definitely my favorite). I've just got a few quick things I want to ask!


1)Are there any 'roleplay flavor' type Faction Warfare corporations out there that are ardent Gallente loyalists? A lot of my reading online showed a tendency for Faction Warfare players to cycle who they are fighting for depending on profitability- and that is not what I want to do.

2)I am looking to specialize in the Gallente faction's Destroyer-class vessels. What skills and certificates should I focus on first, and in what order, to get myself PVP-capable as quickly as possible? At what point should I start seriously looking for a Faction Warfare corporation to join?

3) I don't have the patience or desire to mine constantly. Is it possible to earn enough in-game currency through Faction Warfare PVP to supply destroyers and frigates for further PVP? I am not concerned about paying for my subscription with in-game currency just yet.

4)I hate PVE with a passion; It is the main reason I never stuck around in other MMOs for too long. Can I avoid it in EVE and still do alright for myself?

5)Implants- Which ones should I be using for player versus player combat? Should I be using any at all, even- Do I need to make cybernetics skill training a priority this early on?

6)I have a headset with a microphone, but have not used it before. I see that EVE has integrated voice chat- Do corporations actually use it? Or will I need a third-party program?

Thanks a ton in advance for the answers, guys! Sorry if this was all a little wordy. Big smile


And the forums ate my post for some reason so I'll give you the summary of it.
1. No, called farmers
2. Algos, drones, day 1
3. yes
4. FW in itself is PvE
5. No
6. Ts3, mumble

And that's the short version of what I was writing when the forums ate my post for some bloody reason.

Post with your NPC alt main and not your main main alt!

Korrin Audane
Doomheim
#3 - 2014-09-23 01:04:33 UTC  |  Edited by: Korrin Audane
Thanks for the reply, Yang! Sorry that the forums ate the first try.

Yang Aurilen wrote:


4. FW in itself is PvE



This abovequoted part concerns me. Am I misunderstanding what Faction Warfare is? I had thought it was basically signing up for the military of one of the four empires, opening up PVP opportunities, chances to earn loyalty points by killing other militias' players, and helping defend/take systems for your own militia through combat. Is there a player-versus-environment aspect involved too? What?
Yang Aurilen
Caldari Colonial Defense Ministry
Templis CALSF
#4 - 2014-09-23 01:11:57 UTC  |  Edited by: Yang Aurilen
Korrin Audane wrote:
Thanks for the reply, Yang! Sorry that the forums ate the first try.

Yang Aurilen wrote:


4. FW in itself is PvE



This abovequoted part concerns me. Am I misunderstanding what Faction Warfare is? I had thought it was basically signing up for the military of one of the four empires, opening up PVP opportunities, chances to earn loyalty points by killing other militias' players, and helping defend/take systems for your own militia through combat. Is there a player-versus-environment aspect involved too? What?


At its core taking a system involves sitting your ship inside an FW complex (plex and not be compared to PLEX which is the 30 day game time so plex !=PLEX) for 10/15/20 minutes while killing a respawning NPC every 2 minutes and praying that some hostile player doesn't come in while you're killing the rat. Sure you can get PVP this way but it's not guaranteed that someone will evict you from your plex.

That's how you bump the occupation meter you see in FW space by 0.7% per completed plex. Take note you need 100% contest rate to shoot the ihub to flip the system to your faction.

Of course you can do the opposite and just roam around FW space and invade other people's plexes and kill them. This would entail not earning as much LP as the former but it sure as hell beats the mind numbing LP grind. PS you get LP for killing enemy militia.

Ironically the best way to get LP is doing the Fw L4 missions.Roll

Post with your NPC alt main and not your main main alt!

Korrin Audane
Doomheim
#5 - 2014-09-23 01:17:13 UTC  |  Edited by: Korrin Audane
Yang Aurilen wrote:

At its core taking a system involves sitting your ship inside an FW complex (plex and not be compared to PLEX which is the 30 day game time so plex !=PLEX) for 10/15/20 minutes while killing a respawning NPC every 2 minutes and praying that some hostile player doesn't come in while you're killing the rat. Sure you can get PVP this way but it's not guaranteed that someone will evict you from your plex.

That's how you bump the occupation meter you see in FW space by 0.7% per completed plex. Take note you need 100% contest rate to shoot the ihub to flip the system to your faction.

Of course you can do the opposite and just roam around FW space and invade other people's plexes and kill them. This would entail not earning as much LP as the former but it sure as hell beats the mind numbing LP grind. PS you get LP for killing enemy militia.

Ironically the best way to get LP is doing the Fw L4 missions.Roll



Ugh. Okay, yeah- I don't think I'll be doing much system taking, unless specifically asked to by whatever corp I join. I'll take the lower loyalty point payout of... Y'know... actually fighting an enemy player over mindless NPC bashing for higher profit.
Thomas Builder
Center for Advanced Studies
Gallente Federation
#6 - 2014-09-23 01:41:46 UTC  |  Edited by: Thomas Builder
1)
I have heard of the existence of role-playing corps, but don't have any names for you. So someone else will have to answer that. But not everyone switches factions. Corporations actually tend to stick with their chosen faction, farmers who switch are most often in the NPC FW corp.

2)
Destroyers
You might want to rethink the destroyer specialization. Destroyers aren't used all that often in PvP, outside of some specialized tasks. They are glass canons. Their main problem is that anything they can beat, they cannot catch. While they excel at killing frigates, said frigates are faster than them and can usually just flee. Cruisers, OTOH, will mob the floor with destroyers, so you should not engage them. Which is why frigate and cruisers are both more popular than destroyers. But even though rare, sometimes destroyers are used, especially in FW, due to small plexes not allowing cruisers.

At what point should I start seriously looking for a Faction Warfare corporation to join?
As soon as you can fit a MWD and a Warp Disruptor. Everyone loves another tackle, so get a fast frigate (e.g. Atron), slap on those plus a bit of tank and get useful. For skills, you should talk with your corp - depending on what ships they usually fly they should be able to guide you. (This will also be a good test - if they cannot guide you, don't join them.)

3)
You definitely don't have to mine in EVE, it's even relatively poor income.

4)
You may be able to sustain yourself just with FW PvP income - you get a little bit of LP from killing other players, plus you can loot them. Depending on your win-loss ratio this might be enough. However the more lucrative parts of FW are PvE - there are FW missions and you can run "plexes", which means orbiting an object in space ("button") for a couple of minutes. I don't find them that horrible because they are all in low-sec and you always have the lurking danger of other players.

There is also the possibility to use Planetary Interaction to make some ISK almost completely passively - it should be enough to pay for frigates. But it requires some research into what pays well, which you may or may not find fun.

Some companies do make ISK with corp assets (e.g. moon income, renting, POCOs, ...) and reimburse all ship losses. But that's more common with null-sec entities than FW corps.

Finally, selling a PLEX should buy you some 100-200 frigates or 50-100 cruisers. By selling 1-3 PLEX a year you'll have enough ISK to sustain a normal PvP habit.

5)
At first, you should do PvP in an empty clone (i.e. no implants). But Cybernetics 1 is still a good idea, as it allows you to use +3 learning implants and you can use jump clones to only use the implants when you aren't playing for a few days.

However, in low-sec (and high-sec), you should almost always be able to flee with your pod intact once you get the hang of it. (Unless you get unlucky with lag.) So, implants can give you a huge additional edge. But you should only worry about that later: implants can be horrible expensive and at first you will lose your pod due to beginner mistakes. Note: a in null-sec, pods are not safe and almost only used by capital pilots. (If your ships is worth several billion ISK, your pod might as well.)

6)
I've heard rumors of some people using the in-game voice chat, but every fleet and corp I've ever been involved with used a third party program. Teamspeak is the most common one, but Mumble and Ventrilo still get their uses as well.
Thomas Builder
Center for Advanced Studies
Gallente Federation
#7 - 2014-09-23 01:54:31 UTC
And to add to the discussion that started while I was typing my answers:

FW is a lot of things. As Yang stated, the best way to do earn LP (and thus ISK) in FW is thru PvE missions (which still take place in low-sec, with its dangers). Doing plexes can also be very lucrative, if you don't have to flee to often. People doing FW exclusively for the ISK are usually called farmers, they tend to run from fights and switch factions for the most lucrative one.

However, not everyone is in FW for the ISK. FW is also a way of finding fights in low-sec while still earning some ISK. You earn a little bit of LP from killing others. And you can go do plexes while you wait for someone else to show up. A lot of people like to run around and hunt. And hunters aren't necessarily part of FW, many like to be a third party, which gives them more targets.

Finally, there is a third type of players who are there for the "war" aspect of faction war. While this does involve fights against the other faction, it also requires a lot of grinding to get a system to flip. You have to run the plexes and do PvE missions in a system (and do some DUSK battles in another game), to get it to flip. Occasionally you will get a big fight when the other side decides to make a stand, but most of the time it can be quite dull. But you get that feeling of having really accomplished something in the end.
Jur Tissant
Garoun Investment Bank
Gallente Federation
#8 - 2014-09-23 04:52:12 UTC
FW can be fun PVP if you find an active FW corp. I've seen FW systems with dozens of kills an hour.
Cara Forelli
State War Academy
Caldari State
#9 - 2014-09-23 17:00:28 UTC
1) Can't say. Generally players get tired of being "loyalist" because there's so many cool ships to fly that they end up cross-training at some point or another.

2) As mentioned above, destroyers are glass cannons and somewhat niche. For FW you'll find that frigates are more flexible. I'd recommend the Incursus and Tristan to start out with. Train up Gallente frigate to level 4, then train for t2 hybrid turrets, t2 tank, and t2 light drones, before taking Gallente frigate to 5. Also train up the support skills for gunnery, drones, engineering, and navigation. Don't forget fitting skills which affect your cpu/powergrid like weapon upgrades.

Once you're able to fly a t1 frigate with a decent t2 fit you can start to think about upgrading to an assault frigate or a navy frigate. Fed Navy Comets are quite popular in faction warfare and not too expensive for a mid-age character.

3) Never mine. It's completely unnecessary. I haven't mined for ISK since the tutorial. FW plexes should provide more than enough income to keep you in t1 frigates. They can be a bit grindy too, but at least there's always the chance for some PvP.

4) I rarely do PVE. As your character gets older with more experience and skill points other avenues will open up to you. Some make a fortune exploiting markets or scamming without ever undocking. Personally, I find money just finds its way to me. Oh look, I happened to find a Mordus spawn with an Orthrus blueprint drop while stalking miners, 400 million! Hey, I happened to find a wormhole someone is willing to pay 4 billion for the location of, happy day! I easily make enough off random things like that to keep myself entertained with cheap ships and the occasional expensive toy.

5) There are many popular implant sets like snakes and slaves which enhance certain attributes (for example your speed and your armor tank), but you don't need to worry about them at first. Learn to warp out your pod (just spam warp as you ships' structure is destroyed) before you buy any implants. You can start with a basic set of +2s or +3s just to skill up faster, as ISK permits. When you are more experienced you may develop a desire for more specialized (and expensive) sets.

6) Most corps use a third party program like the ones listed already. Some people use EVE-voice in particular channels or fleets but it's not very common. The place I've seen it used most was in RvB (an organization consisting of two opposing corps at endless war for fun fights and shenanigans).

Want to talk? Join my channel in game: House Forelli

Titan's Lament

Gizznitt Malikite
Agony Unleashed
Agony Empire
#10 - 2014-09-23 17:27:49 UTC
Korrin Audane wrote:
Hi guys!

As you've probably guessed from the title (if not the subforum we're in), I am a newcomer to EVE Online. I've been watching my roommate play for about three semesters now, so when he offered to nab me a copy of the Second Decade collector's box I decided to finally give it a try. I've been doing a lot of reading about both game mechanics and lore, and even borrowed the EVE: Source book from the afforementioned roommate (I've really enjoyed reading about the four empires- the Gallente are definitely my favorite). I've just got a few quick things I want to ask!


1)Are there any 'roleplay flavor' type Faction Warfare corporations out there that are ardent Gallente loyalists? A lot of my reading online showed a tendency for Faction Warfare players to cycle who they are fighting for depending on profitability- and that is not what I want to do.

2)I am looking to specialize in the Gallente faction's Destroyer-class vessels. What skills and certificates should I focus on first, and in what order, to get myself PVP-capable as quickly as possible? At what point should I start seriously looking for a Faction Warfare corporation to join?

3) I don't have the patience or desire to mine constantly. Is it possible to earn enough in-game currency through Faction Warfare PVP to supply destroyers and frigates for further PVP? I am not concerned about paying for my subscription with in-game currency just yet.

4)I hate PVE with a passion; It is the main reason I never stuck around in other MMOs for too long. Can I avoid it in EVE and still do alright for myself?

5)Implants- Which ones should I be using for player versus player combat? Should I be using any at all, even- Do I need to make cybernetics skill training a priority this early on?

6)I have a headset with a microphone, but have not used it before. I see that EVE has integrated voice chat- Do corporations actually use it? Or will I need a third-party program?

Thanks a ton in advance for the answers, guys! Sorry if this was all a little wordy. Big smile


1.) Don't know about Gallente FW RP'ers. I think Ushra Khan is an amarr FW RP group though.

2.) Training up a catalyst is very quick (blasters + gallente destroyer). Training up an algos is a bit longer (need drone skills). It is also a very good idea to train EWAR and support skills (shield, armor, navigation, and engineering skills).

3.) If you are very good at PvP, you can fund your ships via PvP. Luckily, many of the PvE and PvP is somewhat combined for FW as you capture plexes, earn FW LP, which can be converted to ISK. If you take the time to do FW Missions (PvE), they can be extremely profitable / hr. Some people just buy a plex to pay for their ingame stuff so they never have to PvE, which is perfectly fine too. $15/hr is 2 hrs at a ****** job, or less than 1 hour at a decent one. You rarely make that much isk/hr in game. And for the love of god, don't mine for isk... that's usually atrocious income.

4.) PvE comes in different forms in EvE. You need a form of income to resupply your PvP ships. This could be running scams, manufacturing items, incursions, missions, mining, market PvP, ransoming people, suicide ganking people, stealing from corp mates, and more. Find something that suites your tastes, so it isn't tedious.

5.) You should probably aim to get some attribute implants, which increase your training rate. For PvP, there are several implants that help.... extra damage, improved damage application, extra HP, extra speed, and more. They come in ranges, usually from a 1-6% boost. Use what you can afford to replace. When just learning, I'd stick to 1, 2, or 3% implants, which will still be expensive for you to replace when you die.

6.) Most serious PvP oriented corps use Ventrillo, Teamspeak 3, or Mumble. Nobody uses the ingame voice service.

Ovv Topik
Sebiestor Tribe
Minmatar Republic
#11 - 2014-09-23 18:27:26 UTC
Answer to Q1:

The Knights of Polaris

Find them in this list:

http://www.factionwarfare.com/recruiting-corps/gallente-corporations/

o7

"Nicknack, I'm in a shoe in space, on my computer, in my house, with a cup of coffee, in't that something." - Fly Safe PopPaddi. o7

Korrin Audane
Doomheim
#12 - 2014-09-23 20:24:35 UTC  |  Edited by: Korrin Audane
Thanks a ton for the replies everybody! I'll take all the info about skill training priorities and implants to heart for sure- Though I am disappointed to hear that Destroyers aren't quite as good as I'd hoped they might be. I've really loved the look of the Algos ever since I saw the diagram and art of it in EVE Source.

I'm definitely going to stick to my plan of being a Gallente FW loyalist, both for the PVP and PVE aspects though; I think there might be some fun for me in sticking up for my empire of choice long-term. Will probably wind up flying smaller frigates and their T2 versions for the foreseeable future so I don't have to worry so much about the costs of keeping myself supplied with ships.

Ovv Topik wrote:
Answer to Q1:

The Knights of Polaris

Find them in this list:

http://www.factionwarfare.com/recruiting-corps/gallente-corporations/

o7



This group sounds exactly like what I was hoping to find. Big smile I'll have to see what the minimum requirements are to join! Thanks!
Morwen Lagann
Tyrathlion Interstellar
#13 - 2014-09-23 21:42:21 UTC
1) There are some corps that are part of the Villore Accords alliance that are Gallente FW/RP corps; Moira and Elutherian Guard are light-RP, iirc.

2) Open the info windows for the Catalyst and Algos, then click on the "Mastery" tab. That'll give you a full list of skills that are 'recommended' for both ships at varying levels of mastery. Your mileage may vary with some of them, as the skills listed in the Mastery sections are not always actually strictly useful for the ship they're listed for

3) Yes, through the FW LP (loyalty point) stores. You can sell stuff from there on the market for ISK to use for buying ships and modules.

4) Sometimes. You'll need an injection of cash from somewhere to get started; if you would rather not do any PVE at all, you can always shell out for a PLEX and sell that on the market.

5) Learning implants are helpful in general. Hardwirings are situational, and different sets are more or less helpful for different ships and fits. You'll have to experiment to find out which ones work for you.

6) EVE Voice is usually tossed to the wayside and ignored in my experience (it's not terrible, it's just... extremely unconfigurable). Most groups I've ever flown with in EVE, whether as a member of their corp/alliance or part of some open-community fleet thing, usually use something external like Teamspeak or Mumble.

Morwen Lagann

CEO, Tyrathlion Interstellar

Coordinator, Arataka Research Consortium

Owner, The Golden Masque

Marc Durant
#14 - 2014-09-24 10:05:50 UTC
- FW is no different from Battlegrounds in "that other MMO which shall not be named" where in the end you get rewards for your actions, so in a way it makes it possible to make money with a form of PVP. Personally I'm not a fan of it because it's contrived and feels fake to me, but that's just my opinion.

- destroyers are a bit binary in that they are hard counters to X but are hard countered by Y so whether they are good or not depends if you're fighting X or Y.

- there certainly are ways to make cash with PVP, this mostly involves shooting&looting (ganking, wardecs, mission busting, even can flipping still), ransoms/extortions or infiltration&stealing.

So yes, if you want to you can make it work with a minimum of PVE.

Yes, yes I am. Thanks for noticing.

J'Poll
MUSE LLP
RAZOR Alliance
#15 - 2014-09-24 10:41:04 UTC
Korrin Audane wrote:



1)Are there any 'roleplay flavor' type Faction Warfare corporations out there that are ardent Gallente loyalists? A lot of my reading online showed a tendency for Faction Warfare players to cycle who they are fighting for depending on profitability- and that is not what I want to do.

2)I am looking to specialize in the Gallente faction's Destroyer-class vessels. What skills and certificates should I focus on first, and in what order, to get myself PVP-capable as quickly as possible? At what point should I start seriously looking for a Faction Warfare corporation to join?

3) I don't have the patience or desire to mine constantly. Is it possible to earn enough in-game currency through Faction Warfare PVP to supply destroyers and frigates for further PVP? I am not concerned about paying for my subscription with in-game currency just yet.

4)I hate PVE with a passion; It is the main reason I never stuck around in other MMOs for too long. Can I avoid it in EVE and still do alright for myself?

5)Implants- Which ones should I be using for player versus player combat? Should I be using any at all, even- Do I need to make cybernetics skill training a priority this early on?

6)I have a headset with a microphone, but have not used it before. I see that EVE has integrated voice chat- Do corporations actually use it? Or will I need a third-party program?

Thanks a ton in advance for the answers, guys! Sorry if this was all a little wordy. Big smile



1. No idea, mainly because I don't RP so no idea on the RP community. But from some (semi)-RP guys I know there are corps around for you. Take a look at corp recruitment forums and the RP forums to get your bearings.

2. 1 thing as a warning about destroyers. They are anti frigate ships. They have a huge gank vs a lower tank and a bigger signature radius as a frigate. That doesn't mean they are useless, but it does mean that being good (win) or bad (lose) is very situational (btw, this counts for nearly every ship in EVE - each ship has it's targets and it's counters).

3. Hell, EVE is a sandbox, you can do what ever you want (and thus don't do what ever you don't want). I started as a miner but now do mostly ship spinning and some PvP, I haven't touched a mission for years and last time I probed was in the tutorials. So if you don't want to mine, don't mine.

4. Yes and No. Yeah, if you really want you can exclude PvE completely and strictly PvP. However, in general PvP in EVE is an ISK loss activity, hence you need some form of income. Where you get this, that's up to you. It can be from missions, trading, FW plexing, scamming, selling a PLEX, exploration...what ever floats your boat.

It is possible to gain money from PvP, but I wouldn't rely on it. You have to kill a lot of FW pilots without losing to gain LP, and be lucky with loot drop rates etc.

5. For starters, I would just stick to +3 attribute implants, they speed up your training a bit but aren't extremely expensive. Later on when you know what you are doing (lose less ships and pods) you can start looking in using hardwiring implants etc.

6. It's different. RvB uses EVE Voice and love it, their reasoning for not using an 3rd party VoIP program is that RvB is easy entrance/exit/rejoin so people should not be hassled with setting up comms etc. when joining. Most other entities though use 3rd party software for multiple reasons: You can configure it (add rooms etc), you can make it secure with API checks etc (less spaiz on comms), You aren't bound to the EVE client (if your client crashes / server dies / you are on the PC but not in EVE, you can still stay in touch).

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Gizznitt Malikite
Agony Unleashed
Agony Empire
#16 - 2014-09-24 13:07:03 UTC

Quick note about FW:

Off Grid Boosters are ubiquitously used throughout the FW zones. If there is one broken, overpowered, and completely imbalancing mechanic in EvE, Warfare links from Off Grid Boosters is that mechanic. Sadly, you usually need to access to your own Warfare links to even the playing field. If you find you are being completely overwhelmed by your opponents, this is likely the reason.


Ovv Topik
Sebiestor Tribe
Minmatar Republic
#17 - 2014-09-24 13:39:46 UTC  |  Edited by: Ovv Topik
Gizznitt Malikite wrote:

Quick note about FW:

Off Grid Boosters are ubiquitously used throughout the FW zones. If there is one broken, overpowered, and completely imbalancing mechanic in EvE, Warfare links from Off Grid Boosters is that mechanic. Sadly, you usually need to access to your own Warfare links to even the playing field. If you find you are being completely overwhelmed by your opponents, this is likely the reason.



Hey Gizz,

You are exactly right about the OGB situation, but as someone who spends 99% of my time in the FW WZ, they are not that hard to avoid.

The current meta means that FW members who choose to use OGB will leave it on a station undock or lose it pretty fast.

Shame we cant post KM's because there are some pretty hilarious ones of Loki's dieing to Atrons and a Proteus dieing to a Slash!

Therefore D scanning the stations gives you instant intel on where you stand, and reporting boosters in the militia chat helps everyone else out. (unless it's a corps home sys, in which case they may have it outside a pos.)

But the simplest option is to look for trouble in the stationless systems.

First 3 rules of FW: 1. Dscan 2. Dscan 3. Dscan

"Nicknack, I'm in a shoe in space, on my computer, in my house, with a cup of coffee, in't that something." - Fly Safe PopPaddi. o7