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Missions & Complexes

 
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BEST SHIP FOR LVL4

Author
I Accidentally YourShip
Ronin ONE
Ronin Reloaded
#41 - 2011-12-11 23:41:57 UTC  |  Edited by: I Accidentally YourShip
Goose99 wrote:
Caellach Marellus wrote:
Goose99 wrote:
Lol@ Vindi and EFT warrioring, rails, 4 sentries, and "more dps" at 75+km. If any of the above people really flew it, they'd notice the 50km base max targeting distance. Your Vindi will glow with sebos like the blob.Lol



You clearly failed at reading. The Mach wins up to the 35km point, the Vindicator beyond that "Up to" the 75km mark.

However in realism, the Machariel will not make the full benefit of it's drones, the Vindicator does. Which puts it at an advantage before the 30km point. As for the short targeting range sure the Vindicator won't achieve lock beyond 62.5k but with a 5 midslot, you can stick two webs on there to slow down frigates and still have enough room for a SeBo.


Why not? Your Vindi has "4 sentries" plus 5 lights, filling the 125m hold, for EFT purposes. Yet, Mach can't have the same "4 sentries plus 5 lights setup (not that ppl will use it instead of 5 meds) for the same EFT purposes. And your math is wrong. Mach with 4 gyros pump out 1083 gun only dps. Falloff curve is such that it produces ~85% dps at 50% falloff. With 5 km optimal and 69 km falloff, it will outdps your rail Vindi at much further than just the 35km point.



My fit has no implants, I don't bother putting those on fits as they aren't as flexible as ship fits, so I let people add them to their own values. It doesn't change the comparison at all. It also uses standard ammo because shooting ammo 10 times the value for the gain you get is never worth it, ever. Even ignoring docking, talking to the agent, undocking and travelling to the missions, it still isn't worth it.

And no you cannot use 4 sentries on a mach and expect it to perform as efficiently, that's just more shameless EFT warrioring. You'll lose sentries due to triggers because you are flying around and you also have to go back to pick them up when you are done. All of this is wasted time, making sentries not worth it. That's why they are not in the build. EFT warrioring and looking at things in a vacuum is not the purpose of my posts.
Caellach Marellus
Stormcrows
#42 - 2011-12-11 23:53:19 UTC  |  Edited by: Caellach Marellus
Goose99 wrote:
Caellach Marellus wrote:
Goose99 wrote:
Lol@ Vindi and EFT warrioring, rails, 4 sentries, and "more dps" at 75+km. If any of the above people really flew it, they'd notice the 50km base max targeting distance. Your Vindi will glow with sebos like the blob.Lol



You clearly failed at reading. The Mach wins up to the 35km point, the Vindicator beyond that "Up to" the 75km mark.

However in realism, the Machariel will not make the full benefit of it's drones, the Vindicator does. Which puts it at an advantage before the 30km point. As for the short targeting range sure the Vindicator won't achieve lock beyond 62.5k but with a 5 midslot, you can stick two webs on there to slow down frigates and still have enough room for a SeBo.


Why not? Your Vindi has "4 sentries" plus 5 lights, filling the 125m hold, for EFT purposes. Yet, Mach can't have the same "4 sentries plus 5 lights setup (not that ppl will use it instead of 5 meds) for the same EFT purposes.


Read above for a realistic issue with Machs and Drones. Far too many missions have spawns and waves to make it worth using.



I Accidentally YourShip wrote:
Here are the fits and the graph. Red is Mach and green is Vindi: http://imageshack.us/photo/my-images/33/dpsgraph.png/


Is that pre or post Burst Aerator rig?

When your gut instincts tell you something is wrong, trust them. When your heart tells you something is right, ignore it, check with your brain first. Accept nothing, challenge everything.

I Accidentally YourShip
Ronin ONE
Ronin Reloaded
#43 - 2011-12-11 23:56:23 UTC
Here are the fits and the graph. Red is Mach and green is Vindi: http://imageshack.us/photo/my-images/33/dpsgraph.png/
I Accidentally YourShip
Ronin ONE
Ronin Reloaded
#44 - 2011-12-12 00:01:28 UTC  |  Edited by: I Accidentally YourShip
Caellach Marellus wrote:
Goose99 wrote:
Caellach Marellus wrote:
Goose99 wrote:
Lol@ Vindi and EFT warrioring, rails, 4 sentries, and "more dps" at 75+km. If any of the above people really flew it, they'd notice the 50km base max targeting distance. Your Vindi will glow with sebos like the blob.Lol



You clearly failed at reading. The Mach wins up to the 35km point, the Vindicator beyond that "Up to" the 75km mark.

However in realism, the Machariel will not make the full benefit of it's drones, the Vindicator does. Which puts it at an advantage before the 30km point. As for the short targeting range sure the Vindicator won't achieve lock beyond 62.5k but with a 5 midslot, you can stick two webs on there to slow down frigates and still have enough room for a SeBo.


Why not? Your Vindi has "4 sentries" plus 5 lights, filling the 125m hold, for EFT purposes. Yet, Mach can't have the same "4 sentries plus 5 lights setup (not that ppl will use it instead of 5 meds) for the same EFT purposes.


Read above for a realistic issue with Machs and Drones. Far too many missions have spawns and waves to make it worth using.



I Accidentally YourShip wrote:
Here are the fits and the graph. Red is Mach and green is Vindi: http://imageshack.us/photo/my-images/33/dpsgraph.png/


Is that pre or post Burst Aerator rig?


There should be no Aerator rigs on there. An Aerator rig increases dps by 10, this is negligible in comparison to the benefit you get with different rigs.

Edit: Talking about the Machariel, the Vindi does see a nice benefit of 22 dps, however I would still see that as negligible and use CCCs or SMCs instead. Or pretty much anything else. Sentry drone rig, something.
Caellach Marellus
Stormcrows
#45 - 2011-12-12 00:05:47 UTC
I Accidentally YourShip wrote:

Edit: Talking about the Machariel, the Vindi does see a nice benefit of 22 dps, however I would still see that as negligible and use CCCs or SMCs instead. Or pretty much anything else. Sentry drone rig, something.


Was referring to the Vindicator, but good to know that graph is sans rig.

When your gut instincts tell you something is wrong, trust them. When your heart tells you something is right, ignore it, check with your brain first. Accept nothing, challenge everything.

I Accidentally YourShip
Ronin ONE
Ronin Reloaded
#46 - 2011-12-12 00:07:10 UTC
Caellach Marellus wrote:
I Accidentally YourShip wrote:

Edit: Talking about the Machariel, the Vindi does see a nice benefit of 22 dps, however I would still see that as negligible and use CCCs or SMCs instead. Or pretty much anything else. Sentry drone rig, something.


Was referring to the Vindicator, but good to know that graph is sans rig.


In pve rigging for damage when you have 3+ damage mods is pointless, I never use them.
stoicfaux
#47 - 2011-12-12 01:37:20 UTC
Anyone going to post missions times for a Mach, Vargur, and Vindi to help resolve the debate?

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Firebolt145
The Hatchery
RAZOR Alliance
#48 - 2011-12-12 02:48:11 UTC
Mach is best. Anyone who thinks otherwise is wrong, though the vargur, tengu aren't too far behind. Don't know much about vindi but I assure you it's not like the mach.

You can claim that I'm not backing up my argument but I've been here too many times before to be bothered to type it all up again.
Doriana Grey
Doomheim
#49 - 2011-12-12 02:50:51 UTC
So is the mach a good ship for missions guys?

I've been told it's pretty fast c/d?
I Accidentally YourShip
Ronin ONE
Ronin Reloaded
#50 - 2011-12-12 15:56:11 UTC
stoicfaux wrote:
Anyone going to post missions times for a Mach, Vargur, and Vindi to help resolve the debate?



I have no times for the Varg as I cannot fly marauders but I have done missions faster in my Machariel over my friend using his Vindicator. The higher mobility coupled with the ability to speed tank large amounts of damage to hit triggers and complete the mission make it quite good for L4s.
I Accidentally YourShip
Ronin ONE
Ronin Reloaded
#51 - 2011-12-12 16:14:10 UTC
Doriana Grey wrote:
So is the mach a good ship for missions guys?

I've been told it's pretty fast c/d?


It's one of, if not the best, ship to blitz missions or do the objectives and ignore the rest of the ships if possible to maximize amount of loyalty points you get per hour.

It does require a lot of flying around to maximize its potential unless you are constantly up against angels who come to you, and even then they move slow. If you want to sit and turtle, a Vindicator or Kronos would be a solid choice. The Nightmare is also an awesome ship for it.

I've made a spreadsheet that allows you to enter in the damage profile of your ammunition, your unmodified dps and other vital information like optimal, falloff, the resist profile of your target, and base shield, armor and structure health of the target.

Using this information I calculate the effective dps you do to that target as well as calculate the damage from 0km to 70km in 5km intervals. This spreadsheet has shown me some interesting information, the Machariel is not NEARLY as good as people make it out to be. It's good, but not amazing. Interesting that with a resist profile of 70% EM / 60% Explosive / 40% Kinetic / 50% Thermal at 20km with a Machariel putting out 918 dps and a Nightmare putting out 977 they do 439 and 550 dps respectively.

Even though the Machariel is shooting at the targets second lowest resist hole with a small amount of damage towards the lowest, the EM / therm nightmare still comes out on top at 20km due to fall off losses. I'm fairly certain my calculations for resisted dps and subsequent falloff are correct.
I Accidentally YourShip
Ronin ONE
Ronin Reloaded
#52 - 2011-12-12 16:45:19 UTC
http://imageshack.us/photo/my-images/805/dpscomparison.jpg/

Here is a picture of the spreadsheet, I'd rather not give the spreadsheet away freely as I put some modicum of effort into it.

The only thing I didn't bother doing was writing a script to limit the falloff calculation to 100% or 1, so for range values that are inside the optimal range it actually makes the damage look higher. If the numbers are higher than the bold underlined italicized values just ignore those and use the bold ones at 0m as they show the damage with no falloff calculation.
stoicfaux
#53 - 2011-12-12 17:11:04 UTC
I Accidentally YourShip wrote:
The only thing I didn't bother doing was writing a script to limit the falloff calculation to 100% or 1, so for range values that are inside the optimal range it actually makes the damage look higher.


Use the max() function. All spreadsheet programs should have one. http://wiki.eveonline.com/en/wiki/Falloff max(0, range_to_target - turret_optimal_range)

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

I Accidentally YourShip
Ronin ONE
Ronin Reloaded
#54 - 2011-12-12 17:57:56 UTC  |  Edited by: I Accidentally YourShip
stoicfaux wrote:
I Accidentally YourShip wrote:
The only thing I didn't bother doing was writing a script to limit the falloff calculation to 100% or 1, so for range values that are inside the optimal range it actually makes the damage look higher.


Use the max() function. All spreadsheet programs should have one. http://wiki.eveonline.com/en/wiki/Falloff max(0, range_to_target - turret_optimal_range)




Sweet. I'm clearly not a spreadsheet pro, thanks for the tip!

Edit: Works like a charm.
Qalix
Long Jump.
#55 - 2011-12-12 18:59:34 UTC
Tengu ftw. Mine is the hard to probe variety, which makes it useful for ninja missioning in nosec/losec. Missile tengu can't be tracking disrupted, has enough range even when damped to kill the damping ship, and the hard-to-probe version is golden vs jamming (eccm mods), and fit correctly can easily overcome defender missile shooters. AB moves me around quickly in the mission but thats more for getting to accelaration gates than anything else, because everything is dead by the time it gets close to me. Once fit, there's no need to change mods, ammo types (navy scourge exclusively), or screw with drones. I do a mission, I come back to station, turn it in, and undock immediately. Once every 3 missions or so, I throw some more missiles into the hold. 100% no hassle ship.

Frigs and spider drones die quickly with flares/rigors fit. I have only gone past half shields once, and that was a failure to watch the screen while on the phone.

Get one of those haul missions periodically? Tengu is faster.

Bored with this agent? Want to go run an epic arc or go to a different faction to break the monotony? Swap BCS for cargo extenders, pack your missiles (remember, you don't need anything else), and move on, no need for support ships to haul your crap. No need to think about ammo types or mission rat abilities.

Want to do something else entirely? Keep a couple subsystems with you, esp interdictor nullifier and covert one. Add in the scanning boost one and you can go from mission runner to hot drop, to gate runner, to WH runner, to scout, and back again.

Unless the mach is saving 5 minutes or more per mission, every mission, its not better. I will make up most of the mach's time savings (if there is any) on alignment time and warp speed.

The tengu is so much more flexible that your money will be much better spent on the tengu.
Zhilia Mann
Tide Way Out Productions
#56 - 2011-12-12 19:09:21 UTC
Qalix wrote:
Unless the mach is saving 5 minutes or more per mission, every mission, its not better. I will make up most of the mach's time savings (if there is any) on alignment time and warp speed.


Might want to check just how fast a Mach aligns then. It should be just about equal to most Tengu builds. Warp speed... well, ok. And being able to do so many things in one hull is indeed a nice side note for the Tengu. But that doesn't really answer whether it's better for L4s.
I Accidentally YourShip
Ronin ONE
Ronin Reloaded
#57 - 2011-12-12 19:11:18 UTC
Qalix wrote:
Tengu ftw. Mine is the hard to probe variety, which makes it useful for ninja missioning in nosec/losec. Missile tengu can't be tracking disrupted, has enough range even when damped to kill the damping ship, and the hard-to-probe version is golden vs jamming (eccm mods), and fit correctly can easily overcome defender missile shooters. AB moves me around quickly in the mission but thats more for getting to accelaration gates than anything else, because everything is dead by the time it gets close to me. Once fit, there's no need to change mods, ammo types (navy scourge exclusively), or screw with drones. I do a mission, I come back to station, turn it in, and undock immediately. Once every 3 missions or so, I throw some more missiles into the hold. 100% no hassle ship.

Frigs and spider drones die quickly with flares/rigors fit. I have only gone past half shields once, and that was a failure to watch the screen while on the phone.

Get one of those haul missions periodically? Tengu is faster.

Bored with this agent? Want to go run an epic arc or go to a different faction to break the monotony? Swap BCS for cargo extenders, pack your missiles (remember, you don't need anything else), and move on, no need for support ships to haul your crap. No need to think about ammo types or mission rat abilities.

Want to do something else entirely? Keep a couple subsystems with you, esp interdictor nullifier and covert one. Add in the scanning boost one and you can go from mission runner to hot drop, to gate runner, to WH runner, to scout, and back again.

Unless the mach is saving 5 minutes or more per mission, every mission, its not better. I will make up most of the mach's time savings (if there is any) on alignment time and warp speed.

The tengu is so much more flexible that your money will be much better spent on the tengu.


Actually the alignment speed of the Mach is quite respectable and the average warp is not at maximum warp speed for very long. We spend the majority of warp time accelerating and decelerating. The mach also deals with frigates a lot better than the tengu, missiles take too long on frigs, even with precisions. Missile counting is tedious as well. Machariel also does more dps. Besides blitzing a very small selection of missions, the Machariel is better overall than the Tengu. I use a block runner for those low sec courier missions as it's far superior to using the Tengu for it.
Qalix
Long Jump.
#58 - 2011-12-12 19:58:18 UTC
You guys are clearly locked into thinking only of hisec L4 missions. The DPS-centric mode of thinking is a symptom of EFT warrior fever. Which has more "dps"-- a 30 mm chain gun or a .223 auto rifle? After the first round to the head, really, it doesn't much matter. Assuming the research on previous forum posts on this topic is correct, the only missions that Mach's run faster are the really big ones with lots of BS like Extravaganza, Vengeance, etc. where that big volley and DPS are useful rather than just overkill. For everything else the Tengu is as fast or faster.

If Mach's aren't saving 4-5 minutes or more per mission, every mission, they're not better than the Tengu, they're roughly the same. ARE they saving that much time? How much time DO they save? Do you have any numbers? FRAPs it for me, please. I think we would all appreciate the final word on this topic. Because they're so similar in their overall times, its those "side notes" that define the real difference between them.

As for the align/warp times statement, I should have been more clear: I'll make that time up on align, warp, and time in station (mod, drone, and ammo swaps).

If you take the discussion outside of hisec, its pretty easy to see that the Tengu is the only way to go for the solo player.

Simple test: fly your mach solo from Jita to stain and run a Sansha L4 mission. Don't move it using a JF, titan bridge, jump bridge, carrier, etc. Fly it there. See if you can complete the mission solo without being killed by hostile locals. See if you can even dock and undock without being bubbled.

Prediction: you don't make it halfway to Stain, nevermind fly a mission.

There's more to the discussion than simple DPS.
I Accidentally YourShip
Ronin ONE
Ronin Reloaded
#59 - 2011-12-12 20:12:14 UTC  |  Edited by: I Accidentally YourShip
Qalix wrote:
You guys are clearly locked into thinking only of hisec L4 missions. The DPS-centric mode of thinking is a symptom of EFT warrior fever. Which has more "dps"-- a 30 mm chain gun or a .223 auto rifle? After the first round to the head, really, it doesn't much matter. Assuming the research on previous forum posts on this topic is correct, the only missions that Mach's run faster are the really big ones with lots of BS like Extravaganza, Vengeance, etc. where that big volley and DPS are useful rather than just overkill. For everything else the Tengu is as fast or faster.

If Mach's aren't saving 4-5 minutes or more per mission, every mission, they're not better than the Tengu, they're roughly the same. ARE they saving that much time? How much time DO they save? Do you have any numbers? FRAPs it for me, please. I think we would all appreciate the final word on this topic. Because they're so similar in their overall times, its those "side notes" that define the real difference between them.

As for the align/warp times statement, I should have been more clear: I'll make that time up on align, warp, and time in station (mod, drone, and ammo swaps).

If you take the discussion outside of hisec, its pretty easy to see that the Tengu is the only way to go for the solo player.

Simple test: fly your mach solo from Jita to stain and run a Sansha L4 mission. Don't move it using a JF, titan bridge, jump bridge, carrier, etc. Fly it there. See if you can complete the mission solo without being killed by hostile locals. See if you can even dock and undock without being bubbled.

Prediction: you don't make it halfway to Stain, nevermind fly a mission.

There's more to the discussion than simple DPS.


That's because most people want hi-sec L4 fits. The few people that do want to run low and null sec L4s either state that specifically or are already knowledgeable. The Mach doesn't have to save 5 minutes over the Tengu on every mission to be superior. The fact that it WILL do far better on AE, WC, EA 5/5 and many others makes it an overall better choice. It can also blitz (almost) as well as a tengu for getting in, taking out the objective and then gtfo. I will concede that for things like RIght Hand of Zazzmatazz the Tengu is superior, easily.

You don't drone swap with a Machariel, you carry a set of hobs and a set of warriors. Swapping drones in and out is a waste of time, and you can carry all types of ammo in the mach hold avoiding the ammo switching.
Qalix
Long Jump.
#60 - 2011-12-12 20:14:42 UTC
Come back with numbers. Otherwise this discussion is pointless.