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Dev blog: Oceanus: The New Cloaking Effect

First post
Author
CCP Gargant
C C P
C C P Alliance
#1 - 2014-09-23 16:12:42 UTC  |  Edited by: CCP Phantom
Oceanus is scheduled to be released on Tuesday, September 30th! One of the new features of the release is an improved cloaking visual effect. CCP Mannapi has written a blog to introduce the transitions and effects, and I can assure you that staying hidden from sight has never been as fashionable.

Head on over here to read it.

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Kyt Thrace
Lightspeed Enterprises
Goonswarm Federation
#2 - 2014-09-23 16:21:01 UTC
Me Likey

R.I.P. Vile Rat

Altrue
Exploration Frontier inc
Tactical-Retreat
#3 - 2014-09-23 16:25:17 UTC
99% awesome!

1% of : I still think that having a decloaking effect that sticks with the "instant appearance on overview" gameplay, would be better.

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Aalaria Black
THORN Syndicate
Northern Coalition.
#4 - 2014-09-23 16:38:10 UTC
While the cloaking visual effect is pretty cool. When the heck are you all going to get around to re-working the cloaking mechanic? One of the really cool things about Eve is that for every advantage a player has module-wise on a ship , there is usually some sort of counter. Cloaking is the exception. This topic has been discussed at length everywhere. so I'm not going to repeat, but could we at least get some sort of confirmation that you all are looking at this or that it's on some list of "things to do"?
Aryex
Bastard Children of Poinen
#5 - 2014-09-23 16:42:51 UTC
I'll have to check it out on sisi.

One thing is I think the graphic spreads too slowly, and confuses people into thinking that their ship isn't fully hidden.

Can we get the cloak animation to match the ~3s that other clients will continue to show ships that have cloaked, regardless of the size of the hull?
Querns
Science and Trade Institute
Caldari State
#6 - 2014-09-23 16:43:02 UTC
From the devblog:

Quote:
The first step was figuring out how to make a ship be both opaque and transparent at the same time. The tech behind the effect also needed to support more than just the cloaking effect since we are also in the process of revamping the Player Owned Starbase (POS) building graphics (more on that later).


Ooh -- I'm looking forward to this, too. Sounds like you guys are attacking starbases from multiple angles.

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Aiyshimin
Shiva Furnace
#7 - 2014-09-23 16:48:34 UTC
Very very nice <3

Cloaking sounds stay the same?
Altirius Saldiaro
Doomheim
#8 - 2014-09-23 16:56:48 UTC
If I can see my ship cloaked, then so should another player in visual range. Not on overview or dscan, but visually in game.
Archetype 66
Perkone
Caldari State
#9 - 2014-09-23 17:07:12 UTC
Aalaria Black wrote:
While the cloaking visual effect is pretty cool. When the heck are you all going to get around to re-working the cloaking mechanic? One of the really cool things about Eve is that for every advantage a player has module-wise on a ship , there is usually some sort of counter. Cloaking is the exception. This topic has been discussed at length everywhere. so I'm not going to repeat, but could we at least get some sort of confirmation that you all are looking at this or that it's on some list of "things to do"?


Smartbomb / bomb + bumping. You are still vulnerable, although it's hard...That said, It would be nice to have some sort of scanning module that gives you a visual overview of cloaked ship on grid during the short lap time of the scanning processus. With a cool down period of that module making it impossible for one person to keep a visual, it would provide a funny game of mouse and cat.

As for off-grid cloackers, the best way would be to make cloacking device use some kind of fuel (liquide ozone ?). Spying/scouting extended operations on the ground would have to maintain a supply to continue. We could add that, a mechanism that would permits to activate the cloaking device without fuel but for a few seconds only (in order to not completely ruin the navigation capability of cloacker ships)

Anyway, off-topic, but I hearts my proposal that complements well the popular idea of fuel :)
TheMercenaryKing
Collapsed Out
Pandemic Legion
#10 - 2014-09-23 17:36:22 UTC
whats with the monolith next to the nag? (in the video)
Chribba
Otherworld Enterprises
Otherworld Empire
#11 - 2014-09-23 17:37:12 UTC
Hidden we shall be!

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Shade Alidiana
PROSPERO Corporation
#12 - 2014-09-23 17:53:06 UTC  |  Edited by: Shade Alidiana
Looking at the effect, it brings me to one conclusion: all the sensors are completely blind. Things that are indended to hide you shouldn't be THAT shiny. Ever!

I'd prefer the current cloaking effect, event hough the transition idea looks good.

P. S. or maybe everyone would be able to see this? But then the whole cloaking idea is virtually useless
Absolutely Not Analt
Carebears on Fire
#13 - 2014-09-23 18:06:46 UTC
Querns wrote:
From the devblog:

Quote:
The first step was figuring out how to make a ship be both opaque and transparent at the same time. The tech behind the effect also needed to support more than just the cloaking effect since we are also in the process of revamping the Player Owned Starbase (POS) building graphics (more on that later).


Ooh -- I'm looking forward to this, too. Sounds like you guys are attacking starbases from multiple angles.


I'm glad I wasn't the only one that picked up on that. Curious now to see what that's looking like.

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Beta Maoye
#14 - 2014-09-23 18:27:32 UTC  |  Edited by: Beta Maoye
Nice special effect.

I do really want a remote control camera drone I can deploy anywhere in space.
Tarpedo
Incursionista
#15 - 2014-09-23 19:20:19 UTC
Great effect, need moar. For example - electric discharges after EM missile hit.
Schmata Bastanold
In Boobiez We Trust
#16 - 2014-09-23 19:42:19 UTC
While effect is nice and cool I admire how you drop those dev blogs at same frequency as you were releasing blogs about industry changes. Quite a disparity in caliber and impact but you dose them as they would cause same amount of attention. Seagull's blog with bullet points of incoming changes would be enough for this very thin release.

Yes, not every release with be earthshaking and big stuff will come when they will be ready but it feels like you try to build a hype just for hype sake.

Invalid signature format

Destination SkillQueue
Doomheim
#17 - 2014-09-23 19:45:40 UTC
Shade Alidiana wrote:
Looking at the effect, it brings me to one conclusion: all the sensors are completely blind. Things that are indended to hide you shouldn't be THAT shiny. Ever!

I'd prefer the current cloaking effect, event hough the transition idea looks good.

P. S. or maybe everyone would be able to see this? But then the whole cloaking idea is virtually useless

Maybe it isn't shiny in reality and it is just a visual effect created for the benefit of the pilot just like the sounds we hear while in space. An augmented reality of a sorts to improve the experience and performance of the capsuleer.
Noriko Mai
#18 - 2014-09-23 19:46:53 UTC  |  Edited by: Noriko Mai
[..] since we are also in the process of revamping the Player Owned Starbase (POS) building graphics (more on that later).

Where? When? Where? When? Where? When? Where? When? Where? When? Where? When?

"Meh.." - Albert Einstein

Ines Tegator
Serious Business Inc. Ltd. LLC. etc.
#19 - 2014-09-23 21:33:28 UTC
Engage Super-High-Tech-Tiled-Texture-Thingamagig!

Amazing! He's Invisible!

Hexagons. Meh.
Antihrist Pripravnik
Scorpion Road Industry
#20 - 2014-09-23 23:08:27 UTC
Quote:
We had a great session during last Fanfest where it was brought up that pilots had difficulty seeing where their ship was pointed while cloaked.


Oh, yes Big smile

Thank you. The new effect looks GREAT Big smile
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