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Missions & Complexes

 
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Assistance with a mission boat.

Author
Raoskeiz
Deep Core Mining Inc.
Caldari State
#1 - 2014-09-20 21:15:54 UTC  |  Edited by: Raoskeiz
So I am back after a bit of time off and after running a few lvl 4s my raven feels so slow .Reaching 40m-1hr a mission I need suggestions on a better boat I don't think that the RNI will increase my speed by that much.

I eek out 870 Dps on paper with my current set-up, it being.


High Slots:

6x Cruise Missile Launcher II, Scourge Fury Cruise Missile

Mid Slots:

1x X-Large C5-L Emergency Shield Overload I
1x Afterburner II
1x Adaptive shield amplifier II
1x Shield boost Amplifier II
2x Mission Specific passive shield Amplifier
1x Peripheral Weapon Navigation Diameter

Low Slots:

1x Caldari Navy Ballistic control System
3x Ballistic Control System II
1x Damage Control II

Rig Slots:

2x Large capacitor control circuit
1x Warhead Rigor Catalyst I

Drones:
10x Hobgoblin II
Caleidascope
Republic Military School
Minmatar Republic
#2 - 2014-09-20 21:22:51 UTC
more rigor rigs, some light scouts to deal with frigs

Life is short and dinner time is chancy

Eat dessert first!

chaosgrimm
Synth Tech
#3 - 2014-09-20 23:37:38 UTC  |  Edited by: chaosgrimm
Your biggest issue atm is applied dmg, paper dps might be high but ur not dealing paper dps.

A few options off the top of my head:
* Navy raven will give you more applied dmg.
* Make sure u switch all ur rigs to rigors.
* You could use more navy ballistic controls if u wanted.
* Might as well upgrade to a meta 4 painter. They're cheap.
* switch to active hardeners, add more target painters
* Hardwirings are nice.
* Golem has amazing applied dmg, plus you can loot and salvage on the go.
* Tractor beam for missions that make u loot a mission item
Energetic Monk
Wayforward Emergent Technologies
#4 - 2014-09-21 09:10:08 UTC
There's this old fit "Raven a la Liang", https://wiki.eveonline.com/en/wiki/Raven_%28Fitting%29

[Raven, LIang Raven]
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Damage Control II

X-Large C5-L Emergency Shield Overload I
Peripheral Weapon Navigation Diameter
Sensor Booster II, Scan Resolution Script
Large Micro Jump Drive
Kinetic Deflection Field II
Thermic Dissipation Field II
Heavy Capacitor Booster II, Cap Booster 800

Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
[empty high slot]

Large Warhead Rigor Catalyst I
Large Warhead Rigor Catalyst I
Large Warhead Rigor Catalyst I

Hobgoblin II x5
Hammerhead II x5

Replace for mission specific hardeners, pulse the shield boost when it's needed.
MJD out to a distance for sniping.
Voxinian
#5 - 2014-09-22 12:17:03 UTC
Scorpion Navy cos of the mid slots. MWD, MJD, painters, active tank with just one amp (get Crystal boost implants), invun shield, shield rigs and some balistic controls on low slots and maybe a cap boost for the MWD.. and you'll be shredding through the missions.
Jenn aSide
Worthless Carebears
The Initiative.
#6 - 2014-09-22 15:05:00 UTC
Voxinian wrote:
Scorpion Navy cos of the mid slots. MWD, MJD, painters, active tank with just one amp (get Crystal boost implants), invun shield, shield rigs and some balistic controls on low slots and maybe a cap boost for the MWD.. and you'll be shredding through the missions.


I love my Navy Scorp (and my Rattlesnake). I pull it out whenever I have kids around so when I hear something crash and break I can leave without having to warp out of a mission. Yea my fit is gimmicky lol, but it works (with high skills, partial mid grade crystal set and missile hardwirings).

[Scorpion Navy Issue, lvl 4 Stable lazybum]
Capacitor Flux Coil II
Capacitor Flux Coil II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II

Pith X-Type X-Large Shield Booster
Adaptive Invulnerability Field II
Target Painter II
Target Painter II
Core C-Type 100MN Microwarpdrive
Cap Recharger II
Cap Recharger II
Cap Recharger II

Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Drone Link Augmentor II

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit II

Hammerhead II x5
Hobgoblin II x5

Cap stable with the MWD and target painters off (which they all are when i have to AFKBK (Away from Keyboard because kids lol).

Voxinian
#7 - 2014-09-22 15:31:21 UTC  |  Edited by: Voxinian
Dito, I am usually half afk during missions :)

Other variant (fit with TII or bling modules):

6x RHML (for L3's and average L4's) Or Cruise launchers

1x Large shield booster
1x invun shield
1x Boost amplifier
2x painters
1x MWD
1x MJD
1x Cap charges or other cap module

1x Damage control
1x CPU enhancer (for the MJD)
3x Balistic system

1x Thermal screen reinforcer
1x Kinetic screen reinforcer
1x EM screen reinforcer

5x Hobgoblin
5x Hammerheads

Crystal implant set (optional)
Leoric Firesword
Imperial Shipment
Amarr Empire
#8 - 2014-09-22 21:35:23 UTC
gotta love my Rattlesnake

5 x 'Arbalest' Rapid Heavy Launchers (Yeah I suck haven't trained T2 yet)
[Empty High]

1x Omnidirectional Tracking Unit II
1 x Large Shield Extender II
2 x Adaptive Invulnerability Field II
1 x EM Ward Aplifier II
X-Large C5-L Emergency Shield Overload
1 x Republic Fleet AB

3 x Drone Damage Amplifier II
2 x Ballistic Control System II
1 x Damage Control II

2x Large Core Defense Field Extender I
1 x Drone Durability Enhancer I

3x Gecko (1 out at a time)

Does over 1k paper DPS and that's with ****** gallente BS and missile skills. Have a friend who's puts out ~ 1200 dps with the same fit.

I just turn the gecko out, pick something to orbit, kill the small stuff and let the gecko pick his own targets.
Chainsaw Plankton
FaDoyToy
#9 - 2014-09-23 03:41:57 UTC
I'd pick the CNR over the navy scorp any day, more dps is just better. having room for a MJD and a mwd and a whatever is just a waste of slots imo, and shield rigs lulz! Plus if you don't have BS5 it wins on damage. The "Raven a la Liang" fit works well on the CNR just add more launchers.

the rattlesnake is a dps monster, but requires a ton of management. with the resist bonus it is easy to throw a large tank on there with not many slots used. aside from that as many damage mods as you can cram on it. Geckos are awesome for anything in close, and you have room for a few sets of sentries which are awesome for projecting damage all over. 1200 dps is pretty easy to hit, with some shiny and high skills you can hit over 1700.

@ChainsawPlankto on twitter

GordonO
BURN EDEN
#10 - 2014-09-23 05:21:10 UTC
I prefer the scrop navy over the raven navy as you can run 2x tp which help quite a bit.

How are you're missile support skills, they make a big difference. Also don't shoot fury at everything. The rats you shooting also make a big difference to what ship you use. If you shooting angels nothing will beat a mach, haven't tried a varg yet as I can't fly it.
If you shooting em weak rats, lasers are the way to go, NM works really well but I would suggest a pally purely for the immune to ewar bit. I find the tengu still very good at missions against guristas, but with all the ewar a golem does OK, I am not convinced better though as small stuff takes longer to kill.
seeing a pattern yet ??? just fly maruaders as their immunity to ewar and the boosting power of the bastion is a massive bonus.
If you only going for one, and as you are crusier skilled.. get a golem. It will be noticeably quicker.

... What next ??

Voxinian
#11 - 2014-09-23 19:40:58 UTC  |  Edited by: Voxinian
Chainsaw Plankton wrote:
I'd pick the CNR over the navy scorp any day, more dps is just better. having room for a MJD and a mwd and a whatever is just a waste of slots imo, and shield rigs lulz! Plus if you don't have BS5 it wins on damage. The "Raven a la Liang" fit works well on the CNR just add more launchers.

the rattlesnake is a dps monster, but requires a ton of management. with the resist bonus it is easy to throw a large tank on there with not many slots used. aside from that as many damage mods as you can cram on it. Geckos are awesome for anything in close, and you have room for a few sets of sentries which are awesome for projecting damage all over. 1200 dps is pretty easy to hit, with some shiny and high skills you can hit over 1700.


A lot of people (like me) don't run missions for the ISK p/h (though fit shown is effective). The shield rigs are for the chill and afk factor (as pointed out already). The MJD is actually quite handy in a bunch of missions and speed things up. Anyway, I prefer a couple of painters over raw paper damage with extra launcher rigs (paper damage means ****). The Navy Scorpion is just more versatile cos of the extra mid slots. You can get an insane tank, but you can also do a tripple painter, or MJD and MWD or cap boost the crap out of it, etc. Nah hail to the Navy Scorpion.
Voxinian
#12 - 2014-09-23 19:51:07 UTC
Chainsaw Plankton wrote:
snip..

P.S, I am curious about your fit, cos if you are using launcher rigs you gotta have to use mid slots for resistance. As my example fit shows with the shield rigs I already have an omni resistance going on suitable for all missions, just adding 1 invun shiled is enough to have a decent omni resitance.... leaving me thus with 7 more mid slots I can use for more damage, more shield, more cap, sensors, etc.
voetius
Grundrisse
#13 - 2014-09-23 20:58:03 UTC
If you have near max fittings skills, Minmatar BS V and T2 sentries, the Typhoon can do 1100 dps even with some 3% hardwires, better with 5%. That's an all T2 fit with 3 slot armor tank and LAR II.
Chainsaw Plankton
FaDoyToy
#14 - 2014-09-24 01:51:14 UTC
Voxinian wrote:
A lot of people (like me) don't run missions for the ISK p/h (though fit shown is effective). The shield rigs are for the chill and afk factor (as pointed out already). The MJD is actually quite handy in a bunch of missions and speed things up. Anyway, I prefer a couple of painters over raw paper damage with extra launcher rigs (paper damage means ****). The Navy Scorpion is just more versatile cos of the extra mid slots. You can get an insane tank, but you can also do a tripple painter, or MJD and MWD or cap boost the crap out of it, etc. Nah hail to the Navy Scorpion.


If I want chill factor it is very easy to throw a MJD and 2 drone link augmentors on a rattlesnake, Sentry drones do a very good job at picking stuff off at range. Or put a MJD on the CNR, and then usually load up auto-targeting missiles. With the rigor rigs and CNR bonus t1/faction/auto-targeting missiles have very good application. If I wanted to fly triple painters I would fly my golem.

With an undersized deadspace booster, such as a Pithum c-type medium shield booster, it is very easy to tank nearly any mission at MJD range, and with the cap use you almost don't have to worry about cap.

Voxinian wrote:
P.S, I am curious about your fit, cos if you are using launcher rigs you gotta have to use mid slots for resistance. As my example fit shows with the shield rigs I already have an omni resistance going on suitable for all missions, just adding 1 invun shiled is enough to have a decent omni resitance.... leaving me thus with 7 more mid slots I can use for more damage, more shield, more cap, sensors, etc.


most ships I have have 2x invlun IIs, pith c-type xl booster, and heavy injector for tank. With a dps heavy setup tank is almost an afterthought. I mean you have room for 2x primary 1x secondary mission specific hardeners, but I'm lazy.

I don't have a missile spreadsheet, so I can't really say, but I think using rigors is generally better than painters. I'm looking at an eft dps graph, and a 2x rigor II 1x Flare II 1 RF painter looks to out damage a 5 painter navy scorp with no rigors. One rigor II brings the 5 painter navy scorp almost to the CNR level, two is bit above, and add in a flare rig and it gets even better. That said add a 2nd painter on the CNR and it nearly catches up. This is all with max skills and 5% implants. Golem catches up somewhere in the middle with 4 painters and no rigors. with rigors and a bunch of painters the golem does very well with application.

I'm just more convinced for the CNR right now.

@ChainsawPlankto on twitter

Raoskeiz
Deep Core Mining Inc.
Caldari State
#15 - 2014-09-25 01:17:15 UTC
Well i took the suggestion of changing my rigs and its definitely faster now it seems i underestimated how well i would be able to manage cap while tanking.

Since it was asked all my missile skills are 5 except for guided missile precision which is at 4.

I'm gonna save up money for an upgraded missile boat then.