These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Wormholes

 
  • Topic is locked indefinitely.
 

PvE C1 to C4

First post
Author
Andrew Jester
Collapsed Out
Pandemic Legion
#21 - 2014-09-22 13:40:49 UTC
Ruffio Sepico wrote:
corbexx wrote:
Jez Amatin wrote:
Thanks for your hard work Corbexx, much appreciated.

I would like future PVE changes to consider the impact of running solo vs in groups (in lower classes). I assume most people end up running solo as it is more profitable, but this runs against the idea of promoting group play in wormholes which IMO is a key driver in encouraging corporation growth & number of ppl out in wspace (aka content). Personally, i'd like C4 (and poss C3) to have some sites that are viable to run as a group without heavily penalising your income. Obviously there needs to be a balance between solo and group play, but it currently feels like a big divide between C1-C4 (solo) and C5-C6 (group).



I totally agree here. More group activety would help alot.


Remember though, wh space is nice for a group of players to explore together, but not so much to include new people into the group once there. Due to the klunky POS's and access rights and so on. More/new better group content is all nice, but be able to facilitate more/bigger groups just as much I think.

Maybe a bit off topic, but from talking to several I came across over the years in lower end of wspace. People start out with a group of players, some go inactive and leave the game, and they have a hard time replace them due to fear risk thefts and so on.


Just put the new people in their own POS. Pretty easy if you're not dumb tbh.

If thuggin' was a category I'd win a Grammy

Nancy Wayke
Imperial Shipment
Amarr Empire
#22 - 2014-09-22 13:45:27 UTC  |  Edited by: Nancy Wayke
Thanks for all the hard work Corbexx. The numbers are interesting, especially the C1/C2 comparison and the C3/C4 delta.

I am a C4 resident and am concerned that the C4 numbers in isolation paint a very different picture to what is seen "on the ground" as it were. C1-C3 sites can be run effectively in a Drake solo - though clearly not at the speed you were doing in your testing. Class 4 sites require multiple pilots / accounts to run
corbexx
Sebiestor Tribe
Minmatar Republic
#23 - 2014-09-22 13:45:27 UTC
Nox52 wrote:
I don't suppose you have or are willing to put up the c5 and c6 site income just to put the disparity in perspective?

The numbers feel about right from my experience. The short summary is that c1 and c2 space income via sites is useless looking at just your numbers. Factor in the scanning, securing, hauling and so on and it becomes damn right worthless. Bob forbid you try to share with someone else (like a newbie might do) or get ganked, it just becomes a stupid proposition comparing alternative Hs means of income.


You're starting to look better at the C3 and C4 stage but really if you consider the work you have to do for them and the real risk of getting ganked it doesn't look too flash hot now does it? What's l4 income? 100 mil an hour or so?

And you wonder why there aren't more people in low class whs...



I'd like to include C5 and C6 sites with cap escaltions its pretty easy for me to get info very easily. but again it varies depending on how you do stuff (or if you share) 5 characters multi boxing will be insane isk. while 10 people in a site will be good isk but not insane isk. without the cap escalation it drops off alot. will see if i can get numbers.

I have some NoHo numbers but need to get permission to publish them.

and I have no idea on lvl 4 income but its way way lower than highsec incursions thats for sure.
Shilalasar
Dead Sky Inc.
#24 - 2014-09-22 13:47:53 UTC
Nox52 wrote:
I don't suppose you have or are willing to put up the c5 and c6 site income just to put the disparity in perspective


The non-escalationnumbers were in corbexx´s blog iirc and were rather unimpressive. Another benfit of small farmercorps that can run their homeescalations every day for a bit, while more active groups have to rely on mehish staticfarming. Ofc the new marauders changed that a bit but they also are rather highrisk.

Do not forget that this list is just a small representive part of wh-ratting. You will get better results with more optimal shipchoices (legion for c1s, carriers or fightersupport in homesites), you will get better results in synergizing group of 2+ ships, you will squeeze a bit more out by small tricks like better warpins and stuff. Even wormholeeffects will make a big difference in many holes.
As corbexx said, run a dozen plus, write everything down and give it to him.

From my experience a skills at 4 pilot in a drake will need almost two times as long for c3 sites and even has to warp out to recharge shields or cap in some sites. And that was the old fotm HM-drake.

From what I have seen the main difference between c3 and c4 ratting is not the isk/h but also how long you can sustain it. You have to look hard to find a c3 that you can´t clear out in one evening of playing, 2-3 hours easily do it. However when ratting for the same time in a c4, esp if it is your homesystem, you need way less sites ergo can do it not only when you are really lucky but once or twice a week for sure. While if you stack sites in your c3 to fit for 2+ hours of ratting someone else will probably clear it out in your off hours.

And noone in his right mind should compare those numbers to other kinds of income 1to1. Risk, no additional benefits like standings or secstatus, having to haul and sell it like LP are not factored in. Not to forget the single bomber that can take out your noctis/MTU/whatever or even just kill your wrecks and you walk away with nothing, while elsewhere you get your money in way shorter timeframe-"ticks".
corbexx
Sebiestor Tribe
Minmatar Republic
#25 - 2014-09-22 13:48:06 UTC
Ruffio Sepico wrote:
corbexx wrote:
Jez Amatin wrote:
Thanks for your hard work Corbexx, much appreciated.

I would like future PVE changes to consider the impact of running solo vs in groups (in lower classes). I assume most people end up running solo as it is more profitable, but this runs against the idea of promoting group play in wormholes which IMO is a key driver in encouraging corporation growth & number of ppl out in wspace (aka content). Personally, i'd like C4 (and poss C3) to have some sites that are viable to run as a group without heavily penalising your income. Obviously there needs to be a balance between solo and group play, but it currently feels like a big divide between C1-C4 (solo) and C5-C6 (group).



I totally agree here. More group activety would help alot.


Remember though, wh space is nice for a group of players to explore together, but not so much to include new people into the group once there. Due to the klunky POS's and access rights and so on. More/new better group content is all nice, but be able to facilitate more/bigger groups just as much I think.

Maybe a bit off topic, but from talking to several I came across over the years in lower end of wspace. People start out with a group of players, some go inactive and leave the game, and they have a hard time replace them due to fear risk thefts and so on.


yeah its semi off topic but its relevent, and an issue. Maybe more a general issue for whole of wh space than pve isk.
Ruffio Sepico
Hidden Agenda
Deep Space Engineering
#26 - 2014-09-22 13:48:18 UTC
Andrew Jester wrote:
Ruffio Sepico wrote:
corbexx wrote:
Jez Amatin wrote:
Thanks for your hard work Corbexx, much appreciated.

I would like future PVE changes to consider the impact of running solo vs in groups (in lower classes). I assume most people end up running solo as it is more profitable, but this runs against the idea of promoting group play in wormholes which IMO is a key driver in encouraging corporation growth & number of ppl out in wspace (aka content). Personally, i'd like C4 (and poss C3) to have some sites that are viable to run as a group without heavily penalising your income. Obviously there needs to be a balance between solo and group play, but it currently feels like a big divide between C1-C4 (solo) and C5-C6 (group).



I totally agree here. More group activety would help alot.


Remember though, wh space is nice for a group of players to explore together, but not so much to include new people into the group once there. Due to the klunky POS's and access rights and so on. More/new better group content is all nice, but be able to facilitate more/bigger groups just as much I think.

Maybe a bit off topic, but from talking to several I came across over the years in lower end of wspace. People start out with a group of players, some go inactive and leave the game, and they have a hard time replace them due to fear risk thefts and so on.


Just put the new people in their own POS. Pretty easy if you're not dumb tbh.


If you like a 20 toon corp in a c2, then set up multiple pos's maybe not the best economical choice.
corbexx
Sebiestor Tribe
Minmatar Republic
#27 - 2014-09-22 13:51:08 UTC
Nancy Wayke wrote:
Thanks for all the hard work Corbexx. The numbers are interesting, especially the C1/C2 comparison and the C3/C4 delta.

I am a C4 resident and am concerned that the C4 numbers in isolation paint a very different picture to what is seen "on the ground" as it were. C1-C3 sites can be run effectively in a Drake solo - though clearly not at the speed you were doing in your testing. Class 4 sites [i]req


yeah totally agree as said i used sisi so i could literally test stuff safely to get a base line in reality you woudl need to scan your chain, potentially put bubbles up scouts on wh's. etc etc. Is alot more that needs to be considered than just isk/hour. But that has been noted and ccp are aware of it. combined with the fact you don't even get paid till you get your stuff to hisec and sell it.
Shilalasar
Dead Sky Inc.
#28 - 2014-09-22 13:53:36 UTC
Ruffio Sepico wrote:
If you like a 20 toon corp in a c2, then set up multiple pos's maybe not the best economical choice.


Well, if you take in new/unknown players giving them access to your POS is a way worse economical choice because you will wake up without stuff at some point. Hell, we even had two-men-posses in our c2 because we like POSdefenses that make invasionplaners go "NOPENOPENOPE".
Andrew Jester
Collapsed Out
Pandemic Legion
#29 - 2014-09-22 13:53:56 UTC
Ruffio Sepico wrote:
Andrew Jester wrote:
Ruffio Sepico wrote:
corbexx wrote:
Jez Amatin wrote:
Thanks for your hard work Corbexx, much appreciated.

I would like future PVE changes to consider the impact of running solo vs in groups (in lower classes). I assume most people end up running solo as it is more profitable, but this runs against the idea of promoting group play in wormholes which IMO is a key driver in encouraging corporation growth & number of ppl out in wspace (aka content). Personally, i'd like C4 (and poss C3) to have some sites that are viable to run as a group without heavily penalising your income. Obviously there needs to be a balance between solo and group play, but it currently feels like a big divide between C1-C4 (solo) and C5-C6 (group).



I totally agree here. More group activety would help alot.


Remember though, wh space is nice for a group of players to explore together, but not so much to include new people into the group once there. Due to the klunky POS's and access rights and so on. More/new better group content is all nice, but be able to facilitate more/bigger groups just as much I think.

Maybe a bit off topic, but from talking to several I came across over the years in lower end of wspace. People start out with a group of players, some go inactive and leave the game, and they have a hard time replace them due to fear risk thefts and so on.


Just put the new people in their own POS. Pretty easy if you're not dumb tbh.


If you like a 20 toon corp in a c2, then set up multiple pos's maybe not the best economical choice.


If you want to non-Gentile up all the money you can then probably not. If you're running a 20 unique person corp in a C2, it's probably time to move up a hole, I'd suggest looking into a C4 since they have dual statics similar to C2s.

If it's a 20 character corp, then your amount of uniques is likely much lower. You're still probably some poor scrub though because you live in a C2. Have members POS with their friends and have the corp pay for a new recruit POS or make new recruits bring their own POSes with.

ezpz

If thuggin' was a category I'd win a Grammy

Incindir Mauser
Caldari Provisions
Caldari State
#30 - 2014-09-22 13:55:08 UTC
corbexx wrote:
Stuff stuff stuff...

I'd like to give a huge thanks to people who helped me collect this info as it really help speed things up. This combined with the testing in small groups (up to 3 people) took close to 300 hours. I was up at 4 in the morning doing the last bit of maths for C4 sites the day I left for Iceland. So it would be ready for the summit.

As said if people want to argue I'll happily listen as long as they have the proof to back it up.


Thanks for the feedback, I know you guys have been busting tail to get us this stuff.

I know you had some factors not taken into consideration, such as time to export goods and sell to NPC/Market.

There are two or three other upkeep factors that I can think of that would impact ISK per hour metric.

One is the cost of upkeep for a POS tower in terms of fuel. This would roughly estimate to be around 10 million a day for the average tower. Ammo costs for ships that use consumable ammo, this may be negligable for T1 ammo which most people should be farming with. But I feel it should be factored in. (Paladins are beardy as hell and just plain cheating. 8D ) Also, anoms and sites can be somewhat limited in your home system and the time that it takes to roll the hole and find a new static with anoms in it is another factor once you run out of sites to run.

Also, is this income comparison solely based on Wormhole to Wormhole class? Or is it being taken into consideration what income levels are like in Hisec / Lowsec / NPC null / Sov Null as compares to Wormholes?
corbexx
Sebiestor Tribe
Minmatar Republic
#31 - 2014-09-22 13:56:35 UTC
Shilalasar wrote:
Nox52 wrote:
I don't suppose you have or are willing to put up the c5 and c6 site income just to put the disparity in perspective


The non-escalationnumbers were in corbexx´s blog iirc and were rather unimpressive. Another benfit of small farmercorps that can run their homeescalations every day for a bit, while more active groups have to rely on mehish staticfarming. Ofc the new marauders changed that a bit but they also are rather highrisk.

Do not forget that this list is just a small representive part of wh-ratting. You will get better results with more optimal shipchoices (legion for c1s, carriers or fightersupport in homesites), you will get better results in synergizing group of 2+ ships, you will squeeze a bit more out by small tricks like better warpins and stuff. Even wormholeeffects will make a big difference in many holes.
As corbexx said, run a dozen plus, write everything down and give it to him.

From my experience a skills at 4 pilot in a drake will need almost two times as long for c3 sites and even has to warp out to recharge shields or cap in some sites. And that was the old fotm HM-drake.

From what I have seen the main difference between c3 and c4 ratting is not the isk/h but also how long you can sustain it. You have to look hard to find a c3 that you can´t clear out in one evening of playing, 2-3 hours easily do it. However when ratting for the same time in a c4, esp if it is your homesystem, you need way less sites ergo can do it not only when you are really lucky but once or twice a week for sure. While if you stack sites in your c3 to fit for 2+ hours of ratting someone else will probably clear it out in your off hours.

And noone in his right mind should compare those numbers to other kinds of income 1to1. Risk, no additional benefits like standings or secstatus, having to haul and sell it like LP are not factored in. Not to forget the single bomber that can take out your noctis/MTU/whatever or even just kill your wrecks and you walk away with nothing, while elsewhere you get your money in way shorter timeframe-"ticks".


Rough numbers and these are VERY rough for no cap escalation 120mill/hour in a c5 with rr tengus 140mill/hour in a c6 thats with 5 tengus and boosts (booster not being paid as a alt) you can make more heard of people doing 300mill/hour solo marauder in c5, but I also know loads who have lost them trying.

Cap escalation is roughly 700 million a site so all depends how many you run or have to run, and how many people.

in my C4 we use 2 ham tengus with fighter support in a mag you can do sites in no time at all and make great isk/hour but that only works for your home system, and takes advantageof the system effect.
Moloney
University of Caille
Gallente Federation
#32 - 2014-09-22 13:57:59 UTC
Andrew Jester wrote:
Moloney wrote:
corbexx wrote:
Moloney wrote:
Thanks corbexx for the effort.

The only problem is that the data is useless.

1. You have been paid nothing in the time interval you tested. I.e. you can still be ganked on the way to market.
2. You did this in a vacuum. (Sisi, no chance of being ganked)
3. Most corporations in a c4 do not run a single character so any payment will be split 2 or more ways
4. Applies mostly after Hyperion... 10 sites would have to spawn in the first place....


Its hardly useless its just a theoretical amount a single person can make. is only so many factors i can take in to account and getting ganked is sure as hell one I can't factor in reliably.

however if you want to make a more useful one please run your stuff and let me know what figures you get i'll happily pass it all on for you.


No insult intended, as stated, thank you for the time and effort. The problem is that miss information is worse than no information.

The sample and test case does not come close to realty. Sorry.


Holy **** just how many extra chromosomes do you have? If you think it's misinformation, then go fix it. Run your own tests and tell us the numbers that you think are correct. If you aren't going to do that then accept Corbexx's numbers. Tbh you're probably too busy whining to do anything though...

> 1. You have been paid nothing in the time interval you tested. I.e. you can still be ganked on the way to market.

How dumb are you if you get ganked on the way to the market? I bet you're one of those 80b shuttle loses that pop up. Just use Red Frog or don't be dumb and do it in a T3.

> 2. You did this in a vacuum. (Sisi, no chance of being ganked)

Your only point with a real semblance of intelligence. Use scouts to greatly minimize the risk.

> 3. Most corporations in a c4 do not run a single character so any payment will be split 2 or more ways

If the isk is less when split with two people, then maybe you should run them solo instead as obiously having the second person isn't offering any benefit.

> 4. Applies mostly after Hyperion... 10 sites would have to spawn in the first place.

>Applies mostly after Hyperion

mfw that's the patch we're on and the data is actually applicable...



Not even reading it. Other than the first sentence.

Can you confirm Tldr: sooo I had a bad day.. lala lala, la (can't remember the song)
Andrew Jester
Collapsed Out
Pandemic Legion
#33 - 2014-09-22 14:03:15 UTC
Moloney wrote:
Andrew Jester wrote:
Moloney wrote:
corbexx wrote:
Moloney wrote:
Thanks corbexx for the effort.

The only problem is that the data is useless.

1. You have been paid nothing in the time interval you tested. I.e. you can still be ganked on the way to market.
2. You did this in a vacuum. (Sisi, no chance of being ganked)
3. Most corporations in a c4 do not run a single character so any payment will be split 2 or more ways
4. Applies mostly after Hyperion... 10 sites would have to spawn in the first place....


Its hardly useless its just a theoretical amount a single person can make. is only so many factors i can take in to account and getting ganked is sure as hell one I can't factor in reliably.

however if you want to make a more useful one please run your stuff and let me know what figures you get i'll happily pass it all on for you.


No insult intended, as stated, thank you for the time and effort. The problem is that miss information is worse than no information.

The sample and test case does not come close to realty. Sorry.


Holy **** just how many extra chromosomes do you have? If you think it's misinformation, then go fix it. Run your own tests and tell us the numbers that you think are correct. If you aren't going to do that then accept Corbexx's numbers. Tbh you're probably too busy whining to do anything though...

> 1. You have been paid nothing in the time interval you tested. I.e. you can still be ganked on the way to market.

How dumb are you if you get ganked on the way to the market? I bet you're one of those 80b shuttle loses that pop up. Just use Red Frog or don't be dumb and do it in a T3.

> 2. You did this in a vacuum. (Sisi, no chance of being ganked)

Your only point with a real semblance of intelligence. Use scouts to greatly minimize the risk.

> 3. Most corporations in a c4 do not run a single character so any payment will be split 2 or more ways

If the isk is less when split with two people, then maybe you should run them solo instead as obiously having the second person isn't offering any benefit.

> 4. Applies mostly after Hyperion... 10 sites would have to spawn in the first place.

>Applies mostly after Hyperion

mfw that's the patch we're on and the data is actually applicable...



Not even reading it. Other than the first sentence.

Can you confirm Tldr: sooo I had a bad day.. lala lala, la (can't remember the song)


Can you c/d that first sentence for me bud)))? I know the answer already, but I need to hear it from you for my ~*#journalisticintegrity*~ and all that.

Thanks in advance!

<3 Jester

If thuggin' was a category I'd win a Grammy

Borsek
KarmaFleet
Goonswarm Federation
#34 - 2014-09-22 14:07:41 UTC
C5 and C6 escalation numbers are roughly the same. I've experienced a huge range of personal income from them - in Ragnarok. we used to feed people, so we each made about 150M/h, running each site in 6 minutes (warp+ siege) with about 15 people in fleet. Of course, it's possible to run them as 3 multiboxing maniacs and getting 900 per hour, but again, there's a lot of variables, and it's not really viable doing this if you have 1 or 2 sites.

Reported income from doing C5 sites in a marauder with a salvaging alt ranges from 400 and 500 million ISK per hour, depending on how well you do your warpins and how well you dualbox the salvager. C6 sites are about the same, but require more bling and skill on the marauder pilot. Doing C5 sites in a shield domi or similar rr fleet nets about 200M/h. Doing them with a carrier and T3s is abysmally slow, and offers little extra income from the escalation spawn.

In my experience, C3 sites, the good ones, that is, netted about 100M/h, on average, however that was with HMLs not HAMs. I once did some C2 sites, but they're not really worth doing in the current state, income was about 50M/h, but that was with the same tengu setup. C2 sites suffer mostly from ranged spawns, in my experience, bringing the sleepers closer together would help a lot with that.

All in all, your numbers seems correct, but they're also the maximum achievable income, so in reality, you can expect about 20% less, not including the hauling time and rolling time, purely scanning a system out, setting up scouts and especially clicking d-scan or watching alts takes away from your concentration, and makes running sites slower.
corbexx
Sebiestor Tribe
Minmatar Republic
#35 - 2014-09-22 14:08:08 UTC  |  Edited by: corbexx
Incindir Mauser wrote:
corbexx wrote:
Stuff stuff stuff...

I'd like to give a huge thanks to people who helped me collect this info as it really help speed things up. This combined with the testing in small groups (up to 3 people) took close to 300 hours. I was up at 4 in the morning doing the last bit of maths for C4 sites the day I left for Iceland. So it would be ready for the summit.

As said if people want to argue I'll happily listen as long as they have the proof to back it up.


Thanks for the feedback, I know you guys have been busting tail to get us this stuff.

I know you had some factors not taken into consideration, such as time to export goods and sell to NPC/Market.

There are two or three other upkeep factors that I can think of that would impact ISK per hour metric.

One is the cost of upkeep for a POS tower in terms of fuel. This would roughly estimate to be around 10 million a day for the average tower. Ammo costs for ships that use consumable ammo, this may be negligable for T1 ammo which most people should be farming with. But I feel it should be factored in. (Paladins are beardy as hell and just plain cheating. 8D ) Also, anoms and sites can be somewhat limited in your home system and the time that it takes to roll the hole and find a new static with anoms in it is another factor once you run out of sites to run.

Also, is this income comparison solely based on Wormhole to Wormhole class? Or is it being taken into consideration what income levels are like in Hisec / Lowsec / NPC null / Sov Null as compares to Wormholes?



ooh definetly its just very hard to factor most that in and get a accurate number.

balance between spaces is really hard to do tbh and is so many factors to take in to account. I certainly don't have the info to do it accurately although maybe i'll move a alt out run incursions for a weekend and post numbers that could be good for a giggle, I could even do that on tranquility as its safe.
Obil Que
Star Explorers
Solis Tenebris
#36 - 2014-09-22 14:16:00 UTC
Andrew Jester wrote:
Ruffio Sepico wrote:
corbexx wrote:
Jez Amatin wrote:
Thanks for your hard work Corbexx, much appreciated.

I would like future PVE changes to consider the impact of running solo vs in groups (in lower classes). I assume most people end up running solo as it is more profitable, but this runs against the idea of promoting group play in wormholes which IMO is a key driver in encouraging corporation growth & number of ppl out in wspace (aka content). Personally, i'd like C4 (and poss C3) to have some sites that are viable to run as a group without heavily penalising your income. Obviously there needs to be a balance between solo and group play, but it currently feels like a big divide between C1-C4 (solo) and C5-C6 (group).



I totally agree here. More group activety would help alot.


Remember though, wh space is nice for a group of players to explore together, but not so much to include new people into the group once there. Due to the klunky POS's and access rights and so on. More/new better group content is all nice, but be able to facilitate more/bigger groups just as much I think.

Maybe a bit off topic, but from talking to several I came across over the years in lower end of wspace. People start out with a group of players, some go inactive and leave the game, and they have a hard time replace them due to fear risk thefts and so on.


Just put the new people in their own POS. Pretty easy if you're not dumb tbh.


And your income plummets again as now you're burning 200, 300, 400M ISK/mo per tower. Talk about a "double whammy" for corps in lower class wormholes trying to bring in new members to bolster WH space occupation already dealing with the low ISK/hr sites and splitting loot between players.
Andrew Jester
Collapsed Out
Pandemic Legion
#37 - 2014-09-22 14:21:54 UTC
Obil Que wrote:
Andrew Jester wrote:
Ruffio Sepico wrote:
corbexx wrote:
Jez Amatin wrote:
Thanks for your hard work Corbexx, much appreciated.

I would like future PVE changes to consider the impact of running solo vs in groups (in lower classes). I assume most people end up running solo as it is more profitable, but this runs against the idea of promoting group play in wormholes which IMO is a key driver in encouraging corporation growth & number of ppl out in wspace (aka content). Personally, i'd like C4 (and poss C3) to have some sites that are viable to run as a group without heavily penalising your income. Obviously there needs to be a balance between solo and group play, but it currently feels like a big divide between C1-C4 (solo) and C5-C6 (group).



I totally agree here. More group activety would help alot.


Remember though, wh space is nice for a group of players to explore together, but not so much to include new people into the group once there. Due to the klunky POS's and access rights and so on. More/new better group content is all nice, but be able to facilitate more/bigger groups just as much I think.

Maybe a bit off topic, but from talking to several I came across over the years in lower end of wspace. People start out with a group of players, some go inactive and leave the game, and they have a hard time replace them due to fear risk thefts and so on.


Just put the new people in their own POS. Pretty easy if you're not dumb tbh.


And your income plummets again as now you're burning 200, 300, 400M ISK/mo per tower. Talk about a "double whammy" for corps in lower class wormholes trying to bring in new members to bolster WH space occupation already dealing with the low ISK/hr sites and splitting loot between players.


If you're trying to recruit that many people into a 2->2/LS then you're just dumb. If money is a problem, move to a hole with a better static, how hard is that..? If your 2->3/HS isn't paying the bills, move to a 2->4/HS or a 4->3/4. Also see my other reply to the guy who said pretty much the same **** you did for other ways to make it work. Like critical thinking is hard

If thuggin' was a category I'd win a Grammy

Nancy Wayke
Imperial Shipment
Amarr Empire
#38 - 2014-09-22 14:34:23 UTC
Andrew Jester wrote:
If you're trying to recruit that many people into a 2->2/LS then you're just dumb. If money is a problem, move to a hole with a better static, how hard is that..? If your 2->3/HS isn't paying the bills, move to a 2->4/HS or a 4->3/4. Also see my other reply to the guy who said pretty much the same **** you did for other ways to make it work. Like critical thinking is hard


Wormhole space caters to many different players and playstyles. A w-space static isn't only used for farming, as I'm sure you're aware, and so saying "get a different one if you need more money" falls down when the reason those players are in wormhole space is because of the gameplay that their current link enables.
Andrew Jester
Collapsed Out
Pandemic Legion
#39 - 2014-09-22 14:40:07 UTC
Nancy Wayke wrote:
Andrew Jester wrote:
If you're trying to recruit that many people into a 2->2/LS then you're just dumb. If money is a problem, move to a hole with a better static, how hard is that..? If your 2->3/HS isn't paying the bills, move to a 2->4/HS or a 4->3/4. Also see my other reply to the guy who said pretty much the same **** you did for other ways to make it work. Like critical thinking is hard


Wormhole space caters to many different players and playstyles. A w-space static isn't only used for farming, as I'm sure you're aware, and so saying "get a different one if you need more money" falls down when the reason those players are in wormhole space is because of the gameplay that their current link enables.


A 3 static would probably support the needs of 2/3 POSes. However a 3 static can also be pretty dead. One of the better PvP holes is a 2->2/LS because it allows for massive 2 chains as well as LS access. That can be replicated quite well in a 4->2/3 (I know these exist). The 3 will offer the same k-space exit as the LS would before, and the 2 static will offer the same access to 2 chains as before. They can also run home sites as a corp and say it goes towards the fuel fund or something like that.

The point is, it's p easy to move and find the same playstyle as before while remedying money problems.

If thuggin' was a category I'd win a Grammy

Nancy Wayke
Imperial Shipment
Amarr Empire
#40 - 2014-09-22 14:41:44 UTC
Andrew Jester wrote:
A 3 static would probably support the needs of 2/3 POSes. However a 3 static can also be pretty dead. One of the better PvP holes is a 2->2/LS because it allows for massive 2 chains as well as LS access. That can be replicated quite well in a 4->2/3 (I know these exist). The 3 will offer the same k-space exit as the LS would before, and the 2 static will offer the same access to 2 chains as before. They can also run home sites as a corp and say it goes towards the fuel fund or something like that.

The point is, it's p easy to move and find the same playstyle as before while remedying money problems.


But that's not the same playstyle; living in a C4 is very different to living in a C2, regardless of the static links.