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Do smaller entities really deserve more empowerment?

Author
Dwissi
Miners Delight Reborn
#121 - 2014-09-22 11:17:28 UTC  |  Edited by: Dwissi
Prince Kobol wrote:


Of course they are not. So if HERO are not a threat then how powerful do you have to be before you can be considered a threat and how the hell can even get to that size?


I am sorry - but i just can't resist :) - that's easy: convince one or 2 directors of each of those big entities to do the same that happened to BoB and of we go ;) (sarcasm intended)

Proud designer of glasses for geeky dovakins

Before someone complains again: grr everyone

Greed is the death of loyalty

Prince Kobol
#122 - 2014-09-22 11:24:46 UTC
Dwissi wrote:
Prince Kobol wrote:


Of course they are not. So if HERO are not a threat then how powerful do you have to be before you can be considered a threat and how the hell can even get to that size?


I am sorry - but i just can't resist :) - that's easy: convince one or 2 directors of each of those big entities to do the same that happened to BoB and of we go ;) (sarcasm intended)


Lol.. if only
Grog Aftermath
Doomheim
#123 - 2014-09-22 11:26:43 UTC  |  Edited by: Grog Aftermath
Prince Kobol wrote:

First off you would need an alliance, not a corp. Secondly, in what way is a alliance going to be a threat to either entity?

You think you can just put together an alliance consisting of a few thousand pilots, Capital Fleet, Logistic backbone, enough isk reserve to fund SRP for a prolong war + fuel + structures + few other hundred things you need, live in NPC Null or Low sec without anybody taking notice?

Where exactly are you going to get all these pilots + ships + isk + FC's from?

Another thing, at what point can an alliance become a threat now? At what stage does a alliance have to be at before either entity consider it to be threat?

Lets use HERO as example, do you think HERO are a real threat to either CFC of N3?

Of course they are not. So if HERO are not a threat then how powerful do you have to be before you can be considered a threat and how the hell can even get to that size?

On top of all of this thanks to the way Sov Mechanics work along with Power Projection the defending force has all the time in the world to counter your insignificance force.

Remember, these guys have hundreds of Capital Ships + pilots, amazing logistical routes and cyno's everywhere. Unless you can somehow put together a pretty sizeable Capital Fleet you would not stand a chance.

Of course lots of things are possible but are they realistic..


If CFC and N3 were engaged in full scale war, then an alliance sat at one of the alliance's borders could become a real headache.

The other point I was trying to make is if they joined either CFC or N3 they would become more of a threat to the other alliance.

So it's best to keep your borders clear of any potential future problems.
Inxentas Ultramar
Ultramar Independent Contracting
#124 - 2014-09-22 12:25:56 UTC
Prince Kobol wrote:
You think you can just put together an alliance consisting of a few thousand pilots, Capital Fleet, Logistic backbone, enough isk reserve to fund SRP for a prolong war + fuel + structures + few other hundred things you need, live in NPC Null or Low sec without anybody taking notice? Where exactly are you going to get all these pilots + ships + isk + FC's from?


Exactly. Good luck retaining them also!
Prince Kobol
#125 - 2014-09-22 13:21:11 UTC
Grog Aftermath wrote:


If CFC and N3 were engaged in full scale war, then an alliance sat at one of the alliance's borders could become a real headache.

The other point I was trying to make is if they joined either CFC or N3 they would become more of a threat to the other alliance.

So it's best to keep your borders clear of any potential future problems.


Name one alliance which was a threat to either party during the last war?
knobber Jobbler
State War Academy
Caldari State
#126 - 2014-09-22 13:51:55 UTC
Prince Kobol wrote:


For me personally I find no enjoyment in what is basically a fixed fight.


The whole current Provi Bloc war with Hero is a complete farce. The pace and direction decided by NC and PL, who are content with farming amusing kill mails.
Prince Kobol
#127 - 2014-09-22 13:54:24 UTC
knobber Jobbler wrote:
Prince Kobol wrote:


For me personally I find no enjoyment in what is basically a fixed fight.


The whole current Provi Bloc war with Hero is a complete farce. The pace and direction decided by NC and PL, who are content with farming amusing kill mails.


100% agree

Personally I am hoping that you guys get involved just to spoil everybodies day
Captain Awkward
Republic University
Minmatar Republic
#128 - 2014-09-22 14:16:06 UTC
Prince Kobol wrote:
Grog Aftermath wrote:


If CFC and N3 were engaged in full scale war, then an alliance sat at one of the alliance's borders could become a real headache.

The other point I was trying to make is if they joined either CFC or N3 they would become more of a threat to the other alliance.

So it's best to keep your borders clear of any potential future problems.


Name one alliance which was a threat to either party during the last war?


What is a "thread" to you ? And does a smaller force need to be a thread to the major alliances ?
Trin Javidan
Caymen Labs
#129 - 2014-09-22 14:23:50 UTC
As a 10 yAs a 10 year old eve vet, gurillia favours me most. Pointing at the blob as the reson why eve is experianced as "boring" is to my opinion very shortshighted.

If someone gets blobbed it is because of a few factors:

1: More people avaialeble and rdy to blob on the blobbing side
2: The game mechanics allow or favours the blobbing side (depends on which ect, bait-trap, cyno camp, titan avaiability ect ect
3: To few people on the "get blobbed" side

It is time to analyse; ask yourselve 'why, how" and keep 8 years of gamedesighn in memory.
You will come to a very logic conclusion... blobbing occours due ISK benifits, boredom and lazzyness.

1: ISK: pretty self explananing (positive when few, negative when plenty... "omg i dont want to run that *** forlorn hub anymore)
2: Boredom: "nothing to do" > See 0.0 political climate (negative)
3: Lazyness: Moral and emotional state towards playing the game (negative)

There is a big circle overlapping each reson... that is called free moongoo tech ISK that caused scaling up and more clustering of allaices. It led to a 0.0 monopaly. Which leads to negative inpact circle, circling the resons given above....

Next advice cost you $$$ CCP

flaming phantom
Unlimited LTD
#130 - 2014-09-22 15:09:40 UTC
I will be honest in that I was always a little sour towards the big groups, but I eventually came to the conclusion that that’s just how it was. Imagine if we had a huge imperialist war on earth, with maybe the blocs of USA, Europe, and Russia fighting against each other, trying to take as much space and territory as possible. Of course they’re going to do good because they have the numbers and funding to overpower and outlast other smaller entities. So I’m sorry that little New Guinea wants a “fair fight”, but the fact is, it’s a tiny blip on the radar, and if it wants to compete it either needs to join a big bloc, or manage to recruit other small nations until it is of comparable size/force. Otherwise it’s going to get its face crushed in.

The same thing applies in EVE. If you’re a tiny corporation, don’t expect to be able to take on groups much larger than you. If you’re a solo pilot, don’t be upset when they bring reinforcements. If I was going to get into a fist fight, I would want to bring a few big friends with me, I’m not looking to assert my samurai honor here or anything, I’m looking to win. Either get friends or more recruits. This is more of a sim than a video game, and in that respect, I feel like it’s doing a good good job of mimicking what would happen in the real world. The blue doughnut also happens to mimic that sort of. We have gotten past our 2 world wars, and apart form small skirmishes, the world has been relatively calm compared to the 20th century. Similar story in EVE. Maybe something will tip the balance, we will see.

That being said, the 0.0 situation is a little stale, and not giving anything to solo is annyoing.

Some more solo stuff would be nice. I am terrible at solo, but it would be nice to be able to engage in that sometimes. It’s hard to find a way to buff solo players without that buff carrying over to bigger groups. I think we don’t necessarily need to offer buffs for solo players, but give a consistent area for solo players to engage each other. Faction warfare has been fairly good with the plexes, but you can still get blobbed. I always wondered how well a mini outpost would do, in that it only allowed 2 ships to be inside at the same time. There would need to be a goal inside of it (like lp, or faction npc), but there would need to be a way to force 2 enemies inside it. Like maybe you get some lp in a randomly spawned plex (whether in FW or not, idk) only if you actually kill another player. There would need to be something in place to not just kill frig alts, and other balancing issues, but it’s just an idea for now.

Regarding 0.0; active defence of systems would be nice too. Whenever i fly through null sec i find it disheartening to see one alliance owning huge swathes of space, and yet I don’t see anyone in those systems. Null sec could hold so many more people, if just the same small alliances (relative to the entire community, but i am referring to the huge alliances) can hold huge amounts of space, set up their defence and not do anything about it regarding needing to defend it. I think holding space they’re not using is stupid. My idea regarding changing large alliances holding unused space is as follows:



There are npcs in those systems, and I think they don’t like you being there. I think it would be cool if, at downtime, the npcs attacked your system’s defences. The more npcs you leave around, the more they attack with. This would mean you would actively want to have people in your system, doing things, otherwise the npcs would retaliate. Maybe some sort of meter (like faction warfare plexing, in the top-left corner) showing the daily amounts. The more npcs that are killed in belts, anamolies, etc, and the more minerals are mined in a system, the bar goes up, and the assault at DT goes down, until you reach a 100% threshold, where the npcs determine it’s not worth it to attack for that day. This would make it so that it would actually be a liability to own systems that you weren’t using. I don’t think the attack should be so strong that it cripples the system after 1 DT, but maybe after a week of nothing happening, you system would be ripe for the picking. This forces alliances to hold an amount of systems that they can actually use, and the amount needed per day could be tweaked, as well as how much “damage” you system takes during DT to the outpost and i-hub or whatever else makes it effective/fair.

tl;dr, there needs to be X amount of rats killed, ore mined, facilties in Poses used, or something to that effect so that you’re actively “using” the system. Otherwise the npcs you left alive attack your system defences, making it much easier to take over the system. This would make it so alliances would own space proportional to what they can utilize with it.

Big alliances will still own lots of space, but they won’t own more than they particularly need. I really feel like this would encourage groups to move in and fight for space, since a lot of space would clear up, if the countless amount of empty systems I have seen can attest to that, since these huge blocs (desprite their size) just couldn’t defend against the constant attack, whether it be from players, or bold npcs.
Dwissi
Miners Delight Reborn
#131 - 2014-09-22 20:53:54 UTC  |  Edited by: Dwissi
As nice as the general idea sounds - any single activity will be quickly countered by the owning alliances/coalitions.

Only if a combination of those activities would be required in form of a overall quota it would make sense - Eve players have always been extraordinary great in countering single aspects. Anything more that involves timers/duration gambling will not change anything - there are already far too many of those 'fixed setups' that give everyone far too much time to prepare.

A form of a decaying mechanism on the other hand would force constant maintenance of whoever claims the sov. And i dont talk of the existing isk bills - thats just a fee they pay the empire. Things simply decay already - when i jetcan that thing is gone after 2 hours, wrecks are gone etc etc . In high and low its still the empire that pays and maintains obviously - they get enough of our hard earned isk to do that obviously :)

There is a saying in my native language - property and wealth is an obligation. - why not find something that would require an active maintenance of gates, stations or whatever you like. It has to be on a big scale - nothing that can easily be handled by 5 people but requires actual active gameplay of those who inhabit systems and/or areas in null. I dont like the idea of even more NPCs - its player owned territory so we shouldnt introduce special NPCs via a backdoor on top of what is already down there.

If you are not committed enough to maintenance effects like the sudden loss of any scanning ability (equal to the lack of a local in WH i.e.), the disappearance of statics on the overview etc could happen to the owners. These effects wouldnt be fun for those who live down there as imminent invasions etc are hard to tackle all the sudden as you lose eyes and ears. I doubt it would be very hard to implement these as all effects are already existing somewhere in that form in-game.

Proud designer of glasses for geeky dovakins

Before someone complains again: grr everyone

Greed is the death of loyalty

Komi Toran
Perkone
Caldari State
#132 - 2014-09-22 21:59:37 UTC
Herzog Wolfhammer wrote:
I've written elsewhere: take everything you have seen in Star Trek and imagine all travel by Eve gate mechanics. Wonder what the plot lines would have been like then.

They might have actually made sense for a change, instead of random battles out in the middle of nowhere or a couple-hundred-kilometer-wide wall of ships somehow being able to block transits across several thousand light-years of space.

Star Trek combat is perhaps the least intelligent imagining of space combat ever put to screen. Let's not try to copy stupid.
Ssabat Thraxx
DUST Expeditionary Team
Good Sax
#133 - 2014-09-22 23:27:32 UTC
Captain Awkward wrote:
What is a "thread" to you ? And does a smaller force need to be a thread to the major alliances ?


A thread is like an individual conversation on any given topic, whereby someone starts the thread with an original post on their topic and then others can reply to it.


\m/ O.o \m/

"You're a freak ..." - Solecist Project

Calypso Warsmith
Strata Dynamics
Power Absolute Inc.
#134 - 2014-09-22 23:57:53 UTC
The large groups in Null sec have amassed the critical mass of the player base into there "Blocks" they have beaten then N+1 equation of eve by gaining the majority of the viable players willing to compete in nullsec.


You can't truly grow to fight them unless you can pull players away from them to start with, or bring fresh players into null sec and hope they don't just join one of the all ready large and established groups.


So yes something needs to be done to facilitate the break up of large blocks into smaller groups and by smaller i'm talking 6 or 8 larger groups with 30 or 40 intermittent groups spread about.

But how to do that with out breaking eve as a hole is beyond me for the most part.
Darren Airtex
Sebiestor Tribe
Minmatar Republic
#135 - 2014-09-23 03:00:47 UTC
It is a soldiers right to complain. That right has never been questioned throughout history.
It is when the soldier stops complaining, that is when the greatest empires have died.
Torneach Structor
Deep Core Mining Inc.
Caldari State
#136 - 2014-09-23 04:15:53 UTC
Darren Airtex wrote:
It is a soldiers right to complain. That right has never been questioned throughout history.
It is when the soldier stops complaining, that is when the greatest empires have died.

Dude, that's like, so *puff* deep, man.
knobber Jobbler
State War Academy
Caldari State
#137 - 2014-09-23 06:04:54 UTC
Torneach Structor wrote:
Darren Airtex wrote:
It is a soldiers right to complain. That right has never been questioned throughout history.
It is when the soldier stops complaining, that is when the greatest empires have died.

Dude, that's like, so *puff* deep, man.


History also says it's bollocks.
Priscilla Project
Doomheim
#138 - 2014-09-23 06:10:09 UTC
Komi Toran wrote:
Herzog Wolfhammer wrote:
I've written elsewhere: take everything you have seen in Star Trek and imagine all travel by Eve gate mechanics. Wonder what the plot lines would have been like then.

They might have actually made sense for a change, instead of random battles out in the middle of nowhere or a couple-hundred-kilometer-wide wall of ships somehow being able to block transits across several thousand light-years of space.

Star Trek combat is perhaps the least intelligent imagining of space combat ever put to screen. Let's not try to copy stupid.

Star Trek proves that the universe is flat. &)
  • All incoming connection attempts are being blocked. If you want to speak to me you will find me either in Hek local, you can create a contract or make a thread about it in General Discussions. I will call you back. -
Alavaria Fera
GoonWaffe
#139 - 2014-09-23 06:29:15 UTC  |  Edited by: Alavaria Fera
Komi Toran wrote:
Herzog Wolfhammer wrote:
I've written elsewhere: take everything you have seen in Star Trek and imagine all travel by Eve gate mechanics. Wonder what the plot lines would have been like then.

They might have actually made sense for a change, instead of random battles out in the middle of nowhere or a couple-hundred-kilometer-wide wall of ships somehow being able to block transits across several thousand light-years of space.

Star Trek combat is perhaps the least intelligent imagining of space combat ever put to screen. Let's not try to copy stupid.

They obviously had some amazing dragbubbles.


Too bad they couldn't have been waiting for the ihub in our solar system to exist reinforce in order to rep it.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

flaming phantom
Unlimited LTD
#140 - 2014-09-23 14:24:23 UTC
Dwissi wrote:
As nice as the general idea sounds - any single activity will be quickly countered by the owning alliances/coalitions.

Only if a combination of those activities would be required in form of a overall quota it would make sense - Eve players have always been extraordinary great in countering single aspects. Anything more that involves timers/duration gambling will not change anything - there are already far too many of those 'fixed setups' that give everyone far too much time to prepare.

A form of a decaying mechanism on the other hand would force constant maintenance of whoever claims the sov.


For the most part, that's what I meant. I wouldn't actually want a fleet of NPCs to warp in and shoot your **** up. I wrote that more for the RP perspective. Basically my idea as far as functionality would be that each system your alliance controls has a meter of some sort. Doing certain things in the system increases the meter (or decreases it, whatever) like ratting, mining, using station services, etc. Different things can give different values as far as the system percentage, that would have to be balanced by the devs.
If the bar was at 0%, mabye 10k damage (again, needs to be changed for a fair amount, i really have no idea i that would be considered too much or too little) would be dealt to ihubs and other things your alliance owns in the system, which would make it easier to tae over. If the bar was at 50%, then 5k damage, and if at 100% then no damage would be dealt.
The npcs coming in is purely for the RP part, and you wouldn't see them or interact with them, they would just "attack" at DT based on how much materials and ships you left them with.

System buildings decaying is an option, but that would just be frustrating because you would have to send a logi fleet out ever couple of days to fix everything. I think my idea is great because it forces people to actually utilize their space (i.e. ratting and making money, mining for materials, etc.) and they get punished if they don't. I see your idea as just punishment with no gain out of it, while at least with mine your people would be making money and getting minerals. And from the role playing perspective; the system's npcs would have less troops to counterattack your presence and leave you alone.