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Damage Control: Still here, still inconsistent.

Author
Chenguang Hucel-Ge
Garoun Investment Bank
Gallente Federation
#1 - 2014-09-22 12:07:56 UTC
Once upon a time CCP had no way to limit the quantity of modules fitted, but could do that with quantity of modules activated. Hence the damage control behavior - takes activation, technically impossible to shutdown via neuting, long cycle, no overheat. While at it, doesn't have neither thermodynamics (due to inability to overheat) nor compensation skills (due to being active while only being SUPPOSED to be passive), being a weird piece in all the modules around.

That way, DC should be adjusted for consistency. Either a)Get an overheat bonus or b)Become a passive and get bonuses from compensation skill.
Off course, I'm not talking about it being buffed any further, no. I suggest minor strength nerf in "a" scenario (Reducing it 91% of current level, to give slight advantage over old stats with 20% overheat bonus) and stronger nerf in "b" scenario (Reducing it to 80% of current level, to get the strength back to old one at all V compensation skills).
Kev Ftw
The Filthy Few
Break-A-Wish Foundation
#2 - 2014-09-22 12:16:35 UTC
I don't see the point.

The game is being balanced around Damage Control being as it is, with no overheat. Nerfing it slightly but allowing overheat to make it stronger than it is currently, regardless of how long you had before it burns out, still changes the balance of things.

Also it should never be passive as that buffs auto-piloter/afkers/bot-aspirants which skews risk/rewards. Want the protection of your damage control? Be at the keyboard.
stoicfaux
#3 - 2014-09-22 12:20:01 UTC
-1 Either way it's a nerf.

Also, posting in one of CCP Beancounter's alt's stealth threads trying to get people to train all eight comp skills to V as a means of getting more sub money.



Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Jacob Holland
Weyland-Vulcan Industries
#4 - 2014-09-22 12:27:34 UTC
Inconsistent? I thought all Damage Controls worked the same way...

You could always take them back to what they used to be...

Passive Module

Increases the chances of fittings surviving ship destruction.

... and watch the usage stats plummet again Twisted
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#5 - 2014-09-22 13:22:32 UTC
Damage Controls are remarkably powerful modules, which is why ships are only allowed to fit one of them. Did it ever occur to you that maybe CCP wants them to be active specifically because they are so powerful? And that overheating such an already remarkably powerful module would potentially break overall game balance?

DCs are unique, and I'm fairly certain that this is by design.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Kagura Nikon
Native Freshfood
Minmatar Republic
#6 - 2014-09-24 09:41:49 UTC
Chenguang Hucel-Ge wrote:
Once upon a time CCP had no way to limit the quantity of modules fitted, but could do that with quantity of modules activated. Hence the damage control behavior - takes activation, technically impossible to shutdown via neuting, long cycle, no overheat. While at it, doesn't have neither thermodynamics (due to inability to overheat) nor compensation skills (due to being active while only being SUPPOSED to be passive), being a weird piece in all the modules around.

That way, DC should be adjusted for consistency. Either a)Get an overheat bonus or b)Become a passive and get bonuses from compensation skill.
Off course, I'm not talking about it being buffed any further, no. I suggest minor strength nerf in "a" scenario (Reducing it 91% of current level, to give slight advantage over old stats with 20% overheat bonus) and stronger nerf in "b" scenario (Reducing it to 80% of current level, to get the strength back to old one at all V compensation skills).



That "issue" is at 932224567th position in relevance of things that need to be looked upon in this game. Come back in 30 years and try again.

"If brute force does not solve your problem....  then you are  surely not using enough!"