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Catalyst needing a Nerf to bring it in line with other destroyers ?

First post
Author
Kagura Nikon
Native Freshfood
Minmatar Republic
#41 - 2014-09-22 10:18:49 UTC
Iain Cariaba wrote:
Answer this one, OP. If the catalyst is so uber powerful, why do I see more thrashers outside highsec than catalysts? Shirley if EFT's word is gospel, and raw dps is all that matters in picking a ship, than no one would fly any destroyer than a catalyst.

Edit: For the record, I do not gank, nor have I been ganked by a catalyst. I have no opinion on the topic of catalysts. I disagree simply because your logic is flawed, and this must be pointed out.



Because their role is completely different in hgih sec and other places. Catalysis are used to gank or evne on allowed combat overhelm larger ships in an environment that is completely different from low sec and 0.0

In high sec the range issue of the catalysis is non existant, because it can freely approach at zero ALWAYS, because you alwasy have an alt near the target that allow you to warp to zero, and the target doe not even know that because he is just another one in the neutrals cloud.

On other sectors, the range of the catalysis is an issue.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kagura Nikon
Native Freshfood
Minmatar Republic
#42 - 2014-09-22 10:20:27 UTC
Fenris Orion wrote:
To mare wrote:
Fenris Orion wrote:
Generally speaking, Gallente ships are supposed to have the highest dps potential in exchange for the greatest difficulty in applying that dps, ie range and speed. Even railguns are gimped by the worst tracking speed.


yes and minmatar ships are supposed to be the fastest/most agile, and we all see hows that worked out.
balance never stop there will be one day CCP will nerf gallente ships or just plain over boost the others race like they did with gallente in the past 2 years.

on a side note
1-blaster have the best tracking in the game an null give them a really a damn good range especially considering the high native dps of the weapon itself.
2-only medium railgun have the worst tracking and its only slightly worse than M artillery, they have better range which compensate for the tracking and almost double the dps, small and large railguns dont have the worst tracking in the game.


I'm not sure what you're complaining about...

The majority of Minmitar combat ships are in fact the fastest things in their class with the odd exception, and the balance for that fact is 'middle of the road' tank and dps. Slasher, Firetail, Thrasher, Stabber, and especially the Vagabond are all fantastic ships used to great effect in combat.

1- Small Neutron Blasters fitted to hulls that give a falloff bonus and shooting Null still barely reach >9km, and at that range they do a maximum, assuming zero transversal, of half of their 'native' dps. In order to extend the falloff/optimal of these you must trade damage mods and rigs, which negates the point.

2- Comparing railguns to artillery is apples to oranges. Artillery Thrasher vs Railgun Catalyst, given similar ehp and skills, the Arty Thrasher wins in spite of the higher per-second paper dps of the railguns.

Claiming that the current lineup of combat ships is unbalanced or broken in some way only shows a lack of experience in winning with or understanding why you loose to these ships....... Except the Worm and Garmur. Those things are freaking OP right now...Evil



In realistic combat situations, not eft, Gallente are faster, because they accelerate much faster and can tackle the minmatar ship before it reacts and can reach its final MAX speed that is slightly superior.

Caldari ships are MUCH MUCH more agile, up to the point that almost ALL our nano doctrines are caldari ships.. yes caldari, they are far better nano ships than minmatar nowadays.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Ralph King-Griffin
New Eden Tech Support
#43 - 2014-09-22 11:08:02 UTC
Kagura Nikon wrote:
Fenris Orion wrote:
To mare wrote:
Fenris Orion wrote:
Generally speaking, Gallente ships are supposed to have the highest dps potential in exchange for the greatest difficulty in applying that dps, ie range and speed. Even railguns are gimped by the worst tracking speed.


yes and minmatar ships are supposed to be the fastest/most agile, and we all see hows that worked out.
balance never stop there will be one day CCP will nerf gallente ships or just plain over boost the others race like they did with gallente in the past 2 years.

on a side note
1-blaster have the best tracking in the game an null give them a really a damn good range especially considering the high native dps of the weapon itself.
2-only medium railgun have the worst tracking and its only slightly worse than M artillery, they have better range which compensate for the tracking and almost double the dps, small and large railguns dont have the worst tracking in the game.


I'm not sure what you're complaining about...

The majority of Minmitar combat ships are in fact the fastest things in their class with the odd exception, and the balance for that fact is 'middle of the road' tank and dps. Slasher, Firetail, Thrasher, Stabber, and especially the Vagabond are all fantastic ships used to great effect in combat.

1- Small Neutron Blasters fitted to hulls that give a falloff bonus and shooting Null still barely reach >9km, and at that range they do a maximum, assuming zero transversal, of half of their 'native' dps. In order to extend the falloff/optimal of these you must trade damage mods and rigs, which negates the point.

2- Comparing railguns to artillery is apples to oranges. Artillery Thrasher vs Railgun Catalyst, given similar ehp and skills, the Arty Thrasher wins in spite of the higher per-second paper dps of the railguns.

Claiming that the current lineup of combat ships is unbalanced or broken in some way only shows a lack of experience in winning with or understanding why you loose to these ships....... Except the Worm and Garmur. Those things are freaking OP right now...Evil



In realistic combat situations, not eft, Gallente are faster, because they accelerate much faster and can tackle the minmatar ship before it reacts and can reach its final MAX speed that is slightly superior.

Caldari ships are MUCH MUCH more agile, up to the point that almost ALL our nano doctrines are caldari ships.. yes caldari, they are far better nano ships than minmatar nowadays.

confirming caldari nano is a pain in the arse for armour doctrinEvil
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