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EVE New Citizens Q&A

 
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Crime and Politics

First post
Author
J'Poll
School of Applied Knowledge
Caldari State
#21 - 2014-09-21 15:09:01 UTC
Nevil Oscillator wrote:
J'Poll wrote:




Your problem is a non existing one and thus require no fixing.




I don't recall mentioning a problem, I'm just clarifying the information, thanks for your input Cool

Unless you mean my signature .. lol


I meant the part you cant see if someone is in FW or not unless you are in FW yourself.

It isnt a problem as it doesnt matter if he is or isnt in FW as long as you arent in it.

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Nevil Oscillator
#22 - 2014-09-21 20:59:27 UTC
J'Poll wrote:




It isnt a problem as it doesnt matter if he is or isnt in FW as long as you arent in it.



Well that is a good question because what happens if a FW player offers to pay you X amount of ISK to go slaughter that squadron of enemy ships camping that low sec stargate ?
J'Poll
School of Applied Knowledge
Caldari State
#23 - 2014-09-21 21:04:38 UTC  |  Edited by: J'Poll
Nevil Oscillator wrote:
J'Poll wrote:




It isnt a problem as it doesnt matter if he is or isnt in FW as long as you arent in it.



Well that is a good question because what happens if a FW player offers to pay you X amount of ISK to go slaughter that squadron of enemy ships camping that low sec stargate ?


Again, it means nothing.

As you will be shooting that gate camp, it doesn't matter if that gate camp consists out of FW people / null sec owners / low-sec pirates or just random group of people.

No matter what of the list of above is true, same rules apply - which is if you open fire first, it's seen as act of agression against a neutral towards you (unless they are legal target ergo: war targets / have a suspect or criminal flag / have -5 or lower sec status) which means gate guns will shoot you and you go suspect and thus are open to the entire gate camp to be shot at.

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Nevil Oscillator
#24 - 2014-09-21 21:11:18 UTC
J'Poll wrote:


which means gate guns will shoot you and you go suspect and thus are open to the entire gate camp to be shot at.



Which is really bad news if you are expecting them not to fire back and were looking forward to making an easy 2 mil.
J'Poll
School of Applied Knowledge
Caldari State
#25 - 2014-09-21 21:17:21 UTC
Nevil Oscillator wrote:
J'Poll wrote:


which means gate guns will shoot you and you go suspect and thus are open to the entire gate camp to be shot at.



Which is really bad news if you are expecting them not to fire back and were looking forward to making an easy 2 mil.


Hmz.

Crimewatch 2.0 clearly states how suspect and criminal flags work.

Not to mention that you have to adjust your safety settings first before you can even become suspect.



Also, you attack someone, and you expect them to not fight back to defend themself....really?Roll

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Nevil Oscillator
#26 - 2014-09-21 21:39:07 UTC
J'Poll wrote:




Also, you attack someone, and you expect them to not fight back to defend themself....really?Roll


Of course, low sec is full of pacifists that don't equip their ships with weapons but if I get the wrong gate and shoot the wrong faction I won't get paid.
ShahFluffers
Ice Fire Warriors
#27 - 2014-09-21 22:11:43 UTC  |  Edited by: ShahFluffers
Nevil Oscillator wrote:

J'Poll wrote:

It isnt a problem as it doesnt matter if he is or isnt in FW as long as you arent in it.


Well that is a good question because what happens if a FW player offers to pay you X amount of ISK to go slaughter that squadron of enemy ships camping that low sec stargate ?

Then unless you are expecting friendly support, you can pretty much assume that everyone on that gate is hostile.

And it doesn't matter if someone pays you or not... normal rules of aggression apply unless;

A. You are in faction warfare yourself.
B. The targets are also in faction warfare on the opposing side (which, more often than not, is only true half the time).


If you ARE expecting friendly support... then you SHOULD all be in a fleet together so no friendly fire incidents occur.

Nevil Oscillator wrote:
Of course, low sec is full of pacifists that don't equip their ships with weapons but if I get the wrong gate and shoot the wrong faction I won't get paid.

See above. If you are going into a gatecamp with no confirmed support (which you should be in a fleet with), the assumption is that everyone is hostile until proven otherwise. This is pretty much how everyone in low-sec operates by the way (see: everyone, even your allies, are potential targets... no bs).


Also... you can set standings for entire corporations and alliances by adding their organization as a contact and setting them as "red."
But that won't really matter when you are dealing with multiple groups working together.



Nevil... I'm getting the impression that you assume no one wants to shoot each other unless there is no other option. I want you to know that this is not true and that shooting is often the FIRST option exercised in most situations... consequences be damned.

And gatecrashing solo... even in the most beefy ship available... WILL result in your swift termination... even if the targets are in frigates.
I personally will not hesitate to engage a solo battleship in my Tristan (I might even be able to kill it!).
J'Poll
School of Applied Knowledge
Caldari State
#28 - 2014-09-21 22:29:04 UTC  |  Edited by: J'Poll
Nevil Oscillator wrote:
J'Poll wrote:




Also, you attack someone, and you expect them to not fight back to defend themself....really?Roll


Of course, low sec is full of pacifists that don't equip their ships with weapons but if I get the wrong gate and shoot the wrong faction I won't get paid.


Will you please stop posting so many wrong things, it makes me laugh.



1. Most low-sec players do pack guns, as they are in low-sec for PvP. The only exception are the plex farmers in FW.


2. You won't get paid for FW kills if you are not in FW yourself. If you are hired by someone, that person is:

A. Not the brightest person, hiring someone who hasn't got a clue about basic game agression mechanics.
B. Is part of that gate camp and just baited you into "yet another easy target".




And rule 1 of low-sec / null-sec...Intel = key.

Have friends, fleet up, use scouts and support each other (both in amount of guns aswel as actual support).

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Nevil Oscillator
#29 - 2014-09-21 23:23:11 UTC
My point was just that knowing that they are FW players and what side they are on could potentially be useful nothing more.
J'Poll
School of Applied Knowledge
Caldari State
#30 - 2014-09-21 23:26:46 UTC  |  Edited by: J'Poll
Nevil Oscillator wrote:
My point was just that knowing that they are FW players and what side they are on could potentially be useful nothing more.


Uhm, and that would be useful to how many other players?


Near none.


You can already do this...find out which corps / alliances are part of certain FW sides..

Add said ones + the NPC corp to contact list

Voila, problem solved


+10 (dark blue) = Caldari
+ 5 (light blue) = Amarr


-5 (orange) = Gallente
-10 (red) = Minmatar


You personally have clear difference on who is part of what FW side. It's crude, but it works.

Hell, you even don't have to specify all 4, just the ones you are targeting.

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Nevil Oscillator
#31 - 2014-09-22 00:03:38 UTC
J'Poll wrote:


Uhm, and that would be useful to how many other players?

.


I don't know how many players it would be useful to, who knows what they get up to when I am not there ?
and a lot of the time I can't tell what they are doing when I am there Shocked


Your corp contact technique sounds quite interesting where would you find a list of who is signed up ?
ShahFluffers
Ice Fire Warriors
#32 - 2014-09-22 00:20:30 UTC
Nevil Oscillator wrote:
My point was just that knowing that they are FW players and what side they are on could potentially be useful nothing more.

Okay... I see the problem here.

Understand that there are many different corporations and alliances in Faction Warfare on each side. More often than not, these corporations and alliances will often fight amongst each other even though they are fighting against a common enemy.

If one person/corporation/alliance wants you to help... he/she won't really care if you shoot other "friendly" members unless they are part of the same fleet (which again means that you should ALSO be a part of that fleet).
In fact... they will sometimes stand back and encourage you to shoot.

Using your (flawed) example again:

You are contracted to break up a gatecamp by one group in Faction Warfare. That group WILL NOT CARE if you shoot people belonging to their side unless they are part of the same group.

And again... you can use the contact standings options to set certain people friendly or not.

At the same time, just because you set a group "friendly" it does not mean they will do the same. They might just shoot you anyways.
Nevil Oscillator
#33 - 2014-09-22 01:21:52 UTC
ShahFluffers wrote:


And again... you can use the contact standings options to set certain people friendly or not.

.


I think this will not set apart your selected group from anyone else you happen to have collected in your personal low standing list, if you use that.
ShahFluffers
Ice Fire Warriors
#34 - 2014-09-22 02:55:49 UTC
Nevil Oscillator wrote:
ShahFluffers wrote:


And again... you can use the contact standings options to set certain people friendly or not.

.


I think this will not set apart your selected group from anyone else you happen to have collected in your personal low standing list, if you use that.

Correct. Red standing will be red standing, blue will be blue.

Generally speaking though... when you set someone red is it because you consider them VERY unfriendly (more than usual) and you really should not care about anything beyond that.


Also... you are nikpicking about asinine details. Most of this stuff is common sense when taken into the context of "everyone versus everyone"/"everything is PvP" theme of EVE.
Is it really THAT important to distinguish between "people who want to kill you" and "people who want to kill you?"
Nevil Oscillator
#35 - 2014-09-22 15:59:29 UTC
ShahFluffers wrote:


Is it really THAT important to distinguish between "people who want to kill you" and "people who want to kill you?"


My mother always said ' Don't fight all your enemies at once '

In reality she didn't but must I always take the credit for the originality of my semi-proverbial guidance ?
Inxentas Ultramar
Ultramar Independent Contracting
#36 - 2014-09-22 20:58:14 UTC  |  Edited by: Inxentas Ultramar
J'Poll wrote:
Nevil Oscillator wrote:
My point was just that knowing that they are FW players and what side they are on could potentially be useful nothing more.


Uhm, and that would be useful to how many other players?

Near none.


J'Poll, you might underestimate LP workings here. Did you realize shooting players in certain NPC corporations (such as newb + npc corps and militias) do not only convey normal Crimewatch 2.0 penalties, but also a standings decrease? Now, this might not be relevant at first glance but there are some concrete repercussions to consider.

As it happens I can't exchange normal cap booster charges for Navy ones per the LP route, I have to buy these from the market as my standings with the only corps that offer them is too low to run missions. I cannot create jumpclones at any of the NPC corporations that also harbour players, as my standings with them are a flat -10 because I relentlessly murder anything neutral that may or may not have a cyno. I'm unsure if I could enter FW on this character without repping my standings.

It has it's uses to know what NPC corp a player is in, but yeah I just shoot them and damn the consequences. I simply buy Navy charges and pick a non-player NPC corp to mission for. It's no big deal, but it's nice to know what the actual consequences are.
J'Poll
School of Applied Knowledge
Caldari State
#37 - 2014-09-22 21:46:05 UTC  |  Edited by: J'Poll
Inxentas Ultramar wrote:
J'Poll wrote:
Nevil Oscillator wrote:
My point was just that knowing that they are FW players and what side they are on could potentially be useful nothing more.


Uhm, and that would be useful to how many other players?

Near none.


J'Poll, you might underestimate LP workings here. Did you realize shooting players in certain NPC corporations (such as newb + npc corps and militias) do not only convey normal Crimewatch 2.0 penalties, but also a standings decrease? Now, this might not be relevant at first glance but there are some concrete repercussions to consider.

As it happens I can't exchange normal cap booster charges for Navy ones per the LP route, I have to buy these from the market as my standings with the only corps that offer them is too low to run missions. I cannot create jumpclones at any of the NPC corporations that also harbour players, as my standings with them are a flat -10 because I relentlessly murder anything neutral that may or may not have a cyno. I'm unsure if I could enter FW on this character without repping my standings.

It has it's uses to know what NPC corp a player is in, but yeah I just shoot them and damn the consequences. I simply buy Navy charges and pick a non-player NPC corp to mission for. It's no big deal, but it's nice to know what the actual consequences are.


*cough* Overview ticker...

Pilot A (CAS) - Center of Advanced Studies - Gallente born pilot still in new player corp.
Pilot B (IC24) - Imperial Crusade - Amar FW pilot

I don't need a freaking useless feature to see that a person is in a certain corp...as it's already there in your overview / in space.

It won't work if involves learning all them player corps / alliances in FW and their tickers though.



Issue wasn't about the consequences, it was about wanting to have all different NPC corps show up on the overview with their own tags (be it background or symbols). Which isn't that useful for many people, you can do it already with standings if you really want or just look at the tickers.

And fun part, if they shoot you first, it really doesn't matter anymore as at that point, it's carte blanche and fire all guns at them without any problems.

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Nevil Oscillator
#38 - 2014-09-22 22:15:53 UTC
ShahFluffers wrote:


Also... you are nikpicking about asinine details.


I would agree that we are getting side tracked on a minor detail about FW, It is a Q&A thread to clarify what the current situation is.

Therefore probably not the place to spend too long suggesting what features should or shouldn't be added.
Nevil Oscillator
#39 - 2014-09-23 09:18:36 UTC
So the reason some NPC pirates will not shoot until you shoot at them is nothing to do with CONCORD.

It is because they are scared and are hoping you will leave them alone.
Cannibal Kane
Viziam
Amarr Empire
#40 - 2014-09-23 09:31:22 UTC
Nevil Oscillator wrote:
So the reason some NPC pirates will not shoot until you shoot at them is nothing to do with CONCORD.

It is because they are scared and are hoping you will leave them alone.


You assume to much.

"Kane is the End Boss of Highsec." -Psychotic Monk