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Navy Faction Destroyers. Seriously, CCP...

Author
Fenris Orion
Strata Victoria
Of Essence
#1 - 2014-09-21 21:09:33 UTC  |  Edited by: Fenris Orion
TL;DR: Destroyers are notably absent from the Faction ship lineup, and could (should) serve as a strong answer to recent buffs in Interceptors and Pirate Frigates. If you agree, please indicate so and help discuss how to make this work.


I still find it strange that Destroyers are the only ship class between Frigates and Battleships that don't have a Navy Faction variant. I know I'm not the first to post about this, so let's see what propositions we can put forth to CCP to get the ball rolling on filling this obvious gap.

The progression of ship size/power is as follows:
T1 Frigates > Navy Frigates > T1 Destroyers > Assault/Pirate Frigates > (T2 Destroyers) > Cruisers > ect.

I put Interdictors in parentheses because they are almost nonexistent outside of Nullsec, and serve only an extremely niche role out there. They are indeed faster and do more damage than the T1 destroyers, but at literally 30-50x the cost for just the hull. They also require several skills at lvl5 which are only really useful beyond lvl4 for the purpose of flying the interdictors.

T1 Destroyers are purpose built for killing frigates, and yet they are just over half the speed of any given frigate and will loose probably 7/10 times to a properly flown assault or pirate frigate. For this reason, I think there's more than enough room for and cause to have a fraction destroyer that fits in between AFs and Cruisers.

So what would they be like?

Navy frigates combine the best of that empire's T1 frigates. The Comet, for example, is about as fast as an Atron, about as tanky as the Incursus, and about as flexible (kitey or Brawley) as the Tristan, with a few drones to resemble that part.

Ergo, Navy Destroyers should be a hybrid of the two dessys of each empire. Speed, in particular, is a concern since most destroyers have a hard time keeping up with Cruisers, much less their intended prey. A tiny bump in damage output and defense along with a significant bump in speed would be well worth the additional cost. Somewhere around 20-25k loyalty points, plus cash and a hull, or 25-40m ISK at market sounds pretty reasonable compared to the cost of a 'dictor.

Let's see if a reasonable argument for these could actually get CCP's attention.... Thoughts?
Celthric Kanerian
Viziam
Amarr Empire
#2 - 2014-09-21 22:25:21 UTC
What is it you want a Navy Destroyer for that a Assault Frigate can't already do?
Froggy Storm
KarmaFleet
Goonswarm Federation
#3 - 2014-09-21 22:39:54 UTC
I don't know, given the rise of the interceptor meta it might be worth considering a role for a boosted destroyer group focused with catching, holding, and destroying them. Bonus to scan resolution for fast locking and disruptor range. MWD speed bonus but without a SIG bloom bonus so that anything with a medium weapon will essentily volley them so that they can not suplant those same interceptors job at holding down subcaps that are larger.
Fenris Orion
Strata Victoria
Of Essence
#4 - 2014-09-21 23:02:15 UTC
Celthric Kanerian wrote:
What is it you want a Navy Destroyer for that a Assault Frigate can't already do?


Already answered your question.... The point is to outclass AFs by a smallish margin

"T1 Destroyers.....will loose probably 7/10 times to a properly flown assault or pirate frigate. For this reason, I think there's more than enough room for and cause to have a fraction destroyer that fits in between AFs and Cruisers."


Froggy is on the right road though. I think a strong answer to the interceptor menace would be fast-tracking, long-range turrets that can clear them off grid in one or a few volleys. Artillery, railguns, and beams are obvious. Speed more in line with the Interdictors would improve this by chasing/kiting a little better. Thanks for bringing that up!
To mare
Advanced Technology
#5 - 2014-09-21 23:13:02 UTC
Celthric Kanerian wrote:
What is it you want a Navy Destroyer for that a Assault Frigate can't already do?

What is it you want a Navy BC for that a Command Ship can't already do?
What is it you want a Navy Cruiser for that a HAC can't already do?
Dato Koppla
Spaghetti Militia
#6 - 2014-09-22 01:38:08 UTC
It would be nice, balance in the smaller ship meta is quite good now with almost every single T1, T2 and Faction Frigs/Destroyers having a good role to fill or a niche they specialize in (pirate frig balance is abit out of whack though with the Worm and Daredevil being OMGWTFBBQ and the rest not even being close). I think navy destroyers would be a nice addition to the game.
Liam Inkuras
Furnace
Thermodynamics
#7 - 2014-09-22 03:40:41 UTC
Dato Koppla wrote:
It would be nice, balance in the smaller ship meta is quite good now with almost every single T1, T2 and Faction Frigs/Destroyers having a good role to fill or a niche they specialize in (pirate frig balance is abit out of whack though with the Worm and Daredevil being OMGWTFBBQ and the rest not even being close). I think navy destroyers would be a nice addition to the game.

Daredevils are trash what are you talking about m8.

I wear my goggles at night.

Any spelling/grammatical errors come complimentary with my typing on a phone

Fenris Orion
Strata Victoria
Of Essence
#8 - 2014-09-22 03:55:16 UTC
Liam Inkuras wrote:
Dato Koppla wrote:
It would be nice, balance in the smaller ship meta is quite good now with almost every single T1, T2 and Faction Frigs/Destroyers having a good role to fill or a niche they specialize in (pirate frig balance is abit out of whack though with the Worm and Daredevil being OMGWTFBBQ and the rest not even being close). I think navy destroyers would be a nice addition to the game.

Daredevils are trash what are you talking about m8.



Oh Liam.... What would we do without you....

The Daredevil is fantastic; it's the people flying them that are usually trash. Devastating damage output on a fast ship with the ultimate range-dictation bonus, what's not to love? It has a light tank, like any T1 frigate, so don't try to brawl things that can out brawl you, or kite things that can clearly out tank/dps you, and you're golden.

Oh, look at that: we're off topic again....
Jacob Holland
Weyland-Vulcan Industries
#9 - 2014-09-22 12:43:20 UTC
Fenris Orion wrote:
Navy frigates combine the best of that empire's T1 frigates. The Comet, for example, is about as fast as an Atron, about as tanky as the Incursus, and about as flexible (kitey or Brawley) as the Tristan, with a few drones to resemble that part.

The Comet is a slightly faster, slightly punchier Incursus. It doesn't combine several, it's just a slight upgrade to one.

The Navy Faction Catalyst therefore should be slightly faster and (as slightly punchier than 700DPS is probably pushing things for frigate weapons) probably slightly tankier than the T1; with slightly improved fittings, HP...etc.
Tank bonus would be active rep (because that's the Gallente way) so the current (tracking and falloff?) bonuses would have to be squeezed up to make room.
Reduce the mass a little to improve MWD performance, increase the base speed and voila.
Daerrol
Republic University
Minmatar Republic
#10 - 2014-09-22 14:17:02 UTC
Id rather get three highslot Command Destroyers.
Shpenat
Ironman Inc.
#11 - 2014-09-22 14:36:42 UTC
The general rule for improvements is T1 -> Faction -> Pirate while T2 mean specialization.

What I would like to see is navy destroyers to follow the path of navy battlecruisers.

My idea is make them with extreme tank and damage application (range and/or tracking) but reduce their speed and agility significantly. They would serve like nearly stationary platforms which would kill any frigate that would get close enough.

The only problem I can see with this concept is the small FW plex where this shoup would be extremely powerful

Odithia
Ministry of War
Amarr Empire
#12 - 2014-09-22 14:37:22 UTC
Daerrol wrote:
Id rather get three highslot Command Destroyers.

I actualy think that 1-2 link command destroyers would be pretty cool.
As long as they're ongrid only.
Val'Dore
PlanetCorp InterStellar
#13 - 2014-09-22 16:29:33 UTC
Tech I Interdictors.

Star Jump Drive A new way to traverse the galaxy.

I invented Tiericide

Nalia White
Tencus
#14 - 2014-09-22 16:33:31 UTC
well i am waiting for them for a long time but they will be hard to balance and i am not sure if syndicate would like it if i sit in one suddenly Pirate

Syndicate - K5-JRD

Home to few, graveyard for many

My biggest achievement

Lady Rift
His Majesty's Privateers
#15 - 2014-09-22 16:39:24 UTC
Daerrol wrote:
Id rather get three highslot Command Destroyers.



this. even if its just a 3/3/3 slot layout.
Fenris Orion
Strata Victoria
Of Essence
#16 - 2014-09-22 22:39:38 UTC
Odithia wrote:
Daerrol wrote:
Id rather get three highslot Command Destroyers.

I actualy think that 1-2 link command destroyers would be pretty cool.
As long as they're ongrid only.


If these were to happen, they'd definitely be T2, not faction, and suffer the same scarcity as interdictors. Certainly not relavent to filling the gap in the progression line.

I much prefer the idea that Navy Dessys should be a strong answer to the Interceptor buff... And possibly the Worm/Garmur scourge....
Fenris Orion
Strata Victoria
Of Essence
#17 - 2014-09-23 00:24:55 UTC  |  Edited by: Fenris Orion
Jacob Holland wrote:

The Comet is a slightly faster, slightly punchier Incursus. It doesn't combine several, it's just a slight upgrade to one.

The Navy Faction Catalyst therefore should be slightly faster and (as slightly punchier than 700DPS is probably pushing things for frigate weapons) probably slightly tankier than the T1; with slightly improved fittings, HP...etc.
Tank bonus would be active rep (because that's the Gallente way) so the current (tracking and falloff?) bonuses would have to be squeezed up to make room.
Reduce the mass a little to improve MWD performance, increase the base speed and voila.


You're thinking in line with "it flies like an upgraded incursus" which is incorrect.

Comet carries the tracking bonus of the Tristan plus three of its drones, the same slot layout of the Incursus -without- the armor repair bonus, and splits the speed/agility of the Atron/Incursus.

Hookbill has the slot layout of the Merlin plus one mid slot, the damage projection of the Kestrel, and splits the speed/agility of the Condor and Kestrel.

All of the faction frigates follow this trend, and if we want to legitimately pitch this as a petition to CCP, we have to follow suite.

So, everyone, what base stats should Navy Destroyers carry in order to fill this apparent role as an answer to interceptors and pirate/assault frigates? I have some specific ideas, but I would love to see what everyone has to say (those of you who are actuallyfamiliar with faction frigate PvP especially ).
Lady Ayeipsia
BlueWaffe
#18 - 2014-09-23 15:42:33 UTC
But are you sure that Navy dessies are not already planned to match Legion release with bonuses to orbital bombardment? In other words, are you sure the role you envision for these ships matches CCPs?
ShahFluffers
Ice Fire Warriors
#19 - 2014-09-23 16:05:54 UTC
Aren't Navy Battlecruisers one of the LEAST popular ship classes to use given that...

- they are nowhere near as beefy or provide as much support as command ships
- they don't deal much more dps than a regular combat BC
- they still have all the weaknesses of BCs
- the only thing they have over regular BCs is an extra slot and more HP


I would think Navy Destroyers would have the same problems. If anything... navy BCs should be removed from the game.
Lady Ayeipsia
BlueWaffe
#20 - 2014-09-23 16:26:20 UTC
No, navy BCs are a throwback to a version of the BC pre-nerf or tiericide. They are not popular due to cost and general rebalancing making other ships viable.

Still, a fleet of Navy.drakes or canes harkens back to the old BC fleets of say 2010ish.
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