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[Serious] Taking Back Wspace

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Author
CivilWars
Half Empty
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#61 - 2014-09-19 22:23:49 UTC  |  Edited by: ISD Atomic Dove
Pro TIps wrote:
CivilWars wrote:
There is only one brand of content that means anything to me, and that is mutually consensual PVP.

As a new guy here, I've read many of your posts and respect your opinion. However, why do you prefer to leave carebears (like myself) alone? I mean, I don't want my POSes bashed or anything (and spent a lot of money on things that are useless to me unless that happens) but I'd never be upset that someone killed me in W-space.

I think the economy and game-play in W-space would benefit if asteroid anoms turned back into sites that have to be scanned. It would give me something else to do there with less risk. Now that ore compression is better (you can haul a shitload of veldspar & scordite to w-space in a t2 hauler) it would be nice if I could construct more ships locally. I'd be more willing to lose them if I was building them in W-space with mostly-native mats instead of spending time to haul in.

CivilWars wrote:
Look how many people started playing EVE (again) after Asakai, B-R, etc. W-space needs "epic battles" like that to attract new blood to it.

Not to tread on the "discussion of forum moderation" too much, but there was a cool thread the other day from Lazerhawks that was entirely about a W-space siege and it got kicked to some other sub-forum.

Yet two weeks ago, CCP partnered with that eve-bet site to basically manufacture a rare super kill with hopes of generating some interest in both the event (clearly successul as 4000+ in system) and maybe in getting people to re-subscribe or whatever.


So my point here is, they spent a bunch of dev effort basically trying to promote more W-space PVP, but there is a thread telling about a siege and instead of going, hey, here is players having fun (at least the Lazerhawks side) they fail to recognize the potential upside of that and actually bury it.

Don't get me wrong, my killboard is littered with mining barges, sleeper site running ships, hole rolling caps, and even the infamous PI Rorq. I will take any and all kills that present themselves. However, that being said, if the only PVP content in w-space is ganking PVE pilots with limited situation awareness that gets old pretty quick. My favorite moments in w-space were the fights we had with HK, LZHX, Ixtab, NoHo, Whale Girth, etc where both sides willfully put billions on the field, and both sides felt there was a chance for victory or defeat.


Snip, Please refrain from profanities quoting them and discussion of forum moderation- ISD Atomic Dove

Hidden Fremen liked your forum post:

Jack Miton liked your forum post:

Pro TIps
Doomheim
#62 - 2014-09-20 00:09:55 UTC
CivilWars wrote:
My favorite moments in w-space were the fights we had with HK, LZHX, Ixtab, NoHo, Whale Girth, etc where both sides willfully put billions on the field, and both sides felt there was a chance for victory or defeat.

I believe you are giving examples of why I think W-space is a great (if unnoticed by CCP) alternative to nullsec because of three things:

  1. no cyno'ing in a cap/super fleet that can burn down anything in its path at 0 risk to itself
  2. significant effort required to even get reinforcements/allies/hired mercs to your system
  3. defending a system you invest in becomes relatively easier than attacking that system, through a combination of pilots and capitals


These are the kind of things CCP wishes they could fix about nullsec to promote more competition, yet they fail to understand it already exists in W-space. They just need to make it more attractive for people to spend time in W-space. The obvious way to do that is by buffing up ISK and maybe access to materials.


I know that you already know this, but if anyone who doesn't reads, if someone attacked my corp's hole and began bashing our POSes, we'd have several advantages. We would be able to defend with capitals we built there, while the attackers could not (low-class) or they'd likely have fewer of them (C5/C6.) Our ships already are optimized to take advantage of our system's environmental effect, but an attacker would need to spend time fitting ships, or else we have another edge. We have plenty of ships in our SMAs and towers to organize in, while an attacker may not have such things (unless they haul in a tower for their siege, in which case, we would attack it.)

Even if our numbers were smaller and our SP less, we have a few home-turf advantages. Can we expand that advantage to more and more solar systems? No, not really, because the logistic effort of fueling towers in more low-class systems is not worth it; and the "land" is not really worth it either. I would imagine the wormhole corps/alliances who have hundreds of active members do have more than one system, but they don't have effective control of half of nullsec, nor do they have the kind of income that comes with it.


Point being, I wish CCP would recognize some of the qualities of W-space as being good, and build on them. They have tried and I believe failed with Hyperion, as the negatives seem to outweigh the positives. That doesn't mean W-space can't be "fixed" or made more attractive to players. It just means their first attempt wasn't as successful as they hoped.

CivilWars wrote:
As for moving the topic I am not allowed to discuss moderation, so this portion or entire reply may be deleted, but I think it was a bad decision.

I guess it's fair to say that we agree CCP could have gained from promoting news of Lazerhawks' siege and they didn't realize it. That seems like a better way to frame the discussion.
Hidden Fremen
Lazerhawks
L A Z E R H A W K S
#63 - 2014-09-20 01:43:42 UTC
Proclus Diadochu
Mar Sarrim
Red Coat Conspiracy
#64 - 2014-09-20 04:04:20 UTC
Hidden Fremen wrote:
https://plug.dj/lazerhawks

+1

Minister of High Society | Twitter: @autoritare

E-mail: diogenes.proc@gmail.com

My Blog: http://diogenes-club.blogspot.com/

The Diogenes Club | Join W-Space | Down The Pipe

Ilaister
Binary Aesthetics
#65 - 2014-09-20 11:55:02 UTC
Feel like it's a mixture of a good deal of what OPs have already said. They key is more and smaller groups.

1: Content Creators - No WH group is brimming with scanners/scouts/FCs/logisticians. Each has a few, the rest remain relatively casual and live in w-space for the quality of the kills and the nature of the space. If these people wanted to split off and form their own groups they would already have done so (several have, most don't fancy that amount of ballbreaking graft every time they log in).

2: Garbage POSes - Thefts almost killed us several times over, from C3 home to C2/C4 home, from 5 members to 30. The only reason to pick up the pieces with the same group is meta (your friends, your vision, your desire to make a name for yourselves or say fuckyou to the thieves).

3: Self-Imposed Limits - What does cause a corp/alliance to seek to grow past 200/300/400 members? I don't buy the argument that they must, lest they fear 'the blob'. Groups this size are few and far between. IMHO it's not even mainly risk aversion (who would steal from/attempt to burn HK?) instead I'd refer to #1. A corp missing a few key members quickly becomes part of someone else's corp so the casuals can stay casual and still have something to do. We saw a great deal of it this past summer, even we had several corps looking to join us due to missing CEO's/'the one guy that scanned got married'/chunks of their memberbase moved to null.

In the end we have to be careful what we wish for. Either we accept that most groups will follow the cycle of begin/grow/move up/burn out/move out and the failures will litter w-space with their dead sticks - those that couldn't motivate their members to reach into their own wallets or rat for the group to recoup theft losses, or even, in the end, just log-in. Or we're saying that something has fundamentally changed and the old style evolution of w-space groups is no longer possible.
Caleb Seremshur
Commando Guri
Guristas Pirates
#66 - 2014-09-20 13:10:22 UTC
Sith1s Spectre wrote:
I think you guys are forgetting one main important thing.

People.

I mean I could list at least a dozen great other groups/leaders/content creators who simply aren't around or have moved on.

Sure, there are up and coming groups within WH space who have filled a couple of the voids as of late but when you have so many people leaving the game (and or WH space) it still leave a big gap.

I think that it's happening not just within WH space, but Eve in general and unfortunately I don't really have a solution to that problem


The problem is that EVE is boring. After enough time a person just settles in to a pattern and then gets bored and leaves. This is especially true for solo players.

Some people will make the functionally redundant statement about EVE being an MMO, teamwork, etc. No children, MMO doesn't mean you have to cooperate with people, it just means there are other people around to be mindful of.

How do these two points correlate? Simple, EVE's playerbase is toxic and through the feedback loops incessant ganking and hotdropping etc people are actively killing their own game. Evictions aren't content, it might serve a purpose if you actually intend to profit from it but long term it doesn't really give you anything.

Same thing goes with perma-camping players in lowsec with hotdrop alts. Oh that's a stroke of genius, jesus christ, removing valuable gameplay options through convincing another player to just outright quit and play another game entirely is so clever. Well done Einstein, for a vision of your empty game jump on SISI and go for a cruise somewhere.

Pretty fuckin boring. Tonight I logged in and scanned two systems in my k-space base. Found 7 or 8 wormholes, all of them too high catagory for me to play in and then the local goons started entering system checking on who it was that dared to show up on the eve-map 30minute activity timer. So I just docked up and logged off again. First time logging in for 16 days and this is the bullshit I find. The same stuff that made me take a breather to begin with. No content that facilitates PUGs or any analogy of PUGs, every player is so desperate for action they will just kill you because they NEED to for some unknowable reason.

I don't feel like a victim, I'm just bored. I can't carry enough gear in my T3 to warrant deep-diving in WH space and finding a better location, my cerb in the same location would just be a flying coffin. **** that ****. Lowsec has its own problems with people flying hotdrop alts. Highsec is terrible too, since you're only permitted to retaliate to aggression even though you're being inhibited through hostile force to start with. Nullsec is the worst of the lot. Nullsec combines everything bad about every other part of space and then adds capitals and supercapitals in to the mixture. There is literally nothing worthwhile to do in nullsec. Nothing.

Give me 1000m3 of space in my tengu and I might actually start living in WH the way I want to. Which is solo. I can't justify carrying so much bullshit that my cargo is 99% ancillary mods just to get me in and out of a WH without being severely hindered or outright unable to cloak or scan. The fact that mobile depots are scannable when wrecks and cans are not is also deplorable. Scan down my ship, depots should NOT be scannable. That is the single worst feature about depots today. They actively work against the thing they were designed for by introducing too much vulnerability.

Without anything for solo pilots to do (read, 92% of the games population by headcount) is it any surprise that they're dropping off like flies?

Aside from making depots non-scannable as an immediate and vital fix for them, larger T3 cargo bays so they can actually carry more than one complete fitting and some ammo, I really need a reason to even run low class sites. They're pathetic. If CCP wants to focus on k-space more that's fine, but there's quick and immediate actions that can be taken *right now* to plug holes in the game design that would encourage more use especially of wormholes instead of giving me another night of "oh look, C3/C4 wormholes, too bad I can't do anything in them".
Borsek
KarmaFleet
Goonswarm Federation
#67 - 2014-09-20 13:30:12 UTC
Caleb Seremshur wrote:
A very long post.



While your points are kind-of valid, you're forgetting eve is a game of alts. Even CCP knows that, they're advertising the power of two on your account management page. If you're a single pilot, you need friends, or, if you are solo, you need alts. That's the way eve has always been.

There are things you can and things you can't do. Turning eve into a cuddly wuddly mmo where if your ship gets blown up you respawn in a station, in the same ship, or where a ship can fit multiple roles very well - scanner, PvE, PvP, hauler, even with things like mobile depots, is a step in the wrong direction.

TL;DR
Get alts or friends, and the game will be more fun. It's you vs. the world, and it seems to go a lot better if there's a lot of you's or you+friends.
Ilaister
Binary Aesthetics
#68 - 2014-09-20 14:04:45 UTC
Caleb Seremshur wrote:


The problem is that EVE is boring. After enough time a person just settles in to a pattern and then gets bored and leaves. This is especially true for solo players.



I get the impression from your post your idea of a non-boring time is shooting at sleepers in a low class WH. That's not setting the bar very high at all.....

Agree with you on T3 cargo however. My ghost running T3 is barely capable of a halfway decent refit after depot etc. are loaded up.

Depots can be made harder to scan, buy a Yurt :)
ISD Decoy
ISD Community Communications Liaisons
ISD Alliance
#69 - 2014-09-20 14:07:56 UTC
A few reminders to keep this thread on topic and productive:

Quote:
2. Be respectful toward others at all times.

The purpose of the EVE Online forums is to provide a platform for exchange of ideas, and a venue for the discussion of EVE Online. Occasionally there will be conflicts that arise when people voice opinions. Forum users are expected to be courteous when disagreeing with others.

4. Personal attacks are prohibited.

Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not conductive to the community spirit that CCP promotes. As such, this kind of behavior will not be tolerated.

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CCP operate a zero tolerance policy on abuse of CCP employees and ISD volunteers. This includes but is not limited to personal attacks, trolling, “outing” of CCP employee or ISD volunteer player identities, and the use of any former player identities when referring to the aforementioned parties.

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I have removed a few rule breaking posts as a result.

ISD Decoy

Captain

Community Communication Liaisons (CCLs)

Interstellar Services Department

Hatshepsut IV
Un.Reasonable
#70 - 2014-09-20 14:17:55 UTC
Ilaister wrote:
Very well said things.



I don't even nesscarily thing all the big groups have to split up and become small corps either. Large groups are excellent targets for joint ops and thing of that sort.

Your first point hit it on the money, we get some new new people of that ilk coming in to try w-space and having it stick for them. Eves a game with a huge learning curve and w-space has a huge gulf between hay let's try this and the professional sharks of bobs little ocean.

Public Channel | Un.Welcome

Incindir Mauser
Caldari Provisions
Caldari State
#71 - 2014-09-21 17:57:48 UTC
Hidden Fremen wrote:
What's it gonna take to please you? With all things being as they are, Hyperion and all... what will make you happy? What do you wanna see happen(ing) that you won't ***** about?

It's only obvious, and sad, that CCP broke wspace for the majority of its residents, so suppose they're not really giving a **** about trying to revert it... What can the player base do to reignite the love for wspace?


It's not so much about CCP kissing our collective derrieres to make us "happy".

CCP is going to do what the hell they want, when the hell they want, and damn the consequences because W-space residents don't occupy enough of a bloc that is willing to unsub enmasse and hit CCP where it really hurts. The wallet.

Hyperion fulfilled it's purpose, it shook up W-space in ways that we did want, and in ways we didn't want. CCP impacted W-Space most significantly with the changes to Incursions, essentially catering hand and foot to the PvE neckbeards. CCP made Incursions more convenient and consistently more profitable than they have been in a couple of years. Why would bears put significant assets, risk losing expensive ships all the time, and deal with the hassle of setting up, maintaining, and fueling POSes when they can fly around in blingy ships in Hisec and brag about their DPS like WoW raiding dropouts? (As if it really matters.)

I would prefer benign neglect to active integration of features that undermine and detract from our chosen playstyle.

There are always going to be the big corporations, if it's not Lazerhawks or Hard Knocks, it'll be someone else that is the "Dirty Dirty Blobbers" that everyone is jelly about and hates on because they're on top and have a good teamwork. There is nothing we can really do to make W-space more attractive because the underlying reasons to live out here have been sabotaged by CCP's changes elsewhere in the game.

It's pretty safe to say that we play Eve because of the people we know. For the last two years we've been running around kicking each other in the balls with invasions. It's not a great strategy to keep people around, but what are you supposed to do when that smack-talk gets a little too personal? It's not risky and exciting if everyone agrees to not invade and burn each other out. There definitely needs to be consequences for unacceptable behavior.

We choose to live in W-space because it's profitable and it allows us to kill each other in really expensive ships in a degree of freedom unsupportable elsewhere in New Eden.

Right now it's easier to go make money shooting Sansha in Hisec than it is to run anoms in W-space. Most people want to logically maximize what they like to do and avoid things that are needlessly banal and boring.

CCP's idea of making something interesting and challenging is to make it needlessly hard for what appears to be only for complexities sake.

People will flock back to W-space when the hassle of living out here is worth the risk and annoyance. Right now it's not.

W-space has maximum risk.

W-space should have maximum reward. Full stop.
Thomas Hurt
Future Ventures
#72 - 2014-09-21 21:42:13 UTC
Hyperion was Good, IMO.
Arcturus Gallow
Caldari Provisions
Caldari State
#73 - 2014-09-22 01:41:46 UTC  |  Edited by: Arcturus Gallow
What can players do to reignite the love for Wspace?

That cannot be the signle ultimate solution, but I think what we do in my corp is a good example that some people could follow. 6 month ago we were highsec carebears. We took a little over 2 month to teach our group about basic pvp, scanning and wormhole mechanics, as well as skilling. Then we moved to a C4>C4 and lived there 4month, learned the ropes, improved as a group, make money and feel the environment of wormholes in general. Three weeks ago we proceeded to leave our C4, and after a few logistical issues, Bob offered us the exact C5>C5 we were looking for.

And we totally love wormhole space and the adventures we have here. We may have the newbie syndrome, as we are far from experienced compared to most wormhole groups, but still our current situation is very appreciated by us as a group. We could make a lot more money, we could have more PvP, we could be way better at it. And we are trying to go that way.

I think what you guys in big and old corp and alliances miss that feeling: you guys already make mad isk, you already know the best way to find fights and ganks, you already have a sufficient playerbase, with enough skills to have super efficient fleet most of the time. You already can crush anyone like my corporation, you just have to decide it. You do not have much challenge to overcome. You are bored of you former love. And Wspace in general is not as lively as it could, so you miss lesser entities to fight. You lack stuff to achieve, you lack equally strong rivals. And finally you seem to lack a bigger goal, something you have not yet achieved that could drive motivation in your group. I feel it is very important to have a greater goal for a group. A next mountain to climb collectively. If you dont, people will start to go back home, and leave you alone and bored at the top of your already climbed mountain.

Me and some corpmates could have join one of these groups, and enjoy the protection that comes with the membership of such a group, enjoy the knowledge, the skill and organization, and the big income opportunity. But I honestly think that if I had, I would be bored of wspace by now, and I would not have learn so much, because I would not have any need to. No need to learn to FC if I have an already really good one in my corp. No need to learn how to farm efficiently if I already have people letting me join perfectly run cap escalations with really clear and precise explanation on what to do when.

Finally, we feel that a fleet size of 15 is perfect for a good pvp experience, and still having a lot of different kind of engagement open. We are a single timezone group, and to have regularly 15 people in fleet, you do not need to have more than 30 active players in you group which roughly equate to less than 100chars in corp.

Being more is too much according to me. If you have more than 30 active people, you will start to have a lot of people that do not know each other in the group. You will start to meet groups that just dont have the number to fight you. You will waste some potential, as you only need one or two FC per group, one or two skilled scouts/tackler etc.

It is not reallistic to ask bigger groups to split. But I think it is possible for smaller group around the size I mentioned to compete with them at some level. If we have enough "medium" groups like this in wspace it could be really more interesting to live in wspace for everyone.

And it does not take that much to have this. Helping people to form new groups, making a complete guide/wiki with how to run pve fleets, how to manage group income, pos living, corp security. Show that a group of noob with only a few experienced players willing to lead a bit is able with a bit of work to become a respectable wormhole entity. I think even without taking people by the hand, just making known that you do not have to join the top dogs to have a nice experience in wormhole space, and that you do not need to be 300 to live in C5. You do not even need to be able to run cap escalations to make decent money as a group etc. Encouraging people to try, and being generally helpful with wormhole newcomers is the way to go.

Just as a conclusion: early during our C4 days we met a fleet of ~15 guys in T2/3 cruisers from a bigger/older wormhole entity. We engaged with our 8-10 man battlecruiser and t1logi gang, and got obliterated, but the guys warmly congratulated us and gave us a bit of isk as a wormhole welcoming. Even if we lost, and monetary wise it was hurtful at that time for us, we felt respected and encouraged to keep fighting. This is the right kind of attitude to have if you want to have people to fight with.


For the low class wormholes, I just know that a group with ~10 people can have a very nice experience living in a hole with a C3 or C4 static. And all of this doable in battlecruiser. Wspace may be really hard for solo players or 3-4 man corps, but with a little bit of organization, it seems perfectly fine to me for a 6+ man group to live in wspace with such statics.

Finally if you just play eve for the rewards, run incursions. You will die of boredom after two weeks, and realize that this game is not really about isk. In my opinion, living in C4 was a incredible gaming experience compared to running incursions, even if I made much less money there.
Rei Moon
Perkone
Caldari State
#74 - 2014-09-22 02:29:19 UTC
Arcturus Gallow wrote:
What can players do to reignite the love for Wspace?

That cannot be the signle ultimate solution, but I think what we do in my corp is a good example that some people could follow. 6 month ago we were highsec carebears. We took a little over 2 month to teach our group about basic pvp, scanning and wormhole mechanics, as well as skilling. Then we moved to a C4>C4 and lived there 4month, learned the ropes, improved as a group, make money and feel the environment of wormholes in general. Three weeks ago we proceeded to leave our C4, and after a few logistical issues, Bob offered us the exact C5>C5 we were looking for.

And we totally love wormhole space and the adventures we have here. We may have the newbie syndrome, as we are far from experienced compared to most wormhole groups, but still our current situation is very appreciated by us as a group. We could make a lot more money, we could have more PvP, we could be way better at it. And we are trying to go that way.

I think what you guys in big and old corp and alliances miss that feeling: you guys already make mad isk, you already know the best way to find fights and ganks, you already have a sufficient playerbase, with enough skills to have super efficient fleet most of the time. You already can crush anyone like my corporation, you just have to decide it. You do not have much challenge to overcome. You are bored of you former love. And Wspace in general is not as lively as it could, so you miss lesser entities to fight. You lack stuff to achieve, you lack equally strong rivals. And finally you seem to lack a bigger goal, something you have not yet achieved that could drive motivation in your group. I feel it is very important to have a greater goal for a group. A next mountain to climb collectively. If you dont, people will start to go back home, and leave you alone and bored at the top of your already climbed mountain.

Me and some corpmates could have join one of these groups, and enjoy the protection that comes with the membership of such a group, enjoy the knowledge, the skill and organization, and the big income opportunity. But I honestly think that if I had, I would be bored of wspace by now, and I would not have learn so much, because I would not have any need to. No need to learn to FC if I have an already really good one in my corp. No need to learn how to farm efficiently if I already have people letting me join perfectly run cap escalations with really clear and precise explanation on what to do when.

Finally, we feel that a fleet size of 15 is perfect for a good pvp experience, and still having a lot of different kind of engagement open. We are a single timezone group, and to have regularly 15 people in fleet, you do not need to have more than 30 active players in you group which roughly equate to less than 100chars in corp.

Being more is too much according to me. If you have more than 30 active people, you will start to have a lot of people that do not know each other in the group. You will start to meet groups that just dont have the number to fight you. You will waste some potential, as you only need one or two FC per group, one or two skilled scouts/tackler etc.

It is not reallistic to ask bigger groups to split. But I think it is possible for smaller group around the size I mentioned to compete with them at some level. If we have enough "medium" groups like this in wspace it could be really more interesting to live in wspace for everyone.

And it does not take that much to have this. Helping people to form new groups, making a complete guide/wiki with how to run pve fleets, how to manage group income, pos living, corp security. Show that a group of noob with only a few experienced players willing to lead a bit is able with a bit of work to become a respectable wormhole entity. I think even without taking people by the hand, just making known that you do not have to join the top dogs to have a nice experience in wormhole space, and that you do not need to be 300 to live in C5. You do not even need to be able to run cap escalations to make decent money as a group etc. Encouraging people to try, and being generally helpful with wormhole newcomers is the way to go.

Just as a conclusion: early during our C4 days we met a fleet of ~15 guys in T2/3 cruisers from a bigger/older wormhole entity. We engaged with our 8-10 man battlecruiser and t1logi gang, and got obliterated, but the guys warmly congratulated us and gave us a bit of isk as a wormhole welcoming. Even if we lost, and monetary wise it was hurtful at that time for us, we felt respected and encouraged to keep fighting. This is the right kind of attitude to have if you want to have people to fight with.


For the low class wormholes, I just know that a group with ~10 people can have a very nice experience living in a hole with a C3 or C4 static. And all of this doable in battlecruiser. Wspace may be really hard for solo players or 3-4 man corps, but with a little bit of organization, it seems perfectly fine to me for a 6+ man group to live in wspace with such statics.

Finally if you just play eve for the rewards, run incursions. You will die of boredom after two weeks, and realize that this game is not really about isk. In my opinion, living in C4 was a incredible gaming experience compared to running incursions, even if I made much less money there.


1v1 next time.
Don't even consider rolling again!
#)
<3

Down the pole podcast "Annhhh"

ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#75 - 2014-09-22 09:33:06 UTC  |  Edited by: ISD Ezwal
Pro TIps wrote:
Not to tread on the "discussion of forum moderation" too much, but there was a cool thread the other day from Lazerhawks that was entirely about a W-space siege and it got kicked to some other sub-forum.

Yet two weeks ago, CCP partnered with that eve-bet site to basically manufacture a rare super kill with hopes of generating some interest in both the event (clearly successul as 4000+ in system) and maybe in getting people to re-subscribe or whatever.

How does the CCP PR machine not communicate to ISD that a thread about sieging someone's hole is fun and interesting to read; and the kind of thing some players might aspire to participate in? They should want to elevate news like this, not bury it in a different sub-forum to cut off discussion.

So my point here is, they spent a bunch of dev effort basically trying to promote more W-space PVP, but there is a thread telling about a siege and instead of going, hey, here is players having fun (at least the Lazerhawks side) they fail to recognize the potential upside of that and actually bury it.
Yes, it was an interesting thread, yes it concerned Wormhole play. That said, I would hardly call moving it to Crime & Punishment 'burying', as that part of the forum is at least just as active as the Wormhole section, if not more. If the OP of that thread did not want it to get moved or at least severely edited, he should not have included the killmails.
If you think the forum rules on posting killmails are somehow wrong or obsolete, please feel free to post a proposal for change of those rules in the Features & Ideas Discussion part of the forum, keeping you proposal firmly away from discussing (specific) forum moderation.
CCL does not make the rules, we enforce them.

On that note, if CCP were to post a thread about a fight containing killmails in the OP and it would not have been posted in C&P (or in CCP's case, also not in EVE Information Portal), it would just as well get moved by me. Or have those killmail links removed.

I have written this rather uncommon explanation as I have witnessed some antagonism against forum moderation in the Wormhole section of the forum lately, quite often originating from posters having only a marginal understanding of the forum rules.
Please do not continue discussing forum moderation in this thread, or on any part of the forum. If you are perceiving a problem with ISD behaviour on the forum or are disagreeing with the way (your) posts are being moderated, please feel free to read the CCP policies and follow the procedure found under the header 'Complaints'.


Besides, next time I see any of you in W-space while logged in with my playing main, I will do my utmost best to sacrifice you to Bob. Or, of course, die trying....Cool

ISD Ezwal Community Communication Liaisons (CCLs)

ISD Atomic Dove
ISD Community Communications Liaisons
ISD Alliance
#76 - 2014-09-22 10:04:11 UTC
I've cleaned this up a bit but please remain respectful, on topic and avoid discussing forum moderation.

ISD Atomic Dove

Lieutenant

Community Communication Liaisons (CCLs)

Interstellar Services Department

Rengas
AQUILA INC
Verge of Collapse
#77 - 2014-09-22 10:35:40 UTC
CCP are about as good at wormhole PR as they are at generating Revenant killmails Big smile
Alicia Stormbringer
xLegion of the dammedx.
Moose Alliance
#78 - 2014-09-22 20:44:10 UTC
Ever considered the possibility CCP are screwing up wormhole space to slow isk making so people use real money to pay to play?

Ruffio Sepico
Hidden Agenda
Deep Space Engineering
#79 - 2014-09-22 20:53:29 UTC
Alicia Stormbringer wrote:
Ever considered the possibility CCP are screwing up wormhole space to slow isk making so people use real money to pay to play?



I dont see them screw up isk making in incursion, so not really, no..

Nancy Wayke
Imperial Shipment
Amarr Empire
#80 - 2014-09-22 21:01:26 UTC
CivilWars wrote:
Don't get me wrong, my killboard is littered with mining barges, sleeper site running ships, hole rolling caps, and even the infamous PI Rorq. I will take any and all kills that present themselves. However, that being said, if the only PVP content in w-space is ganking PVE pilots with limited situation awareness that gets old pretty quick. My favorite moments in w-space were the fights we had with HK, LZHX, Ixtab, NoHo, Whale Girth, etc where both sides willfully put billions on the field, and both sides felt there was a chance for victory or defeat.


You might not prey on mining barges and such as a primary target, but some people do. And then other groups prey on them, and then they are in turn preyed on by other groups, until you get to the force sizes and coherent doctrines that larger wormhole entities bring to the mix. There is a food chain of PvP; if you don't have any Krill, you end up with starving Great Whites.