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Wormholes

 
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Simple fix?

First post
Author
Agatir Solenth
Imperial Academy
Amarr Empire
#1 - 2014-09-20 07:19:34 UTC
I think everyone can agree that lower class wormholes need some ISK producing love.

Could the fix be something as simple as increasing the number of waves of sleepers spawned per site?

This would increase the loot dropped, but marginally increasing the risk, as a pilot would be out of the POS longer to clear & harvest the site. (Also increasing the possibility for PvP via ambushes)
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#2 - 2014-09-20 07:54:24 UTC  |  Edited by: epicurus ataraxia
Agatir Solenth wrote:
I think everyone can agree that lower class wormholes need some ISK producing love.

Could the fix be something as simple as increasing the number of waves of sleepers spawned per site?

This would increase the loot dropped, but marginally increasing the risk, as a pilot would be out of the POS longer to clear & harvest the site. (Also increasing the possibility for PvP via ambushes)


Whilst that is certainly one way of doing it, it again favours ops with more players, a significant issue with smaller corps, and particuarly outside of peak time, players are either in the pos waiting for others to come on, or trying to find something worthwhile to do in the meantime, and apart from solo ganking roams, ninja gas mining, updating PI and the skill queue, or popping out to ks, there is nothing worthwhile to do. The rewards of solo C1 C2 and C3 sites just do not Justify losses since Hyperion. C3 risk for a single player before, was at the absolute limit, and now just insanity to do.

There needs to be something that can be done by solo players IN SPACE that is worthwhile enough to spend time on and risk ships for.

The traditional answer of bring more alts, just is not accceptable.

Solo is not solo plus 2 alts.

There is one EvE. Many people. Many lifestyles. WE are EvE

Calmatt
Science and Trade Institute
Caldari State
#3 - 2014-09-20 09:22:50 UTC
Agatir Solenth wrote:
I think everyone can agree that lower class wormholes need some ISK producing love.

Could the fix be something as simple as increasing the number of waves of sleepers spawned per site?

This would increase the loot dropped, but marginally increasing the risk, as a pilot would be out of the POS longer to clear & harvest the site. (Also increasing the possibility for PvP via ambushes)


I'm of the opinion the WH space needs more pilots, period. In any Way, Shape, or Form. This includes, non-consensual pvp INDY alts, and the carebears that everyone hates yet somehow bring the most content. Only way to do that is to increase rewards in lower classes.

While increasing the number of waves would work, why not just bite the bullet and increase the cost/spawn of blue loot? Bring lower classes in line with higher ones and have the nanoribbons be only ~20% of a site's isk. They can always nerf later if it gets abused to all hell and doesn't bring more conflict.
Himnos Altar
An Errant Venture
#4 - 2014-09-20 12:06:13 UTC  |  Edited by: Himnos Altar
[Snip]

Decided to start a new thread instead of posting here.

Link takes you to my post.

TL:DR--"It's Too Risky" is bullshit
Icarus Able
Refuse.Resist
#5 - 2014-09-20 18:09:24 UTC
Himnos Altar wrote:
[Snip]

Decided to start a new thread instead of posting here.

Link takes you to my post.

TL:DR--"It's Too Risky" is bullshit



Coming from someone who hasnt lived in Wh space for at least a year.
corbexx
Sebiestor Tribe
Minmatar Republic
#6 - 2014-09-21 13:35:18 UTC
Calmatt wrote:
Agatir Solenth wrote:
I think everyone can agree that lower class wormholes need some ISK producing love.

Could the fix be something as simple as increasing the number of waves of sleepers spawned per site?

This would increase the loot dropped, but marginally increasing the risk, as a pilot would be out of the POS longer to clear & harvest the site. (Also increasing the possibility for PvP via ambushes)


I'm of the opinion the WH space needs more pilots, period. In any Way, Shape, or Form. This includes, non-consensual pvp INDY alts, and the carebears that everyone hates yet somehow bring the most content. Only way to do that is to increase rewards in lower classes.

While increasing the number of waves would work, why not just bite the bullet and increase the cost/spawn of blue loot? Bring lower classes in line with higher ones and have the nanoribbons be only ~20% of a site's isk. They can always nerf later if it gets abused to all hell and doesn't bring more conflict.


pretty much this wh space needs more people in it regardless what they are doing if they are in space its content. Increasing lower class income to atleast bring it inline with other stuff would be a really good start. but there are also other ways as well.

When i get home i'll attually post my data for income of lower class wh's c1 and c2 is pretty terrible c3 is ok c4 isnt to bad although is alot more risk now with all the extra connections but still pretty good isk.

I have some ideas on c5 and c6 cap escalation but need to talk to people about it.