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JumpClone cooldown to 12 Hours! [POLL]

Author
Mr Epeen
It's All About Me
#61 - 2011-12-11 21:11:28 UTC
Jump clones are a stupid mechanic made for lazy people.

Get rid of them.

Want to fight a battle 50 jumps away? Get out of bed a little earlier and fly there FFS! Flitting around New Eden like a bunch of space fairies is just lame. Real men fly their ships. Not play "I dream of Genie".

Oh...it might placate some of the whines if you made implants removable once you get rid of JCs.

Mr Epeen Cool
Gorefacer
State War Academy
Caldari State
#62 - 2011-12-11 22:56:28 UTC
The way it is seems ok to me. You either get faster training times and have to risk more in PVP or jump through some hoops and be inconvenienced to get the best of both worlds. Early on I realized I had no patience to wait and ditched implants and moved around anywhere I wanted to go at will. I trained skills a bit slower than others but if I had to go back and do it again I'd make the exact same choices I did before where this is concerned.
Jaroslav Unwanted
Brutor Tribe
Minmatar Republic
#63 - 2011-12-11 23:06:30 UTC
Brooks Puuntai wrote:
I actually think they need to INCREASE the time or limit the ability of jump cloning. The whole JC process eliminates the need for normal travel and makes moving around WAY to easy. You can be at your home defending one day then JC to a staging area across the map the next. This makes any sort of longterm invasion a cake walk, aswell as defending large areas of space a breeze.

So no.


hmm problems you describe are probably more tied with jump-bridge network. Any alliance large enough ussually got resources to provide trains from one point to another..

So your point does not really fit.

24hrs is fine, been there for while and while i understand pros of making it shorter

f.e. care-bear got head worth few bil for his missioning effort, wants brief PvP jump to PG2 clone go to have some fights, get destroyed..... wait 24hrs to get back on his missions, since ship setups are built around implants..

I dont see it justified enough for making it shorter.
Revii Lagoon
Ministry of War
Amarr Empire
#64 - 2011-12-11 23:09:38 UTC
I fail to see the reason for a 24 hour jump clone. Chances are we are going to jump back to our previous clone as soon as the JC timer is down, or not jump back for a couple of days. Even a change to something like 20 hours would be appreciated, not all of us can wait the full 24 hours and then jump clone, we have lives, we may not be able to be on exactly 24 hours from when we JCed last.

12 hours would be preferred, but sometimes a compromise is need to be made.