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Pre-CSM Summit Nullsec and Sov Thread

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Author
Donnachadh
United Allegiance of Undesirables
#501 - 2014-09-20 15:03:03 UTC
Never played in nul and have no desire to because of all the stuff being talked about, that and from those I know that are in nul it sounds even more boring than playing the high sec game. So from my limited perspective I have a thought, actually more of a basic idea and it cuts across all regions of space. So now all suited up in nomex and kevlar here goes.

First to set up a rating scale to help others understand where I am going with this. 1 being highest security and 10 being lowest. I place current high sec at about a 3.

High sec increase, yes there I said it increase the number of concord, faction and empire police say double what it is now and reduce their response times to about half. Making high sec more secure say a 1-2 on the scale giving the new and casual game players a place to enjoy the world of internet space ships with a lower risk of the kinds of things these players hate. I know this is unpopular but we need the player base and this might help to attract and hold them.

Next up is a new region we would call medium security space. Basically we carve out a section of current high and low sec to give them physical space to exist in. Same basic rules as high sec only a smaller group of concord/faction/empire police with a slower response time say about a 3-5 on our scale.

Low sec. Add concord or faction/empire police but in even smaller quantities yet and increase the response times, say make this a 7-8 on our security scale. Here the rules change to allow for a wider variety of PvP interactions without a concord/empire/faction police response and those that do commit crimes would have a chance of getting away.

Nul sec then becomes a larger version of what low sec is now. A place where the only rules are the ones you can enforce and in order to hold territory you have to be there to fight off any and all comers.

The biggest advantage I see to this is it scales everything in the risk versus rewards portion of the game. very little risk and low rewards to high risk and high rewards. The wider selection of risk versus reward areas of space gives players a wider selection of options so they can find an area of space to play in that best suits what they want out of the game.

I see lots of problem areas that would need to be worked out and I am interested in what all of you have to say.
elitatwo
Zansha Expansion
#502 - 2014-09-20 17:31:29 UTC
Serendipity Lost wrote:
-snip-
Renters don't want to rent.


Nope, they don't !

Serendipity Lost wrote:

They want to grow and expand. With the current 'I win' contol they don't have a reasonable option of obtaining their goals. So they hit the ceiling, get bored/frustrated and move on to other games.


Pretty much

Serendipity Lost wrote:

"Let them run missions" is pretty close to "Let them eat cake" and the folks saying each of them are (in my opinion) equally disillusioned. Folks moving to null want a reasonable shot of carving out thier own space. They don't want to be farm fed missions, anoms and safe mining.


Debatable, safe mining can be arranged. No matter how much afk-cloakers might show up Big smile
But what is the point of that space if you cannot run the cooler complexes?

How do you propose that your folks get isk to fund pvp?

CCP wanted nullsec to be some kind of 'endgame', the place all the veterans go and have constant wars and such.

The first settlers went and saw and collected wealth, never seen before in that amount. But instead of having wars they thought it would be better just to collect funds.

More players came and even war driven, there is some appeal in running a complex that pays more than a level 4 mission (back in the day the only 'big' source of income, since there were no level 5 missions and a ship that would cost about 100 million was a big deal of an investment).

Nullsec does not lack any content or ways to make isk in large amounts but why the hassle when you can do the same thing with a little less income?

Isk is printed from bots and tech moons, no human interaction needed.

Now ask yourselves, what is actually the point of nullsec? Why would someone want to go there?

I can imagine living in Syndicate and do my small scale / solo pvp, well it is just the current inhabitants apperantly do not want anyone there so I say, keep it.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Adrie Atticus
Caldari Provisions
Caldari State
#503 - 2014-09-20 18:55:01 UTC
Syndicate is the perfect case and point in "want that space? fight for it". It's exactly what people are asking for in terms of mechanics. Why is this bad?
elitatwo
Zansha Expansion
#504 - 2014-09-20 20:10:03 UTC
Says who?

Since Syndicate is NPC space, there is nothing you can do to 'conquer' it. What some of us are discussion is the award thingy of the Intaki LP store.

None of this has something to do with sov.

You may be right about that if you want sov-sec you need to fight over it but then what?

Once you have your space you fought over what is next?

You settle there until someone else comes along or you are strong enough to keep your space and we start the circle again Ugh.

So I ask again, what is the point of going or being there (sov-space) in the first place?

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Seven Koskanaiken
Shadow Legions.
Insidious.
#505 - 2014-09-20 21:14:37 UTC  |  Edited by: Seven Koskanaiken
Contrary to popular opinion, the sprawl is actually good for one type of PVE, exploration. Even at the moment it's hard to support all the scanners in an alliance's space. In this case the more systems the better.

Problems with max density sov on exploration;

1) It becomes even more competitive that now, upgrades for mini professions and DEDs will have to be fixed to spawn way more per system, which now jips the reward because of supply. Maybe some sort of exploration with liquid isk reward to support scanners in a smaller area is needed?
2) Escalating sites now pose far more risk. At the moment you will likely be sent into donut space so the anemic rewards are justified, but if we're talking max density escalations are now almost guaranteed to end up in hostile space which is fiiiiine, but, the reward/risk ratio is now totally broken. Take the 4th room of Pirate's Path; you are scrammed, jammed and webbed which often goes on for minutes at a time, you are a sitting duck for the system which is now full of neuts who probably already tried to scan you down the moment you entered, and the drop is oftentimes....30 million....70 million...or just sweet FA. Then there's the final room of No Quarter which needs a carrier dropped on it, who is going to do that now every system is packed? This now pushes even more scanned sites into the Just Don't Bother category.

tl:dr CCP pls don't break exploration........moreso.
Anthar Thebess
#506 - 2014-09-20 22:10:10 UTC
Separate regional jumps, including titan / capital and jump bridges.

Force capitals and supers to cross XL size regional gates.
This will reduce in significant way speed that capital fleets are moving.

Small change but when capital , or any fleet instead of 2 jumps will have to make 7 , being vulnerable along the way something might finally change.


MASSADEATH
MASS A DEATH
Scumlords
#507 - 2014-09-20 22:50:26 UTC  |  Edited by: MASSADEATH
Shepard Wong Ogeko wrote:
MASSADEATH wrote:


I will tell you this now..if the game mechanics change, and we know that your capital fleet is not able to interfere with battles that are far away... we will use the tools at hand.. and I can safely say that in any battle that is even close to equal odds, it will be us that is doing the crushing....




Well, time for you to put your money were your mouth is.

An Incursion just spawned in the constellation with 5ZX.

I think CCP is calling you out.

:munch:


Some money on the table....

http://moa.eve-kill.net/?a=kill_related&kll_id=25299994



almost 2:1 against us and we come out way ahead still

since you were limited to the people locally you could pull from... and could not cyno in your usual blobs
Asher Elias
GoonWaffe
Goonswarm Federation
#508 - 2014-09-20 23:41:34 UTC
MASSADEATH wrote:
Shepard Wong Ogeko wrote:
MASSADEATH wrote:


I will tell you this now..if the game mechanics change, and we know that your capital fleet is not able to interfere with battles that are far away... we will use the tools at hand.. and I can safely say that in any battle that is even close to equal odds, it will be us that is doing the crushing....




Well, time for you to put your money were your mouth is.

An Incursion just spawned in the constellation with 5ZX.

I think CCP is calling you out.

:munch:



almost 2:1 against us and we come out way ahead still

since you were limited to the people locally you could pull from... and could not cyno in your usual blobs


Well you killed a bunch of incursion runners not camping your station I agree. However when you tried to fight an actual PvP fleet you got stomped. Congrats on killing ratters though, it's what you guys do best.
HarlyQ
harlyq syrokos investment station
#509 - 2014-09-21 00:34:12 UTC
MASSADEATH wrote:
Shepard Wong Ogeko wrote:
MASSADEATH wrote:


I will tell you this now..if the game mechanics change, and we know that your capital fleet is not able to interfere with battles that are far away... we will use the tools at hand.. and I can safely say that in any battle that is even close to equal odds, it will be us that is doing the crushing....




Well, time for you to put your money were your mouth is.

An Incursion just spawned in the constellation with 5ZX.

I think CCP is calling you out.

:munch:


Some money on the table....

http://moa.eve-kill.net/?a=kill_related&kll_id=25299994



almost 2:1 against us and we come out way ahead still

since you were limited to the people locally you could pull from... and could not cyno in your usual blobs

So first didn't think you could link kill boards in forums.
Second you spin so much it's sad you undocked and fought with ishtars and scimitars. You left grid multiple times losing ships each time. Then you come back 40 minutes later and kill ratters it's sad you call that pvp. MOA undock again it was fun.
MASSADEATH
MASS A DEATH
Scumlords
#510 - 2014-09-21 01:23:13 UTC
And this is why we cant let the large power blocs decide what is best. Even when presented with the truth , there are always angles, and this but, and no but... you killed us...but it was just ratters...it was not the right ships....we could not get back up...ect ect... The whole point was that you had numerical superiority in the system, however the inability for you to cyno in reenforcements ended in you losing several fights. Simple as that ,,proving the point we were trying to make.

You will not do anything that is not in your best interest, and this is why the game has reached a level of stagnation. The power blocs would rather collect and hoard.... one upping each other on who can pump out more supers and Titans. Its basically the "cold war" of stockpiling nukes...even though the super powers had literally thousands of nukes...they still needed more..

They use the vast "renter" regions to hoard more and more isk, as a hedge against a war, and more and more supers stocked up. Whilst the game withers under out of game "botlord" accords.




Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#511 - 2014-09-21 01:44:42 UTC
MASSADEATH wrote:
And this is why we cant let the large power blocs decide what is best. Even when presented with the truth , there are always angles, and this but, and no but... you killed us...but it was just ratters...it was not the right ships....we could not get back up...ect ect... The whole point was that you had numerical superiority in the system, however the inability for you to cyno in reenforcements ended in you losing several fights. Simple as that ,,proving the point we were trying to make.

You will not do anything that is not in your best interest, and this is why the game has reached a level of stagnation. The power blocs would rather collect and hoard.... one upping each other on who can pump out more supers and Titans. Its basically the "cold war" of stockpiling nukes...even though the super powers had literally thousands of nukes...they still needed more..

They use the vast "renter" regions to hoard more and more isk, as a hedge against a war, and more and more supers stocked up. Whilst the game withers under out of game "botlord" accords.






So did you crush the goons and take back your NPC station or not?

Or is ganking Incursion runners the standard for strategic victories these days?
Ninteen Seventy-Nine
Pator Tech School
Minmatar Republic
#512 - 2014-09-21 02:04:25 UTC
And we've finally reached the point of the thread where we shed all semblance of actually discussing the topic and just troll the people we don' t like very much.

And you wonder why no one cares what you think outside of your own echo chamber.

gg

"The unending paradox is that we do learn through pain."

Rowells
Blackwater USA Inc.
Pandemic Horde
#513 - 2014-09-21 02:16:59 UTC
MASSADEATH wrote:
And this is why we cant let the large power blocs decide what is best. Even when presented with the truth , there are always angles, and this but, and no but... you killed us...but it was just ratters...it was not the right ships....we could not get back up...ect ect... The whole point was that you had numerical superiority in the system, however the inability for you to cyno in reenforcements ended in you losing several fights. Simple as that ,,proving the point we were trying to make.

You will not do anything that is not in your best interest, and this is why the game has reached a level of stagnation. The power blocs would rather collect and hoard.... one upping each other on who can pump out more supers and Titans. Its basically the "cold war" of stockpiling nukes...even though the super powers had literally thousands of nukes...they still needed more..

They use the vast "renter" regions to hoard more and more isk, as a hedge against a war, and more and more supers stocked up. Whilst the game withers under out of game "botlord" accords.
"We couldn't kill their fleet so we killed some ratters instead. Victory is ours."
Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#514 - 2014-09-21 03:15:41 UTC
Ninteen Seventy-Nine wrote:
And we've finally reached the point of the thread where we shed all semblance of actually discussing the topic and just troll the people we don' t like very much.

And you wonder why no one cares what you think outside of your own echo chamber.

gg



To be fair, it does have to do with what has been discussed. Is force projection ruining nullsec?

I just flew down to 5ZX to anchor a couple more bubbles, and we are still camping the station. The only effort from Mordus Angels at the moment is 1 guy multiboxing 20 stealth bombers.

Being unable to light a cyno hasn't stopped us.
KatanTharkay
Federal Navy Academy
Gallente Federation
#515 - 2014-09-21 19:59:37 UTC  |  Edited by: KatanTharkay
The agents in outposts is a good idea. The only problem with it is that would allow the creation of safe farming heavens bar the ocasional roam. Of course agents could give missions 1 or 2 systems away but the bigest problem with guerilla warfare is ship availability so it would be quite hard to disrupt the said farmimg heavens. Looking at the example of 5zx, the Mordus's station, a place where pvp and pve mix with great succes, it's obvious that having the possibility to store a ship or two in that station helps a lot the people willing to disrupt the farming and also bring pvp opportunities for the inhabitants.
So instead of putting those concord agents into a normal outpost why not host them into a new kind of destructible outpost, a free port (where everybody could dock) with basic services (hangars, fitting and repairs), that could be deployed alone or in the same system with a normal outpost. In my opinion this would bring things closer to the risk vs revard ideal of nullsec, and would allow for both pve and pvp opportunities to be had. Having both pve and pvp content at your doorstep is something that would make 0.0 more vibrant and fun.
Thank you and sorry for spelling, tablet.

Ps: people in rifters could hurt an empire no matter how big. And the big supercap fleet will not hurt those rifters.

Edit: for those concerned, there is already a piece of code in place that prevents the docking of the supercaps in stations and outposts. This could be extended to all capital ships for this new destructible outpost.

Edit 2: to prevent storing of a large number of ships in the said outpost, you should limit the capacity of storage using the same mechanics as in carrier's ship hangar bays. And for the love of god, don't put medical facilities in these. And I wonder if you could use the I-hub code and slap some of the new things on top for the new outpost type to speed things up.
MASSADEATH
MASS A DEATH
Scumlords
#516 - 2014-09-21 22:29:16 UTC
So we threw down with capitals ..and guess what happend?

goon rapage

5.5b killed to .8b lost

http://moa.eve-kill.net/?a=kill_related&kll_id=25315687

then we ran them out of system, and caught a few stragglers

from the mouth of a goon himself ..proves our point exactly... when they are limited to what they have locally and cannot pull from vast distances...small groups can use capitals and defend their space.



Dogan Malkavian > And you only could undock because of the incursion?

Dogan Malkavian > You literally undocked a blob of carriers.
Dogan Malkavian > Normally you could not.

Dogan Malkavian > Because you know what would happen to your carriers if there wasn't an incursion in the system.

Dogan Malkavian > This is the first time that MoA ever undocked in something that can fight, and it's because of the incursion in the system!
Party Pants McGogo
Garoun Investment Bank
Gallente Federation
#517 - 2014-09-22 00:12:14 UTC  |  Edited by: Party Pants McGogo
(on alt, steam is shiting the bed)

Feedback works both ways... CCP, how do you feel about the proposed null changes. I feel like meaningful change will come from an open and active back and forth. If everyone knows, noting is final, we're just exercising alternatives, you could limit the tears/rage. But not all of it, because the tears/rage will accompany any change.

That being said, I feel like the convo has to happen. I know that's the job of the CSM, but I want to participate myself.

Some of the idea's I want to hear someone in ccp comment on.

1) No 'sanctioned' sov, whoever lives there can say it's theirs.

2) Occupancy based sov. Whoever lives there/uses space owns it.

3) Nerf power projection/jump drives/jump bridges.

4)Missions for income.

5)Randomizing moon distribution/ moon resources 'deplete'

6) No structure grinding.

7) Nerf/eliminate supers./ Nerf carriers.
Azami Nevinyrall
172.0.0.1
#518 - 2014-09-22 00:47:40 UTC
MASSADEATH wrote:
So we threw down with capitals ..and guess what happend?

goon rapage

5.5b killed to .8b lost

http://moa.eve-kill.net/?a=kill_related&kll_id=25315687

then we ran them out of system, and caught a few stragglers

from the mouth of a goon himself ..proves our point exactly... when they are limited to what they have locally and cannot pull from vast distances...small groups can use capitals and defend their space.



Dogan Malkavian > And you only could undock because of the incursion?

Dogan Malkavian > You literally undocked a blob of carriers.
Dogan Malkavian > Normally you could not.

Dogan Malkavian > Because you know what would happen to your carriers if there wasn't an incursion in the system.

Dogan Malkavian > This is the first time that MoA ever undocked in something that can fight, and it's because of the incursion in the system!

So, basically, we have a situation where a nullsec bloc cannot hotdrop a 600+ man fleet on 20-30 people?

Only to have the much smaller group defend themselves and fight off the aggressor. Who couldn't get a large fleet of people to burn down...gate by gate...under TiDi.

Interesting...

...

Rowells
Blackwater USA Inc.
Pandemic Horde
#519 - 2014-09-22 01:10:20 UTC
MASSADEATH wrote:
So we threw down with capitals ..and guess what happend?

goon rapage

5.5b killed to .8b lost

http://moa.eve-kill.net/?a=kill_related&kll_id=25315687

then we ran them out of system, and caught a few stragglers

from the mouth of a goon himself ..proves our point exactly... when they are limited to what they have locally and cannot pull from vast distances...small groups can use capitals and defend their space.



Dogan Malkavian > And you only could undock because of the incursion?

Dogan Malkavian > You literally undocked a blob of carriers.
Dogan Malkavian > Normally you could not.

Dogan Malkavian > Because you know what would happen to your carriers if there wasn't an incursion in the system.

Dogan Malkavian > This is the first time that MoA ever undocked in something that can fight, and it's because of the incursion in the system!

And not long after, you lost two dreads AFTER you kicked the goons out. What happened?
Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#520 - 2014-09-22 02:00:15 UTC
Rowells wrote:

And not long after, you lost two dreads AFTER you kicked the goons out. What happened?


We lit a cyno and bridged in a fleet from the far side of the galaxy, obviously.


Oh wait, they died in a cyno jammed system.