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Dev blog: Some NPCs Just Want to Watch the World Burn

First post
Author
Irya Boone
The Scope
#61 - 2014-09-18 02:07:34 UTC
Now it's time to change all Fw mission lvl 4 into burner missions.

Now cruiser/Bc size burner Missions???

CCP it's time to remove Off Grid Boost and Put Them on Killmail too, add Logi on killmails .... Open that damn door !!

you shall all bow and pray BoB

XvXTeacherVxV
Be Nice Inc.
Prismatic Legion
#62 - 2014-09-18 02:56:03 UTC
Catherine Laartii wrote:


Maybe they could add lvl 5 burners with a battleship primary and cruiser & frig escorts?


Risk/Reward ratio way out of whack.
Extremely difficult to complete solo without a gimmicky fit.
Are you sure these aren't level 5 missions already?
Can you see the rapier?: http://imgur.com/aFelCpv,GH6lqDE
Tarpedo
Incursionista
#63 - 2014-09-18 05:31:41 UTC
gascanu
Bearing Srl.
#64 - 2014-09-18 05:45:58 UTC
Owen Levanth wrote:
gascanu wrote:
Quote:
Looking at the breakdown of Burner Mission Outcomes, it’s clear that many pilots are taking advantage of the option to skip them freely, as almost 85% of the Burner Missions that have been offered have been turned down. This clearly demonstrates why the no-penalty design of Burner Missions was a good idea.


well, getting this missions 6 jumps away in 0.0 npc space may have something to do with it, also; about half the missions i got are over 3 jumps away...
like really, can't you guys do something about it, moving 6 jumps in 0.0 to complete a mission is a bit different than moving 6 jumps in empire...


You have a frigate, as long as you look at least at the in-game map instead of moving blindly in, NullSec isn't that bad.

Hell, a few days ago I did the Caldari Epic Arc and moved about a dozen jumps around in Serpentis NullSec and never even met anyone.



i don't know where you are running missions, but in my eve corner of the universe, i have at least 5-10 neutrals in local all the time; more than that, three jumps away in any direction i have 2 systems with about 10-20 neutrals in local about 24/7;
so yea, tell me again how looking at the map will help me avoid getting killed;
and getting killed isn't the problem, i can avoid that pretty good, the problem is the time you need to get there and come back; most of the time, you will have a gate camp on the way back, so, much better to avoid burner missions and run some normal lvl 4s instead of being camped for hours in a systtem
Jean Luc May
State Protectorate
Caldari State
#65 - 2014-09-18 07:42:59 UTC  |  Edited by: ISD Ezwal
Nolak Ataru wrote:
Ranger 1 wrote:
Nolak Ataru wrote:
Now, where are the *) graphs on how many people left wormholes after your *) patch....

*) = *Snip* Please refrain from using profanity. ISD Ezwal.

Be careful what you wish for, you might not like what they show.


I'll be honest here. I'd love to see CCP come out with graphs saying "we dun goofed" and then reverse the changes. But at this point, I'll take any graphs, even if they prove me wrong, because that will at least TELL me that CCP isn't trying to sweep it under the carpet.


Stop complaining. Adapt or "can I have your stuff".
Samsara Toldya
Academy of Contradictory Behaviour
#66 - 2014-09-18 10:55:55 UTC
CCP Fozzie wrote:
I think this one may hold the new record for most graphs in one dev blog.


Breaking the record using minimal effort is so EvE... Roll

I demand even more graphs to manifest this record!

As I was one of the players asking you to give numbers on whether those missions were completed using teamwork or not I have to tell you I'm still unsure about it.

Every now and then you see those EvE is dying threads ... ehm... those "make PvE more interesting!" theads popp up.
You did by introducing the burner missions and it is sad to see 85% of them were declined.

That's (as far as I can tell)
7.5% of all offered burner missions completed by multiple accounts (50% of those 15% done)
92.5% of all offered burner missions completed by solo players (declined or succeeded without player interaction)
How many of those 7.5% were done by a single IP adress (say: "Power of 2, sometimes it is easier to make your own alt account instead of interacting with other human beings!") is yet unknown.

Sadly that would be my bet for the new burnergang missions:
92.5% will be declined

If we consider that not every account is into missionrunning you are creating content for what... 0.5% of all players at best?

I see that creating and testing a new NPC AI could be benefitial to future projects, but for now I only see a new burner-subculture raising next to the already existing incursion-subculture. Another "invite only" group of players with close to 0% interaction to TQ.
No standing loss for either declining the mission or killing the NPC shouldn't be existent in a game where "every action will have an effect on your future and other players"
Rek Seven
University of Caille
Gallente Federation
#67 - 2014-09-18 11:41:43 UTC
The systems is still far too predictable for my liking. It would have been better it you came up with several different AI routines that were randomly allocated to the burner NPC so people didn't know what to expect.

... That said, they are better that the old mission style.
Archetype 66
Perkone
Caldari State
#68 - 2014-09-18 11:52:19 UTC
@Fozzie

Are they supposed to be doable solo ?
LiquidDreams
Garoun Investment Bank
Gallente Federation
#69 - 2014-09-18 12:05:29 UTC
we have some friends here who will not touch the burner emissions even our corps friends will not have anything to do with the miss of gray I have full skills in all dps resist and lose ships for $ 160 mil plus vs reward is not worth its time and money I would not recommend any player to play the burner Misson as the loss vs the reward is too big it is not your isk worth and the npc is too tough vs. skills. in writing that has lost 890b isk but what will be gained? vs loss because I will not put my isk or others at risk for that low reward that are so difficult only 5% clear them..
Arun Tadaruwa
Hotbirds
#70 - 2014-09-18 12:19:54 UTC
LiquidDreams wrote:
we have some friends here who will not touch the burner emissions even our corps friends will not have anything to do with the miss of gray I have full skills in all dps resist and lose ships for $ 160 mil plus vs reward is not worth its time and money I would not recommend any player to play the burner Misson as the loss vs the reward is too big it is not your isk worth and the npc is too tough vs. skills. in writing that has lost 890b isk but what will be gained? vs loss because I will not put my isk or others at risk for that low reward that are so difficult only 5% clear them..


Does anyone still have those Enigma keys?

Alt posting because yes.

CCP Fozzie
C C P
C C P Alliance
#71 - 2014-09-18 12:30:04 UTC
Archetype 66 wrote:
@Fozzie

Are they supposed to be doable solo ?


Yes. They are not supposed to be easy. However I can personally confirm that they are all doable solo, and just over 50% of all burners are completed solo so plenty of other people have also managed it.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Meytal
Doomheim
#72 - 2014-09-18 13:11:06 UTC  |  Edited by: Meytal
CCP Fozzie wrote:
Once we're done communicating the Oceanus changes I'm planning to put some of the stats surrounding wormholes into a form fit for public consumption. The sneak peek is: overall changes have been surprisingly small (in both directions).

Unless you are sufficiently detailed you'll never diffuse the wormholer complaints. Sure, you'll always still have some holdouts, but those who are honestly trying will base their arguments on the numbers and shut up when the numbers prove them wrong.

So compare all statistics to the same time interval one year ago, covering the period of two months leading up to Hyperion through whenever you pull the data, to make sure to account for changes going from the "summer lull" back into active season:

  • number of online towers in wormhole space, total and per day, broken down by class

  • number of individual character login events in wormhole space, total and per day, by class

  • number of character login events in wormhole space who are members of corps which have towers in wormhole space, total and per day, broken down by class of system where corp towers are located, including a category for "Multiple"

  • total number of towers onlined for the first time, by class

  • total number of towers unanchored, by class

  • number of NPCs killed in wormhole space, total and per day, by class

  • number of players killed in wormhole space, total and per day, by class: by other players alone, by other players and npcs, and by npcs alone

  • number of players killed in wormhole space while under polarization timer, total and per day, by WH class and by ship class

  • number of wormholes in wormhole space collapsed before end of life timer, total and per day, by class

If these numbers show that minimal, if any, changes happened in activity levels, then once people see this, they will have no standing to complain.

Edit: Just to address accusations that incursions are stealing content from wormholes, could you also add:

    [*]number of incursion npcs killed, total and per day, over the same time period, broken down into nullsec, lowsec, and hisec
Ranger 1
Ranger Corp
Vae. Victis.
#73 - 2014-09-18 14:19:49 UTC
Meytal wrote:
CCP Fozzie wrote:
Once we're done communicating the Oceanus changes I'm planning to put some of the stats surrounding wormholes into a form fit for public consumption. The sneak peek is: overall changes have been surprisingly small (in both directions).

Unless you are sufficiently detailed you'll never diffuse the wormholer complaints. Sure, you'll always still have some holdouts, but those who are honestly trying will base their arguments on the numbers and shut up when the numbers prove them wrong.

So compare all statistics to the same time interval one year ago, covering the period of two months leading up to Hyperion through whenever you pull the data, to make sure to account for changes going from the "summer lull" back into active season:

  • number of online towers in wormhole space, total and per day, broken down by class

  • number of individual character login events in wormhole space, total and per day, by class

  • number of character login events in wormhole space who are members of corps which have towers in wormhole space, total and per day, broken down by class of system where corp towers are located, including a category for "Multiple"

  • total number of towers onlined for the first time, by class

  • total number of towers unanchored, by class

  • number of NPCs killed in wormhole space, total and per day, by class

  • number of players killed in wormhole space, total and per day, by class: by other players alone, by other players and npcs, and by npcs alone

  • number of players killed in wormhole space while under polarization timer, total and per day, by WH class and by ship class

  • number of wormholes in wormhole space collapsed before end of life timer, total and per day, by class

If these numbers show that minimal, if any, changes happened in activity levels, then once people see this, they will have no standing to complain.

Edit: Just to address accusations that incursions are stealing content from wormholes, could you also add:

  • number of incursion npcs killed, total and per day, over the same time period, broken down into nullsec, lowsec, and hisec
I think little if any changes in activity will be a slight cause for concern. These changes "should" cause things to shift a bit... thats what people are in a panic about.

Change is scary. Smile

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Arthur Aihaken
CODE.d
#74 - 2014-09-18 15:07:39 UTC
CCP Fozzie wrote:
However I can personally confirm that they are all doable solo, and just over 50% of all burners are completed solo so plenty of other people have also managed it.

So with the stealth LML nerf, which ships are no longer viable?

I am currently away, traveling through time and will be returning last week.

Archetype 66
Perkone
Caldari State
#75 - 2014-09-18 20:54:00 UTC
CCP Fozzie wrote:
Archetype 66 wrote:
@Fozzie

Are they supposed to be doable solo ?


Yes. They are not supposed to be easy. However I can personally confirm that they are all doable solo, and just over 50% of all burners are completed solo so plenty of other people have also managed it.


I know that for the first fives, I actively sought T1/T2 fits only, solo with AF when they went up on Sisi and I posted it around. I mean those new fourth are also expected to be doable the same way ?
Terghon Tu
Rockbane Enterprises
#76 - 2014-09-20 20:44:56 UTC
CCP Fozzie wrote:
Archetype 66 wrote:
@Fozzie

Are they supposed to be doable solo ?


Yes. They are not supposed to be easy. However I can personally confirm that they are all doable solo, and just over 50% of all burners are completed solo so plenty of other people have also managed it.


So my big question is what ships are people using to complete them solo? I'd really like to see that graph.
Emiko Rowna
Keys To The Stars
#77 - 2014-09-22 03:29:58 UTC
Do you have any data related to the sp level of the people doing these missions and of those completing them? Maybe some info related to the average in game age of the players doing and completing these missions too.
Rowells
Blackwater USA Inc.
Pandemic Horde
#78 - 2014-09-22 15:30:58 UTC
any plans on bringing burners to npc null?
CCP Fozzie
C C P
C C P Alliance
#79 - 2014-09-22 17:18:16 UTC
Rowells wrote:
any plans on bringing burners to npc null?


They have always been available from all level 4 security agents, including the ones in NPC null.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Makari Aeron
Imperial Shipment
Amarr Empire
#80 - 2014-09-22 17:31:27 UTC
CCP Fozzie wrote:
Rowells wrote:
any plans on bringing burners to npc null?


They have always been available from all level 4 security agents, including the ones in NPC null.



Be kinda cool to have Burner Frigate NPCs in Hi, Burner Cruisers in Lo, and Burner Battleships in Null. Only time will tell...

CCP RedDawn: Ugly people are just playing life on HARD mode. Personally, I'm playing on an INFERNO difficulty.

CCP Goliath: I often believe that the best way to get something done is to shout at the person trying to help you. http://goo.gl/PKGDP