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To Bring Reward to Wh's

Author
Solette Cheli
Doomheim
#41 - 2014-09-19 10:13:57 UTC
First makes perfect sense lore wise, since w-space is just unindexed/explored/recorded areas of space (CONCORD has never made a map and jump bridges through there.) that was previously owned by an ancient race (sleepers), so it's fine. I don't know what moon goo would do. This could work.
Aiyshimin
Shiva Furnace
#42 - 2014-09-19 16:08:22 UTC
Income increase in lower classes should be achieved by either figuring out some use for the worthless salvage, or by increasing the total amount of sites.

Increasing blue loot per site does not result in increased activity, but having spawns all the time to farm would. And this is really only about C1-3, C4s are plenty profitable enough.

Ruffio Sepico
Hidden Agenda
Deep Space Engineering
#43 - 2014-09-20 10:40:55 UTC
Aiyshimin wrote:
Income increase in lower classes should be achieved by either figuring out some use for the worthless salvage, or by increasing the total amount of sites.

Increasing blue loot per site does not result in increased activity, but having spawns all the time to farm would. And this is really only about C1-3, C4s are plenty profitable enough.



Well, by same principles, c4 is only profitable if there is sites spawning, same as with any wh class. Lot of people reporting poor respawn rate lately, just means less sites being run and unpopulated systems pile up.

Aiyshimin
Shiva Furnace
#44 - 2014-09-20 14:41:46 UTC
Ruffio Sepico wrote:
Aiyshimin wrote:
Income increase in lower classes should be achieved by either figuring out some use for the worthless salvage, or by increasing the total amount of sites.

Increasing blue loot per site does not result in increased activity, but having spawns all the time to farm would. And this is really only about C1-3, C4s are plenty profitable enough.



Well, by same principles, c4 is only profitable if there is sites spawning, same as with any wh class. Lot of people reporting poor respawn rate lately, just means less sites being run and unpopulated systems pile up.



No, you didn't quite get it- C4 income is plenty enough as it is. No need to increase spawns or rewards.

C1-3 income seems to be the concern for the whiners, and they are right in the sense that there's no tangible difference between the risks of different wormhole classes, and doing C1 sites atm isn't a rational choice.

However, instead of just giving a higher reward for the same work, I suggest increasing the potential total reward for more activity. Be it home sites or running them in your static, you could earn more after cleaning the system, since you'd have more sites. This would also allow for more members in low class corps.

Pro TIps
Doomheim
#45 - 2014-09-20 21:05:57 UTC
C4 income is worse than C3 income. The reason is C4 sites take twice as long to clear but they do not drop twice as much loot.

Also spawn rate in C4s is generally worse because there is less activity in them. If you have a C4 static you will notice they are often totally empty of sites, or quite full; not much in-between. Why? They aren't worth doing unless they are in your home system because ISK/hr sucks, see above.
Calmatt
Science and Trade Institute
Caldari State
#46 - 2014-09-21 02:45:54 UTC
Proclus Diadochu wrote:
Pro TIps wrote:
CCP has such a bad understanding of W-space.

The first step, and Hyperion was not exactly a "step", would be for CCP to actually start viewing wormholes as an "intended" place for players to live and reside. The whole "we never intended for players to live in wormholes" is an old, tired cop-out, meaning that players are making a partially developed section of the game viable.

This is that part, 5 years later, where CCP actually looks at wormholes and makes adjustments, changes, and applies content to drive people into a completely developed section called "wormholes".


I believe the last update I read from CCP was that that view was absolutely not true and they love what we've "done with the place". Just saying, B.O.D's and all.
Calmatt
Science and Trade Institute
Caldari State
#47 - 2014-09-21 02:48:05 UTC
Pro TIps wrote:
C4 income is worse than C3 income. The reason is C4 sites take twice as long to clear but they do not drop twice as much loot.

Also spawn rate in C4s is generally worse because there is less activity in them. If you have a C4 static you will notice they are often totally empty of sites, or quite full; not much in-between. Why? They aren't worth doing unless they are in your home system because ISK/hr sucks, see above.


I was making serious spacebux when I was in a c4, but granted I used 2b Machariels and Nightmares in a gang, instead of 1-2 tengus in a C3.
Pro TIps
Doomheim
#48 - 2014-09-21 06:15:20 UTC
Calmatt wrote:
I was making serious spacebux when I was in a c4, but granted I used 2b Machariels and Nightmares in a gang, instead of 1-2 tengus in a C3.

Sure, but you can make more ISK / hour with less bling ships farming C3 sites than C4 sites. That's the problem.
Aiyshimin
Shiva Furnace
#49 - 2014-09-21 06:48:45 UTC
Pro TIps wrote:
C4 income is worse than C3 income. The reason is C4 sites take twice as long to clear but they do not drop twice as much loot.

Also spawn rate in C4s is generally worse because there is less activity in them. If you have a C4 static you will notice they are often totally empty of sites, or quite full; not much in-between. Why? They aren't worth doing unless they are in your home system because ISK/hr sucks, see above.


No, it is not, C4 income is actually nearly twice as good. I feel sorry for you.
Calmatt
Science and Trade Institute
Caldari State
#50 - 2014-09-21 07:15:03 UTC
Aiyshimin wrote:
Pro TIps wrote:
C4 income is worse than C3 income. The reason is C4 sites take twice as long to clear but they do not drop twice as much loot.

Also spawn rate in C4s is generally worse because there is less activity in them. If you have a C4 static you will notice they are often totally empty of sites, or quite full; not much in-between. Why? They aren't worth doing unless they are in your home system because ISK/hr sucks, see above.


No, it is not, C4 income is actually nearly twice as good. I feel sorry for you.


I was making 200mil+/hour/toon, but it required blingy faction battleships, and some coordination, and an hour of hole rolling a day, so the numbers a little less, and there were further refinements we could've done but meh, I'll stick with it.

What were your numbers?
Aiyshimin
Shiva Furnace
#51 - 2014-09-21 10:31:36 UTC
That's what I've reached so far, and best I've gotten consistently from C3s was 120mil. However I do realize my C4 setup and procedure has still lots of room to evolve.

Still already this compares favourably with cap escalations, when you consider the investment and ease of just running C4s whenever you feel like it. I don't support increasing rewards for C4s. C1-2 probably yes, C3s are on the edge.





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