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Was it all worth it?

Author
Xercodo
Cruor Angelicus
#21 - 2014-09-20 07:24:53 UTC
My breaks are short lived, like a few days at most. I'm always back for the community, I spend like 90% of my time docked and just in chat, or semi-afk playing something else, which answers you other question for you.

So I don't actually ever do much, but part of that is due to RL issues and the other part due to just being lazy about things :P

It's the people \o/

The Drake is a Lie

Junkiloton
Corporate Retail Operations With Y'all
#22 - 2014-09-20 16:45:53 UTC
Started playing in may of 2009, here; left about the same time in 2012 for real life / burnout on the game. Back after about 2 years and some change because of that siren call of space and stranger danger.

The game is certainly worth it from many perspectives, I think. It's one of those games that's easy to just pick up and put down if you don't make it up the learning curve fast enough, but also one that's nearly impossible to completely let go once you've crossed that threshold. The very nature of the game requires vastly more thinking, planning, number-crunching, and pact-making than pretty much any other game out there, and has attracted a fair number of intellectuals over the years. Because it *IS* a giant pvp sandbox, though, it also attracts the worst of humanity. But it's not like we don't have to deal with these people in reality... you learn some rather helpful lessons on both sides of that fence, as it turns out.

I've walked away from a place that was about to go down in a shoot-out IRL because I've learned to recognize what people avoiding a gate-camp or a warzone looks like. While learning this in a ghetto or by having actually been in a shoot-out is a reality for some folks, all it cost me to learn that was a few virtual ships and some implants. I've also learned to compare prices in different "markets" irl, as well, and I even think to factor in the cost of gas into my purchasing decisions and locations because of my stint in null as a co-leader of a logistics corp that had to fuel POSs and account for jump fuels in my delivery contracts. Remember: common sense isn't common. You don't think about things if you haven't had to do them or it just doesn't cross your mind that you should. My wife still tries to convince me that saving .50 USD on something by driving 10 miles to another store is saving money. She doesn't do logistics. It doesn't occur to her that paying for gas to go places is a thing. MOST people think this way. I thought that way. Same applies for getting ganked IRL. You don't think about being shot at, because it just doesn't happen all that often. But if you spend long enough in EVE, you start realizing when things are getting sketchy rather quickly... especially as an industrialist or logistics guy.

So, because of this, I learned to have a certain sense of humility and paranoia regarding my fellow man. For me, this way of thinking has obviously spread over into the real world, perhaps to the better. I'm a lot more cautious than I used to be, for one, and I'm also much more cognizant of those around me, as well. For all its dangers, the game allows you to log off, dock, or POS up safely and quickly at a moment's notice, which assumes you need to log off instead of just floating in station/POS. My living conditions and work schedule prevent me from doing other games that have rigorous schedules for events and raids, so the free-form playstyles eve allows are nearly perfect in this regard. You can't necessarily mine afk (mackinaws technically allow for this, but dear space-lord, no).

Even so, those are all small lessons, but lessons nonetheless. Things learned over the broader course of events. One of the things the game teaches you is that life is pretty simple no matter how advanced things get. Do this, get paid. Move that, get paid. Spend money on new toys, buy something that lets you make more money, train some skills to do things better, practice doing things to do them better... simple things. And they take time. This game teaches you about patience. It also teaches you that the truly patient are rewarded for wise investments. For a miner, spending the months needed to climb into a hulk with t2 strip miners and crystals is one of the most rewarding experiences you can have. For a space-trucker, it's finally getting into a freighter, and for an industrialist, it's that point in the game where you finally fill a freighter with minerals and go build an order of battleships. For the bloodthirsty, it's that first kill, and for the dog-fighter, it's that feeling you get after finally fighting a skilled opponent and beating him.

But for me, it is ultimately the game's simplicity that is what allows it to be as complex and enjoyable as it is. It has lots of moving parts, and each moving part achieves something just by moving but a little. It's easy to get wrapped up in politics and voice chat, in mining or hauling, in dog-fighting or just simple gate-camps, but there's a lot to this game, and even the grand story we're all writing is just a small part of it. Every rant, troll, scam, delicious carebear tear, scrumptious fail-gank tear, resounding victory in battle, and especially crippling an entire alliance with a cloak-and-dagger betrayal and asset theft... these all write the game's story, and even if it was just that, this game was worth it, for me.

Even if one comes to hate being a PART of the game, it's been a wonderful book to read and a fantastic movie to watch.
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