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EVE New Citizens Q&A

 
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EvE Grief System

First post
Author
GrimReaper 420
Viziam
Amarr Empire
#1 - 2014-09-20 02:40:03 UTC
Does CCP intend do anything about the ever so popular camping highsec with no consequences? We need to have a judge and jury system. Where if someone gets podded too many times we can set out a MASS NPC of Concord to hunt and find them capture them and put them on trial. The bounty system is practically useless and before you start to troll me. "Oh you must of been killed and blah blah blah." What you don't realize is systems like this discourage new members from returning. I am all for risk vs reward.....but, there is little to no risk when a person is trying to mine and you can easily kill them and flee without consequences.

Azda Ja
Native Freshfood
Minmatar Republic
#2 - 2014-09-20 02:53:06 UTC
Did I take a wrong turn at EVE Communication Center and end up in the bad part of General Discussion? I could have sworn I was in New Citizens Q&A. Halp!

Grrr.

Destination SkillQueue
Doomheim
#3 - 2014-09-20 02:57:54 UTC
You don't seem to understand how the mechanic works. Combat in highsec already has consequences. In the case of unprovoked attack CONCORD is guaranteed to destroy the enemy ships. That means 100% guaranteed risk of bad things happening to the aggressor, which in turn means choices by the target determine whether he is a target worth paying those costs over. The aggressor will also lose security status, won't get any insurance payments for their ship loss and the victim will be awarded a killright on them. You can also take preemptive actions yourself by staying alert and fitting to increase your survivability. Taking these steps in combination to the consequences in place makes you practically impossible to gank and certainly make it unprofitable. We don't really need your jury system added to the already existing mechanisms, since killing ships in a PvP centric game is in no way a bad thing and there already exists several proven methods to not being a victim.

As for discouraging new members from returning, I suppose if the new member is stubborn and refuses to adapt to the game and instead chooses to continue doing stupid things and making bad choices. That is hardly the fault of the game though and it certainly shouldn't be altered to cover for the incompetence of bad players.
ShahFluffers
Ice Fire Warriors
#4 - 2014-09-20 03:21:30 UTC  |  Edited by: ShahFluffers
GrimReaper 420 wrote:
Does CCP intend do anything about the ever so popular camping highsec with no consequences? We need to have a judge and jury system. Where if someone gets podded too many times we can set out a MASS NPC of Concord to hunt and find them capture them and put them on trial. The bounty system is practically useless and before you start to troll me. "Oh you must of been killed and blah blah blah." What you don't realize is systems like this discourage new members from returning. I am all for risk vs reward.....but, there is little to no risk when a person is trying to mine and you can easily kill them and flee without consequences.

Dude... I looked at your killboard.

You have been suicide ganked twice (losing the pod both times).
Both times you could have avoided it by using a mining barge that is NOT anti-tanked (see: cargo-hold extenders and rigs make it EASIER for people to kill you and do not increase your ore hold).


And you have been caught by a gate-camp twice... in low-sec... which is very much not safe and could have been avoided had you looked up map statistics or been flying a proper ship (hint: unfit rookie ships and PvE-fit battlecruisers are not "proper ships").


Finally... "griefing" in EVE is a very specific term. It means that you are being actively harassed by a person (or group of persons) over a long period of time for no reasonable reason despite your efforts to avoid it.

Being ganked once or twice by randoms does not fall into that definition.
Running into a gatecamp in the same system does not fall into the definition.
Losing your pod certainly does not fall into that definition.


By the way...

- suicide ganking in high-sec always results in the destruction of the offender. However it is your job to protect yourself in any way you can. CONCORD will only provide retribution for each individual act of "illegal" hostility... but never protect the "victim."

- you do not NEED to have implants. They are a "nice to have" item but not necessary to actually play it. Try mastering evasion tactics before you get expensive stuff.
Gregor Parud
Imperial Academy
#5 - 2014-09-20 03:55:58 UTC
GrimReaper 420 wrote:
Does CCP intend do anything about the ever so popular camping highsec with no consequences? We need to have a judge and jury system. Where if someone gets podded too many times we can set out a MASS NPC of Concord to hunt and find them capture them and put them on trial. The bounty system is practically useless and before you start to troll me. "Oh you must of been killed and blah blah blah." What you don't realize is systems like this discourage new members from returning. I am all for risk vs reward.....but, there is little to no risk when a person is trying to mine and you can easily kill them and flee without consequences.



No amount of game mechanics will make up for dumb idiots who keep fitting cargo expanders and cargo rigs on their mining ships. If you choose to be clueless you choose to die, repeatedly.
Azda Ja
Native Freshfood
Minmatar Republic
#6 - 2014-09-20 03:56:26 UTC
GrimReaper 420 wrote:
Where if someone gets podded too many times we can set out a MASS NPC of Concord to hunt and find them capture them and put them on trial.



Or you could, you know, try doing that yourself, or with friends.

Part of the appeal of EVE is the fact that the players provide the content. Honestly for an MMO it's a perfect design decision, and likely one of the reasons it's lasted this long. Give players tools, and the opportunity to use them, and they'll entertain themselves for far longer, and more consistently than an overworked skeleton crew providing PVE content can hope to as in the more mainstream MMOs.

Grrr.

Cara Forelli
State War Academy
Caldari State
#7 - 2014-09-20 04:12:42 UTC
GrimReaper 420 wrote:
I keep dying. I must be doing something wrong. Please help me learn how to not die.

Fixed that for you.

Ask nicely and people will help you out gladly. Blame game mechanics (incorrectly) and you will be ridiculed, even in this forum.

Want to talk? Join my channel in game: House Forelli

Titan's Lament

GrimReaper 420
Viziam
Amarr Empire
#8 - 2014-09-20 04:14:16 UTC  |  Edited by: GrimReaper 420
Gregor Parud wrote:
GrimReaper 420 wrote:
Does CCP intend do anything about the ever so popular camping highsec with no consequences? We need to have a judge and jury system. Where if someone gets podded too many times we can set out a MASS NPC of Concord to hunt and find them capture them and put them on trial. The bounty system is practically useless and before you start to troll me. "Oh you must of been killed and blah blah blah." What you don't realize is systems like this discourage new members from returning. I am all for risk vs reward.....but, there is little to no risk when a person is trying to mine and you can easily kill them and flee without consequences.



No amount of game mechanics will make up for dumb idiots who keep fitting cargo expanders and cargo rigs on their mining ships. If you choose to be clueless you choose to die, repeatedly.

Actually if you didn't notice those were all old ships from 2 years ago....next subject.

This has nothing with dien...I could careless infact I am not even mad. I am trying to bring attention you guys a mechanic that is completely broken and needs to be re-evaluated. So, keep trolling I dont even care....actually it makes me happy. Keep the troll posts coming.
GrimReaper 420
Viziam
Amarr Empire
#9 - 2014-09-20 04:22:11 UTC  |  Edited by: GrimReaper 420
Cara Forelli wrote:
GrimReaper 420 wrote:
I keep dying. I must be doing something wrong. Please help me learn how to not die.

Fixed that for you.

Ask nicely and people will help you out gladly. Blame game mechanics (incorrectly) and you will be ridiculed, even in this forum.


Even if I mined in a proc with the tankiest of tank stuff it still doesn't stop them from griefing new players in highsec and killing them. Yes, that is happened.....I know why I lost both of those ships. But, that has nothing to do with the question @ hand. If you consider this mechanic to be working I might as well go back to a real hardcore game that actually takes skill.

P.s. if you didn't notice it was the same gate camp where i died twice...and it was on purpose. Big smile
ShahFluffers
Ice Fire Warriors
#10 - 2014-09-20 04:46:13 UTC  |  Edited by: ShahFluffers
GrimReaper 420 wrote:
Actually if you didn't notice those were all old ships from 2 years ago....next subject.

So you were mining in ships from 2 years ago... and then lost them over the last 2 months (I am looking at your killboard right now, all API verified)... after you had 2 years to re-fit and re-rig them for better survival...

*frysquints*

... so you are not a newbie with perception problems... you're a bittervet trolling the newbie forums.

Ah well... Poe's Law...

GrimReaper 420 wrote:
This has nothing with dien...I could careless infact I am not even mad. I am trying to bring attention you guys a mechanic that is completely broken and needs to be re-evaluated.

What mechanic is that?

Blindly jumping into low-sec gatecamps?

Or mining in ships that are fit not only expensively, but made easier to be killed?


Because neither are mechanical problems. They are a case of players painting bright "SHOOT ME" signs on their heads.

GrimReaper 420 wrote:
Even if I mined in a proc with the tankiest of tank stuff it still doesn't stop them from griefing new players in highsec and killing them. Yes, that is happened.....

Again... ganking =/= griefing except under special circumstances.

And yes... if someone does not like you enough then nothing will stop you from being ganked. That isn't the point behind tanking your ship though.
It is to make you a LESS DESIRABLE target compared to someone else.

By the way... a Procurer with only a Tech 1 Damage Control, Tech 1 Medium Shield Extender, and no skills applied can easily top 29,000 effective hitpoints.
That is WAY more than your Retriever had... meaning it is both too much effort and too unprofitable to gank. Huzzah! Newbie is safe by virtue of being worthless!!

GrimReaper 420 wrote:
I know why I lost both of those ships. But, that has nothing to do with the question @ hand. If you consider this mechanic to be working I might as well go back to a real hardcore game that actually takes skill.

Try ganking yourself (for profit). It's a little less simple and easy than you think.
Bastion Arzi
Ministry of War
Amarr Empire
#11 - 2014-09-20 04:50:23 UTC
bad idea to brin ur grief tothe forums.

you'll only get more grief

Paranoid Loyd
#12 - 2014-09-20 04:50:39 UTC  |  Edited by: Paranoid Loyd
Please review this, in particular section 7. The game is designed to allow what you are referring to as "Griefing," it by definition of the game rules is not considered griefing.

http://web.ccpgamescdn.com/communityassets/pdf/EVE-Online-New-Pilot-FAQ.pdf

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

GrimReaper 420
Viziam
Amarr Empire
#13 - 2014-09-20 04:57:51 UTC
Bastion Arzi wrote:
bad idea to brin ur grief tothe forums.

you'll only get more grief



But, I myself am enjoying that is the difference my friend.
GrimReaper 420
Viziam
Amarr Empire
#14 - 2014-09-20 05:05:41 UTC
ShahFluffers wrote:
GrimReaper 420 wrote:
Actually if you didn't notice those were all old ships from 2 years ago....next subject.

So you were mining in ships from 2 years ago... and then lost them over the last 2 months (I am looking at your killboard right now, all API verified)... after you had 2 years to re-fit and re-rig them for better survival...

*frysquints*

... so you are not a newbie with perception problems... you're a bittervet trolling the newbie forums.

Ah well... Poe's Law...

GrimReaper 420 wrote:
This has nothing with dien...I could careless infact I am not even mad. I am trying to bring attention you guys a mechanic that is completely broken and needs to be re-evaluated.

What mechanic is that?

Blindly jumping into low-sec gatecamps?

Or mining in ships that are fit not only expensively, but made easier to be killed?


Because neither are mechanical problems. They are a case of players painting bright "SHOOT ME" signs on their heads.

GrimReaper 420 wrote:
Even if I mined in a proc with the tankiest of tank stuff it still doesn't stop them from griefing new players in highsec and killing them. Yes, that is happened.....

Again... ganking =/= griefing except under special circumstances.

And yes... if someone does not like you enough then nothing will stop you from being ganked. That isn't the point behind tanking your ship though.
It is to make you a LESS DESIRABLE target compared to someone else.

By the way... a Procurer with only a Tech 1 Damage Control, Tech 1 Medium Shield Extender, and no skills applied can easily top 29,000 effective hitpoints.
That is WAY more than your Retriever had... meaning it is both too much effort and too unprofitable to gank. Huzzah! Newbie is safe by virtue of being worthless!!

GrimReaper 420 wrote:
I know why I lost both of those ships. But, that has nothing to do with the question @ hand. If you consider this mechanic to be working I might as well go back to a real hardcore game that actually takes skill.

Try ganking yourself (for profit). It's a little less simple and easy than you think.


Actually, I just re-subbed maybe a month ago? But, one thing I noticed which is drastically different between now and then is podding has increased....gankers in hisec has also increased. Yes, I can be doing all these things that they do but I choose not to be a Pirate. Also, to clarify for the people who keep misunderstanding my statement. Ihave no problem with "griefing/ganking" it is a very vital role in any hardcore game. If you don't believe me ...come play Darkfall with me...I will show you how to properly grief someone. Let me ask you all a question.....the griefing mechanic as it stands now why do you think it is working as intended?
Paranoid Loyd
#15 - 2014-09-20 05:24:11 UTC  |  Edited by: Paranoid Loyd
GrimReaper 420 wrote:
Let me ask you all a question.....the griefing mechanic as it stands now why do you think it is working as intended?
I already answered this question with the link I provided. I'll save you the trouble, here is section 7:

The essential core concept of EVE Online is that it is full time PvP in a sandbox
environment. As has been mentioned in previous sections any player can
engage another player at any time in any place. In high-sec space there
may be consequences if a pilot attacks another without just cause, but they
can still make that attack if they wish.
In low-sec and null-sec, there are no
limitations to PvP at all. Some of the wide variety of PvP styles are described
in more detail below.

7.1 WHAT FORM DOES PVP TAKE IN EVE?
There are various ways that players can engage with others in EVE. Simple
combat is one of the most common forms of PvP; ranging from a one-on-one
fight between frigates or cruisers to a massive fleet battle with battleships,
dreadnoughts, carriers or even titans, with hundreds or thousands of pilots
involved. Then there is Factional Warfare and Duelling as mentioned previously.
There are a variety of ways to make your way in EVE if you wish to concentrate
on PvP; you can be a pirate – preying on pilots on popular trade routes or taking
part in ‘gate camps’, where you lie in wait for pilots who jump from system
to system. Maybe you’d prefer to become a bounty hunter; tracking down
other pilots for a rich reward or the simple glory of the kill.
Or even become
a renowned fleet commander; directing the actions of hundreds of other pilots
in one of the massed battles mentioned earlier. The choice, as with all things in
EVE, is yours.

7.2 CAN I AVOID PVP COMPLETELY?
No; there are no systems or locations in New Eden where PvP may be
completely avoided.
The safest systems are the ‘rookie systems’ where new
players start their journey in EVE. In high-sec systems, you are less likely
to be attacked since CONCORD will exact retribution on pilots who attack
another pilot without good reason. But, for example, if you are flying a ship
with a high value cargo, a player may attack you to destroy the ship and steal
anything from the wreck if they think that it’s worth the effort. Such attacks
are known as ‘ganking’ and if the profit they’ll make is sufficient, pilots are
willing to accept the expense of losing their ship to CONCORD and having
their security status lowered for their crimes. So it will be up to a pilot to remain
vigilant wherever they may be flying and be ready for anything at any time.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Gregor Parud
Imperial Academy
#16 - 2014-09-20 09:18:20 UTC
GrimReaper 420 wrote:
Actually, I just re-subbed maybe a month ago? But, one thing I noticed which is drastically different between now and then is podding has increased....gankers in hisec has also increased. Yes, I can be doing all these things that they do but I choose not to be a Pirate. Also, to clarify for the people who keep misunderstanding my statement. Ihave no problem with "griefing/ganking" it is a very vital role in any hardcore game. If you don't believe me ...come play Darkfall with me...I will show you how to properly grief someone. Let me ask you all a question.....the griefing mechanic as it stands now why do you think it is working as intended?


The funny thing is that, per usual, the low IQ clowns (proven by their low IQ actions and logic) then try to troll others (because that's the only reply low IQ's can come up with) going "lololol". The fact remains that they're the ones who keep doing it wrong and keep not learning from their mistakes. So you can go "itrollu.jpg" all you want, frantically hoping to save face but in reality it makes you look even more of a clown.


You chose to not prepare, not read, not ask, not think and not adapt. And thus you died.... repeatedly. Smart people would realise that you can't troll yourself out of that one. It's very difficult to "grief" in a competitive pvp sandbox.
Ralph King-Griffin
New Eden Tech Support
#17 - 2014-09-20 09:59:43 UTC
GrimReaper 420 wrote:
...come play Darkfall with me...

fabulous alt detected, i knew that pattern o language seemed false.
ill be reporting this for trolling the newbros.

bad form dude.
Steppa Musana
Doomheim
#18 - 2014-09-20 12:14:28 UTC  |  Edited by: Steppa Musana
Nevermind, got trolled.

Hey guys.

Haedonism Bot
People for the Ethical Treatment of Rogue Drones
#19 - 2014-09-20 12:27:30 UTC
Griefing is a EULA violation. If you experience griefing, feel free to report it. No doubt the griefers will be permabanned, likely without warning or even investigation. I've been playing this game for a few years now, and to my knowledge there is no griefing in EVE. Since you have been playing longer than I have, surely you already know this.

Since you are not a new player, and do not have any questions or answers, I suggest you take this to General Discussion.

www.everevolutionaryfront.blogspot.com

Vote Sabriz Adoudel and Tora Bushido for CSMX. Keep the Evil in EVE!

ShahFluffers
Ice Fire Warriors
#20 - 2014-09-20 13:36:55 UTC  |  Edited by: ShahFluffers
GrimReaper 420 wrote:
one thing I noticed which is drastically different between now and then is podding has increased....gankers in hisec has also increased. Yes, I can be doing all these things that they do but I choose not to be a Pirate.


As a game's population grows, so does the raw number of people performing certain activities. However... that does not mean that these things are more "common." The statistics can remain relatively the same (in relation to the overall server population) or even drop and it will still SEEM like the occurrences of certain activities are increasing.

GrimReaper 420 wrote:
Also, to clarify for the people who keep misunderstanding my statement. Ihave no problem with "griefing/ganking" it is a very vital role in any hardcore game. ... (snip)... Let me ask you all a question.....the griefing mechanic as it stands now why do you think it is working as intended?


podding =/= griefing

(again... "griefing" is a very specific term in EVE regardless of what you might think it is. Only CCP's definition applies here)


It has always been this way for some 10 odd years. To pod a person is just another mechanic to deal more economic damage on a target/enemy. And get a corpse.

Plus... newbies effectively have "free clones" until they reach 900,000 skillpoints... so they can be podded as often as they like without any penalty or cost (sans implants).
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