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Do smaller entities really deserve more empowerment?

Author
Mizhir
Devara Biotech
#81 - 2014-09-19 18:05:37 UTC
Sibyyl wrote:
Lady Areola Fappington wrote:



One thing that I think would help the small group in nullsec would be the ability to "scrounge", and live off an unoccupied but sov claimed system.

Something along the lines of "Infiltrate the system, hack the dohickey every day so it doesn't report your presence on maps and such. If you manage to hang on to the system for X days, it homesteads over to your corp."

Heck, a second idea, if you manage to hang on to X system for so many days, it disables reinforcement timers.


What would prevent a large corp from employing an army of scroungers to effectively bypass SOV?



That is one of the main issues with eve right now. What can be done for small groups (and new players) that doesn't benefit large groups (and veterans) even more.

Hopefully CCP will revamp sov mechanics so they do promote a nullsec with both small and large groups.

❤️️💛💚💙💜

Herzog Wolfhammer
Sigma Special Tactics Group
#82 - 2014-09-19 18:45:09 UTC
The 360K players don't have to run highsec missions and incursions.

Just make one change and all of New Eden becomes a cauldron of PVP.

One change that let's small groups decide "hey this stuff is boring, let's have some fun today".

One change that would be all the "empowerment" that everybody could need, from small groups to large groups and back down to individual players.

One change.


Make all ships capable of dialing in a system to system warp like we see in Star Trek (or others) by whatever mechanics.


Bring back DEEEEP Space!

Jenn aSide
Worthless Carebears
The Initiative.
#83 - 2014-09-19 18:58:03 UTC
Herzog Wolfhammer wrote:
The 360K players don't have to run highsec missions and incursions.

Just make one change and all of New Eden becomes a cauldron of PVP.

One change that let's small groups decide "hey this stuff is boring, let's have some fun today".

One change that would be all the "empowerment" that everybody could need, from small groups to large groups and back down to individual players.

One change.


Make all ships capable of dialing in a system to system warp like we see in Star Trek (or others) by whatever mechanics.




Talk about a broken record.

You know this is never, ever gonna happen right? CCP isn't about to re-write a whole game that works because of a handful of people who'd like EVE to be like star trek. And should never happen in the 1st place, gates work fine.

Another question emerges. If one loves Star Trek's space flight model, why is one not playing Star Trek Online?
BoBoZoBo
MGroup9
#84 - 2014-09-19 19:06:09 UTC  |  Edited by: BoBoZoBo
No they don't - and trying to artificially give smaller groups more "fair" power over larger groups is like swimming upstream against the fundamental nature of things. There are many reason one can be small versus big and small does not always mean incompetent as large does not always mean organized.

Trying to force the fact just puts you off the logic train, especially in a sand-box. Who deserves anything in a game designed around empire building.

Almost like nerfing the OP unicorn just because something is popular. Something will always me more popular than something else, does not always mean it needs a nerf.

Primary Test Subject • SmackTalker Elite

Prince Kobol
#85 - 2014-09-19 19:29:48 UTC
Herzog Wolfhammer wrote:


Make all ships capable of dialing in a system to system warp like we see in Star Trek (or others) by whatever mechanics.



Yeah great idea, the entire of (insert massive null sec entity) just instantly appearing anywhere at any time..
afkalt
Republic Military School
Minmatar Republic
#86 - 2014-09-19 20:12:23 UTC  |  Edited by: afkalt
For me the question is this: How realistic is it for a startup entity to take space from [for the sakes of avoiding trolls and flamebait I shall choose the less frequently named entity in these examples] PL?

What options are available?

I ask seriously, I'm not into sov warfare - but as a layperson on the sidelines I cannot see a realistic way to prevent PL just rolling over the system with so many caps the skies turn golden.

How could a small/non bloc entity become a sufficient threat that systems may be lost and stay lost? How could they stem the tide of the retalliation?

All genuine questions, if something is unclear or sounds trollish, please seek clarification as this is not my intent.
Prince Kobol
#87 - 2014-09-19 20:36:47 UTC  |  Edited by: Prince Kobol
afkalt wrote:
For me the question is this: How realistic is it for a startup entity to take space from [for the sakes of avoiding trolls and flambait I shall choose the less named in these eamples] PL?

What options are available?

I ask seriously, I'm not into sov warfare - but as a layperson on the sidelines I cannot see a realistic way to prevent PL just rolling over the system with so many caps the skies turn golden.

How could a small/non bloc entity become a sufficient threat that systems may be lost and stay lost? How could they stem the tide of the retalliation?

All genuine questions, if something is unclear r sounds trollish, please seek clarification as this is not my intent.



To try and start up a new entity with the aim of taking on any of the existing entities is in my own opinion for all intent purposes impossible.

You need these things in place before you can even consider making the attempt.

-Massive Isk Reserves
-Massive Isk Generation to run a SRP (Ship Replacement Program)
-24/7 Coverage
- A small number of Titans for bridges
- A good amount of Super and Titan Pilots
-Hundreds of Capital Pilots
-Hundreds more Subcap pilots with a decent amount of SP so they can fly a varied T2 fitted fleet doctrine.
-A small number of highly experienced FC's which is a very difficult thing to get
-Spies, Spies and More Spies as you can guarantee that the other entities will have them in yours
-A logistical backbone to allow you to get Ships / Mods / Resources to your staging areas quickly as well as doing all the boring stuff like putting up towers / fuelling towers
- An Industrial arm to replace Capital losses as you do not want to be dependant on others
- A Diplomatic Arm to make friends as your going to need them.
- External Website Site that uses the API to track of well everything
- External Comms
- a very small number of people who are mad enough to organise and keep track of everything I have listed above and lots of other things I have missed.

What you have to remember is that most experience null sec FC's (well the good ones) are already with those entities and trust me, good experienced FC's who have fought large scale null sec fights are a rare breed.

Most Titan and Super pilots are already with these entities, most Super and Titan production are done by these entities and you need Sov to build Supers and Titans.

Chicken and Egg scenario.

Now you can have all these things and still get completely wiped out.. just ask members of Test when they created the HBC.
Prince Kobol
#88 - 2014-09-19 20:55:15 UTC
Just a small example of how silly things of gotten in null sec.

A couple of night ago during a large fight in BR you had both PL and NC. sitting on a Provi Ihub.

PL were repping it and NC. shooting it, at no point did PL or NC engage each other.

CVA then arrived on grid and caught a NC Broadsword which PL saved.

For me personally I find no enjoyment in what is basically a fixed fight.
Herzog Wolfhammer
Sigma Special Tactics Group
#89 - 2014-09-20 00:31:01 UTC
Jenn aSide wrote:
Herzog Wolfhammer wrote:
The 360K players don't have to run highsec missions and incursions.

Just make one change and all of New Eden becomes a cauldron of PVP.

One change that let's small groups decide "hey this stuff is boring, let's have some fun today".

One change that would be all the "empowerment" that everybody could need, from small groups to large groups and back down to individual players.

One change.


Make all ships capable of dialing in a system to system warp like we see in Star Trek (or others) by whatever mechanics.




Talk about a broken record.

You know this is never, ever gonna happen right? CCP isn't about to re-write a whole game that works because of a handful of people who'd like EVE to be like star trek. And should never happen in the 1st place, gates work fine.

Another question emerges. If one loves Star Trek's space flight model, why is one not playing Star Trek Online?



You know you want it.

I've written elsewhere: take everything you have seen in Star Trek and imagine all travel by Eve gate mechanics. Wonder what the plot lines would have been like then.

Having to learn to hunt for your food might be scary at first but in the long term it's rewarding.

Bring back DEEEEP Space!

Grog Aftermath
Doomheim
#90 - 2014-09-20 00:47:33 UTC
Herzog Wolfhammer wrote:

You know you want it.

I've written elsewhere: take everything you have seen in Star Trek and imagine all travel by Eve gate mechanics. Wonder what the plot lines would have been like then.

Having to learn to hunt for your food might be scary at first but in the long term it's rewarding.




I don't see how it would work.

At the moment you have to travel through a system to a predetermined point to activate the gate.

If you could warp from system to system to a random location (avoid gate camp mechanics) then the next location in the next system would also be random so they would not need to travel in the system just jumping from system to system.

If you could travel multiple systems at a time then it would just be complete chaos.
Neven Cengari
Perkone
Caldari State
#91 - 2014-09-20 00:59:11 UTC  |  Edited by: Neven Cengari
Prince Kobol wrote:
Just a small example of how silly things of gotten in null sec.

A couple of night ago during a large fight in BR you had both PL and NC. sitting on a Provi Ihub.

PL were repping it and NC. shooting it, at no point did PL or NC engage each other.

CVA then arrived on grid and caught a NC Broadsword which PL saved.

For me personally I find no enjoyment in what is basically a fixed fight.


Except that the outcome of this particular fight was HERO winning it by sheer tenacity. Not exactly the 'fixed' result that was expected.
Alavaria Fera
GoonWaffe
#92 - 2014-09-20 04:09:07 UTC
afkalt wrote:
How could a small/non bloc entity become a sufficient threat that systems may be lost and stay lost? How could they stem the tide of the retalliation?

You wouldn't be able to break reps on a supercarrier group with anything that wouldn't be shredded buy the bloc's titan group.

Just pretend to be a third part and have pl on batphone

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

afkalt
Republic Military School
Minmatar Republic
#93 - 2014-09-20 07:46:29 UTC
Alavaria Fera wrote:
afkalt wrote:
How could a small/non bloc entity become a sufficient threat that systems may be lost and stay lost? How could they stem the tide of the retalliation?

You wouldn't be able to break reps on a supercarrier group with anything that wouldn't be shredded buy the bloc's titan group.

Just pretend to be a third part and have pl on batphone


I can never tell if your posts are serious or not, apologies!

That was my impression but I'd have liked to be wrong.

Have we genuinely reached the point where the only material risk to huge entities is from themselves falling apart/boredom?
Prince Kobol
#94 - 2014-09-20 08:45:36 UTC
Neven Cengari wrote:
Prince Kobol wrote:
Just a small example of how silly things of gotten in null sec.

A couple of night ago during a large fight in BR you had both PL and NC. sitting on a Provi Ihub.

PL were repping it and NC. shooting it, at no point did PL or NC engage each other.

CVA then arrived on grid and caught a NC Broadsword which PL saved.

For me personally I find no enjoyment in what is basically a fixed fight.


Except that the outcome of this particular fight was HERO winning it by sheer tenacity. Not exactly the 'fixed' result that was expected.



Lol... you sure about that
Dwissi
Miners Delight Reborn
#95 - 2014-09-20 08:49:50 UTC
I very much agree alot with the OP. Game play has become so much easier in many ways that constantly complaining about everything doesnt look right.

I myself are partly confused and partly concerned about how null is set-up by now. I am returning after a longer break and when i left it was basically the time when the big war between BoB and everyone else had roughly ended - so bear with me if i make a comparision to some things all the way back.

In general the game has improved so much on all the little things that where really a pain years ago. I do believe there is a lot of room for small groups and entities - just dont expect that anything gets handed out to you.

My corp was a small one back then and lived deliberately in low sec with the 'future' goal of maybe moving one day into null - not that much different to what happens today. The big exception for me today is that i still have some pride left - its null by own force and power and diplo - or it isnt at all.

Thats where i see the huge problem today - smaller entities go out and pay rent (formerly known as 'being pets') -deliberately giving up their freedom and power instead of playing the diplo/alliance game themselves. Every entity supporting the growth or stability of another bigger entity didnt really understand the power of the small people. As long as the 'big ones' find - pardon my language now - enough idiots to pay for space without any guarantees nor full access to everything in it nothing will change for anyone. If anyone would sign such a lease-agreement in real life they would know how silly that would be - but in eve obviously all logic and pride has vanished.

There is no guarantee that a lot will change if people wouldnt rent - but it would for sure not fill those pockets the easy way. Same goes for combat - it follows the same principles. Stack a few smaller things into something bigger, backstab at many points at a time - the pool of opportunities isnt less filled than it was years ago imho. But getting blown up by entity A and then blindly buying my replacement ship on the market (probability is high its entities A trader) is hillarious at best.

Changes are best started right in your own yard - if you are lucky you give an example to others and they want to join in or collaborate with you.

Proud designer of glasses for geeky dovakins

Before someone complains again: grr everyone

Greed is the death of loyalty

Solecist Project
#96 - 2014-09-20 09:01:39 UTC
People nowadays are ants who think themselves big.

The smaller groups will always stay small ...
... because every idiot thinks he can be a leader ...
... and no one is decent enough to get off his high horse.

Leading by example is of no use anymore nowadays ...
... because people are too full of themselves to acknowledge achievemnts of others.

Instead, the ants are jealous for being reminded that they are indeed just that.

Ants.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Ssabat Thraxx
DUST Expeditionary Team
Good Sax
#97 - 2014-09-20 09:53:57 UTC
BoBoZoBo wrote:
No they don't - and trying to artificially give smaller groups more "fair" power over larger groups is like swimming upstream against the fundamental nature of things. .


Hmmm.... perhaps, good sir, you are not familiar with the life cycle of sockeyed salmon, who, prior to their final act of spawning... SWIM UPSTREAM!!

[dun dun dun dunnnnn!!!!!]


Perhaps Eve can be the sockeyed salmon of space!


\m/ O.o \m/

"You're a freak ..." - Solecist Project

Prince Kobol
#98 - 2014-09-20 10:44:43 UTC
Dwissi wrote:
I

Thats where i see the huge problem today - smaller entities go out and pay rent (formerly known as 'being pets') -deliberately giving up their freedom and power instead of playing the diplo/alliance game themselves. Every entity supporting the growth or stability of another bigger entity didnt really understand the power of the small people. As long as the 'big ones' find - pardon my language now - enough idiots to pay for space without any guarantees nor full access to everything in it nothing will change for anyone. If anyone would sign such a lease-agreement in real life they would know how silly that would be - but in eve obviously all logic and pride has vanished.


They choose the option to pay rent because its not realistically possible to take Sov by Force.

Whether Alavaria Fera was trolling or not, what she said is true.

"You wouldn't be able to break reps on a supercarrier group with anything that wouldn't be shredded buy the bloc's titan group"

To try and take on any of the existing entities means having to try and defeat their Supercarrier groups which is virtually impossible.

If done correctly you can make a lot of isk from renting with minimal risk which is why so many do.

Why go through all pain and heart ache of trying to create an alliance that is capable of taking Sov by force knowing that your chances of success are minuscule when in just the fraction of time and with the minimal of effort you can rent?

You can blame the players as much as you like but it was CCP that created Sov Mechanics, all that has happened is that players have taken it to the logical conclusion.
Grimpak
Aliastra
Gallente Federation
#99 - 2014-09-20 10:59:37 UTC
I'm gonna post the same reply I post every time I see a thread asking for "more for one group that is small/noob/whatev because too small/new/whatev":


Malcanis' Law wrote:
"Whenever a mechanics change is proposed on behalf of ‘new players’, that change is always to the overwhelming advantage of richer, older players."

[img]http://eve-files.com/sig/grimpak[/img]

[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

Inxentas Ultramar
Ultramar Independent Contracting
#100 - 2014-09-20 11:16:04 UTC  |  Edited by: Inxentas Ultramar
Malcanis' law is a principle which a small group should keep in mind constantly. As a small group, why would you want to own SOV anyway? What is the point? Having your name on the map? Jeez dudes, what's wrong with a lowsec POS, some POCO's or a chain of systems to raid DED sites in? Goals should match your size, and not being on top of the food chain is a position one might actually desire. I sure as hell still have more fun interacting with lowsec groups and individuals then large sovholder groups.

Do I make as much money? Can I fly as shiny without a care in the world? Probably not, but why would I want to? Getting 'carried' was something I found saddening in any grindhouse MMO, so to me it comes naturally not to bother with it's Eve equivalents. Perhaps in a few years contesting SOV will be realistic, perhaps not. I am still content with lower PVE rewards and still enjoy being a tick in the pelt of the 'apex' predators of the game.

The only problem I see in the future is that assets are unlikely to ever fall into the hands of lesser entities. It takes a failcascade in one of the stronger entities, and the disinterest of it's peers, to open up oppurtunities for smaller groups. This is a rare occurence in times where the blue donut is so greasy, a small bite is easily filled with some redundant icing. That being said, positive relations between former enemies can build entire alliances, and the small are capable of organizing into larger groups.

It takes willingness to no longer be small. That's not a bad thing.