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Things you'd like to see changed in mining.

First post
Author
Aerie Evingod
Midwest Miners LLC
#21 - 2014-09-05 18:04:27 UTC  |  Edited by: Aerie Evingod
I would like ore anomalies return to signatures so they have to be probed down BUT also give survey scanners the ability to 'probe' them down. The survey scanner 'probing' wouldn't have to be like standard probing, just using that word for lack of a better one.
Elinarien
Doomheim
#22 - 2014-09-05 18:05:46 UTC
The biggest issue affecting mining is not whether it is boring / tedious or whatever. Rather it's that the availability of 'roids in High Sec far exceeds the capacity of the miners there to farm it. To this add ever rising high-sec ore prices and the result is a perfect storm for the high sec miner - an almost unlimited supply with ready access to markets. So why on earth would anyone mine in low or null????

Add to this the antcs of Code that deters the more fragile & easily scared miners results in even less competition. Even belts in 0.9 and 1.0 systems are quiet when what should happen is that 12 hours after downtime those belts should have been stripped clean.

So, right now all a miner has to do is find some systems close enough to a regional market to make hauling straight forward, scour out the patterns of when the Code make a visit and then profit. It could not be easier.
Aerie Evingod
Midwest Miners LLC
#23 - 2014-09-05 18:07:58 UTC
Tolkaz Khamsi wrote:


4. Give me one type of compressed ore, not three. You can fiddle with the number of units required for compression to preserve the higher mineral concentrations in the better ores.


Would be nice.
Shiloh Templeton
Cheyenne HET Co
#24 - 2014-09-08 01:08:51 UTC
Did anyone watch the Alliance tournament today?

One of the developers said he had spent time on a project designing ways to make mining more interesting. I couldn't tell if the project was active or defuct but he also did work on the data/relic mini-game.


Zetaomega333
High Flyers
#25 - 2014-09-08 04:12:05 UTC
Really like 90% of the problems i see in this thread would be solved by leaving highsec and mining in null.

Fix the mex problem. Im constantlly having to import JF loads of mex to nullsec because its the one mineral we cant get enough of down here.
Tolkaz Khamsi
Empire Reclamation Services
#26 - 2014-09-08 12:00:51 UTC
Zetaomega333 wrote:
Really like 90% of the problems i see in this thread would be solved by leaving highsec and mining in null.

Fix the mex problem. Im constantlly having to import JF loads of mex to nullsec because its the one mineral we cant get enough of down here.


When Ark is basically the same ISK/hr as Veld, something is badly wrong, and it's not just because hisec miners are pulling in too much ore. As I've said before -- the problem is that nullsec can't get enough cheap trit, so they're overmining high-ends to squeeze out more trit locally. I thought that adding compression arrays would alleviate the problem in hisec and make mining veld and scord more atractive to hisec miners, but apparently that pipeline hasn't yet caught up to the requirements of nullsec. Also I've heard a lot of complaints from null that the cost of compressed low-ends are still out of whack in Jita.

The solution to the high-end/low-end imbalance is to get hisec miners to go after veld and scord more often, and to compress the ore rather than refining it.

I don't know why more hisec miners don't go after veld and scord, myself. That's pretty much all I ever mine, unless I need other minerals for manufacturing. Veld is the best ISK/hr ore in the game (though Scord has been doing better recently due to the high pyerite prices). The addition of compression arrays was a boon, since I already had a couple of sticks going to support mining ops already. Being able to compress and haul in a Miasmos rather than a freighter is a real boon.

As I've said here and elsewhere, another good fix would be to add a Mobile Compression Unit so that solo and small-gang miners can just compress right in the belt and save the logistics hassle of maintaining a POS just for compressing ore. Right now the need to run a POS is the biggest bottleneck in the supply of compressed low-end ore. It's not that big a deal to run a POS in hisec now that no standings are needed and you can anchor in any system, but the startup cost and overhead of a POS is non-trivial (mainly fuel + charters). Of course you can leave the POS offlined until you need to actually compress your ore, but that just leads to other hassles (mainly, hauling all your ore back and forth to your POS for compression). An MCU would neatly solve the compression issue.
Drago Shouna
Doomheim
#27 - 2014-09-08 12:58:50 UTC
Nothing. Sounds like a lot of people are just bored with mining..go do something else.

It's fine as it is.

Solecist Project...." They refuse to play by the rules and laws of the game and use it as excuse ..." " They don't care about how you play as long as they get to play how they want."

Welcome to EVE.

Julius Cabeki
Huola Industrial Development
#28 - 2014-09-08 13:55:43 UTC
It would be a good idea to add some super asteroids around low sec belts. Something you could hunt like Mordus patrols and clone soldiers.
Rahelis
Doomheim
#29 - 2014-09-08 15:08:34 UTC
Comet mining and ship to moon mining would be awesome. Both would need to be found with scans - so nice!


Mining is boring? Mine in low sec - that is not boring and pays off good. Lots of ice there 23/7. Gank up and go for it.


I would like more industrial type ships like the orca, a mini-orca.

And more mining barges - a mining barge drone based, with massive bonuses to mining drones.

There are so many possibilties.


For ganks - guard your miners - I often use a cloaked nado or oracle, or even two of them. Most gankers are one-shots. So far I killed some pirates in cruisers - I often change my guard vessels to not be that preditable.

Cloaked blackbirds are the most easy way to do it. Decloak, sebo and jam them all - those catas are easy jams.

Kerono Thalmor
Band of Buggered
#30 - 2014-09-12 13:20:14 UTC
Lower (or possibly even eliminate) the asteroid supply in highsec. Call it excessive harvesting. It'd make sense, since that's why there's no high-end ores in highsec, right? Ages ago people mined the ever-living **** out of the high-end ores in empire space and now they're all gone? It'd make sense that eventually the same could happen to the low-end ores. This would drive miners out to lowsec, where they have to have friends to protect them. This encourages team play, and makes mining a riskier activity. Sure, it'd be possibly to solo it, but as with everything else, there would be safety and (and in this case, productivity) in numbers.

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onions2
State War Academy
Caldari State
#31 - 2014-09-12 13:30:44 UTC
Kerono Thalmor wrote:
This would drive miners out to lowsec, where they have to have friends to protect them. This encourages team play, and makes mining a riskier activity.


The flip side to this, is it might stop miners in high-sec bothering to mine at all and then no doubt, the low seccers would be back on here moaning that there's a massive shortage of high sec mats and they're having to pay through the roof for them. oh wait...

“To win one hundred victories in one hundred battles is not the acme of skill. To subdue the enemy without fighting is the acme of skill”

Ekaterina 'Ghetto' Thurn
Department 10
#32 - 2014-09-12 15:31:02 UTC
Shiloh Templeton wrote:
Did anyone watch the Alliance tournament today?

One of the developers said he had spent time on a project designing ways to make mining more interesting. I couldn't tell if the project was active or defuct but he also did work on the data/relic mini-game.




Well that says it all !! We don't anyone involved with what has happened to exploration going within one hundred miles of anything remotely connected with mining.

" They're gonna feel pretty stupid when they find out. " Rick. " Find out what ? " Abraham. " They're screwing with the wrong people. " Rick. Season four.   ' The Walking Dead. ' .

Ekaterina 'Ghetto' Thurn
Department 10
#33 - 2014-09-12 15:50:29 UTC
Tolkaz Khamsi wrote:
Zetaomega333 wrote:
Really like 90% of the problems i see in this thread would be solved by leaving highsec and mining in null.

Fix the mex problem. Im constantlly having to import JF loads of mex to nullsec because its the one mineral we cant get enough of down here.


When Ark is basically the same ISK/hr as Veld, something is badly wrong, and it's not just because hisec miners are pulling in too much ore. As I've said before -- the problem is that nullsec can't get enough cheap trit, so they're overmining high-ends to squeeze out more trit locally. I thought that adding compression arrays would alleviate the problem in hisec and make mining veld and scord more atractive to hisec miners, but apparently that pipeline hasn't yet caught up to the requirements of nullsec. Also I've heard a lot of complaints from null that the cost of compressed low-ends are still out of whack in Jita.

The solution to the high-end/low-end imbalance is to get hisec miners to go after veld and scord more often, and to compress the ore rather than refining it.

I don't know why more hisec miners don't go after veld and scord, myself. That's pretty much all I ever mine, unless I need other minerals for manufacturing. Veld is the best ISK/hr ore in the game (though Scord has been doing better recently due to the high pyerite prices). The addition of compression arrays was a boon, since I already had a couple of sticks going to support mining ops already. Being able to compress and haul in a Miasmos rather than a freighter is a real boon.

As I've said here and elsewhere, another good fix would be to add a Mobile Compression Unit so that solo and small-gang miners can just compress right in the belt and save the logistics hassle of maintaining a POS just for compressing ore. Right now the need to run a POS is the biggest bottleneck in the supply of compressed low-end ore. It's not that big a deal to run a POS in hisec now that no standings are needed and you can anchor in any system, but the startup cost and overhead of a POS is non-trivial (mainly fuel + charters). Of course you can leave the POS offlined until you need to actually compress your ore, but that just leads to other hassles (mainly, hauling all your ore back and forth to your POS for compression). An MCU would neatly solve the compression issue.


A lot of the problems atm boil down to less people playing EVE. It would be interesting to know where the pilots who rarely log on now usually reside. I suspect it is pilots in nullsec who have got bored due to the agreement to not fight and the broken sovereignty system.

I haven't investigated the prices offered for compressed low-ends at Jita properly yet. I did look at one point quickly and it seemed like people wanted to pay less than the high sec refine value. I presume that has changed now.

Tbh the startup and running costs to use a small POS tower and comprssion array are fairly insignificant. You can buy a small POS tower for about sixty million and knock up a compression array yourself if you do Planetary Interaction. PI and a bit of ice mining along with a little bit of basic missions will get you the POS fuel & charters. No standings required now so it's easier than before. Anchor it and fuel for an hour every so often to reduce the costs even further and to keep a low profile. Any miner worth their salt will own or have access to a freighter which can haul between station & POS. Job done.

In short it doesn't need to be made any easier and 'MCU's' are not required and run against CCPs current conflict driver rule. If sovereignty can be fixed or we can get wars going again in nullsec things will get better.

" They're gonna feel pretty stupid when they find out. " Rick. " Find out what ? " Abraham. " They're screwing with the wrong people. " Rick. Season four.   ' The Walking Dead. ' .

Asheava
Darwinbots
#34 - 2014-09-12 20:52:06 UTC
Ekaterina 'Ghetto' Thurn wrote:
Shiloh Templeton wrote:
Did anyone watch the Alliance tournament today?

One of the developers said he had spent time on a project designing ways to make mining more interesting. I couldn't tell if the project was active or defuct but he also did work on the data/relic mini-game.




Well that says it all !! We don't anyone involved with what has happened to exploration going within one hundred miles of anything remotely connected with mining.


I disagree 100%! Yes, please get the guy that did the exploration/hacking minigames to take a stab at some sort of mining minigame.

You don't want it to be exactly like hacking, because exploration is necessarily a solo activity, and mining is (ideally) a social activity. The hacking minigame works great because it means you're distracted, by yourself, and in dangerous space, and that creates Fun Times. That wouldn't be appropriate for mining. But I like the element of thought and skill involved in hacking, and I'd like to see that for mining. So some sort of minigame that encourages (but maybe not requires?) cooperation, communication, and thought and skill in some way would be great! Maybe you have to coordinate your mining fleet's ships positions in space to triangulate fracture points in an asteroid to split it open. The current mechanic encourages cooperation (for bonuses and hauling), but not much in the way of thought or skill.

Also, some element of risk. Maybe if you screw up too bad, rats spawn in (not just piddling little frigates, but something serious), or the asteroid explodes and damages your ship, or your mining equipment has a much longer cooldown, or something like that. Although cooldown is not very exciting as a consequence.

As long as the yield per hour is roughly the same, you might as well make it more interesting. And nothing says you have to get your ore in a trickle either. If it's 30 minutes of set up before you get your mining payout, all the better if that 30 minutes was actually interesting. It makes you more susceptible to griefers, but that's the game!
Ginger Barbarella
#35 - 2014-09-12 23:03:00 UTC  |  Edited by: Ginger Barbarella
Require the miners to play the clicky-clicky exploration mini game to "unlock" the asteroid... Twisted

Edit: wow, just read the thread!!! P I'm not the only evil mind here!

"Blow it all on Quafe and strippers." --- Sorlac

Rialen
Native Freshfood
Minmatar Republic
#36 - 2014-09-14 04:48:12 UTC
Tenchi Sal wrote:
Forgot to add mining missions. They are pretty much useless. Their main use before was just to grind out faster standings to set up a POS. I don't know a single player who runs mining missions. They should be looked at to serve some sort of purpose other then "we have mining missions too."


How about earning "Mining points" instead of Loyalty.

  1. Player does missions and upon successful completion, gets paid some isk, and mining points (plus standings increase).
  2. Player can then use these mining points to exchange ore of type A into ore of type B - tax % (example, player spends X amount of MP + 100mil worth of Veldspar, to get 100mil worth of Gneiss).


This way, players would get around the bottleneck problem for specific minerals.
Nevyn Auscent
Broke Sauce
#37 - 2014-09-14 06:45:15 UTC
Main thing I want is getting rid of the baked in three barges. Drop to just 1 barge. (Hulk Model probably).
Give it 4-5 highs, 5 Medium, 4-5 lows. And put a hard cap of 3 strip miners on it, ala Command Ships.
Then give it PG/CPU equivalent to a decent cruiser. And you now actually have enough room to tank it if you so choose, or max yield it. Or bait fit it. etc.
Want to use all your lows for MLU's? Not a problem, but you won't have enough CPU left for a decent tank.

Then turn the Mack & Proc into the ORE Hauler & the ORE Combat cruiser respectively. But allow them to still fit their current strip miners, just no bonuses at all to them. So you have a hauler that 'can' mine while it waits for a full load, but not anywhere near as well as the actual miner, and the same with the combat cruiser.

So your escorts & haulers can be actual players, not just alts, since they get to do things all the time.
Gabriel Rova
Distant Light Syndicate
#38 - 2014-09-19 00:35:06 UTC
I don't see the profit in mining and compressing ore in high sec as compared to just running a few level 4's . But then again I'm pretty much a solo player right now because real life has caught me... Work, wife, kids and other stuff that screws up men's lives.

Plus running a POS is way too expensive to compress ore. At least for someone in my boat.
Catherine Frey
Center for Advanced Studies
Gallente Federation
#39 - 2014-09-19 10:38:25 UTC  |  Edited by: Catherine Frey
I would like to see a change in the balance for minerals in ore.
As a nullsec miner I find my chokepoint mineral is mexallon. Followed perhaps by isogen, though I tend to find enough locally from the hedbergite miners usually.

Omber has been one of the poorest (if not THE poorest) ore for pretty much as long as I can remember. Adding some mexallon to Omber would make this ore a valuable type again.
By adding more Omber to the nullsec anom belts, the ratio would again be restored.
To prevent that it start looking like kernite too much, the isogen ratio can be changed and perhaps the trit/pyer ratio can be changed. Alternatively add a small ammount of nocxium so that it becomes the counterpart for pyroxeres in parts of highsec space where no pyrox is found.

I am sure I am not the only one that is finding mexallon to be in high demand after they added low ends to the ABC ores, but somehow forgot to squeeze extra mexallon in there.
Mr Omniblivion
Ministry of War
Amarr Empire
#40 - 2014-09-19 15:25:23 UTC
Gabriel Rova wrote:
I don't see the profit in mining and compressing ore in high sec as compared to just running a few level 4's . But then again I'm pretty much a solo player right now because real life has caught me... Work, wife, kids and other stuff that screws up men's lives.

Plus running a POS is way too expensive to compress ore. At least for someone in my boat.


If you're solo, mining is the worst isk/hour activity you can do. That said, it's extremely easy to mine semi-afk while watching a movie/etc (hence, why mining is so low isk/hour).

Catherine Frey wrote:
I would like to see a change in the balance for minerals in ore.
As a nullsec miner I find my chokepoint mineral is mexallon. Followed perhaps by isogen, though I tend to find enough locally from the hedbergite miners usually.


There are already several threads discussing this- they need to change the composition of the nullsec ore anomalies so that there is less available high end ore and more available low end ore.