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[Serious] Taking Back Wspace

First post
Author
Hidden Fremen
Lazerhawks
L A Z E R H A W K S
#21 - 2014-09-19 09:24:49 UTC  |  Edited by: ISD Ezwal
Title changed because it mattered more than my OP... I'm trying to facilitate the spreading of ideas so that people spend less time complaining and more time doing.

I'm not focusing on anything in particular. This is not a Hyperion post. Reread OP.


*Snip* Please refrain from discussing forum moderation. ISD Ezwal.
Kira Hhallas
Very Drunken Eve Flying Instructors
Brotherhood Of Silent Space
#22 - 2014-09-19 09:54:39 UTC
So if CCP dont RollBack with the chnages they made, they should male it more worth to go into W-Space.
It is only a game of how much ISK you ern in W-space. (Like everywere in EVE).

Thats why Player move out of the W-Space. Becasue the Risk is to high for what they get out of the W-Space.
I Think the People will move Bach into the Holes if more Sleeper Sites Will Spawn.
Or more Belts will spawn.
Or they bring more stuff in W-Space like.
- T2 Materials Belts for Harvesting them , like the normal Belts.
- ICE Belts..... (Why not ?)
- Sansha Sites ? (Because the Sansha start there Incrusion out of the W-Space )
- Different Sleeper Loot for every WH-Class. So every Wormhole has there Sleeper Loot, and you need Products from all WH Classes for the Production of T3 Ships.

Okay... many of These ideas are from other Player and Corps. As i said , if they encrease the Income in W-Space Player will move back.

Sorry for my bad english.

Greatings from Austria


Kira Hhallas - Austrian EvE Community - ingame =Österreich= - StoryPage - https://oneshotstorys.wordpress.com/ -


Cuiusvis hominis est errare, nullius nisi insipientis in errore perseverare

Hidden Fremen
Lazerhawks
L A Z E R H A W K S
#23 - 2014-09-19 09:57:06 UTC
What can players do to make it better, if anything at all? This isn't a thread for CCP.
Agrippa Arkaral
Blackwater USA Inc.
Pandemic Horde
#24 - 2014-09-19 09:59:25 UTC  |  Edited by: Agrippa Arkaral
Xtrah > *dont evict PVP entities*

Scrapping this would be better since it now is basically farm 24/7 and if your sites are out you look for pvp, makes for a stale and boring environment.

Gotta go afk now, sry.
Hidden Fremen
Lazerhawks
L A Z E R H A W K S
#25 - 2014-09-19 10:01:22 UTC
Agrippa Arkaral wrote:
Xtrah > *dont evict PVP entities*

Define PvP entities.
BayneNothos
United Electro-Magnetic Federation
Business Alliance of Manufacturers and Miners
#26 - 2014-09-19 10:16:43 UTC
Go into corp contacts. Delete all Blues. Congrats you have X more targets.
Carlos Agathon
The Scope
Gallente Federation
#27 - 2014-09-19 10:51:13 UTC  |  Edited by: ISD Atomic Dove
BayneNothos wrote:
Go into corp contacts. Delete all Blues. Congrats you have X more targets.


Because most wh enteties even have blues in the first place.
As far as I knew, this wasn't nullsec (yet).

And how about we quit complaining and try to adapt to a changing environment. Wormholes should be the kind of community that gets on again and again and says "Well thank you CCP, may I have seconds?".

Will be interesting to see how much activity increases once summer is over.


Snip, Please refrain from profanities - ISD Atomic Dove
Darren Fox
Overload This
Escalation Theory
#28 - 2014-09-19 10:53:45 UTC  |  Edited by: Darren Fox
(Everything expressed is my personal opinion)

I think we need to look at the game as a whole, not just w-space in isolation.

Fewer players log into the game now compared to the peak period with Retribution. This also affects w-space. At the same time, 0.0 is stagnant and offers vast amounts of "safe" areas to farm in. Even though the potential isk/hour is higher in w-space, 0.0 is considered more convenient and has less constraints on skillpoints required, group size etc. Lowsec has also seen some love recently.

Hyperion brought some changes, most of them good, but none of them offered significant incentives for new groups to venture into W-space. There was no "fountain of youth" to lure the colonists to undock.

The Corp and POS mechanics is a major barrier. Sure, it ensures that trust is extremely important for wormholers, creating tight bonds and friendships that last a long time. It also requires the player to make a greater leap than going from highsec -> Low/0.0. "How many do I have to trust?...."

W-space can easily sustain 2x or even 3x the current inhabitants before living/farming space becomes an issue. Everyone that wants to, and can group up, has access to the best sites/anoms/"plex" in the game. Sure, most of the desireable effect/static combinations are occupied, but "we have grown out of our current system, and need to fight our way up" isn't really happening a lot.

Higher numbers would create tension and conflict in itself. I don't see that happening unless wormholers organized a major effort to get pve+pvp corps to move in so that we eventually could fight them. Even doing that would most likely not have a noticable impact.

Bottom line - suggestions:
-Wait for a replacement for the current POS', help give feedback to ensure it is less player-hostile than it currently is
-Ask/support efforts for actual new content in w-space, i.e. sites & loot you actually want to scout and fight for. The ghost sites offer too little of a total reward. Imagine instead a few sleeper home systems, only connectable by roaming wormholes. Moonless, so you stay in your ship or get out while you can.
-Wait for Corp/alliance overhaul, so roles/security are improved
-Ask that new K-space (New new Eden) is separate from existing K-space, only accessible through wormholes. Build stargates between the New new Eden systems.
Jay Joringer
13.
#29 - 2014-09-19 10:54:24 UTC  |  Edited by: Jay Joringer
I don’t think there had been any doubt to the simplest way of improving our environment: Get more people in more systems. While there are things we can do as a community to this end, those things are very limited and have very little personal incentive. At the high end, we know the rewards are enough, but also understand that the environment can be brutally punishing.

Here’s where there is a big contrast. Lower classes do not provide income enough to offset these risks. Looking at it from a purely financially rewarding point of view (rather than how rewarding the gameplay is), it makes more sense to stay in highsec and run incursions or even level 4’s. Fledgling WH groups with ambitions to expand also have the problem of thefts and awoxing, which proportionally, hurts them more than a C5/C6 group who can shrug off a multi-billion ISK loss in short order. So, in short there needs to be better incentives to be in C1-C4 space so that groups can expand, while they are able to safeguard their assets.

As for high-end groups, we seem to see a cyclical fracturing and reforming of large entities. It’s been alluded to somewhere else that it’s human nature to flock together like this, but I have always been of the opinion that in this environment, not only is it unbalanced and unsustainable, but self-defeating. People don’t like getting blobbed, so they band together with another group to form their own blob then complain when no one wants to fight them – because people don’t like getting blobbed. There’s no easy solution here, but like the rest of eve, a small number of people in the leadership of every entity has an influence on these attitudes. This is an un-quantified observation (and quite possibly a very oblique reference), but I would estimate that there are more wormhole pilots both inside and outside of WH space than there are good leaders within the environment – what I mean by this is that people have let the environment become more stagnant than it needs to be by always taking the safe option. There’s no magic pill for this, but the environment needs more people to take a risk and create new, smaller groups and commit to make them work.
-All that made sense in my head, anyway.

The point of the rant?
-Lower classes need better incentives. Some people have said rebalancing blue loot, but I maintain that a new T3 line will re-inflate nano-ribbon prices. Worried about PvP balance? Make them T3 industrials.
-Lower classes need better POS security.
-Higher end population tends to be too clustered
Rek Seven
University of Caille
Gallente Federation
#30 - 2014-09-19 10:57:52 UTC  |  Edited by: ISD Atomic Dove
Hidden Fremen wrote:
What's it gonna take to please you? With all things being as they are, Hyperion and all... what will make you happy? What do you wanna see happen(ing) that you won't about?

It's only obvious, and sad, that CCP broke wspace for the majority of its residents, so suppose they're not really giving about trying to revert it... What can the player base do to reignite the love for wspace?


Wormholes are so dead that i'm moving from a C5 to a C2. If CCP aren't going to add new content to make wormholes interesting again, it makes more sense to live in a wormhole that has easier access to k-space, as that's where CCP's focus is.

Hidden Fremen wrote:
What can players do to make it better, if anything at all? This isn't a thread for CCP.

Next to nothing, it's pretty much all on CCP. One group can't bring about change with happy thoughts and telling everyone to play the way they say... Unless you want a big CFC style coalition to dominate wormhole space.


Snip, Please refrain from profanities and quoting them - ISD Atomic Dove
Xtrah
Overload This
Escalation Theory
#31 - 2014-09-19 11:54:31 UTC
Agrippa Arkaral wrote:
Xtrah > *dont evict PVP entities*

Scrapping this would be better since it now is basically farm 24/7 and if your sites are out you look for pvp, makes for a stale and boring environment.

Gotta go afk now, sry.


Well, that's some way to quote out of context. I said this in Disavowed public channel back in May this year, in a discussion with Krath Argus which I assume is your main or another alt. You were pissed off on how some entities policed W-space and stopped evictions from happening. The discussion was fairly good until you meant a single lone armor Moros without support could stand a chance against a subcap fleet.
Borsek
KarmaFleet
Goonswarm Federation
#32 - 2014-09-19 12:06:45 UTC
Honestly? Without CCP?

Pull your corp apart, designate 5 leaders, people who are the best, and have the most patience. Make them form 5 corps, and divvy up the members between those corps. Each will then have a fleet size of 5 to 10. Now comes the hard part - make every corp recruit about 20 newbros, and train them up. Take people with +- 10M SP. Teach them how to make ISK, teach them how to pvp effectively. After about a year, about 10 newbros from each corp will make good pilots, and the rest will either quit or still be bad.

Congratulations, you have created 4more decent entities, thereby creating content. This post is not aimed parricularly at fremen, but I'm sure lazerhawks are large and experienced enough to be able to do something like that.

But yeah, since hyperion, holes are rolled by battleship.
Angela Martin
Royal Amarr Institute
Amarr Empire
#33 - 2014-09-19 12:53:32 UTC
Darren Fox wrote:


The Corp and POS mechanics is a major barrier. Sure, it ensures that trust is extremely important for wormholers, creating tight bonds and friendships that last a long time. It also requires the player to make a greater leap than going from highsec -> Low/0.0. "How many do I have to trust?...."


As someone that was in a small lower class WH until just recently, this was by far our biggest barrier. Corp settings and POS's are a nightmare. This stopped us from ever feeling like we could recruit.

The other factor, I feel, is a lack of interesting solo content. I think there is enough isk in the lower class WHs, but if you log on and no one else logs for 30 minutes, you go play something else. Due to the isk flowing in WHs, solo PvP is very rarely a real option. In a small corp of 3, 4, 5 people, these combined issues can make growth very difficult.

In the end, half our corp left, the other half joined a larger entity. Less people in lower class WHs, higher class WHs get more bloat and fleets get bigger as a net.

In regards to the calls for more isk, I don't know if that is the answer. Nullsec is the perfect example of this. Having folks that POS up and log when they see a Buzzard on scan is not what we need.

Right now, the only reason for PvP is PvP. There is no real conflict drivers, no REASON to PvP other than liking PvP. That's fine for some, but not for all. While Faction Warfare has it's issues, the activity and PvP in those areas exploded and continues to be a hive of activity for PvP. I'm not suggesting we need FW buttons, but a reason to fight other than epeen will bring more appropriate players than increased rewards.

I don't know how to makes these things happen, but I feel these are the issues. That, and the ten T3s jumping Drakes in C2s.
Andrew Jester
Collapsed Out
Pandemic Legion
#34 - 2014-09-19 13:18:30 UTC
Hidden Fremen wrote:
Title changed because it mattered more than my OP


Don't use big words to try and seem smart if you don't know what they mean.

Hidden Fremen wrote:
What can players do to make it better, if anything at all? This isn't a thread for CCP.


Like Borschty said, split players up. Break down the massive corps into smaller entities so that people will be more likely to fight. Right now, if a small corp rolls into HK or LZHWK, it'll be an instant close. If either of those groups was a more manageable size, then there's a higher chance they'd fight.

If thuggin' was a category I'd win a Grammy

CivilWars
Half Empty
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#35 - 2014-09-19 13:44:15 UTC
At the end of the day it is all about content. If I enjoy PVP why would I choose to scan a 20 hole chain that is empty when I can live 3-5 gates, or one bridge, from people to shoot? Yes, there are some answers to that which make w-space "better" than null/low(no TiDi, supers, blobs are a few), but for the most part, for me at least, it just got to the point that it wasn't worth it. In the final days of my time in both SKY and RLLO we would scan long chains or rage roll and end up in one of three most common scenarios; empty, occupied with people to scared to actually fight us, or maybe some tasty ganks. Eventually that gets old. I am sure many of the larger groups are facing the same problems, and that is why HK spends so much time in null now because there are very few entities in w-space willing/able to fight them.

What can WE do? I know the common answer is to break up the 200+ pilot corps, but I think more important than that is we need more corps with content creators/FCs in them in w-space. More content would bring more residents, and the pendulum would begin to swing back the other way.

Hidden Fremen liked your forum post:

Jack Miton liked your forum post:

Rek Seven
University of Caille
Gallente Federation
#36 - 2014-09-19 13:50:18 UTC  |  Edited by: Rek Seven
^ You sure love "content" but what do you mean by "content"?
Rroff
Antagonistic Tendencies
#37 - 2014-09-19 14:24:16 UTC
Main change (or enhancement) I want to see is keeping it so that smaller entities can manipulate the terrain to survive against larger ones in day to day activities.

Another change I've been mulling over would be to add some frig only systems (without anchorable moons) and move some of the frig connections to and from those - could be interesting for both PVP and PVE aspects with less of an impact on the main area of w-space.
Seraph Essael
Air
The Initiative.
#38 - 2014-09-19 14:25:09 UTC  |  Edited by: Seraph Essael
Hidden Fremen wrote:
Title changed because it mattered more than my OP...

Title changed because gentrification doesn't mean what you thought it meant P

Quoted from Doc Fury: "Concerned citizens: Doc seldom plays EVE on the weekends during spring and summer, so you will always be on your own for a couple days a week. Doc spends that time collecting kittens for the on-going sacrifices, engaging in reckless outdoor activities, and speaking in the 3rd person."

Axloth Okiah
Sebiestor Tribe
Minmatar Republic
#39 - 2014-09-19 14:25:17 UTC
Its been said already: better POS security and roles management would spur growth in lower classes. Thats been known for ages now. Asking big groups to voluntarily dissolve is incredibly naive and unattainable, never gonna happen. We have better chance harassing CCP to fix things or at least give us PSMAs...

btw alliance BMs might help things a little bit too - each tower different corp... but they might also allow the current top end to grow too
MooMooDachshundCow
University of Caille
Gallente Federation
#40 - 2014-09-19 14:31:56 UTC  |  Edited by: MooMooDachshundCow
So, firstly it would be nice if CCP would make WH pvp into more of a rock-paper-scissors sort of game as Eve is supposed to be. There should be a highly mobile platform to counter the T3 gangs. Right now the Ishtar is a fairly decent counter, but only if you can get them to jump into you.

This is why I support the idea that maybe the speed you are going when you hit "enter wormhole" should somehow determine your distance from the other side. This could perhaps allow an Ishtar gang to hit the WH at 1.7 km/s and then maybe spawn on the other side ~35km from the hole or something? That's about a 1:20 modifier. Of course at that ratio frigs could spawn at 100km+. Obviously there would need to be some sort of negative logarithmic curve to the distance so you didn't have extremely remote spawns.

More changes like this would be great, but they require CCP intervention. The current pvp meta is so stale. Lets hope the upcoming T3 rebalance works as intended.

As for what we can do as players, I say we need to just bring in more people. INSRT is trying to be a good citizen of WH space by accepting adorable newbros who will hopefully go out and shoot/get shot at by people. In the end what we really need is more people who really live in wormholes, not just farm their home sites. Even groups that farm down the chain are fine with me because at least then there's a reason for gank fleets to go out scanning and pewing.

Farmers > Gankers > Apex Pvp fleets.

This is why CCP should make WH static farming more enticing somehow. At the same time, I think that there should be more NPC's that point in these sites, so that the farmers can be violenced more often.

Since we now have frig holes, perhaps we could have frig-only sites in wormholes? This idea would be an anom similar to the burner missions that would limit the hull type and be reasonably lucrative to run. Perhaps they could be Anoikis-wide and occur in a similar fashion to the ghost sites (i.e. random) but be much more common?

Finally, we should come together as a community to create content. The "Danger Zone" roams with HK were alot of fun, and we all got to meet and hang out. Perhaps we could arrange more content along these lines for wormholers? Perhaps someone could schedule another thunderdome event for people to come to a certain WH and PVP?

Most important though is that we have our WH CSM reps sing for us. Corbexx has majestically sang a Tribute for us, now it's the new guy's turn. Hit me up in-game for Ts3 info. If you tell me what song ahead of time, I'll get you background music. Big smile

Yeah, well, it's just like my opinion, man.