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Do smaller entities really deserve more empowerment?

Author
Solecist Project
#61 - 2014-09-19 09:03:56 UTC
https://www.dropbox.com/s/6h9ehjhg2zex24v/Screenshot%202014-09-18%2018.50.32.png?dl=0

;)

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Captain Awkward
Republic University
Minmatar Republic
#62 - 2014-09-19 09:39:09 UTC
Destination SkillQueue wrote:
Many small nations also maintain their sovereignty because the cost of taking and maintaining control outweighs the benefits gained. You can't just roll your military over theirs, plant a flag and go home. You need to have boots on the ground and even then start to win hearts and minds or you'll continue to bleed troops and resources. This aspect doesn't really exist in null and probably never will. EVE isn't capable of fully imitating RL dynamics, so it needs to create game mechanics create its own vulnerabilities, which means making disrupting/resource bleeding tactics viable by providing meaningful targets for small entities to attack.


Very well said. The number of empty nullsec systems are just that. Empty space with a flag.

When we talk about small forces vs big forces we would think that the samll force has little and the larger force has mutch. Which would be perfectly fine. Small group should always have less then big groups.

But in current nullsec we have the samller force has nothing and the bigger force has it all.

If we look at why the large alliances are controlling so mutch space :

1) Controlling more space makes you ritcher without more effort (Moon mining)
2) Controlling more space does not make it more difficult to defend through long range power projection.
3) Sov is decided only in a small number of Timer fights that make it hard for a smaller force to win/hold even a single system.

A system should lose the sov if nobody of the sov holders actively does something in the system.
Gues this would probably cause mass riots of the large alliances if they were reduced to the number of systems they are actively using instead of the number of systems within their power projection range.
Alavaria Fera
GoonWaffe
#63 - 2014-09-19 12:09:21 UTC
MOA, the number 1 goon (and goon pet) killer for 7 years?

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

flakeys
Doomheim
#64 - 2014-09-19 12:17:16 UTC
PotatoOverdose wrote:
Kaarous Aldurald wrote:
Seeing as this is not a flight sim and thus individual pilot skill pretty much doesn't come into play in fleet fights

Yeah, this isn't true at all. It's just another talking point in a long line of talking points made by a certain bloc. You need only look at the new clarion call video (numerous examples of ~12 BS engaging hundreds of BC's) or any one of hundreds of other examples (like this one) to see that what you describe is simply not true.



And if you watched the RnK vid you'd notice that even they are admitting it is allmost impossible these days to do anything as the 'small guy' . I allways loved the RnK vids , however this one gave me a sad face as it looked more like a 'goodbey note' then just another awsome vid of them.

We are all born ignorant, but one must work hard to remain stupid.

Jenn aSide
Worthless Carebears
The Initiative.
#65 - 2014-09-19 12:23:23 UTC
Ocih wrote:
The question might be, if Null can be ruled by 40,000 people, does EVE really need 400K Subs? Or are the other 360K supposed to just run missions and do Incursions forever?


No one is forcing the owners of those 360k subs to run missions or do incursions. No amount of supers and titans in the hands of those 40k (and right now, most don't have supers or titans) could stop 360k characters from roflstomping all of null in 72 hours if they wanted to.

They don't want to (at least those of that 360k that aren't alts). Many of that 360k aren't interested in having their 'name of the map' ie owning SOV even under the best of conditions. Many of that 360k prefer to play in a place with no local and no cynos (Wormholes) or a place with no bubbles (low sec). Many even want to play with none of the above and like it that magical space police will show up and kill people who try to kill them without a war dec (high sec).

So the idea that somehow the game is skewed in favor of a minority (40k) to the detriment of some imaginary majority (360k) is and has always been wrong. Null sec/lawless space ALWAYS favors the organized and focused crowd over the "yolo i'm solo screw working for anything" crowd.

The kinds of people who say "I can't do nothin, might as well stay in high sec and do incursions" without even trying always try to blame their lack of access to null space on the mechanics, when in fact it's their uncooperative mindset that is the only real barrier.
Reiisha
#66 - 2014-09-19 12:31:30 UTC
Prince Kobol wrote:
Reiisha wrote:
Pookoko wrote:
Reiisha wrote:
Pookoko wrote:
Opening post


Recent changes have made it easier for smaller groups to be smaller groups, but not to compete against larger groups - Which, please mind, have received the exact same 'buffs'.


This I agree and cannot think of ways to go around the issue. Anything that buffs a small group will buff bigger group too. I wish I had some genius idea to make things more interesting for both parties, but alas, I don't. :(


Removing local in nullsec would be a good start imho :)

When sovereignty mechanics switch to an activity based model instead of the passive one we have now it will become a lot easier for smaller entities to get their foot in the door. As far as empire goes they already have a lot of tools handy as they don't have to compete with supercaps there (mostly) :)


Removing local would not fix anything or make anything better, it would most likely make things worse. This subject has been talked about so many times over the years and every time it has been shot down in flames because it is a terrible idea.

How would making activity based model help smaller entities? Why do people make suggestions but do not back it it up with any kind of reasoning?


Most, if not all the arguments i've seen that argue removing local would be bad are along the lines of 'but we are used to the current meta and we are too lazy to adapt'.

Removing local would mean that guerilla style operations actually become possible. In order to respond a proper recon force has to be present. The lack of local is just as much a tool for attackers as it is a disadvantage for the defenders, but it can be flipped around just as easily. The way it stands now the defender's advantage is far, far too big.

Remind me what reasons there were for not removing local again? I can't really think of any outside of reasons for convenience, or an unwillingness to adapt to an entirely new metagame, both of which aren't reasons at all but statements of laziness and stubborness.

As for activity based systems: I don't have to provide an exact proposal to make the point that passive systems are bad.

Currently sovereignty for example relies on timers. When a structure is reinforced it encourages both parties to log off. This in it's own is already bad, but adding to this that it makes territory control disproportionally easier the larger the group gets is insane. It's the entire reason why we have supercoalitions which basically never wage any meaningful war.

Another example of how passive systems are bad is PI. It's a 5 minute a day affair, which then encourages you to log off and wait for the customs office to fill up.

An activity based system, if done well, rewards activity (if that wasn't clear) rather than inactivity. This is especially important for sovereignty as it encourages less blue ribbons and smaller territories as larger territories become too difficult to maintain. Even if coalitions are formed, since more people are needed to hold on to an area it automatically results in more wars (more factions = more friction).

If you do things right, people won't be sure you've done anything at all...

Solecist Project
#67 - 2014-09-19 12:35:20 UTC  |  Edited by: Solecist Project
This thread hopefully won't end in haters circlejerking around like that other one.

It's a good thread with people posting mostly thoughtfull stuff.

Very appreciated.
Likes for everyone.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Jenn aSide
Worthless Carebears
The Initiative.
#68 - 2014-09-19 12:49:14 UTC
Ssabat Thraxx wrote:
+1

I

Infrequent wrote:
The same thing happened to other MMOs, WoW (Vanilla and BC prime) and Tera(Beta and release period) come to mind, however in their case the devs actually listened to the vocal masses of incompetents and ultimately drove the games into the ground, leaving the husks that we see today which are still being milked for every drop. There's many other games where the same thing occurred but these are just examples. So it doesn't surprise me that some people may try similar things with Eve, especially considering Eve's history (Jita riots, "P2W" scandal etc). There will always be entitled vocal fools who just want their hollow accomplishments, because they'll just move onto the next game after they've ruined their current venture



I strongly agree because I have lived thru it in many, many games. I've been an MMO junkie since the 2D games like The Realm. I remember being miffed when i had to buy "one of those new 3D graphics cards, wtf?" to play Everquest. So yeah, I figured out a long time ago that most, maybe all mmo's have a certain "Life Cycle;" As the game grows older, as "the Next Big Thing" comes out, the dev's listen to the whiners.

I've said it before and I'll say it again, GIVING THE WHINERS WHAT THEY WANT HAS RUINED EVERY SINGLE MMO THERE EVER WAS.

TBH I'm amazed Eve has lasted as long as it has. But rather than doing the smart thing and (EINSTEIN MOMENT HERE) OMGGWTFBBQ keeping on with what has been proven to work, the whiners weasel their way in.

What Devs need to understand is that as is often the case irl, there is a silent majority and a very vocal minority. So the squeaky wheel ends up getting the grease.

FFS CCP, if it aint broke dont "fix "it!

\m/O.o\m/


+1000

As is always the case, people think they know what they want, and they ask for it, plead for it, demand it. Then they get it. Then they realize that what they wanted was shite in the 1st place. Then they leave in search of the original situation (the one they didn't like in the 1st place) and they are happy for 5 minutes then the next thing you know they are right back in the pattern of "you know, this situation could be better if" lol.

I know confused people like that in real life, they are just as annoying there as they are here.


Solecist Project
#69 - 2014-09-19 12:54:35 UTC
"lack of deeper thought" / "just following instincts"

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Jenn aSide
Worthless Carebears
The Initiative.
#70 - 2014-09-19 12:56:58 UTC
Prince Kobol wrote:


How would making activity based model help smaller entities? Why do people make suggestions but do not back it it up with any kind of reasoning?



It's because it's more human to say "I figured it out, it's this one thing, fix that and everything is fine" than it is to say "this is a complex issue, I have some ideas but for the most part, I just don't know".

It was the same pre-Dominion. People were CELEBRATING Dominion, the end of the POS grind, how "SMALL ENTITIES" now have "objectives" (because an IHUB is a small gang objective lol) and thus the 'big power blocks' will not be able to hold everything etc etc.

Same thing now, only now it's "power projection" and still the same old "omg so much HP to grind locks out smaller groups" and "if you just make it activity based other groups can come in".

It will always be something along those lines just because of how people are and how people think.
Prince Kobol
#71 - 2014-09-19 13:04:34 UTC
Reiisha wrote:


Most, if not all the arguments i've seen that argue removing local would be bad are along the lines of 'but we are used to the current meta and we are too lazy to adapt'.

Removing local would mean that guerilla style operations actually become possible. In order to respond a proper recon force has to be present. The lack of local is just as much a tool for attackers as it is a disadvantage for the defenders, but it can be flipped around just as easily. The way it stands now the defender's advantage is far, far too big.

Remind me what reasons there were for not removing local again? I can't really think of any outside of reasons for convenience, or an unwillingness to adapt to an entirely new metagame, both of which aren't reasons at all but statements of laziness and stubborness.


The reason is very simple, you think we do not have a lot of people in null now, remove local and it will be a even worse.

Yes Sov Mechanics is very skewed towards the defender but removing local would not even anything up. It would actually increase the advantage to the defending force especially in systems where there is a station.

Think about for a second, unless you have a spy you will have no idea how many hostiles will be docked up, you are a lot less likely to commit to a fight when you have no idea if there is 10 people in local or 500.

Also people by their very nature are risk adverse, by removing local you are greatly increasing the risk but giving nothing back.

On top of this what about those people who who live null to run anoms, rat, run exploration sites etc but have nothing to do with Sov Warfare, you are also going to harm them.

You also seem to forget that one of the main reasons why guerilla style operations are not possible is because as soon as you shoot at a structure the opposing force is notified. Depending on what that structure is they can just forget about it or send a scout, either way local does not really play any part.

Reiisha wrote:
As for activity based systems: I don't have to provide an exact proposal to make the point that passive systems are bad.

Currently sovereignty for example relies on timers. When a structure is reinforced it encourages both parties to log off. This in it's own is already bad, but adding to this that it makes territory control disproportionally easier the larger the group gets is insane. It's the entire reason why we have supercoalitions which basically never wage any meaningful war.

Another example of how passive systems are bad is PI. It's a 5 minute a day affair, which then encourages you to log off and wait for the customs office to fill up.

An activity based system, if done well, rewards activity (if that wasn't clear) rather than inactivity. This is especially important for sovereignty as it encourages less blue ribbons and smaller territories as larger territories become too difficult to maintain. Even if coalitions are formed, since more people are needed to hold on to an area it automatically results in more wars (more factions = more friction).



As good as this might sound, in practice nothing will change. All you would have is even more renters.
Captain Awkward
Republic University
Minmatar Republic
#72 - 2014-09-19 13:14:00 UTC
Quote:
As good as this might sound, in practice nothing will change. All you would have is even more renters.


Goons : Come and rent a system from us, now only 2 billion

N3 : come and rent a system from us, now only 1 billion

Goons : Come and rent a system from us. Now for free.

N3 : We will give you 1 Bill if you rent and hold sov for us

...

Twisted
Dave Leadland
Imperial Shipment
Amarr Empire
#73 - 2014-09-19 13:14:15 UTC
Nowadays average player count is 25k peaking to 38k. Compared its 65k on good times, kinda tells you a lot.

I'm not gonna tell what should be changed or not as that is the reason why this game got ****** first place. CCP should close these forums and mod, improve this game to be challenging ignoring mass whining about this game. As at the moment its not. You either are filthy rich in HiSec or filthy rich in any other space.

There is no initiative to play this game on it's full potential as due current policies and mechanics there isn't initiative to take 0 space for any other reason than just have your alliance name on map. (Or build Supers).

I'm sado maso guy who enjoys this game with all its flaws. When I started pre 2010 missions were hard, rewards ****, fights interesting. Damn epic. Now missions are way to easy, ISK flows in that u can pay your game time in a day and its way easy get alts on every region of null space and make isk isk isk. Fights are slowmo blobs... bla bla bla... Sado maso I'll say...

EVE is ****** up game for ****** up people
Reiisha
#74 - 2014-09-19 13:43:47 UTC
Prince Kobol wrote:
Reiisha wrote:


Most, if not all the arguments i've seen that argue removing local would be bad are along the lines of 'but we are used to the current meta and we are too lazy to adapt'.

Removing local would mean that guerilla style operations actually become possible. In order to respond a proper recon force has to be present. The lack of local is just as much a tool for attackers as it is a disadvantage for the defenders, but it can be flipped around just as easily. The way it stands now the defender's advantage is far, far too big.

Remind me what reasons there were for not removing local again? I can't really think of any outside of reasons for convenience, or an unwillingness to adapt to an entirely new metagame, both of which aren't reasons at all but statements of laziness and stubborness.


The reason is very simple, you think we do not have a lot of people in null now, remove local and it will be a even worse.

Yes Sov Mechanics is very skewed towards the defender but removing local would not even anything up. It would actually increase the advantage to the defending force especially in systems where there is a station.

Think about for a second, unless you have a spy you will have no idea how many hostiles will be docked up, you are a lot less likely to commit to a fight when you have no idea if there is 10 people in local or 500.

Also people by their very nature are risk adverse, by removing local you are greatly increasing the risk but giving nothing back.

On top of this what about those people who who live null to run anoms, rat, run exploration sites etc but have nothing to do with Sov Warfare, you are also going to harm them.

You also seem to forget that one of the main reasons why guerilla style operations are not possible is because as soon as you shoot at a structure the opposing force is notified. Depending on what that structure is they can just forget about it or send a scout, either way local does not really play any part.

Reiisha wrote:
As for activity based systems: I don't have to provide an exact proposal to make the point that passive systems are bad.

Currently sovereignty for example relies on timers. When a structure is reinforced it encourages both parties to log off. This in it's own is already bad, but adding to this that it makes territory control disproportionally easier the larger the group gets is insane. It's the entire reason why we have supercoalitions which basically never wage any meaningful war.

Another example of how passive systems are bad is PI. It's a 5 minute a day affair, which then encourages you to log off and wait for the customs office to fill up.

An activity based system, if done well, rewards activity (if that wasn't clear) rather than inactivity. This is especially important for sovereignty as it encourages less blue ribbons and smaller territories as larger territories become too difficult to maintain. Even if coalitions are formed, since more people are needed to hold on to an area it automatically results in more wars (more factions = more friction).



As good as this might sound, in practice nothing will change. All you would have is even more renters.


I respectfully disagree with the sentiment that nullsec would be less populated without local - Wormholes seem to be doing just fine without it, exactly because there is no local and no sov force to keep them out.

I firmly believe that the reason people don't go to null right now is because they are basically being kept out. Gatecamps at most entrances at most times of the day, as well as there being no reason to go there in the first place unless you *want* to get involved with the dreary daily life of sovereignty. Even as a renter you are subject to this, even if you don't participate in the wars themselves.

Removing local is only a first step - However i do think you miss the point of guerilla tactics. It's not to take down structures, but to run surprise raids on everything else that's going on, to disrupt the enemy's activities, not to conquer them, at least not via brute force.

With no local, guerilla style warfare actually becomes viable since people won't be logging off / docking up as soon as a hostile force appears in the system, making it actually possible to get in some kills and disrupt activities with material rewards, as opposed to just playing docking games. Enemy reactions will be slowed to a crawl since they can't pinpoint the whereabouts of your full fleet at any given moment as they can right now.

You may also not notice the new opportunities this gives - Small pirate and merc groups become insanely viable all of a sudden for example, as do black ops (!!!!!!!). Subcap small gang fights will become a lot more common when you can't just have one fleet instantly responds to every single incursion in their space. Smuggling stuff will also be a lot more fun!

People will try and go into null exactly because the large coalitions can't hold them at gate anymore. In order to defend your space you actually have to know that people are there, so it also becomes far less viable to claim empty systems.

Of course, a removal of local in nullsec would also go well hand in hand with a sov system that rewards activity.

Renters won't see the point in paying rent if the one they are renting from can't effectively defend that much space anymore. If you can't count on local to see how large the cap fleet of the opponent is you will likely be more risk averse as well.

You also cite that the attacker may not know there's 500 people in a station - Those 500 people in that station may also not know that there's 1000 man fleet waiting to jump in either. It creates a far more interesting dynamic than the static system we have now.

Maybe CCP should shut down local for a month and see where it all ends up, disguise it as a lore event :)

If you do things right, people won't be sure you've done anything at all...

Lady Areola Fappington
#75 - 2014-09-19 13:43:49 UTC
Jenn aSide wrote:


It's because it's more human to say "I figured it out, it's this one thing, fix that and everything is fine" than it is to say "this is a complex issue, I have some ideas but for the most part, I just don't know".

It was the same pre-Dominion. People were CELEBRATING Dominion, the end of the POS grind, how "SMALL ENTITIES" now have "objectives" (because an IHUB is a small gang objective lol) and thus the 'big power blocks' will not be able to hold everything etc etc.

Same thing now, only now it's "power projection" and still the same old "omg so much HP to grind locks out smaller groups" and "if you just make it activity based other groups can come in".

It will always be something along those lines just because of how people are and how people think.



One thing that I think would help the small group in nullsec would be the ability to "scrounge", and live off an unoccupied but sov claimed system.

Something along the lines of "Infiltrate the system, hack the dohickey every day so it doesn't report your presence on maps and such. If you manage to hang on to the system for X days, it homesteads over to your corp."

Heck, a second idea, if you manage to hang on to X system for so many days, it disables reinforcement timers.

7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided. --Eve New Player Guide

Remiel Pollard
Aliastra
Gallente Federation
#76 - 2014-09-19 13:50:59 UTC
Lady Areola Fappington wrote:
Jenn aSide wrote:


It's because it's more human to say "I figured it out, it's this one thing, fix that and everything is fine" than it is to say "this is a complex issue, I have some ideas but for the most part, I just don't know".

It was the same pre-Dominion. People were CELEBRATING Dominion, the end of the POS grind, how "SMALL ENTITIES" now have "objectives" (because an IHUB is a small gang objective lol) and thus the 'big power blocks' will not be able to hold everything etc etc.

Same thing now, only now it's "power projection" and still the same old "omg so much HP to grind locks out smaller groups" and "if you just make it activity based other groups can come in".

It will always be something along those lines just because of how people are and how people think.



One thing that I think would help the small group in nullsec would be the ability to "scrounge", and live off an unoccupied but sov claimed system.

Something along the lines of "Infiltrate the system, hack the dohickey every day so it doesn't report your presence on maps and such. If you manage to hang on to the system for X days, it homesteads over to your corp."

Heck, a second idea, if you manage to hang on to X system for so many days, it disables reinforcement timers.


SQUATTING!!!!

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Prince Kobol
#77 - 2014-09-19 13:58:48 UTC
Reiisha wrote:


I respectfully disagree with the sentiment that nullsec would be less populated without local - Wormholes seem to be doing just fine without it, exactly because there is no local and no sov force to keep them out.


Only some of Wormhole space is doing okay. C1 - C3 are pretty much empty these days as it goes back to the old risk v reward argument.

C5's and C6's have the same issues with null sec, you have forces so powerful and so entrenched that it takes an equally large force to remove them. You tell me how many active Corps / Alliances have been evicted from C5 and C6 wormholes in the last 12 months.

Reiisha wrote:
I firmly believe that the reason people don't go to null right now is because they are basically being kept out. Gatecamps at most entrances at most times of the day, as well as there being no reason to go there in the first place unless you *want* to get involved with the dreary daily life of sovereignty. Even as a renter you are subject to this, even if you don't participate in the wars themselves.


Sorry but you are talking rubbish. It is incredibly easy to get in and out of null sec, I know because I do on a daily basis. As for no reason, there are plenty of reasons, ratting, anons, exploration sites, DEDS Complexes, misison running. Removing lcoal would only drive away these players.

Reiisha wrote:
Removing local is only a first step - However i do think you miss the point of guerilla tactics. It's not to take down structures, but to run surprise raids on everything else that's going on, to disrupt the enemy's activities, not to conquer them, at least not via brute force.

With no local, guerilla style warfare actually becomes viable since people won't be logging off / docking up as soon as a hostile force appears in the system, making it actually possible to get in some kills and disrupt activities with material rewards, as opposed to just playing docking games. Enemy reactions will be slowed to a crawl since they can't pinpoint the whereabouts of your full fleet at any given moment as they can right now.

You may also not notice the new opportunities this gives - Small pirate and merc groups become insanely viable all of a sudden for example, as do black ops (!!!!!!!). Subcap small gang fights will become a lot more common when you can't just have one fleet instantly responds to every single incursion in their space. Smuggling stuff will also be a lot more fun!


People will dock up / log off more because they will not engage in a fight when they have so little intel. You talk about disrupting.. disrupt what exactly?

We already have the situation where most people who live in null have HS alts earning isk, we are trying to get CCP to make changes so people do feel the need to do this, all removing local would do is make this problem even worse.

You wont be able to hot drop anybody because there will be nobody to hot drop.


Torneach Structor
Deep Core Mining Inc.
Caldari State
#78 - 2014-09-19 14:08:43 UTC
With regards to the whole local thing, yeah, the game gives far too much free intelligence.

Having a system that allows alliances to improve their own space to provide intelligence for themselves while also allowing for other entities to disrupt said intelligence network would be rather interesting and dynamic.

I've been bouncing some ideas in my head about a full-blown intelligence network overhaul, but it would probably get locked in F&I because it has something to do with local and thus would be redundant.

Straight
Ocih
Space Mermaids
#79 - 2014-09-19 14:11:34 UTC
Jenn aSide wrote:
Ocih wrote:
The question might be, if Null can be ruled by 40,000 people, does EVE really need 400K Subs? Or are the other 360K supposed to just run missions and do Incursions forever?


No one is forcing the owners of those 360k subs to run missions or do incursions. No amount of supers and titans in the hands of those 40k (and right now, most don't have supers or titans) could stop 360k characters from roflstomping all of null in 72 hours if they wanted to.

They don't want to (at least those of that 360k that aren't alts). Many of that 360k aren't interested in having their 'name of the map' ie owning SOV even under the best of conditions. Many of that 360k prefer to play in a place with no local and no cynos (Wormholes) or a place with no bubbles (low sec). Many even want to play with none of the above and like it that magical space police will show up and kill people who try to kill them without a war dec (high sec).

So the idea that somehow the game is skewed in favor of a minority (40k) to the detriment of some imaginary majority (360k) is and has always been wrong. Null sec/lawless space ALWAYS favors the organized and focused crowd over the "yolo i'm solo screw working for anything" crowd.

The kinds of people who say "I can't do nothin, might as well stay in high sec and do incursions" without even trying always try to blame their lack of access to null space on the mechanics, when in fact it's their uncooperative mindset that is the only real barrier.


Most of this thread and the OP for sure is a red herring. The fantasy that the 360K not in Null are not there because they want to be and can't, it's all motivated by an optic of fail is wrong. Most of the people playing EVE and not in Null are not there because they know Null is a boat load of grind. They don't envy the current Bloc.

If/ when CCP ever change the corp mechanics so it's not an AWOX farm, many of the smaller entities will be "willing" to head back to Null. If they banned ISBoxing, I think you would find out who the real Blobs are and if they don't nerf war machine mechanics "PvE" as soon as people do return, null will be alive.

Most of the 360K aren't skeerd of the blob. They are daunted by the 40 hour work week that is null.
Sibyyl
Garoun Investment Bank
Gallente Federation
#80 - 2014-09-19 16:29:59 UTC
Lady Areola Fappington wrote:



One thing that I think would help the small group in nullsec would be the ability to "scrounge", and live off an unoccupied but sov claimed system.

Something along the lines of "Infiltrate the system, hack the dohickey every day so it doesn't report your presence on maps and such. If you manage to hang on to the system for X days, it homesteads over to your corp."

Heck, a second idea, if you manage to hang on to X system for so many days, it disables reinforcement timers.


What would prevent a large corp from employing an army of scroungers to effectively bypass SOV?

Joffy Aulx-Gao for CSM. Fix links and OGB. Ban stabs from plexes. Fulfill karmic justice.