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Dodging Wardecs

First post
Author
Hiply Rustic
Aliastra
Gallente Federation
#1041 - 2014-09-19 13:07:09 UTC  |  Edited by: Hiply Rustic
Jenn aSide wrote:
Aivo Dresden wrote:
Hiply Rustic wrote:
Non-consensual PvP in Hisec was never promised to be free of consequence. Possible, to be sure, but never without consequence. Those consequences come in the form of Concorde.

In Hisec, as in anywhere else, no one should be safe from PvP...and they aren't...but in Hisec the ganked know, by design, there will be a price paid by those who force PvP on them. There will at least be the minimal retribution of Concorde turning the gankers boat into destructible content.

Hence, you know, Hisec. Accepting the consequences of forcing someone else to PvP.

WarDecs are one of the by-design ways around those consequences, a way around the intended consequences of non-consensual PvP in Hisec.

Leaving a coporation or folding the corporation are by-design ways to force the non-consensual PvPer to face consequences for his actions. Leaving or folding a corporation in no way makes anyone, anywhere, immune to non-consensual PvP. It simply forces Hisec PvPers to pay for their pleasure.

+1
This is pretty much the essence of it. They just want their consequence and responsibility free high-sec ganks. Their arguments really make no sense and any reason just goes straight past them.


Nonsense, and i highlighted the reason why. I personally don't care that people can leave during a war dec though i think NPC corps are not restrictive enough (this is a payer run game, being in a non-player corp should not confer so many advantages for so little cost).

If it was a matter of "fold the corp, lose the corp name forever" I'd have less of a problem with the activity, but it's "fold corp, make new corp with exact same name, keep on truckin". That's lame. I don't care if someone fights or not, but a game like EVE shouldn't have any such zero consequence BS.


It's not nonsense. Someone leaving a corp, or the corp folding, in no way prevents non-consensual PvP. In Hisec all it does is prevent one method for having consequence-free non-consensual PvP, something that was never promised to anyone in Hisec, anywhere, ever.

Ralph King-Griffin wrote: "Eve deliberately excludes the stupid and the weak willied." EvE: Only the strong-willied need apply.

Hiply Rustic
Aliastra
Gallente Federation
#1042 - 2014-09-19 13:08:14 UTC  |  Edited by: Hiply Rustic
nm, doubled down on that one.

Ralph King-Griffin wrote: "Eve deliberately excludes the stupid and the weak willied." EvE: Only the strong-willied need apply.

Kaarous Aldurald
Black Hydra Consortium.
#1043 - 2014-09-19 13:11:24 UTC
Seneca Auran wrote:

What?! An alt!? EVE is a game of cold, hard, inescapable consequences! You can't just go and make a new character to get things done without inconveniencing or exposing your main character!


Actually, that has more to do with my previous main account having been doxxed, stalked and threatened by a butthurt carebear after I awoxed his corp. (of note, CCP did not punish this person, despite them having sent me these threats through the game mail client)

Anything else you'd like to chat about how I post on the forums?

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Grog Aftermath
Doomheim
#1044 - 2014-09-19 13:11:30 UTC  |  Edited by: Grog Aftermath
Jenn aSide wrote:
Aivo Dresden wrote:
Hiply Rustic wrote:
Non-consensual PvP in Hisec was never promised to be free of consequence. Possible, to be sure, but never without consequence. Those consequences come in the form of Concorde.

In Hisec, as in anywhere else, no one should be safe from PvP...and they aren't...but in Hisec the ganked know, by design, there will be a price paid by those who force PvP on them. There will at least be the minimal retribution of Concorde turning the gankers boat into destructible content.

Hence, you know, Hisec. Accepting the consequences of forcing someone else to PvP.

WarDecs are one of the by-design ways around those consequences, a way around the intended consequences of non-consensual PvP in Hisec.

Leaving a coporation or folding the corporation are by-design ways to force the non-consensual PvPer to face consequences for his actions. Leaving or folding a corporation in no way makes anyone, anywhere, immune to non-consensual PvP. It simply forces Hisec PvPers to pay for their pleasure.

+1
This is pretty much the essence of it. They just want their consequence and responsibility free high-sec ganks. Their arguments really make no sense and any reason just goes straight past them.


Nonsense, and i highlighted the reason why. I personally don't care that people can leave during a war dec though i think NPC corps are not restrictive enough (this is a payer run game, being in a non-player corp should not confer so many advantages for so little cost).

If it was a matter of "fold the corp, lose the corp name forever" I'd have less of a problem with the activity, but it's "fold corp, make new corp with exact same name, keep on truckin". That's lame. I don't care if someone fights or not, but a game like EVE shouldn't have any such zero consequence BS.


Think you meant player.



Names have to be reusable, otherwise it'll get harder and harder to choose meaningful names.
Seneca Auran
Imperial Academy
Amarr Empire
#1045 - 2014-09-19 13:12:22 UTC
Remiel Pollard wrote:
Seneca Auran wrote:
Remiel Pollard wrote:

Yeah, which means you ran off your attackers. That means that you've beaten them. I will note, though, that you didn't mention attackers dropping corp in the event of defenders being more than the attackers expected. See, as long as defenders can get out of decs this easily, so too can attackers when the defenders do actually decide to strike back.


Well there you go! Balance! Everybody's happy.

Quote:

Wrong.

I've been in corps that have been decced by Marmite three times. The first time, I lost two ships, on both occasions trying to fight them.

On the other two occasions, we'd learned how to deny them kills, and carry on business as usual. We even went to trade hubs.

Don't tell me that rolling corp is the only way when I have done it plenty of other ways myself.

Deny a deccing corp for long enough, and they get bored, I guarantee it.


And how did any of that directly affect the war dec? The attacker being lazy/predictable/incompetent does not change the fact that, short of rolling corp, they still have absolute control over how long the war dec lasts, and can keep it going for as long as they like and pick off kills whenever it's convenient.


This is pathetic dude. Marmite aren't the only corp that have wardecced RIGID. There was also Forsaken Asylum, Devil's Warrior (who will hunt you in low sec as well), and a good list of plenty of others. For the most part, the only 'convenient' kills they were getting on us were players too incompetent to be allowed to continue on in RIGID. All you're telling me, right now, is that people are too incompetent to gather a little intelligence on their foe, learn their movements, use alts for hauling, and plenty of other things you can do to mitigate an attacker's effectiveness. The real problem here is, no one learns to do this because there's already a too-easy way out for everyone, and it becomes, for many, the go-to solution.

When you say stuff like this, you also reveal your own incompetence to me. Any one of the current big merc alliances could permadec me right now, and I guarantee you not one of them would ever cross paths with me, and I would not even have to drop corp. Again, don't tell me there's only one way of doing something when I know otherwise. It's quite pretentious.


Still waiting for the part where the defender has any direct control over the war dec mechanic itself. Or why the defender needs to do x/y/z to protect themselves, but all the attacker needs to do is pay 50 million ISK, click a button, then kill anything that pops up on their overview.

But I do like the 'use alts for hauling' advice in a thread that's all about how unfair and wrong it is that people can get around war decs. Or earlier when Kaardus referred to Red Frog as 'doing it right', when they literally exist as a chat channel and contract clearing house for undeccable NPC corp haulers, before going on to rant about how people who use PC corps as just a chat channel don't "deserve" the privilege.

The War Deccer argument might be more convincing if it had any coherent point beyond , "We need more easy kills!"
Jenn aSide
Soul Machines
The Initiative.
#1046 - 2014-09-19 13:13:13 UTC
Hiply Rustic wrote:


It's not nonsense. Someone leaving a corp, or the corp folding, in no way prevents non-consensual PvP. In Hisec all it does is prevent one method for having consequence-free non-consensual PvP, something that was never promised to anyone in Hisec, anywhere, ever.


Who other than you said anyting about non-consensual pvp. I don't care if anyone fights or dies, I'm saying the zero consequence mechanic is dumb.

A player corp should have to deal with a war situation in some fashion that has potential costs. The way it is now, a small player corp doesn't have to deal with a war, just drop, fold, reform. It literally takes a couple minutes. Such a thing isn't in keeping with the spirit of EVE.
Kaarous Aldurald
Black Hydra Consortium.
#1047 - 2014-09-19 13:13:46 UTC
Aivo Dresden wrote:

This is pretty much the essence of it. They just want their consequence and responsibility free high-sec ganks. Their arguments really make no sense and any reason just goes straight past them.


Just keep repeating that lie, eventually it might be true.

But in the meantime, you can't dismiss a legitimate argument by lying about what people are actually asking for.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Seneca Auran
Imperial Academy
Amarr Empire
#1048 - 2014-09-19 13:16:43 UTC
Jenn aSide wrote:
Hiply Rustic wrote:


It's not nonsense. Someone leaving a corp, or the corp folding, in no way prevents non-consensual PvP. In Hisec all it does is prevent one method for having consequence-free non-consensual PvP, something that was never promised to anyone in Hisec, anywhere, ever.


Who other than you said anyting about non-consensual pvp. I don't care if anyone fights or dies, I'm saying the zero consequence mechanic is dumb.

A player corp should have to deal with a war situation in some fashion that has potential costs. The way it is now, a small player corp doesn't have to deal with a war, just drop, fold, reform. It literally takes a couple minutes. Such a thing isn't in keeping with the spirit of EVE.


I fully support defender corps having to put as much effort and resources into a war dec as the attacker.

So, 50 million ISK, click a button, war is over.
Remiel Pollard
Aliastra
Gallente Federation
#1049 - 2014-09-19 13:17:49 UTC
Aivo Dresden wrote:
Hiply Rustic wrote:
Non-consensual PvP in Hisec was never promised to be free of consequence. Possible, to be sure, but never without consequence. Those consequences come in the form of Concorde.

In Hisec, as in anywhere else, no one should be safe from PvP...and they aren't...but in Hisec the ganked know, by design, there will be a price paid by those who force PvP on them. There will at least be the minimal retribution of Concorde turning the gankers boat into destructible content.

Hence, you know, Hisec. Accepting the consequences of forcing someone else to PvP.

WarDecs are one of the by-design ways around those consequences, a way around the intended consequences of non-consensual PvP in Hisec.

Leaving a coporation or folding the corporation are by-design ways to force the non-consensual PvPer to face consequences for his actions. Leaving or folding a corporation in no way makes anyone, anywhere, immune to non-consensual PvP. It simply forces Hisec PvPers to pay for their pleasure.

+1
This is pretty much the essence of it. They just want their consequence and responsibility free high-sec ganks. Their arguments really make no sense and any reason just goes straight past them.


Another BNI that jumps into a discussion halfway through and has no idea what points have been made on this already, all throughout the thread. It's easy to declare an argument makes no sense when you haven't even read it, isn't it.

Seriously, you and your ilk are all alike. You have no interest in understanding the opposing viewpoint, you've already decided.

There are plenty of good reasons other than 'consequence free ganking' to wardec a highsec corporation. Many have been discussed in this thread. I'm sure it helps to maintain the comfort of your narrow-minded preference that highsec be PVP-free to avoid discussing any of them, of course.

I actually get around high sec offering decced carebear corps assistance, no charge. I explicitly give them an alternative to rolling their corp. I offer an intel channel, I do a tonne of intel work myself before making the offer, I provide a free out-of-corp hauling service for when their pilots need stuff from a trade hub that's been camped, and many other services. More often than not, they decline and roll corp. Even when presented with an alternative, rolling corp is the easier method for them.

My problem is FAR from not getting 'easy ganks'. It's not even that I don't get PVP, I have a neat little lowsec pocket for more than enough of that. My problem is that my efforts to make highsec a less comfortable place for actual 'griefers' is actually hindered by the ease with which one can drop corp to avoid a wardec.

You'll have to do a lot better than flippantly dismissing the veritable gamut of reasons one might declare war in highsec just because you're ignorant of them.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Grog Aftermath
Doomheim
#1050 - 2014-09-19 13:18:04 UTC  |  Edited by: Grog Aftermath
Jenn aSide wrote:
Hiply Rustic wrote:


It's not nonsense. Someone leaving a corp, or the corp folding, in no way prevents non-consensual PvP. In Hisec all it does is prevent one method for having consequence-free non-consensual PvP, something that was never promised to anyone in Hisec, anywhere, ever.


Who other than you said anyting about non-consensual pvp. I don't care if anyone fights or dies, I'm saying the zero consequence mechanic is dumb.

A player corp should have to deal with a war situation in some fashion that has potential costs. The way it is now, a small player corp doesn't have to deal with a war, just drop, fold, reform. It literally takes a couple minutes. Such a thing isn't in keeping with the spirit of EVE.


I don't see any point for a war-dec on a tiny corp. So why care about consequences of dropping and reforming a tiny corp.?



Edit: Expecting Ssabat Thraxx to jump in with his extortion racket idea.
Kaarous Aldurald
Black Hydra Consortium.
#1051 - 2014-09-19 13:18:48 UTC
Seneca Auran wrote:
Or earlier when Kaardus referred to Red Frog as 'doing it right', when they literally exist as a chat channel and contract clearing house for undeccable NPC corp haulers, before going on to rant about how people who use PC corps as just a chat channel don't "deserve" the privilege.


First of all, at least spell my name correctly. Seven letters is not too much to ask.

And Red Frog is doing it right because they justify their existence, they are more than just a tax dodge for mission runners and miners. I elaborated that earlier, so knock off the lies of omission, it just makes you look stupid.


Quote:

The War Deccer argument might be more convincing if it had any coherent point beyond , "We need more easy kills!"


Considering that is not the argument being made, it's just the one that you guys keep making up because you refuse to address the salient point, then I'd say we're good.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Jenn aSide
Soul Machines
The Initiative.
#1052 - 2014-09-19 13:19:04 UTC
Seneca Auran wrote:


Still waiting for the part where the defender has any direct control over the war dec mechanic itself. Or why the defender needs to do x/y/z to protect themselves, but all the attacker needs to do is pay 50 million ISK, click a button, then kill anything that pops up on their overview.


Because that's the game. The strong win over the weak. Better to become strong.

The current mechanics reinforce weakness and don't inspire innovation. A war dec'd corp should be figuring out how to turn the tables on the war-deccer in some super creative way, how to keep doing business despite adversity. That's what makes a game fun, people figuring out new ways to counter other players.

The current mechanic jsut says "its ok to be a monumental panty-waist in a video game where real loss is impossible". That's not EVE.

Quote:

But I do like the 'use alts for hauling' advice in a thread that's all about how unfair and wrong it is that people can get around war decs. Or earlier when Kaardus referred to Red Frog as 'doing it right', when they literally exist as a chat channel and contract clearing house for undeccable NPC corp haulers, before going on to rant about how people who use PC corps as just a chat channel don't "deserve" the privilege.

The War Deccer argument might be more convincing if it had any coherent point beyond , "We need more easy kills!"


That's the lie you types cling to. I'm not a war dec guy, hell I don't much do pvp. I am an EVE player who thinks EVE should be EVE, a game for ruthlessly creative people who want to play, not a game for weak-minded people who can't deal.
Jenn aSide
Soul Machines
The Initiative.
#1053 - 2014-09-19 13:22:54 UTC
Grog Aftermath wrote:
Jenn aSide wrote:
Hiply Rustic wrote:


It's not nonsense. Someone leaving a corp, or the corp folding, in no way prevents non-consensual PvP. In Hisec all it does is prevent one method for having consequence-free non-consensual PvP, something that was never promised to anyone in Hisec, anywhere, ever.


Who other than you said anyting about non-consensual pvp. I don't care if anyone fights or dies, I'm saying the zero consequence mechanic is dumb.

A player corp should have to deal with a war situation in some fashion that has potential costs. The way it is now, a small player corp doesn't have to deal with a war, just drop, fold, reform. It literally takes a couple minutes. Such a thing isn't in keeping with the spirit of EVE.


I don't see any point for a war-dec on a tiny corp. So why care about consequences of dropping and reforming a tiny corp.?


Because this is a video game. There doesn't NEED to be a point. There does need to be an internally consistent rule set that makes sense.

I've seen that kind of thinking my entire gaming life. There used to be a guy here on these forums who said he didn't "see the point of ganking" so it should not be allowed...because he doesn't see the point.

"I don't see the point" is a reason for you to not do something personally (like me, i don't see the point in ganking, so I don't do it), it's not a reason for game rules and mechanics, because someone else may see the point (or have no point at all other than fun in a video game).
Hiply Rustic
Aliastra
Gallente Federation
#1054 - 2014-09-19 13:23:18 UTC
Jenn aSide wrote:
Hiply Rustic wrote:


It's not nonsense. Someone leaving a corp, or the corp folding, in no way prevents non-consensual PvP. In Hisec all it does is prevent one method for having consequence-free non-consensual PvP, something that was never promised to anyone in Hisec, anywhere, ever.


Who other than you said anyting about non-consensual pvp. I don't care if anyone fights or dies, I'm saying the zero consequence mechanic is dumb.

A player corp should have to deal with a war situation in some fashion that has potential costs. The way it is now, a small player corp doesn't have to deal with a war, just drop, fold, reform. It literally takes a couple minutes. Such a thing isn't in keeping with the spirit of EVE.



A wardec is non-consensual PvP. Sorry, too obvious? Everyone in this thread is talking about non-consensual PvP, Jenn. Yourself included.

Ralph King-Griffin wrote: "Eve deliberately excludes the stupid and the weak willied." EvE: Only the strong-willied need apply.

Jenn aSide
Soul Machines
The Initiative.
#1055 - 2014-09-19 13:29:18 UTC
Hiply Rustic wrote:
Jenn aSide wrote:
Hiply Rustic wrote:


It's not nonsense. Someone leaving a corp, or the corp folding, in no way prevents non-consensual PvP. In Hisec all it does is prevent one method for having consequence-free non-consensual PvP, something that was never promised to anyone in Hisec, anywhere, ever.


Who other than you said anyting about non-consensual pvp. I don't care if anyone fights or dies, I'm saying the zero consequence mechanic is dumb.

A player corp should have to deal with a war situation in some fashion that has potential costs. The way it is now, a small player corp doesn't have to deal with a war, just drop, fold, reform. It literally takes a couple minutes. Such a thing isn't in keeping with the spirit of EVE.



A wardec is non-consensual PvP. Sorry, too obvious? Everyone in this thread is talking about non-consensual PvP, Jenn. Yourself included.


You're conflating issues in order to make what you think make sense in your own head. That's the only place it makes sense btw lol.

The issue for me isn't the pvp aspect. I've dodged pvp under war decs. I was soooo funny seeing that Marmite dude complain in local about my Stabbed machariel getting away from him gate after gate between Jita and Amarr (I told him "shoulda brought a hictor, Hoe" lol).

But what I did came with the potential for failure (in that case, ship destruction). The potential for failure is one of the things that makes a thing balanced in a video game. You can NEVER fail to fold and reform a corporation. That's what makes the mechanic lame.
Xuixien
Solar Winds Security Solutions
#1056 - 2014-09-19 13:35:20 UTC
Grog Aftermath wrote:
Kaarous Aldurald wrote:
Grog Aftermath wrote:

In theory, but in practice that often doesn't happen.


I do it pretty much every time someone decs this character's alliance. This is my locator character, I need to keep his standings high.

And I do it in a faction battleship what's more, either a Navy Apoc or a Rattlesnake.

It's possible, and it does happen. But since it requires more than zero effort, carebears write it off as not even being an option.


It requires experience as well, something a lot of PvEers don't have as they don't PvP (combat). A PvE ship isn't going to do well against a PvP fit. All they can really do is try to avoid you, which is what they're doing already.

Kaarous Aldurald wrote:
Grog Aftermath wrote:

You keep on about they have no backbone in essence, well you should take a look in the mirror, because in that respect you're no different. Scared to suicide gank are you?


You're not even pretending to pay attention, are you? I am a suicide ganker, and an awoxer among other things. But those two being somewhat functional methods to kill someone is absolutely no excuse to leave the third option broken and toothless.

But hey, don't let silly things like facts stop you from just making **** up about me to support your narrative.


So we're back to you want to make it harder for carebears and easier to harass them. Which seems to be a common theme through this thread.

You already have the means and are using them, so why are you trying to make it even easier?



This game has PvP and PvE players, it'll never be a perfect system. The old war-dec system was being used by some as a means of harassment, which is probably why it was changed, if that was the only reason I don't know.

But if you take a hard-line extremist view then you'll never be happy until they've all left, even then you probably won't be happy because you won't have easy targets that don't shot back.


you keep throwing this word "harassment" around. while deccing might be considered harassment by some dictionary definitions, it is in no way harassment by any judiciary meaning of the word.

no one is really advocating harassing other players, or even really making it easier to do so. all we're advocating is a meaningful consequence to dodging out of pvp. right now there is no such consequence. you are literally whining about the idea that you cant dodge pvp costfree.

in the past, dodging wardecs was often considered a bannable exploit, but repeatedly deccing a corp was never considered harassment. something to chew on.

Epic Space Cat, Horsegirl, Philanthropist

Grog Aftermath
Doomheim
#1057 - 2014-09-19 13:36:05 UTC
Jenn aSide wrote:
Seneca Auran wrote:


Still waiting for the part where the defender has any direct control over the war dec mechanic itself. Or why the defender needs to do x/y/z to protect themselves, but all the attacker needs to do is pay 50 million ISK, click a button, then kill anything that pops up on their overview.


Because that's the game. The strong win over the weak. Better to become strong.

The current mechanics reinforce weakness and don't inspire innovation. A war dec'd corp should be figuring out how to turn the tables on the war-deccer in some super creative way, how to keep doing business despite adversity. That's what makes a game fun, people figuring out new ways to counter other players.

The current mechanic jsut says "its ok to be a monumental panty-waist in a video game where real loss is impossible". That's not EVE.

Quote:

But I do like the 'use alts for hauling' advice in a thread that's all about how unfair and wrong it is that people can get around war decs. Or earlier when Kaardus referred to Red Frog as 'doing it right', when they literally exist as a chat channel and contract clearing house for undeccable NPC corp haulers, before going on to rant about how people who use PC corps as just a chat channel don't "deserve" the privilege.

The War Deccer argument might be more convincing if it had any coherent point beyond , "We need more easy kills!"


That's the lie you types cling to. I'm not a war dec guy, hell I don't much do pvp. I am an EVE player who thinks EVE should be EVE, a game for ruthlessly creative people who want to play, not a game for weak-minded people who can't deal.


It's not just about kills it's about making life harder for PvE players, I mean let's face it, it's not hard for PvP players in high-sec when they're up against PvE players.


What EVE is, is not for you to dictate, it's what CCP want it to be. Presently it caters for both PvP players and PvE players, now if CCP decided to cater for just PvP players, then they might as well get rid of CONCORD and with it they will lose part of their player base. But whatever happens it's ultimately their decision to make.
Remiel Pollard
Aliastra
Gallente Federation
#1058 - 2014-09-19 13:37:21 UTC  |  Edited by: Remiel Pollard
Hiply Rustic wrote:
Jenn aSide wrote:
Hiply Rustic wrote:


It's not nonsense. Someone leaving a corp, or the corp folding, in no way prevents non-consensual PvP. In Hisec all it does is prevent one method for having consequence-free non-consensual PvP, something that was never promised to anyone in Hisec, anywhere, ever.


Who other than you said anyting about non-consensual pvp. I don't care if anyone fights or dies, I'm saying the zero consequence mechanic is dumb.

A player corp should have to deal with a war situation in some fashion that has potential costs. The way it is now, a small player corp doesn't have to deal with a war, just drop, fold, reform. It literally takes a couple minutes. Such a thing isn't in keeping with the spirit of EVE.



A wardec is non-consensual PvP. Sorry, too obvious? Everyone in this thread is talking about non-consensual PvP, Jenn. Yourself included.


The wardec itself is merely 24-hours notice that someone is going to try to shoot you. The 24 hour period you have after receiving it allows you to gather intel on the enemy, create watchlists, check killboards for areas they're most active in, favourite ships to pvp with, etc. Killboards will also reveal how they're dying in some cases, giving you tactics to toy with in the event you decide to counter attack.

It gives you time to move and centralise assets, notify corp members of 'rules of engagement' (ie no mining in corp while wartargets are online, only move about in stabbed interceptors), etc. Oh, speaking of stabbed interceptors, there are a tonne of things that get on my nerves more than a corp rolling because of a wardec, one of them being stabbed 'ceptors. Do you know why I'm not complaining about them? Because that's the players using their initiative to outsmart their aggressors. That's the players, the defenders, deciding the terms of engagement.

You might think it's the attackers with all the control over a pending engagement, but that's simply not true. The only reason a defender might have less control over the terms of engagement is if they make themselves that way. You might also think I'm just complaining because it's something to complain about, but as mentioned, there are far more annoying things that I just have to accept because that's the players getting the upper hand, not the mechanics themselves.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Kaarous Aldurald
Black Hydra Consortium.
#1059 - 2014-09-19 13:39:07 UTC
Xuixien wrote:

you keep throwing this word "harassment" around.


They do that as a roundabout way of trying to make their rabid risk aversion legitimate. Because unless it is legitimate, absolutely nothing justifies permitting this exploit to continue.

So if they manage to establish the dialogue that PvP of any kind constitutes harassment, then avoiding is a *good* act, instead of an evil one.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Aivo Dresden
State War Academy
Caldari State
#1060 - 2014-09-19 13:40:13 UTC  |  Edited by: Aivo Dresden
Would you all be fine then with a defending party being able to 'opt out' of a war for the same cost that went in to the war dec? See it as a buy out, a surrender fee. The surrender is automatic and happens 24h after it's been put through. It cannot be declined.

Is it really so hard to understand that some people just have no interest in shooting at, or getting shot at by other players.