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[Oceanus] Interceptor Updates

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Author
fox targaryen
Doomheim
#221 - 2014-09-19 04:32:09 UTC
Promiscuous Female wrote:
here, a buddy of mine got me an updated EFT for these changes so I went ahead and made some fits so y'all can see the difference

http://imgur.com/a/4wi8k

LML, MSE, point, EM ward amp, grid stuff, and filled out the rest with align

you lose 0.4s align and 14 dps going to oceanus

horror of horrors


both those fits are god awful

do you even fly interceptors?
Anya Klibor
Native Freshfood
Minmatar Republic
#222 - 2014-09-19 05:34:45 UTC
Arthur Aihaken wrote:
Anya Klibor wrote:
Fozzie, just tender your resignation now. You and Rise.

Rumour has it they're leaving for Riot Games… Shocked


Please don't put that evil on Riot. They already got Ghostcrawler.

Leadership is something you learn. Maybe one day, you'll learn that.

Catherine Laartii
Doomheim
#223 - 2014-09-19 08:47:20 UTC
Any word on changing the raptor into an ishukone boat now that it's got the same line bonuses?
Faren Shalni
Ministry of War
Amarr Empire
#224 - 2014-09-19 08:50:46 UTC
Promiscuous Female wrote:
Jamir Von Lietuva wrote:
Promiscuous Female wrote:

choosing between tank and damage is something everyone should have to do

by your logic i should be able to fit a drake tank on a tornado

you also don't have to gimp your fit to get sub-2s align ceptors today, the malediction today does 97 dps, 4k EHP, and has 2s align with a 30 km engagement window (mjolnir furies) or 79 DPS with a 40km engagement window (CN mjolnir)

with the new changes the crow may actually be catchable on gates and the malediction will be forced into short range to apply damage (while retaining its ability to do pure tackle)

this is unironically a good thing


link the fit that does all of this

sorry the tank is 3.8k EHP, looks like I just got 0wned

[Malediction, Pre-Oceanus]
Inertia Stabilizers II
Inertia Stabilizers II
Micro Auxiliary Power Core II
Caldari Navy Ballistic Control System

Limited 1MN Microwarpdrive I
Medium Azeotropic Ward Salubrity I
Warp Disruptor II

Light Missile Launcher II, Mjolnir Fury Light Missile
Light Missile Launcher II, Mjolnir Fury Light Missile
Light Missile Launcher II, Mjolnir Fury Light Missile

Small Low Friction Nozzle Joints II
Small Low Friction Nozzle Joints II

http://i.imgur.com/ezzQ28v.jpg


For a ship that has that little tank that is way too much bling.

Also that fit will not hold tackle for long, which is a intys primary role if you didnt know, your ship maxes out at 3944m/s cold. Warrior II's base speed is 5040 thats before skills. so straight up you cannot out run drones. as for orbiting velocity I would be good but still you will not have the speed to kite drones.

In other words you fit is good at travelling and shooting something that cant shoot back but not tackling which is the primary job of a fleet interceptor

try flying intys more to actually hunt people with you will learn whats needed to survive tackling something

So Much Space

Catherine Laartii
Doomheim
#225 - 2014-09-19 09:20:01 UTC
BadAssMcKill wrote:
What's the point of an application bonus to a weapons system that applies perfectly to everything

Bro do you even missile?
Kagura Nikon
Native Freshfood
Minmatar Republic
#226 - 2014-09-19 10:12:16 UTC
Anya Klibor wrote:
Shepard Wong Ogeko wrote:
Anya Klibor wrote:
"Let's give the Malediction a point/scram range bonus, then remove it's ability to be competent while using the weapon systems it is designed for."

Fozzie, just tender your resignation now. You and Rise.



It's an Interceptor. The point/scram is the weapon system it was designed for.


Except that's not completely true. Any of the other fleet interceptors can also go and fight from the safety of that range while maintaining point. The Malediction is having what power it had in it's light missile systems become useless. Stiletto, Ares, and Crow all have weapons bonuses that apply to the long-range variants of the primary weapons systems they use. The Malediction will go back to it's pre-buff days of being nothing more than an Interceptor no one will want to fly. It has a bonus that applies to a tank no one uses, and it's going to be pushed into rockets as the weapon of choice to apply any type of bonus.



I never ever saw the extended range of point on an interceptor as a way to keep you safe. I always saw it as an increased chance to tackle something fast that might cross your point range too fast when combined with your own speed to be scrammed without the bonus.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kagura Nikon
Native Freshfood
Minmatar Republic
#227 - 2014-09-19 10:13:14 UTC
Catherine Laartii wrote:
BadAssMcKill wrote:
What's the point of an application bonus to a weapons system that applies perfectly to everything

Bro do you even missile?



Considering Interceptors kill mostly ratting **** and mining barges, they apply perfect DPS to those :P

"If brute force does not solve your problem....  then you are  surely not using enough!"

Peter Powers
Terrorists of Dimensions
#228 - 2014-09-19 10:20:53 UTC
CCP Fozzie wrote:

Malediction:
Restrict the missile RoF bonus to only apply to Rocket Launchers
-0.1 Inertia

so after the malediction had finally gained a bonus for a useable weapon system, it not gets nerfed back to rockets again?

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Jita Akachi
Doomheim
#229 - 2014-09-19 11:05:26 UTC
Peter Powers wrote:
CCP Fozzie wrote:

Malediction:
Restrict the missile RoF bonus to only apply to Rocket Launchers
-0.1 Inertia

so after the malediction had finally gained a bonus for a useable weapon system, it not gets nerfed back to rockets again?


Not nerfed, murdered..
If only devs could do post on forum to listen feedbacks..
CCP Fozzie
C C P
C C P Alliance
#230 - 2014-09-19 11:19:23 UTC
Hey guys. A few more updates to this plan.

We've added some more powergrid to the Raptor, adjusted the Malediction mass/velocity/inertia so that it performs better when plated or while turning with the prop mod on, and added a touch of speed to the Claw.

OP is updated.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Altrue
Exploration Frontier inc
Tactical-Retreat
#231 - 2014-09-19 11:39:25 UTC
CCP Fozzie wrote:
Hey guys. A few more updates to this plan.

We've added some more powergrid to the Raptor, adjusted the Malediction mass/velocity/inertia so that it performs better when plated or while turning with the prop mod on, and added a touch of speed to the Claw.

OP is updated.


These are solid choices in my opinion.

Any plans to adress the fact that the missile explosion radius bonus on the crow is not very useful? Turn it into a missile explosion velocity and I can assure you that it would benefit both rockets and light missiles.

Signature Tanking Best Tanking

[Ex-F] CEO - Eve-guides.fr

Ultimate Citadel Guide - 2016 EVE Career Chart

Canenald
Dreddit
Test Alliance Please Ignore
#232 - 2014-09-19 11:39:51 UTC
The greatest downside to Minmatar ceptors right now is that they can get the minimum of 2.0s align time. Will the mass reduction of Stiletto be enough to give it sub-2s align?

Claw is a nice fast brawly ceptor that can output AF-grade dps. The only problem is that brawling with small ships isn't very popular atm because of LMLs and rails, but that's not a reason to change the ships role because brawling might come back in the future. A touch of velocity is a nice token of love, but maybe agility would be better? Just enough to give it sub-2s align too, while ******* less with the tracking of projectile guns.
CCP Fozzie
C C P
C C P Alliance
#233 - 2014-09-19 11:47:01 UTC  |  Edited by: CCP Fozzie
Altrue wrote:
CCP Fozzie wrote:
Hey guys. A few more updates to this plan.

We've added some more powergrid to the Raptor, adjusted the Malediction mass/velocity/inertia so that it performs better when plated or while turning with the prop mod on, and added a touch of speed to the Claw.

OP is updated.


These are solid choices in my opinion.

Any plans to adress the fact that the missile explosion radius bonus on the crow is not very useful? Turn it into a missile explosion velocity and I can assure you that it would benefit both rockets and light missiles.


Explosion radius is quite valuable on the Crow. Remember that explosion radius bonuses help against fast targets as well, not just against small targets.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

elitatwo
Zansha Expansion
#234 - 2014-09-19 12:01:17 UTC
CCP Fozzie wrote:


Dear CCP Fozzie,

is there any sentiment that we get that explosion stuff removed from missiles? You may not know this but I was here a while before someone (I don't point fingers until I have to..) thought it would be cool to make missile haz turrets values clamped on them.

Turns out it wasn't the best of all ideas and from the very, very long threads I read about it turned out the only one who wanted the change was uncle BOB aka CONDI.

You may not like the idea and you might feel it would be horrible but I am telling you it will not be the end of the world of war- errm EVE.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Chigurh Friendo
Fight The Blob
#235 - 2014-09-19 12:16:21 UTC  |  Edited by: Chigurh Friendo
I'm totally fine with these changes. The Crow will still be useful even after the heavy nerfing it is about to receive.

The LML nerf also seems appropriate, and I say this as a frequent abuser.

To be honest, I was in disbelief when the Crow was released in its original overpowered state... At least you are finally addressing this issue.

I think a valid concern with the Crow relates to damage projection and engagement range, and I think the parties concerned have a point (pardon the pun), but overall I think this is a move in the right direction... With tighter and fewer fitting options, Crow pilots will need to compromise more in selecting their fits... and this will conceivably make them more manageable.

Nonetheless, I still believe the Crow will retain sufficient viability under these changes that they will still be useful.

- - - - - - - - - - - -

Off-topic: It sure would be nice to be able to swap RLML missile types without a 35s 'moment of tension'. Is this change ever going to see the light of day?
Altrue
Exploration Frontier inc
Tactical-Retreat
#236 - 2014-09-19 12:17:09 UTC
CCP Fozzie wrote:
Altrue wrote:
CCP Fozzie wrote:
Hey guys. A few more updates to this plan.

We've added some more powergrid to the Raptor, adjusted the Malediction mass/velocity/inertia so that it performs better when plated or while turning with the prop mod on, and added a touch of speed to the Claw.

OP is updated.


These are solid choices in my opinion.

Any plans to adress the fact that the missile explosion radius bonus on the crow is not very useful? Turn it into a missile explosion velocity and I can assure you that it would benefit both rockets and light missiles.


Explosion radius is quite valuable on the Crow. Remember that explosion radius bonuses help against fast targets as well, not just against small targets.


CCP Fozzie (rightfully) sending me back to school.

Signature Tanking Best Tanking

[Ex-F] CEO - Eve-guides.fr

Ultimate Citadel Guide - 2016 EVE Career Chart

Seven Koskanaiken
Shadow Legions.
SONS of BANE
#237 - 2014-09-19 12:17:12 UTC
I don't get it, why would I reship from my crow to one of those other things?
Ynef
Skill Extraction Slavery
#238 - 2014-09-19 12:20:34 UTC

So just to be clear, you should have written "5% reduction to missile explosion radius per level"

CCP Fozzie
C C P
C C P Alliance
#239 - 2014-09-19 12:23:24 UTC
Ynef wrote:

So just to be clear, you should have written "5% reduction to missile explosion radius per level"



When we use the word "bonus" in our descriptions, it generally means that the number goes in the direction you want it to go.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Benito Arias
Angry Mustellid
#240 - 2014-09-19 12:27:03 UTC
CCP Fozzie wrote:
+5 Velocity

You are funny.