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Do smaller entities really deserve more empowerment?

Author
Remiel Pollard
Aliastra
Gallente Federation
#41 - 2014-09-18 14:26:18 UTC
Grace Chang wrote:
The current political climate in 0.0 ...



...is the result of effort. Getting people to join you takes effort.

You don't get things because you 'deserve' them, you get them because you earn them.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Mistah Ewedynao
Ice Axe Psycho Killers
#42 - 2014-09-18 14:27:16 UTC  |  Edited by: Mistah Ewedynao
Lot's of good points raised, but mostly relating to null sec warfare.

All I can comment on from personal experience is high sec wardec wars, been in more than a few.

Off-grid boosters don't bother me near as much as neutral boosters. Big advantage for the larger "pro" wardec corp vs the little guy, and they already have a usually huge advantage in manpower, resources and experience.

Neutral reppers should go criminal, not suspect, as this is again a big advantage to the larger corps vs the smaller limited respource/manpower corps. Really just eliminate it altogether via concord or whatever. BIG, unfair advantage to an entity that already has the advantage.

Not a null vs highsec issue, just my personal observations.

Nerf Goons

Nuke em from orbit....it's the only way to be sure.

Solecist Project
#43 - 2014-09-18 14:29:13 UTC
Remiel Pollard wrote:
Grace Chang wrote:
The current political climate in 0.0 ...



...is the result of effort. Getting people to join you takes effort.

You don't get things because you 'deserve' them, you get them because you earn them.

So much this.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Remiel Pollard
Aliastra
Gallente Federation
#44 - 2014-09-18 14:41:22 UTC
Solecist Project wrote:
Remiel Pollard wrote:
Grace Chang wrote:
The current political climate in 0.0 ...



...is the result of effort. Getting people to join you takes effort.

You don't get things because you 'deserve' them, you get them because you earn them.

So much this.


Wanna make out?

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Solecist Project
#45 - 2014-09-18 14:55:01 UTC
Remiel Pollard wrote:
Solecist Project wrote:
Remiel Pollard wrote:
Grace Chang wrote:
The current political climate in 0.0 ...



...is the result of effort. Getting people to join you takes effort.

You don't get things because you 'deserve' them, you get them because you earn them.

So much this.


Wanna make out?

Off work in two hours.
Your showers.

Deal!

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Inxentas Ultramar
Ultramar Independent Contracting
#46 - 2014-09-18 16:17:53 UTC  |  Edited by: Inxentas Ultramar
"Little guys" would feel a lot more empowered if they would let logic instead of emotions dictate their grander actions, and they would keep to the scale at which they can be successfull. It takes experience to determine the ideal scale, but with some dilligence and proper preparation you can punch above your weight, and strike pretty hard at that. Everything has it's limits, it's just a matter of finding out where they lie. And not giving in to apathy when you happen to cross them. and get a fleet welped.

Furthermore, large groups are often bureaucratic, making them predictable. That makes these groups easy to goad into actions that make it look like they are your ally, even when they are not. This principle can be (ab)used to put pressure on entities your own size. Social engineering goes a long, long, looooong way achieving objectives that would be out of your reach using brute force.
Remiel Pollard
Aliastra
Gallente Federation
#47 - 2014-09-18 16:28:58 UTC
Inxentas Ultramar wrote:
"Little guys" would feel a lot more empowered if they would let logic instead of emotions dictate their grander actions, and they would keep to the scale at which they can be successfull. It takes experience to determine the ideal scale, but with some dilligence and proper preparation you can punch above your weight, and strike pretty hard at that. Everything has it's limits, it's just a matter of finding out where they lie. And not giving in to apathy when you happen to cross them. and get a fleet welped.

Furthermore, large groups are often bureaucratic, making them predictable. That makes these groups easy to goad into actions that make it look like they are your ally, even when they are not. This principle can be (ab)used to put pressure on entities your own size. Social engineering goes a long, long, looooong way achieving objectives that would be out of your reach using brute force.


Larger groups are also more unstable. It's harder to develop a community, where everyone knows and trusts one another in a group of a thousand than it is to build one in a group of 10-20 or so. That's the reason I stay out of the big ones, although I may return to SYJ in the future, depending on where the wind takes me.

Anyway, when you have that fragility of community in a large alliance, it can be much easier to destabilise it.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Saisin
Chao3's Rogue Operatives Corp
#48 - 2014-09-18 16:55:42 UTC
What brought me to participate on these forums was fundamentally a complaint :) the ESS exploit of placing it in anomalies, thus making ESS pretty much not a target for solo play, despite the fact that they were obviously designed with opening up raiding options for smaller groups, as well as siphons being kind of useless at the moment with the way they are setup and the impression that they have been nerfed by the large blocks lobbyists before being added to the game (not mentioning the API based pinpointing...).

I started this game wanting to be a bounty hunter, and that was way before the last changes in that area, and still to this day bounty hunting mechanics, if improved, are not up to par yet with what a newcomer can expect from the general cultural norms about this subject. Older players use it as a ISK ranking board What? ...

Playing solo, or with small group can be done and generate enough fun to stick to the game. It is frustrating though to see that the things that could make soloing even more engaging are being lobbyed down.

CCP realizes (see my sig link) that they have there a potential gaming crowd who has needs that are different from the larger groups, blobs, and powers... Better supporting Solo and small group is the first step to help newcomers that choose this approach to get in the game and carve their niches, and for me the game system should encourage this by having them target these established carebearing power groups, forcing them to actively defend their assets, rather than passively sitting on their collectives arses and letting the game system defend those for them..

Burner missions are a great addition to the PvE game for small goups, and the NPCs have obviously been unable to lobby CCP down from sending their most valued pilots in dangerous places Big smile. I wish CCP had the same approach on the larger players' power groups...

Which brings me back to my original complaint that the ESS in anomalies is a proof in my opinion that there is not enough lobbying in favor of solo or small groups, and too much in favor of the larger entities... and these forums are the only way to point this, by complaining about it...




Vote Borat Guereen for CSM XII

Check out the Minarchist Space Project

DaReaper
Net 7
Cannon.Fodder
#49 - 2014-09-18 19:34:02 UTC
I did not read all, as it was too long and i'm at work.

But I will tack on a few points.

Small groups should have a chance to hold a small area, like 1-2 systems, with no real issues from other smaller groups. Just like in the real world we have small countries and large countries so should you be able to have small alliances with sov, and large ones with sov.

However, it really doesn't mater what mechanic changes you make, the human nature factor will always kick in.

Large groups will expand and kill smaller ones that are in there way, this is a givien. There should be tools for small groups to do gurella warfare type attacks on larger ones, but a small group will not survive a full on siege of there area.

Coalitions form simple formt he human need to live next to people you like. You don't tend to live next to the guy you want to kill everyday. So you make buffer zones of friends to help defend you. This you will never get rid of. Much like blobing, humans always want more numbers, its in our nature, we form tribes. You will never end this either.

You can, however make holding large space you do not use be hard or pointless.

You can make it so people who may want to rent to get in will eventually go 'screw you guys I can make more without renting'

There are ways to do it, but I am unsure how.

My pont, small groups should be able to get into null with little effort... keeping space is another rmatter.

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Jur Tissant
Garoun Investment Bank
Gallente Federation
#50 - 2014-09-18 20:04:04 UTC  |  Edited by: Jur Tissant
Null should be conducive to change. The current null landscape is not. Furthermore, while large alliances and coalitions should indeed dominate more space, they shouldn't dominate all of it. In our own universe, powerful nations control lots of land - but smaller nations still exist and maintain sovereignty. In EVE, null should be open to everybody who is dedicated to claiming their own space - this isn't to say it should be open equally to all parties.

Groups should be able to control as much space as they are able to effectively police and utilize, to the extent which they are able to police and utilize it. For a small corp, this might be a system. For a coalition, it could be a region or two. Getting rid of sovereignty mechanics would be a good start. Renting would still be possible, but only if the coalition actually dedicated resources to enforcing their de facto hold over the area.
Ssabat Thraxx
DUST Expeditionary Team
Good Sax
#51 - 2014-09-18 21:03:49 UTC
Jur Tissant wrote:
In our own universe, powerful nations control lots of land - but smaller nations still exist and maintain sovereignty. In EVE, null should be open to everybody who is dedicated to claiming their own space - this isn't to say it should be open equally to all parties.


Well, the problem with trying to emulate sovereignty in our universe is that many of these smaller nations maintain their sovereignty solely due to a potential aggressor nation's fear of repercussions from "the International Community." For example, there are some Nations that would like to see the nation of Israel completely destroyed, but what would happen if, say, one of these nations invaded Israel? Not only would the US be all over it, so too would many other nations.

The parallel in Eve would have to be a small nation belonging to a "coalition" that would come and defend them, and if they're in that kind of position of safety and backup, they're not really one of "the little guys" but a power bloc themselves. The real "little guys" without backup are still left dangling and at the mercy of the big guys.

Quote:

Groups should be able to control as much space as they are able to effectively police and utilize, to the extent which they are able to police and utilize it. For a small corp, this might be a system. For a coalition, it could be a region or two. Getting rid of sovereignty mechanics would be a good start. Renting would still be possible, but only if the coalition actually dedicated resources to enforcing their de facto hold over the area.


Yeah, I tend to agree here. Also, I think some fundamental changes to lowsec mechanics would make things a little more "fair for the little guys." There are all sorts of places in lowsec where a small to medium-sized corp or a small alliance can (and do) police, control, and claim as "theirs" clusters of systems, constellations, etc. However, currently residents of lowsec are literally punished for engaging in PVP by way of the loss of security status for doing so. This makes carving out a niche in lowsec less desirable to some, and an outright hassle to others. I'm kind of leaning in some ways towards an opinion that the way to fix nullsec may begin by fixing lowsec.

\m/ O.o \m/

"You're a freak ..." - Solecist Project

Torneach Structor
Deep Core Mining Inc.
Caldari State
#52 - 2014-09-19 04:46:09 UTC  |  Edited by: Torneach Structor
This has actually been a fruitful discussion and an interesting one, which is pretty rare for GD.

With regards to "empowerment", I do see myself agreeing with the general principle that the OP is putting forth.

It would be nice to see some kind of mechanic that makes guerrilla warfare something that smaller groups can use to harass and perturb larger groups, with the hope that the larger entity will just leave because it's just not worth the struggle of dealing with said guerrillas. However, it may be impossible to implement something like this without falling victim to a variant of Malcanis' Law - that is, that anything that attempts to bolster a small group will just bolster a larger group even more.

So perhaps that isn't the direction EVE should go. Maybe all that can be done for little guy empowerment has been done.

I read a few weeks ago some interesting points made by a member of one of the large alliances (maybe it was baltec1?) who listed some illuminating statistics on how many people can do PvE activities in one single system without losing profitability. As such, alliances with large amounts of people need large amounts of good, high-quality space to do activities in.

If alliances have the ability to improve space and have a region's worth of PvE potential within a constellation, and if these improvements require more caution and stewardship to maintain, perhaps this will cause alliances to condense - all their needs could be met in a smaller number of systems, and would require more attention to maintain properly. Then, hopefully, holes would develop and allow smaller entities to fill in the gaps.

Then, of course, some new conflict driver would need to be introduced. Maybe instead of the static moon mining system that currently exists, a more dynamic system could be introduced in which the T2 resources need to be prospected, exploited, and can run dry, but respawn - but not too quickly, of course.

This would need a rework of POS and Corp mechanics as well, but I hear those are in the works already, so yay.

Anyway, this post was a lot longer than I intended it to be, and I hope it makes some semblance of sense - it's quite late and I should have been in bed an hour ago.
Solecist Project
#53 - 2014-09-19 05:59:03 UTC
Tbh this thread lacks a point.

There is nothing ... literally nothing ... that can be done.

And it shouldn't be. Small groups are small. If they can't grow big enough,
then they don't deserve it. I know that this will hurt a lot of inflated egos out there,
but it's still true. Just look at it from the most obvious perspective.


Small group < ten thousand goons.

This, PLUS the fact that 99% of these small groups are filled with wannabes.
It's like sending the anti-ganking people to nullsec.


Anyhow... as pointless as it is, at least it's a better thread than the others. :)

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Inxentas Ultramar
Ultramar Independent Contracting
#54 - 2014-09-19 06:22:28 UTC
Ssabat Thraxx wrote:
Yeah, I tend to agree here. Also, I think some fundamental changes to lowsec mechanics would make things a little more "fair for the little guys." There are all sorts of places in lowsec where a small to medium-sized corp or a small alliance can (and do) police, control, and claim as "theirs" clusters of systems, constellations, etc. However, currently residents of lowsec are literally punished for engaging in PVP by way of the loss of security status for doing so. This makes carving out a niche in lowsec less desirable to some, and an outright hassle to others. I'm kind of leaning in some ways towards an opinion that the way to fix nullsec may begin by fixing lowsec.


Partial agreement here. Sec status loss is the least of the little guys issues. Really, the punishment is not that you have to rat or farm a clone tag or two, that's exactly why a smaller entity would like to police an area. They mainly get punished for trying to control a space asset or two, getting their fleet welped by a de facto bloc that proceeds to ninja the asset in question. This behaviour is predictable up to a level where little guys like us shoot something, let the blob descend on it, and then coerce the owners into giving up their other stuff, as the bloc in question doesn't actually create timers. It just cuts content short in order to grow even fatter, moving as few muscles as possible. Net result: it requires social engineering to achieve objectives, instead of fleeting up to kill stuff. That's a sad state of affairs for a game that's mainly about spaceship PVP. The status quo that it is not worthwhile to undock and attend the conquest game, sucks massive monkeyballs but I don't miss it enough to sell out to a bloc.

I agree with the principle you can only hold what you can defend. That principle favours the large group though. It's a double edged sword I find hard to offer a solution for. Perhaps looking into lowsec's mechanics is the solution indeed. Wiser people then me would have to take a look at that.
Destination SkillQueue
Doomheim
#55 - 2014-09-19 07:00:29 UTC
Ssabat Thraxx wrote:
Jur Tissant wrote:
In our own universe, powerful nations control lots of land - but smaller nations still exist and maintain sovereignty. In EVE, null should be open to everybody who is dedicated to claiming their own space - this isn't to say it should be open equally to all parties.


Well, the problem with trying to emulate sovereignty in our universe is that many of these smaller nations maintain their sovereignty solely due to a potential aggressor nation's fear of repercussions from "the International Community." For example, there are some Nations that would like to see the nation of Israel completely destroyed, but what would happen if, say, one of these nations invaded Israel? Not only would the US be all over it, so too would many other nations.

The parallel in Eve would have to be a small nation belonging to a "coalition" that would come and defend them, and if they're in that kind of position of safety and backup, they're not really one of "the little guys" but a power bloc themselves. The real "little guys" without backup are still left dangling and at the mercy of the big guys.


Many small nations also maintain their sovereignty because the cost of taking and maintaining control outweighs the benefits gained. You can't just roll your military over theirs, plant a flag and go home. You need to have boots on the ground and even then start to win hearts and minds or you'll continue to bleed troops and resources. This aspect doesn't really exist in null and probably never will. EVE isn't capable of fully imitating RL dynamics, so it needs to create game mechanics create its own vulnerabilities, which means making disrupting/resource bleeding tactics viable by providing meaningful targets for small entities to attack.

This needs to happen to create a dynamic where the big coalitions are always nipped at the heels by small entities, expanding without maintaining regular active presence in the area just costs you to bleed resources and steady activity in general matters more then the ability to do large one time operations and plant/bash structures. It should empower smaller entities by making them feel they can make a difference and at least contest things in their own back yard, while not crippling larger entities artificially. They still have the resources and numbers to maintain large areas under tight grip, but it should open up new cracks here and there for smaller operators to elbow their way in.
Ssabat Thraxx wrote:
wrote:

Groups should be able to control as much space as they are able to effectively police and utilize, to the extent which they are able to police and utilize it. For a small corp, this might be a system. For a coalition, it could be a region or two. Getting rid of sovereignty mechanics would be a good start. Renting would still be possible, but only if the coalition actually dedicated resources to enforcing their de facto hold over the area.


Yeah, I tend to agree here. Also, I think some fundamental changes to lowsec mechanics would make things a little more "fair for the little guys." There are all sorts of places in lowsec where a small to medium-sized corp or a small alliance can (and do) police, control, and claim as "theirs" clusters of systems, constellations, etc. However, currently residents of lowsec are literally punished for engaging in PVP by way of the loss of security status for doing so. This makes carving out a niche in lowsec less desirable to some, and an outright hassle to others. I'm kind of leaning in some ways towards an opinion that the way to fix nullsec may begin by fixing lowsec.


Lowsec is not null though. It belongs to the empires, so carving out your own territory there should cost you sec status, since the space isn't yours to take or police. You're just the local criminal gang forcing their own brand of justice on others without any legal authority to do so. Maybe there could be a way to assign governing of a lowsec area to a corporation, but I'm not sure what responsibilities and rewards would be needed or how an NPC organization would choose who to give the area to or how they would lose it to another corp. I guess there is potential there, but it all depends on the details.
Jacob Holland
Weyland-Vulcan Industries
#56 - 2014-09-19 07:01:05 UTC
Alzuule wrote:
still havent met anyone who did warfare links on their main apart from adding 1 link to a fully combat fit sleipnir or the like.

Quote:
Hello. 👋

o/ "Social" skills represent Big smile
Pookoko
Sigma Sagittarii Inc.
#57 - 2014-09-19 07:54:52 UTC
Solecist Project wrote:


And it shouldn't be. Small groups are small. If they can't grow big enough,
then they don't deserve it. I know that this will hurt a lot of inflated egos out there,
but it's still true.


that was kinda my point in the pointless op :p
Solecist Project
#58 - 2014-09-19 08:24:12 UTC
Pookoko wrote:
Solecist Project wrote:


And it shouldn't be. Small groups are small. If they can't grow big enough,
then they don't deserve it. I know that this will hurt a lot of inflated egos out there,
but it's still true.


that was kinda my point in the pointless op :p
So why start it in the first place?

I do not oppose it ... but there is nothing that can be done.

Even if CCP finds a way to throw people a bone ...
... there will come new people who will whine about it the same way.

The issue isn't that people are powerless ...
... the issue is that people do not respect the laws of nature ...
... and that the game works, because of them.

I will applaud anyone who can come up with something ...
... that makes less people able to properly compete with more people ...
... without the less people having to put too much thought into it.

And that's the real issue. People want something, without knowing why they can't have it.
They don't care. For them it's just "a game", which shows their disconnectedness from it.

Laws of Nature apply to all sizes of groups. Small groups can annoy bigger groups,
but they can not push them away. It's not doable, no matter what.

CCP can not do anything about it. All they can do is make people *perceive* that there
is something they *could* do ... but in the end, there is nothing they *can* do.


Ten thousand goons just shrug it off.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Pookoko
Sigma Sagittarii Inc.
#59 - 2014-09-19 08:53:24 UTC
Solecist Project wrote:



In principle I agree with you, that it is law of nature that bigger/stronger will win (or at least have advantage). I started this as a semi-rant, because I felt that some people want from this game more than what they put in, especially comparatively to the others who put in more time, more effort and more isk. In a way it was pointless that as I admitted, I'm complaining about people who complain this way - it goes round and round and it's just a whine fest and I'm thick in the part of it.

Having said that though, if any kind of discussion can lead to decent ideas that would make things 'interesting', then I'd be all up for it. :p
Solecist Project
#60 - 2014-09-19 09:02:29 UTC
Pookoko wrote:
Solecist Project wrote:



In principle I agree with you, that it is law of nature that bigger/stronger will win (or at least have advantage). I started this as a semi-rant, because I felt that some people want from this game more than what they put in, especially comparatively to the others who put in more time, more effort and more isk. In a way it was pointless that as I admitted, I'm complaining about people who complain this way - it goes round and round and it's just a whine fest and I'm thick in the part of it.

Having said that though, if any kind of discussion can lead to decent ideas that would make things 'interesting', then I'd be all up for it. :p

I'm glad you started it.
You seem to be a good person. :)

This thread deserves a sexy post ...

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia