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[Oceanus] Interceptor Updates

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scorchlikeshiswhiskey
Totally Abstract
O X I D E
#181 - 2014-09-18 20:21:16 UTC
Arthur Aihaken wrote:
scorchlikeshiswhiskey wrote:
On a slightly more serious note, anyone know anything about the reasoning behind the surprise LML nerf? Because that has me a bit angry

You mean the same reason any missile nerf is announced at the last possible minute?

Because they're probably going to half-ass it like RLML's? Or because their hate boner is having ED problems and takes a little while to get to full strength?
And for anyone else looking on, -6% RoF is a significant drop but not game breaking. It does equate to roughly 6.4% lower dps, but by itself it isn't huge, much like Hyperion and wormholes though, it is just one more straw added to the pile that shows a trend.
Promiscuous Female
GBS Logistics and Fives Support
#182 - 2014-09-18 20:25:26 UTC
Bronson Hughes wrote:
Promiscuous Female wrote:

also here is the big secret wrt interceptors

if your align is under 2 seconds

you can't be targeted on a gate, ever

your sig can be infinitely large and it won't matter because the mechanics of the game prevent you from ever being targeted

also the sig bloom you are receiving is just not that big of a deal -- base sig at all fives is 90, with 1/2 istabs it goes to 98.6/105 while you are going nearly 4000 m/s

If your only concern is getting locked on a gate, then yes, iStabs are great. This is why they're commonly used in travel fits. If you're concerned about actually speed-tanking damage once you have engaged, they usually end up hurting you because even 1-2m of sig can make a huge difference with applied damage. This is why I prefer Maledictions to Crows: lower sig offsets the lack of the EHP from a MSE.

not being caught is always your primary concern

that is how interceptors are used today

taking slightly more damage while speed tanking is just not that big of a deal because your fit allows you to bugger off if you experience even remotely any danger due to the 36km engagement range (always heat your point, and god help your victim if you spring for an RF warp disruptor)

couple this with a physical inability to be interdicted (read: caught, not bubbles specifically) and you can see why they're a tad on the overtuned side atm

shifting the crow's damage potential from hull bonus to a fourth launcher without a commensurate increase in grid is a good way to make crows, in general, be more catchable because now you have to choose between fitting a full rack of LMLs, MSE, or 2s align
Arthur Aihaken
Kenshin Academia.
Kenshin Shogunate.
#183 - 2014-09-18 20:25:47 UTC  |  Edited by: Arthur Aihaken
scorchlikeshiswhiskey wrote:
while to get to full strength?
And for anyone else looking on, -6% RoF is a significant drop but not game breaking. It does equate to roughly 6.4% lower dps, but by itself it isn't huge, much like Hyperion and wormholes though, it is just one more straw added to the pile that shows a trend.

It's not the cuts I'm concerned with; it's the hemorrhaging with missiles in general.

I am currently away, traveling through time and will be returning last week.

Black Ambulance
#184 - 2014-09-18 20:35:08 UTC
Arc Tander wrote:
A proper rebalance of interceptors (vs other platforms, and tbh what I was hoping for) would be one or more of:
1) Remove Bubble Immunity - let's face it, at 5000m/s getting through bubbles isn't a problem.
2) Remove point range bonus to prevent extreme range kiting, thus giving Light Drones a chance to catch the Interceptor to attempt to destroy/defield it.
3) Reduce sub warp velocity/agility to prevent extreme range orbiting to enable the same effect.

Any other changes to Interceptors are frankly meaningless.


here we go , renters crying because they lost many ships to ceptors.

RIP
[/quote]

Um - no. Just pointing out that playing around with the fitting is missing (in my opinion) the OP nature of all the bonuses added togeher. I normally have fun playing with Interceptors both flying them and fighting them - had a gudfite the other night. Crying would be;

WAAAAAA! ZOMG, Ceptors are too OP. WAAAAAA!.

Ahem.[/quote]

you do that "Waaaaa!" in other words.
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#185 - 2014-09-18 20:38:07 UTC
Promiscuous Female wrote:
not being caught is always your primary concern

that is how interceptors are used today

taking slightly more damage while speed tanking is just not that big of a deal because your fit allows you to bugger off if you experience even remotely any danger due to the 36km engagement range (always heat your point, and god help your victim if you spring for an RF warp disruptor)

couple this with a physical inability to be interdicted (read: caught, not bubbles specifically) and you can see why they're a tad on the overtuned side atm

shifting the crow's damage potential from hull bonus to a fourth launcher without a commensurate increase in grid is a good way to make crows, in general, be more catchable because now you have to choose between fitting a full rack of LMLs, MSE, or 2s align

I agree with your take on the changes to the Crow. The Crow is currently able to do too much at once without having to choose. I still think a 4/3/3 slot layout instead of the 4/4/2 it's getting would make more sense while still limiting it, but overall I think we're on the same page.

My take on how to fit them is colored by my experience, which is primarily in small-ish hisec and losec gangs where getting caught on a gate isn't really an issue. This is nice because it lets me fit more for speed than 2-sec align time, which mitigates damage nicely. I can see where you're coming from in terms of nullsec though: point well taken (no pun intended).

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Faren Shalni
Ministry of War
Amarr Empire
#186 - 2014-09-18 20:38:29 UTC
Promiscuous Female wrote:

shifting the crow's damage potential from hull bonus to a fourth launcher without a commensurate increase in grid is a good way to make crows, in general, be more catchable because now you have to choose between fitting a full rack of LMLs, MSE, or 2s align


First up the crows "damage" was pathetic to begin with. Second Having to chose between weapons and a tank Is bad. Dont believe me then Lets bring back the Old Omen. Thirdly, you had to gimp your fit anyway to get 2 second align times. to the point that you cant really tackle and survive enemy drones with a fast aligning fit.

I feel the crow changes and the mal changes are too heavy handed. and are more likely to send them to the dustbin than actually used.

So Much Space

Feyrin
Viziam
Amarr Empire
#187 - 2014-09-18 20:40:34 UTC  |  Edited by: Feyrin
Arthur Aihaken wrote:
scorchlikeshiswhiskey wrote:
while to get to full strength?
And for anyone else looking on, -6% RoF is a significant drop but not game breaking. It does equate to roughly 6.4% lower dps, but by itself it isn't huge, much like Hyperion and wormholes though, it is just one more straw added to the pile that shows a trend.

It's not the cuts I'm concerned with; it's the hemorrhaging with missiles in general.


Except missiles are not one homogenous lump, each individual type needs balance. Just because other missiles are not to your liking currently does not mean that light missiles should be over tuned to compensate so that you feel your skill points in missile skills was not wasted.

Again, get it back on topic discuss the interceptor changes not the LML changes the changes to LML were not made specifically to address your crow/malediction issues they are a balance issue across many other hulls and are being addressed for that reason not just for the interceptors.
PotatoOverdose
School of Applied Knowledge
Caldari State
#188 - 2014-09-18 21:00:55 UTC  |  Edited by: PotatoOverdose
Lol @ all the CFC and renter dudes crying of bad people violencing their pve boats with intys in this thread.
For Example.

Nullsec was never meant to be safe (just like wh's), and easymode gank protection (dropping a ton of bubbles on the in-gate) is a thing of the past. Deal with it. Cool

You want to be safe? Don't be semi-afk and keep a couple of dudes in cerbs alert and ready to go in system.
scorchlikeshiswhiskey
Totally Abstract
O X I D E
#189 - 2014-09-18 21:02:51 UTC
Feyrin wrote:
Arthur Aihaken wrote:
scorchlikeshiswhiskey wrote:
while to get to full strength?
And for anyone else looking on, -6% RoF is a significant drop but not game breaking. It does equate to roughly 6.4% lower dps, but by itself it isn't huge, much like Hyperion and wormholes though, it is just one more straw added to the pile that shows a trend.

It's not the cuts I'm concerned with; it's the hemorrhaging with missiles in general.


Except missiles are not one homogenous lump, each individual type needs balance. Just because other missiles are not to your liking currently does not mean that light missiles should be over tuned to compensate so that you feel your skill points in missile skills was not wasted.

Again, get it back on topic discuss the interceptor changes not the LML changes the changes to LML were not made specifically to address your crow/malediction issues they are a balance issue across many other hulls and are being addressed for that reason not just for the interceptors.

And they decided to break the news of a completely uncalled for 6% RoF nerf in an Interceptor balance thread. If they nerfed Beam laser RoF, or Arty RoF, if such a significant way this thread would have exploded. If they wanted us to stay on topic, they should have done a better job revealing the nerf. As such, I choose to get upset about Fozzie's 1-line reveal of an unannounced nerf to every hull that would ever use LML's, you can bicker about the Inty's and I'll bicker about this.
Lady Rift
His Majesty's Privateers
#190 - 2014-09-18 21:08:05 UTC
Feyrin wrote:
Arthur Aihaken wrote:
scorchlikeshiswhiskey wrote:
while to get to full strength?
And for anyone else looking on, -6% RoF is a significant drop but not game breaking. It does equate to roughly 6.4% lower dps, but by itself it isn't huge, much like Hyperion and wormholes though, it is just one more straw added to the pile that shows a trend.

It's not the cuts I'm concerned with; it's the hemorrhaging with missiles in general.


Except missiles are not one homogenous lump, each individual type needs balance. Just because other missiles are not to your liking currently does not mean that light missiles should be over tuned to compensate so that you feel your skill points in missile skills was not wasted.

Again, get it back on topic discuss the interceptor changes not the LML changes the changes to LML were not made specifically to address your crow/malediction issues they are a balance issue across many other hulls and are being addressed for that reason not just for the interceptors.




As this is the only place that that change -6% ROF for LML is stated this is the place it should be discussed.
Promiscuous Female
GBS Logistics and Fives Support
#191 - 2014-09-18 21:13:40 UTC
Faren Shalni wrote:
Promiscuous Female wrote:

shifting the crow's damage potential from hull bonus to a fourth launcher without a commensurate increase in grid is a good way to make crows, in general, be more catchable because now you have to choose between fitting a full rack of LMLs, MSE, or 2s align


First up the crows "damage" was pathetic to begin with. Second Having to chose between weapons and a tank Is bad. Dont believe me then Lets bring back the Old Omen. Thirdly, you had to gimp your fit anyway to get 2 second align times. to the point that you cant really tackle and survive enemy drones with a fast aligning fit.

I feel the crow changes and the mal changes are too heavy handed. and are more likely to send them to the dustbin than actually used.

choosing between tank and damage is something everyone should have to do

by your logic i should be able to fit a drake tank on a tornado

you also don't have to gimp your fit to get sub-2s align ceptors today, the malediction today does 97 dps, 4k EHP, and has 2s align with a 30 km engagement window (mjolnir furies) or 79 DPS with a 40km engagement window (CN mjolnir)

with the new changes the crow may actually be catchable on gates and the malediction will be forced into short range to apply damage (while retaining its ability to do pure tackle)

this is unironically a good thing
Arthur Aihaken
Kenshin Academia.
Kenshin Shogunate.
#192 - 2014-09-18 21:14:13 UTC
Feyrin wrote:
Again, get it back on topic discuss the interceptor changes not the LML changes…

The interceptor changes suck, too.

I am currently away, traveling through time and will be returning last week.

Promiscuous Female
GBS Logistics and Fives Support
#193 - 2014-09-18 21:15:24 UTC
PotatoOverdose wrote:

Nullsec was never meant to be safe (just like wh's), and easymode gank protection (dropping a ton of bubbles on the in-gate) is a thing of the past. Deal with it. Cool

do they not have covert cynos where you live

oh yeah that's right, you guys refused to drop on our guys ever

literally had all of deklein covered with covert cynos and then refused to take the easy kills because there was a modicum of risk involved with covert drops compared to interceptors
Brother Mercury
Brutor Tribe
Minmatar Republic
#194 - 2014-09-18 21:24:49 UTC
I'm failing to grasp the point of the nerfs.

The Devs want to nerf the DPS because it's just too much damage at that range.

Let me get this straight. CURRENTLY, you're going to see an average Malediction's DPS be somewhere around ~ 75 dps, if he/she wants to keep the agility and speed favorable. A solo Malediction could get more DPS but loses warp speed, agility, and top speed (all sacrifices already in existence which Devs want to pin down).

SEVENTY FREAKING FIVE. That's what we are worried about here!?

If a ceptor catches a lonesome ratter and is able to kill the ship with a whopping ~75 dps then the ship is screwed no matter what, and a lower dps ceptor will STILL do the same thing and the problem WON'T CHANGE.

However, forcing the Malediction to rockets in order to obtain any semblance of damage application makes the hull worthless and forces it to compete against better short ranged ships. It will also make it extremely vulnerable to drones.

And to whoever posted the crow fit with inertia stab
Xorth Adimus
Caldari Provisions
Caldari State
#195 - 2014-09-18 21:27:16 UTC
Nice little nerf there, would be nice if this was an actual rebalance and focus on role instead (fast interception/tackle)?

So are you going to make rockets actually work now? 10km rocket range for terrible applied damage is not a very good trade off, especially when going within 10km is a pretty big risk vs quite a few targets.

Soo. are you planning to have one long range and one short range ceptor for each race and set them up so they actually achieve this in some fashion or would this make too much sense? Blink

Alp Khan
The Scope
Gallente Federation
#196 - 2014-09-18 21:28:01 UTC
PotatoOverdose wrote:
Lol @ all the CFC and renter dudes crying of bad people violencing their pve boats with intys in this thread.
For Example.

Nullsec was never meant to be safe (just like wh's), and easymode gank protection (dropping a ton of bubbles on the in-gate) is a thing of the past. Deal with it. Cool

You want to be safe? Don't be semi-afk and keep a couple of dudes in cerbs alert and ready to go in system.


Yeah, no. With the current iteration of Maledictions, an agility fit Malediction is untouchable except for pilot error or for a very lucky pipebombing arrangement by ratting boats. They outrun light scouts, no matter how many Drone Navs you have fit and in many cases, they even outrun light missiles fired at them. A Cerberus or anything else for that matter cannot engage a kiting, agility fit Malediction.

I hope you guys enjoyed exploiting a broken ship, you will not be able to do so any more. Now, any engagement with a ratting boat that carries drones is going to mean risk for Maledictions as they will have to be close to the ratting boat which put them at drone's engagement range (drones will be able to blap Maledictions, as they should) and any webs/point/neuts fitted on the ratting boat will have a chance for the ratter to stop you dead in your tracks. Moreover, you will have a pretty good chance of getting caught at gates.

Fights in EVE require commitment as a general rule. Now the odds are matched.
Corin Nebulon
#197 - 2014-09-18 21:33:04 UTC  |  Edited by: Corin Nebulon
Imho, these changes don't really adress the problems with interceptors but just try to nerf the powerful and buff the weaker inties ( and completly fail to achive balance in this).

There are imho three main problems with these ships atm:

1. Travelling inties are almost invulnerable (besides smartbomb camps). You just need to get them to less then 2 sec align time. Even with an align time slightly over 2sec you will travel very, very save, since it requires a special setup gatecamp to catch you.
On the other hand inties belong to the fastest and most agil ships in eve. Together with the bonus to warp disruptor range makes them great kiting ships that can also easily break away from a fight.

This means that inties can in 99.8% of the time choose weather or not to engage. A couple of years back, this was considered very bad game design. As a result speedmods were nerfed and the nano-era ended.

2. Some interceptors are clearly better than others. Thanks to its 4th mid the crow was able to contest the place the stiletto had before: as dedicated tackler in fleets. Especially thanks to the Crows better damage projection, it was soon favored over the stiletto, even it the stilettos scanres is higher. The malediction on the other hand has less range than a crow, cannot fit the prefered tackle setup in its mids (That would be mdw, point, sensorboost and medium shield extender OR mdw, point, scram, medium shield extender). The high agility and good dmg projection made the malediction into a great ship for roaming hostile space.

3. Light missiles: Basically outranges while still outdamages most of the small long range weapons. While the range seems ok for ships that use rapid light missile launchers, at the same time it is a bit over the top for most small ships. Especially on ships like the crow and malediction

So why not just do this:

-15% light missile Flighttime
AND
a flight time bonus to rapid light missile launchers to compensate for this (basically for rapid lights, all will stay the same).

For all ships in eve cap the minimum allign time at 2.1sec. While i hate hard limits such as this one, the fact that everything faster than 2sec allign time is nearly invulnerable is based on the server architektur and servertick and never was inteded gamedesign. In such an situation a hard limit should be reasonable.

And then:

Crow:

Scan resolution - 80 (puts it into a worse spot compared with the stiletto but doesn't really change much else)

First bonus: 7,5% Kinetic damage per level (thats 2,5% less than before)
Second bonus: 100% Increase missile flight speed - 50% decreased in missile flight time (basically same as the gramur BUT resulting in no range bonus)
Targeting range: -2km to 30,5km

Malediction:
- 0.1 inertia maybe even -0.15

Stietto:
+2km targeting range to 31,5km
-10000 Mass

Ares: ( just ass CCP Fozzie suggested)
Increase Small Hybrid tracking bonus from 7.5% to 10% per level
-40000 Mass
+0.1 Inertia
+40 Capacitor
+30s Capacitor Recharge Time

For the Raptor and Taranis i would follow Fozzies suggestions. Crusader could use a bit more cap recharge rate.


With this, we won't have uncatchable inties anymore and:

The crow is suddenly much less special. The better targeting range and speed of the stiletto should make it an viable alternative especially for catching fast moving ships (like ceptors) on gates. The crow might still be better as a general fleet interceptor thanks to its better damage projection, the stiletto will be great at catching ships in gatecamps etc.

The malediction becomes a lot easier to catch what should balance it already. No further nerf to the weaponsystem needed.
For the ares I am not sure if this will be enough but we could still see. Also i would like to see how the other Interceptors would fit in with this. Especially Claw, Taranis, Crusader and raptor.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#198 - 2014-09-18 21:36:40 UTC
Alp Khan wrote:
Fights in EVE require commitment as a general rule. Now the odds are matched.


So, where is your commitment to fights? I haven't seen any good and big fights in ages. Do you hold your own words true or do you just blob on smaller entities and beat your chest about it? Roll

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Jamir Von Lietuva
Nameless Minions
GaNg BaNg TeAm
#199 - 2014-09-18 21:36:55 UTC
Promiscuous Female wrote:
Faren Shalni wrote:
Promiscuous Female wrote:

shifting the crow's damage potential from hull bonus to a fourth launcher without a commensurate increase in grid is a good way to make crows, in general, be more catchable because now you have to choose between fitting a full rack of LMLs, MSE, or 2s align


First up the crows "damage" was pathetic to begin with. Second Having to chose between weapons and a tank Is bad. Dont believe me then Lets bring back the Old Omen. Thirdly, you had to gimp your fit anyway to get 2 second align times. to the point that you cant really tackle and survive enemy drones with a fast aligning fit.

I feel the crow changes and the mal changes are too heavy handed. and are more likely to send them to the dustbin than actually used.

choosing between tank and damage is something everyone should have to do

by your logic i should be able to fit a drake tank on a tornado

you also don't have to gimp your fit to get sub-2s align ceptors today, the malediction today does 97 dps, 4k EHP, and has 2s align with a 30 km engagement window (mjolnir furies) or 79 DPS with a 40km engagement window (CN mjolnir)

with the new changes the crow may actually be catchable on gates and the malediction will be forced into short range to apply damage (while retaining its ability to do pure tackle)

this is unironically a good thing


link the fit that does all of this
PotatoOverdose
School of Applied Knowledge
Caldari State
#200 - 2014-09-18 21:44:03 UTC
Alp Khan wrote:
PotatoOverdose wrote:
Lol @ all the CFC and renter dudes crying of bad people violencing their pve boats with intys in this thread.
For Example.

Nullsec was never meant to be safe (just like wh's), and easymode gank protection (dropping a ton of bubbles on the in-gate) is a thing of the past. Deal with it. Cool

You want to be safe? Don't be semi-afk and keep a couple of dudes in cerbs alert and ready to go in system.


Yeah, no. With the current iteration of Maledictions, an agility fit Malediction is untouchable except for pilot error or for a very lucky pipebombing arrangement by ratting boats. They outrun light scouts, no matter how many Drone Navs you have fit and in many cases, they even outrun light missiles fired at them. A Cerberus or anything else for that matter cannot engage a kiting, agility fit Malediction.

I hope you guys enjoyed exploiting a broken ship, you will not be able to do so any more. Now, any engagement with a ratting boat that carries drones is going to mean risk for Maledictions as they will have to be close to the ratting boat which put them at drone's engagement range (drones will be able to blap Maledictions, as they should) and any webs/point/neuts fitted on the ratting boat will have a chance for the ratter to stop you dead in your tracks. Moreover, you will have a pretty good chance of getting caught at gates.

Fights in EVE require commitment as a general rule. Now the odds are matched.

Right, maledictions where the only inty we used, and we're totally gonna fight in scram range now, instead of using crows with em/explosive light missiles. Thanks for proving my point. Cool