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[Oceanus] Interceptor Updates

First post First post
Author
Phaade
LowKey Ops
Shadow Cartel
#161 - 2014-09-18 19:02:56 UTC
Krystyn wrote:
CCP Fozzie wrote:
Hey everyone! As CCP Seagull mentioned in her coming in Oceanus dev blog, we're following up with Interceptors and Interdictors this release to apply some more polish.

The most significant bits in this set of Interceptor changes are the adjustments to the Crow and Malediction (which are a bit too good in their light missile configurations currently) and the Raptor (which has been struggling to meaningfully distinguish itself from the venerable Taranis).

Stiletto:
-10000 Mass

Taranis:
-10000 Mass


Why are they getting faster?
The Taranis is already FAR AND AWAY the highest DPS ceptor and its going to move faster wtf!



It's Gallente...something something CCP boner.... something something should be the best.

Gallente have the best ships in the game far and away, generally speaking.
Promiscuous Female
GBS Logistics and Fives Support
#162 - 2014-09-18 19:30:28 UTC
Phaade wrote:
Promiscuous Female wrote:
here, a buddy of mine got me an updated EFT for these changes so I went ahead and made some fits so y'all can see the difference

http://imgur.com/a/4wi8k

LML, MSE, point, EM ward amp, grid stuff, and filled out the rest with align

you lose 0.4s align and 14 dps going to oceanus

horror of horrors


You fit inertia stabilizers and an em ward field.....

Credibility lost.

you don't really understand how interceptors are actually used in TYOOL 2014 do you
Arc Tander
The Scope
Gallente Federation
#163 - 2014-09-18 19:41:45 UTC
To answer this rebalance thread we have to ask what function does an interceptor play.

In null it is almost exclusively seen as a point ship for a fleet, designed to quickly get into system, identify a target and hold it down. Damage application is irrelevant so all the balance changes regarding damage application are mostly meaningless.

The elephant in the room is that to fulfill this function, does it really need ALL of the below:
Warp Bubble Immunity
Incredible warp speed
5000m/s + sub warp speed
Incredible agility enabling full speed orbits within point range and sub 2 seconds warp from gate
Bonus to point range

Taken together all this does is breed the behaviour of get through bubble, land on a Horde or Sanctum, point whatever is there, burn out to 25/30k and orbit at 5000m/s and WAIT with zero risk as once this is done there are very few counters for the prey. Light drones have difficulty keeping up, as do EW drones, and gunnery/heavy missiles won't track or apply damage.

The only escape is help from blues, however they are in a race against time as the enemy fleet will only be a jump behind.

CCP Fozzie, I would say you are tinkering with the mouse in the corner and ignoring the elephant in the room that is standing on the nuts of a large subset of Eve players.

An interceptor can be in system, at a site and lock down a ship that was in warp BEFORE the Interceptor pilot entered the system, which means that the 'risk vs reward' calculation is pointless, and by the time larger ships can even lock up the Interceptor to assign drones to attack it, the enemy fleet is there.

A proper rebalance of interceptors (vs other platforms, and tbh what I was hoping for) would be one or more of:
1) Remove Bubble Immunity - let's face it, at 5000m/s getting through bubbles isn't a problem.
2) Remove point range bonus to prevent extreme range kiting, thus giving Light Drones a chance to catch the Interceptor to attempt to destroy/defield it.
3) Reduce sub warp velocity/agility to prevent extreme range orbiting to enable the same effect.

Any other changes to Interceptors are frankly meaningless.
Black Ambulance
#164 - 2014-09-18 19:47:20 UTC
Arc Tander wrote:
To answer this rebalance thread we have to ask what function does an interceptor play.

In null it is almost exclusively seen as a point ship for a fleet, designed to quickly get into system, identify a target and hold it down. Damage application is irrelevant so all the balance changes regarding damage application are mostly meaningless.

The elephant in the room is that to fulfill this function, does it really need ALL of the below:
Warp Bubble Immunity
Incredible warp speed
5000m/s + sub warp speed
Incredible agility enabling full speed orbits within point range and sub 2 seconds warp from gate
Bonus to point range

Taken together all this does is breed the behaviour of get through bubble, land on a Horde or Sanctum, point whatever is there, burn out to 25/30k and orbit at 5000m/s and WAIT with zero risk as once this is done there are very few counters for the prey. Light drones have difficulty keeping up, as do EW drones, and gunnery/heavy missiles won't track or apply damage.

The only escape is help from blues, however they are in a race against time as the enemy fleet will only be a jump behind.

CCP Fozzie, I would say you are tinkering with the mouse in the corner and ignoring the elephant in the room that is standing on the nuts of a large subset of Eve players.

An interceptor can be in system, at a site and lock down a ship that was in warp BEFORE the Interceptor pilot entered the system, which means that the 'risk vs reward' calculation is pointless, and by the time larger ships can even lock up the Interceptor to assign drones to attack it, the enemy fleet is there.

A proper rebalance of interceptors (vs other platforms, and tbh what I was hoping for) would be one or more of:
1) Remove Bubble Immunity - let's face it, at 5000m/s getting through bubbles isn't a problem.
2) Remove point range bonus to prevent extreme range kiting, thus giving Light Drones a chance to catch the Interceptor to attempt to destroy/defield it.
3) Reduce sub warp velocity/agility to prevent extreme range orbiting to enable the same effect.

Any other changes to Interceptors are frankly meaningless.


here we go , renters crying because they lost many ships to ceptors.

RIP
Ehud Gera
Wildcard.
Boundary Experts
#165 - 2014-09-18 19:48:54 UTC
Altrue wrote:

How can you ever dare to nerf the ishtar so little and then go full.. full ANGRY on the interceptors, one of the more fun ship class to play.

Its a frigate god damit, nobody cares if its slightly more powered than you'd like it to be, it cannot stand against most ships anyway (including drones), and a single damp will usually ruin its life. What's the point of all this? Make sure people don't enjoy too much flying interceptors because they'd realize how boring other ships are to fly?

Really, really dissapointed on this one.



This^

Sure nerf the crow a bit, but the malediction? You're already nerfing it with lml changes. Crusader??? Any thoughts on that incredibly underused ship?

And for pities sake, NERF DRONES before LML's.

Also, Fozzie... I always hear that CCP responds to its player base and their concerns, but i have yet to see a dev comment on any of the recent changes that have been widely unpopular:

-Ishtar "nerf"
-Frigate PermaWH's
-These changes to inty's

I thought CCP cared what we thought... its one of the aspects that attracted me to the game. I'm starting to think the Gallente have CCP in their pocket. Lulz. But seriously...

scorchlikeshiswhiskey
Totally Abstract
O X I D E
#166 - 2014-09-18 19:51:31 UTC
Ehud Gera wrote:
Altrue wrote:

How can you ever dare to nerf the ishtar so little and then go full.. full ANGRY on the interceptors, one of the more fun ship class to play.

Its a frigate god damit, nobody cares if its slightly more powered than you'd like it to be, it cannot stand against most ships anyway (including drones), and a single damp will usually ruin its life. What's the point of all this? Make sure people don't enjoy too much flying interceptors because they'd realize how boring other ships are to fly?

Really, really dissapointed on this one.



This^

Sure nerf the crow a bit, but the malediction? You're already nerfing it with lml changes. Crusader??? Any thoughts on that incredibly underused ship?

And for pities sake, NERF DRONES before LML's.

Also, Fozzie... I always hear that CCP responds to its player base and their concerns, but i have yet to see a dev comment on any of the recent changes that have been widely unpopular:

-Ishtar "nerf"
-Frigate PermaWH's
-These changes to inty's

I thought CCP cared what we thought... its one of the aspects that attracted me to the game. I'm starting to think the Goons have CCP in their pocket. Lulz. But seriously...


FTFY Big smile
Ehud Gera
Wildcard.
Boundary Experts
#167 - 2014-09-18 19:55:34 UTC
Thanks scorch. :P
elitatwo
Zansha Expansion
#168 - 2014-09-18 19:57:41 UTC
Arc Tander wrote:
-snipp-
Taken together all this does is breed the behaviour of get through bubble, land on a Horde or Sanctum, point whatever is there, burn out to 25/30k and orbit at 5000m/s and WAIT with zero risk as once this is done there are very few counters for the prey. Light drones have difficulty keeping up, as do EW drones, and gunnery/heavy missiles won't track or apply damage.


I don't fly interceptors but please do exactly that and see what happens 10 seconds later in that complex...

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Alp Khan
The Scope
Gallente Federation
#169 - 2014-09-18 19:58:45 UTC
Ehud Gera wrote:
Altrue wrote:

How can you ever dare to nerf the ishtar so little and then go full.. full ANGRY on the interceptors, one of the more fun ship class to play.

Its a frigate god damit, nobody cares if its slightly more powered than you'd like it to be, it cannot stand against most ships anyway (including drones), and a single damp will usually ruin its life. What's the point of all this? Make sure people don't enjoy too much flying interceptors because they'd realize how boring other ships are to fly?

Really, really dissapointed on this one.



This^

Sure nerf the crow a bit, but the malediction? You're already nerfing it with lml changes. Crusader??? Any thoughts on that incredibly underused ship?

And for pities sake, NERF DRONES before LML's.

Also, Fozzie... I always hear that CCP responds to its player base and their concerns, but i have yet to see a dev comment on any of the recent changes that have been widely unpopular:

-Ishtar "nerf"
-Frigate PermaWH's
-These changes to inty's

I thought CCP cared what we thought... its one of the aspects that attracted me to the game. I'm starting to think the Gallente have CCP in their pocket. Lulz. But seriously...



Fun fact: Currently, a Malediction with IV/V skills mixed and MWD on and agility fit is untouchable by light scout drones when holding a LM kite distance orbit. They also OUTRUN the light missiles themselves, unless you are flying a Garmur. You can't web, point or scram them unless you are flying a Recon cruiser, an Electronic Attack Ship or some other warp disruption bonused ship at those ranges. They can get in a fight without committing to the fight itself, and they are nigh uncatchable with ANY scan resolution on gates due to <2.0 s align time.

Don't tell for a second that this was not OP. Nobody will take you seriously. Malediction required a nerf, fair and square.

What sensible people object to here are the nerf to LMs themselves.
scorchlikeshiswhiskey
Totally Abstract
O X I D E
#170 - 2014-09-18 19:59:18 UTC
Any time buddy.
On a slightly more serious note, anyone know anything about the reasoning behind the surprise LML nerf? Because that has me a bit angry
Arthur Aihaken
Kenshin Academia.
Kenshin Shogunate.
#171 - 2014-09-18 20:01:51 UTC
scorchlikeshiswhiskey wrote:
On a slightly more serious note, anyone know anything about the reasoning behind the surprise LML nerf? Because that has me a bit angry

You mean the same reason any missile nerf is announced at the last possible minute?

I am currently away, traveling through time and will be returning last week.

Phaade
LowKey Ops
Shadow Cartel
#172 - 2014-09-18 20:02:12 UTC
Promiscuous Female wrote:
Phaade wrote:
Promiscuous Female wrote:
here, a buddy of mine got me an updated EFT for these changes so I went ahead and made some fits so y'all can see the difference

http://imgur.com/a/4wi8k

LML, MSE, point, EM ward amp, grid stuff, and filled out the rest with align

you lose 0.4s align and 14 dps going to oceanus

horror of horrors


You fit inertia stabilizers and an em ward field.....

Credibility lost.

you don't really understand how interceptors are actually used in TYOOL 2014 do you


Haha okay man, you go ahead and bloom your sig without increasing your speed.

I'm sure the 30% em resist on your shield is equally vital.
Feyrin
Viziam
Amarr Empire
#173 - 2014-09-18 20:04:28 UTC
Could we try and keep the discussion on topic, this isn't the have a cry about the Ishtar thread, plenty of those already around its the discuss the proposed interceptor changes thread to provide feedback. I think the biggest question is what about the claw and crusader, both very much unloved and no proposed changes?
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#174 - 2014-09-18 20:08:24 UTC
Phaade wrote:
Haha okay man, you go ahead and bloom your sig without increasing your speed.

I'm sure the 30% em resist on your shield is equally vital.

In a fit that slow against the recently buffed Acolyte IIs, EM resist is actually quite valuable.

Now, on a proper speed fit? Not nearly as useful because Aco IIs can't catch you. Incidentally, said proper speed fit will be impossible to pull off with only two lows, so that EM resist will likely become more useful going forward.

Agree re: iStabs though. Low sig is life on a 'ceptor, you don't want to raise it unless it comes with a hefty upside.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Promiscuous Female
GBS Logistics and Fives Support
#175 - 2014-09-18 20:09:12 UTC
Phaade wrote:
Promiscuous Female wrote:
Phaade wrote:
Promiscuous Female wrote:
here, a buddy of mine got me an updated EFT for these changes so I went ahead and made some fits so y'all can see the difference

http://imgur.com/a/4wi8k

LML, MSE, point, EM ward amp, grid stuff, and filled out the rest with align

you lose 0.4s align and 14 dps going to oceanus

horror of horrors


You fit inertia stabilizers and an em ward field.....

Credibility lost.

you don't really understand how interceptors are actually used in TYOOL 2014 do you


Haha okay man, you go ahead and bloom your sig without increasing your speed.

I'm sure the 30% em resist on your shield is equally vital.


em ward amps give 32.5%/37.5% (named/T2), and benefit from em shield compensation without bloating your sig

you are thinking of rigs that are 30% and bloat your sig

and you can't use an em ward field without going cap unstable (also it takes a lot more CPU)

also here is the big secret wrt interceptors

if your align is under 2 seconds

you can't be targeted on a gate, ever

your sig can be infinitely large and it won't matter because the mechanics of the game prevent you from ever being targeted

also the sig bloom you are receiving is just not that big of a deal -- base sig at all fives is 90, with 1/2 istabs it goes to 98.6/105 while you are going nearly 4000 m/s

i get that you like to repeat what you read on the goonswarm federation wiki mirror you found on google but there's actually a little more nuance in this game than that
Arc Tander
The Scope
Gallente Federation
#176 - 2014-09-18 20:10:14 UTC
elitatwo wrote:
Arc Tander wrote:
-snipp-
Taken together all this does is breed the behaviour of get through bubble, land on a Horde or Sanctum, point whatever is there, burn out to 25/30k and orbit at 5000m/s and WAIT with zero risk as once this is done there are very few counters for the prey. Light drones have difficulty keeping up, as do EW drones, and gunnery/heavy missiles won't track or apply damage.


I don't fly interceptors but please do exactly that and see what happens 10 seconds later in that complex...


Yep. Just tried it. Nothing happened. Got bored orbiting a friend of mine after five minutes without a single shot at me.
Arc Tander
The Scope
Gallente Federation
#177 - 2014-09-18 20:14:26 UTC
A proper rebalance of interceptors (vs other platforms, and tbh what I was hoping for) would be one or more of:
1) Remove Bubble Immunity - let's face it, at 5000m/s getting through bubbles isn't a problem.
2) Remove point range bonus to prevent extreme range kiting, thus giving Light Drones a chance to catch the Interceptor to attempt to destroy/defield it.
3) Reduce sub warp velocity/agility to prevent extreme range orbiting to enable the same effect.

Any other changes to Interceptors are frankly meaningless.[/quote]

here we go , renters crying because they lost many ships to ceptors.

RIP
[/quote]

Um - no. Just pointing out that playing around with the fitting is missing (in my opinion) the OP nature of all the bonuses added togeher. I normally have fun playing with Interceptors both flying them and fighting them - had a gudfite the other night. Crying would be;

WAAAAAA! ZOMG, Ceptors are too OP. WAAAAAA!.

Ahem.
Faren Shalni
Ministry of War
Amarr Empire
#178 - 2014-09-18 20:15:05 UTC  |  Edited by: Faren Shalni
Alp Khan wrote:
Ehud Gera wrote:
Altrue wrote:

How can you ever dare to nerf the ishtar so little and then go full.. full ANGRY on the interceptors, one of the more fun ship class to play.

Its a frigate god damit, nobody cares if its slightly more powered than you'd like it to be, it cannot stand against most ships anyway (including drones), and a single damp will usually ruin its life. What's the point of all this? Make sure people don't enjoy too much flying interceptors because they'd realize how boring other ships are to fly?

Really, really dissapointed on this one.



This^

Sure nerf the crow a bit, but the malediction? You're already nerfing it with lml changes. Crusader??? Any thoughts on that incredibly underused ship?

And for pities sake, NERF DRONES before LML's.

Also, Fozzie... I always hear that CCP responds to its player base and their concerns, but i have yet to see a dev comment on any of the recent changes that have been widely unpopular:

-Ishtar "nerf"
-Frigate PermaWH's
-These changes to inty's

I thought CCP cared what we thought... its one of the aspects that attracted me to the game. I'm starting to think the Gallente have CCP in their pocket. Lulz. But seriously...



Fun fact: Currently, a Malediction with IV/V skills mixed and MWD on and agility fit is untouchable by light scout drones when holding a LM kite distance orbit. They also OUTRUN the light missiles themselves, unless you are flying a Garmur. You can't web, point or scram them unless you are flying a Recon cruiser, an Electronic Attack Ship or some other warp disruption bonused ship at those ranges. They can get in a fight without committing to the fight itself, and they are nigh uncatchable with ANY scan resolution on gates due to <2.0 s align time.

Don't tell for a second that this was not OP. Nobody will take you seriously. Malediction required a nerf, fair and square.

What sensible people object to here are the nerf to LMs themselves.


Are you smoking something? Light drone do keep up with intys. the reason they "fall back" is the old fact they turn off prop to fire guns. So your drone will micro up to range shoot then have to repeat.

Drones kill ceptors If you don't believe me this is what Hornets just did to my mal on a dominix before he died

http://i.imgur.com/HJy3QGd.png

So Much Space

Promiscuous Female
GBS Logistics and Fives Support
#179 - 2014-09-18 20:15:37 UTC
Arc Tander wrote:
elitatwo wrote:
Arc Tander wrote:
-snipp-
Taken together all this does is breed the behaviour of get through bubble, land on a Horde or Sanctum, point whatever is there, burn out to 25/30k and orbit at 5000m/s and WAIT with zero risk as once this is done there are very few counters for the prey. Light drones have difficulty keeping up, as do EW drones, and gunnery/heavy missiles won't track or apply damage.


I don't fly interceptors but please do exactly that and see what happens 10 seconds later in that complex...


Yep. Just tried it. Nothing happened. Got bored orbiting a friend of mine after five minutes without a single shot at me.

did you point him

the post you're quoting is trying, ineffectually, to illustrate that rat AI prioritizes targets that are emitting ewar (like warp disruptors) without considering which targets are being disrupted
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#180 - 2014-09-18 20:15:55 UTC
Promiscuous Female wrote:

also here is the big secret wrt interceptors

if your align is under 2 seconds

you can't be targeted on a gate, ever

your sig can be infinitely large and it won't matter because the mechanics of the game prevent you from ever being targeted

also the sig bloom you are receiving is just not that big of a deal -- base sig at all fives is 90, with 1/2 istabs it goes to 98.6/105 while you are going nearly 4000 m/s

If your only concern is getting locked on a gate, then yes, iStabs are great. This is why they're commonly used in travel fits. If you're concerned about actually speed-tanking damage once you have engaged, they usually end up hurting you because even 1-2m of sig can make a huge difference with applied damage. This is why I prefer Maledictions to Crows: lower sig offsets the lack of the EHP from a MSE.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs