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Do smaller entities really deserve more empowerment?

Author
Infrequent
Tidal Lock
Vapor-Lock
#21 - 2014-09-18 10:37:16 UTC  |  Edited by: Infrequent
I think that the main focus of people's complaints have become a little clouded for some people, while others have simply jumped on the band wagon and started complaining about "X thing in Eve is hurting the small guy". It wasn't always just about the small guy, it was about everyone across Eve. It isn't just the small guy that's effected by these issues, it's all of us. Not everyone wants to be the little guy, and not everyone wants to be in the shadow of immense power projection and unstoppable forces while dealing with broken mechanics, risk averse entities and blue doughnuts.

The only people who are actually bothered about SP are either A) A recruiter for specific roles, B) A new player that is unable to grasp the sandbox that is Eve or C) Idiots, blunt I know but really it's stupid. But that's just in specific complaints and isn't really important here.

Part of the problem is that for entities to achieve something, they require someone/some people at the top of the pile to, basically, do most of the work for them. They don't always have someone like this, so they try to find some sort of excuse, they turn to blaming the game and get the idea that the game should be handing their achievements to them, providing them with power enough to topple their foes instead of working to the top like you see with a lot of major groups in Eve. They think that if they complain enough, CCP will listen and start to hand them these "I WIN" buttons and/or dumb down Eve, this is not the case.

The same thing happened to other MMOs, WoW (Vanilla and BC prime) and Tera(Beta and release period) come to mind, however in their case the devs actually listened to the vocal masses of incompetents and ultimately drove the games into the ground, leaving the husks that we see today which are still being milked for every drop. There's many other games where the same thing occurred but these are just examples. So it doesn't surprise me that some people may try similar things with Eve, especially considering Eve's history (Jita riots, "P2W" scandal etc). There will always be entitled vocal fools who just want their hollow accomplishments, because they'll just move onto the next game after they've ruined their current venture.

But this is where we get to that grey area, because there are many issues with Eve, we all know this, some of them are even part of the daily "X THING IS BROKEN PLZ NERF!" threads. The problem is dealing with them in a way which wont harm Eve in the long run. A lot of these fixes and feature implementations take many months if not years to finish, so while CCP are working hard to bring about the shiny new content, game changers and fixes, people are going to keep complaining as if the issue was just swept under the rug.

So really my advice is, be patient, let masses of incompetents do their thing, speak up when it is necessary and CCP should hopefully, work through these issues to bring us a "better tomorrow" Eve. Because judging by your OP, you are currently winning Eve and that's all that matters.
Adrie Atticus
Caldari Provisions
Caldari State
#22 - 2014-09-18 10:42:09 UTC
Prince Kobol wrote:
Adrie Atticus wrote:
Nullblobs made a choice to become blobs.


Yes and no.

Whilst players do have to shoulder some responsibility, so do CCP but more so.

Sov Mechanics dedicate that you need Capital ships to destroy structures in a reasonable amount of time.

You would know this if you have ever gone on a structure shoot with just subcaps... damn its painful to say the least. Its bad enough when using Capitals.

The only real counter to Capitals is more Capitals so on and so forth and over time you end up where we are today.

I am pretty sure it was CCP Soundwave who admitted that Capitals were a big mistake, perhaps the biggest mistake CCP ever made but the genie is out of the bottle so to speak.

You have to remember that CCP have only ever nerfed Capital Ships, there are no were near as powerful as they used to be but I don't think they can nerf them any more otherwise they will face the very real risk of losing thousand of subscriptions.


Yes, there was really no choice from mechanic point of view, but players as individuals can still make the choice of staying or leaving, this is what I meant.
Prince Kobol
#23 - 2014-09-18 10:45:01 UTC
Adrie Atticus wrote:
Prince Kobol wrote:
Adrie Atticus wrote:
Nullblobs made a choice to become blobs.


Yes and no.

Whilst players do have to shoulder some responsibility, so do CCP but more so.

Sov Mechanics dedicate that you need Capital ships to destroy structures in a reasonable amount of time.

You would know this if you have ever gone on a structure shoot with just subcaps... damn its painful to say the least. Its bad enough when using Capitals.

The only real counter to Capitals is more Capitals so on and so forth and over time you end up where we are today.

I am pretty sure it was CCP Soundwave who admitted that Capitals were a big mistake, perhaps the biggest mistake CCP ever made but the genie is out of the bottle so to speak.

You have to remember that CCP have only ever nerfed Capital Ships, there are no were near as powerful as they used to be but I don't think they can nerf them any more otherwise they will face the very real risk of losing thousand of subscriptions.


Yes, there was really no choice from mechanic point of view, but players as individuals can still make the choice of staying or leaving, this is what I meant.



Staying or leaving null?
Ssabat Thraxx
DUST Expeditionary Team
Good Sax
#24 - 2014-09-18 11:22:56 UTC  |  Edited by: Ssabat Thraxx
+1

I

Infrequent wrote:
The same thing happened to other MMOs, WoW (Vanilla and BC prime) and Tera(Beta and release period) come to mind, however in their case the devs actually listened to the vocal masses of incompetents and ultimately drove the games into the ground, leaving the husks that we see today which are still being milked for every drop. There's many other games where the same thing occurred but these are just examples. So it doesn't surprise me that some people may try similar things with Eve, especially considering Eve's history (Jita riots, "P2W" scandal etc). There will always be entitled vocal fools who just want their hollow accomplishments, because they'll just move onto the next game after they've ruined their current venture



I strongly agree because I have lived thru it in many, many games. I've been an MMO junkie since the 2D games like The Realm. I remember being miffed when i had to buy "one of those new 3D graphics cards, wtf?" to play Everquest. So yeah, I figured out a long time ago that most, maybe all mmo's have a certain "Life Cycle;" As the game grows older, as "the Next Big Thing" comes out, the dev's listen to the whiners.

I've said it before and I'll say it again, GIVING THE WHINERS WHAT THEY WANT HAS RUINED EVERY SINGLE MMO THERE EVER WAS.

TBH I'm amazed Eve has lasted as long as it has. But rather than doing the smart thing and (EINSTEIN MOMENT HERE) OMGGWTFBBQ keeping on with what has been proven to work, the whiners weasel their way in.

What Devs need to understand is that as is often the case irl, there is a silent majority and a very vocal minority. So the squeaky wheel ends up getting the grease.

FFS CCP, if it aint broke dont "fix "it!

\m/O.o\m/

\m/ O.o \m/

"You're a freak ..." - Solecist Project

baltec1
Bat Country
Pandemic Horde
#25 - 2014-09-18 11:30:21 UTC
Ssabat Thraxx wrote:


FFS CCP, if it aint broke dont "fix "it!



Null is very broken though.
Ssabat Thraxx
DUST Expeditionary Team
Good Sax
#26 - 2014-09-18 11:36:25 UTC
baltec1 wrote:
Ssabat Thraxx wrote:


FFS CCP, if it aint broke dont "fix "it!



Null is very broken though.


Yeah, I have to agree with you there. I wonder and somewhat fear how they'll deal with it.

\m/ O.o \m/

"You're a freak ..." - Solecist Project

Infrequent
Tidal Lock
Vapor-Lock
#27 - 2014-09-18 11:37:18 UTC
baltec1 wrote:
Ssabat Thraxx wrote:


FFS CCP, if it aint broke dont "fix "it!



Null is very broken though.


Yup it really is, I'm looking forward to seeing what statements are made after the upcoming summit , maybe CCP/CSM will come up with some plans, maybe grab some of the ideas that have been developing on the forums because there has been some pretty interesting ones.
Reiisha
#28 - 2014-09-18 11:54:48 UTC
Pookoko wrote:
Opening post


Small entities should not be able to topple large entities (easily). Bar any major and elegant long term infiltration plan however, small entities cannot do *anything* to larger entities at the moment since guerilla warfare has very little, or even no effect whatsoever. What should be a (severe) uphill battle is instead repeated running against a wall, as evidenced by the current nullsec situation.

At the moment there is also little to no interaction between nullsec and hisec residents, except for a pirate/deadspace/officer mod/ship market.

You are right that solo players/small groups should not be able to compete at a similar level to larger entities, however they should be able to affect their activities, which they currently can not. Recent changes have made it easier for smaller groups to be smaller groups, but not to compete against larger groups - Which, please mind, have received the exact same 'buffs'.

If you do things right, people won't be sure you've done anything at all...

Lady Areola Fappington
#29 - 2014-09-18 12:07:37 UTC
I've always felt that one of the biggest roadblocks for small groups in Eve has been information. A nullsec entity basically has perfect information about everything happening across their territory. It forces the "little guys" into a stand-up fight, that the little guys will pretty much never win. It's basically how insurgent style forces operate, they use lack of information as a force multiplier against their target.

Sadly, I don't really see a way for CCP to implement a "fog of war" style mechanic that would help the little guy raider/guerilla style of warfare, without giving the same amount of benefits to large blobs.

7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided. --Eve New Player Guide

RoAnnon
Republic University
Minmatar Republic
#30 - 2014-09-18 12:25:51 UTC
I think it's a game, everyone starts out with access to the same in game "tools" to play in the sandbox, so the playing field is level. Beyond that, we each find fun where we find it. Some folks complain because they can't find the fun and see some aspect that, if it were changed, would allow them to have the fun for once, or again. Then others complain about the complainers, tell them they're whining and stop it and HTFU. Then others complain about the attitude of the second group towards those in the first group.. and newbies.

Meh

So, you're a bounty hunter. No, that ain't it at all. Then what are you? I'm a bounty hunter.

Broadcast4Reps

Eve Vegas 2015 Pub Crawl Group 9

Houston EVE Meet

PotatoOverdose
Handsome Millionaire Playboys
Sedition.
#31 - 2014-09-18 12:26:53 UTC  |  Edited by: PotatoOverdose
Kaarous Aldurald wrote:
Seeing as this is not a flight sim and thus individual pilot skill pretty much doesn't come into play in fleet fights

Yeah, this isn't true at all. It's just another talking point in a long line of talking points made by a certain bloc. You need only look at the new clarion call video (numerous examples of ~12 BS engaging hundreds of BC's) or any one of hundreds of other examples (like this one) to see that what you describe is simply not true.
Remiel Pollard
Aliastra
Gallente Federation
#32 - 2014-09-18 12:35:52 UTC
PotatoOverdose wrote:
Kaarous Aldurald wrote:
Seeing as this is not a flight sim and thus individual pilot skill pretty much doesn't come into play in fleet fights

Yeah, this isn't true at all. It's just another talking point in a long line of talking points made by a certain bloc. You need only look at the new clarion call video (numerous examples of ~12 BS engaging hundreds of BC's) or any one of hundreds of other examples (like this one) to see that what you describe is simply not true.


Actually, I just sat through that entire video and, if you were paying attention, it does indeed confirm what Kaarous just said - what you witnessed was not individual pilot skill, it was a good plan and a good fleet coming together. There were certainly some excellent minds involved in the planning, but once it came time to bridge and light the smartbombs, where's the skill in that exactly? All it was was a coordinated mashing of F1-F8 to be fair. Nothing against Rooks & Kings, but even they would be the first to admit that in the execution of the plan, when it gets down to the fight itself, there's zero skill required.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Pookoko
Sigma Sagittarii Inc.
#33 - 2014-09-18 12:41:59 UTC
Ssabat Thraxx wrote:
OP, teh ssabat finds himself in agreement with you. +1

That said, I do often wish there were more opportunities for solo PVP. There's nothing like testing your fit and tactics against someone who's gunning solely for you. Just you, your fit, your idea of the tactics to use with that fit, and the perfect "feedback by fire" that lets you know what needs to changed. Lately I've taken to dueling alliance mates, but last time I didnt pull my drones off in time and I actually killed his Ashimmu. Oops

\m/ O.o \m/


Yes I do enjoy solo PvP too, and that's where I started pvp in this game. One account, no scout, no back up, no boost, etc. I still sometimes fly solo although I have quite a few alts now. I just log in one account and fly through low-sec and see what I can fight. Often ends up in me losing my ship, but the rush from a gf is usually worth it.


Grog Aftermath wrote:


I'm not a fan of off-grid boosting, I don't really see there's much you can do if solo and up against someone that's being boosted off-grid, other than to try and retreat from the fight. Off-grid booster is no different to a healer in other games and in other games the priority target is the healer which is not possible if they're off-grid. I do wonder if you would still be in favour of off-grid boosting if you hadn't trained the way you did and do off-grid boosting yourself.


As I kinda said in the above post, I do appreciate solo playing very much. I do still stand by my comment on off-grid boosting though. Off-grid boosting is something that still requires investment in time/isk/multi-client management or at least having a friend, so I can see the justification for its reward. And when I had just one character who was trained for leadership, when he flew solo he got no boosts because he was the one with the skills and had no fleet.

Having said that though, I do think eventually removing off-grid boost and making all boosters on-grid would aspire more interesting game play, although counters already do exist for off-grid boosting such as probing them down and chasing them around to make them lose boost effectiveness. If all boosters had to be on-grid, you 'd need to make a choice a) do we shoot the probably heavily tanked booster off the field? or b) do we go for softer targets first and try to punch through the boosted reps?


As for someone who commented that they've yet to see a person flying more than one link on main - I frequently fly EOS with four links on field. It requires a CPU in the low and a command processor in the mid, but you still have room for MWD+scram+web, while having 100,000+ EHP and having almost 600 DPS in drones. In the gang size of 3~5 that I normally fly in, on-field boosting with command ship+multi links offer significant benefits.



In any case, that was just one particular example about links - I went into the specific because it was asked for, but I think now there's more interesting discussion developing here with smaller force vs. bigger force - how/why it's hard to compete and what it says about the game mechanic. I take people's point that maybe I used a wrong word when I said 'deserve', now I can see that perhaps I should have thought of this topic a bit differently.

As for nullblob issue, like I said in my OP I know my limits. So since this is an area of the game where others can contribute more with more meaningful comments from their own experience, I will sit back & watch with pop corn (and learn a thing or two).
Pookoko
Sigma Sagittarii Inc.
#34 - 2014-09-18 12:45:26 UTC
Reiisha wrote:
Pookoko wrote:
Opening post


Recent changes have made it easier for smaller groups to be smaller groups, but not to compete against larger groups - Which, please mind, have received the exact same 'buffs'.


This I agree and cannot think of ways to go around the issue. Anything that buffs a small group will buff bigger group too. I wish I had some genius idea to make things more interesting for both parties, but alas, I don't. :(
Reiisha
#35 - 2014-09-18 12:56:36 UTC
Pookoko wrote:
Reiisha wrote:
Pookoko wrote:
Opening post


Recent changes have made it easier for smaller groups to be smaller groups, but not to compete against larger groups - Which, please mind, have received the exact same 'buffs'.


This I agree and cannot think of ways to go around the issue. Anything that buffs a small group will buff bigger group too. I wish I had some genius idea to make things more interesting for both parties, but alas, I don't. :(


Removing local in nullsec would be a good start imho :)

When sovereignty mechanics switch to an activity based model instead of the passive one we have now it will become a lot easier for smaller entities to get their foot in the door. As far as empire goes they already have a lot of tools handy as they don't have to compete with supercaps there (mostly) :)

If you do things right, people won't be sure you've done anything at all...

Prince Kobol
#36 - 2014-09-18 13:16:30 UTC
RoAnnon wrote:
I think it's a game, everyone starts out with access to the same in game "tools" to play in the sandbox, so the playing field is level. Beyond that, we each find fun where we find it. Some folks complain because they can't find the fun and see some aspect that, if it were changed, would allow them to have the fun for once, or again. Then others complain about the complainers, tell them they're whining and stop it and HTFU. Then others complain about the attitude of the second group towards those in the first group.. and newbies.

Meh


Accept that it isn't a level playing field, far from it but I do not necessary see that as a bad thing.

The difference between a 3 month old player and a 3 year old player is huge and I am not talking about SP.

In nearly every other MMO you can learn everything there is to learn in a few short weeks, in Eve it can literately take years but personally that is one of the things that first attracted me tot Eve and is something I would never want to change.

Also if you use an established alliance such as Goonswarm, it can take an alliance years to reach that stage if starting from new.

Again to me not a bad thing.
Vyl Vit
#37 - 2014-09-18 13:30:35 UTC  |  Edited by: Vyl Vit
OP: Thank-you for your observations. I'll venture to say the majority of long-term players are as you say "smaller entities." The larger groups (over the years) have been impressive, and it's obvious to "some" the amount of effort that had to go into achieving a certain amount of growth beyond that of the "average." Above all, thanks for poking your head above the surface so folks can be assured you're there. Most of my tongue-in-cheek jousting is based on the sure knowledge you, and others like you ARE there, paying your dues...and subs...keeping EVE afloat.

Generally speaking: It's wise to bear in mind when reading this forum that the "majority" of players don't post here. Most of them don't even read here. That means the most vocal here do not represent the view of the player base, as they would have some believe. For instance, an interesting stat is only 25% of the player base wants to PvP. If you listen to the mob here, which is in the end only a handful of players, the entire purpose of EVE is PvP.

It then follows, whatever "idea" they come up with to "enhance" EVE is actually tailored to just advance themselves without regard to the majority of the player base, and so how EVE is being used in the main. Many times I've said "tempest in a teapot." It's cute, sure. Shakespeare had his moments. But, it's literally true. So, these eruptions, and flare-ups fulminating from this forum are easily misunderstood in terms of the broader picture. Also, the ones doing the blustering on their own behalves have the added feature of thinking the world orbits around them. Get them all in the same room, what do you have? FANFEST!

I do think CCP caters to a small minority with regard to the ganking situation. That same small minority will now ignore the rest of this conversation and fixate on this. (Like if you threaten to take the chimp's banana away.) I believe allowing sociopaths to mischaracterize a situation, then bend policy toward them will be costly in the end. Of course, not in the immediacy (the time frame of the sociopath, by the way.) I also think CCP has some leadership in it that are like giddy little boys who will refuse to act on this - to their long-term detriment.

Ultimately - There's a lot of realize-able potential in our sandbox. I'd caution beginners to not be in a rush. You should view this "game" in terms of years, not weeks. This will not only help you keep a perspective, it'll help you enjoy your moment to moment experience in this vast space. Keep at it. The collective nature of the population's efforts will in the end characterize this environment.

The good lord willing and the creek don't rise.

Paradise is like where you are right now, only much, much better.

Prince Kobol
#38 - 2014-09-18 13:45:50 UTC
Reiisha wrote:
Pookoko wrote:
Reiisha wrote:
Pookoko wrote:
Opening post


Recent changes have made it easier for smaller groups to be smaller groups, but not to compete against larger groups - Which, please mind, have received the exact same 'buffs'.


This I agree and cannot think of ways to go around the issue. Anything that buffs a small group will buff bigger group too. I wish I had some genius idea to make things more interesting for both parties, but alas, I don't. :(


Removing local in nullsec would be a good start imho :)

When sovereignty mechanics switch to an activity based model instead of the passive one we have now it will become a lot easier for smaller entities to get their foot in the door. As far as empire goes they already have a lot of tools handy as they don't have to compete with supercaps there (mostly) :)


Removing local would not fix anything or make anything better, it would most likely make things worse. This subject has been talked about so many times over the years and every time it has been shot down in flames because it is a terrible idea.

How would making activity based model help smaller entities? Why do people make suggestions but do not back it it up with any kind of reasoning?
Kaarous Aldurald
Black Hydra Consortium.
#39 - 2014-09-18 13:49:16 UTC
Remiel Pollard wrote:
PotatoOverdose wrote:
Kaarous Aldurald wrote:
Seeing as this is not a flight sim and thus individual pilot skill pretty much doesn't come into play in fleet fights

Yeah, this isn't true at all. It's just another talking point in a long line of talking points made by a certain bloc. You need only look at the new clarion call video (numerous examples of ~12 BS engaging hundreds of BC's) or any one of hundreds of other examples (like this one) to see that what you describe is simply not true.


Actually, I just sat through that entire video and, if you were paying attention, it does indeed confirm what Kaarous just said - what you witnessed was not individual pilot skill, it was a good plan and a good fleet coming together. There were certainly some excellent minds involved in the planning, but once it came time to bridge and light the smartbombs, where's the skill in that exactly? All it was was a coordinated mashing of F1-F8 to be fair. Nothing against Rooks & Kings, but even they would be the first to admit that in the execution of the plan, when it gets down to the fight itself, there's zero skill required.


Nevermind that what I meant by individual pilot skill is in having any way to effect individual outcomes.

In a flight sim for example, I can move around and dodge enemy pilots, maneuver myself into advantageous firing arcs, etc. You can do none of those things in EVE, and there is pretty much no such thing as "cover" in this game, and ships fire in a 360 degree arc across every axis.

Individual piloting skill is essentially a non factor, as far as being a primary force multiplier goes. Hence the emphasis on "force multiplier" when I say that.

Is a good FC a good force multiplier? Yes.

Is it the primary one? No. A skilled FC who is significantly outmatched in fleet comp by a less skilled FC will still lose. The primary force multiplier is not FC skill level, although it does help.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Grace Chang
Tyrannis Enterprises
#40 - 2014-09-18 14:17:10 UTC
Pookoko wrote:


Yet people are still complaining and saying that small guys have no chance. And yes, I'm complaining that people are complaining. :p

What do you guys think?


The problem is not the effort people put into things, regardless whether they are big or small. Effort should be rewarded and size should of course be beneficial for success. That is not the current issue, however.

The current issue is, that - regardless - what effort you put into certain ventures you can't succeed, unless you have a certain size. The current rule set set out by CCP for the game makes it so, that size for some of the most important ventures is the only factor for success, your ingenuity and individual effort do not matter at all. The current political climate in 0.0 is the logical reflection of that rule set, because people after all are not stupid.

So yes, the rules need to change. It has nothing to do with entitlement. It is just cause and effect. And most people do not like the current effect in 0.0.