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Science & Industry

 
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If you will indulge me, imagine a different Eve.

Author
Dinsdale Pirannha
Pirannha Corp
#1 - 2011-12-10 15:46:55 UTC
Apologies for the length. This just grew.
This will blend some RP with some real life analogies.
After reading my post, or some of it if you can't get through all of it, consider how this would change the mindset in Eve, and also make Industry a much more noble and lucrative profession.

But imagine a different Eve.

Imagine an Eve where:
Natural resources did not magically reappear to be mined infinitely. They may not be scarce, but they are finite.
Ships the size of small cities can't be built in a matter of days.
Ship salvage is actually used to make more ships, not just rigs.

I was lying in bed thinking about CCP is "Eve is real", and all the backstory that has been created, and how a lot of of it does not jive with reality.

So let's start with asteroid belts, and to some extent PI.
Let's say tomorrow CCP said, all asteroid belts no longer respawn, but have the equivalent of I dunno, 50 Hulk-Years of ore in them. 50 Hulks maxed out could mine out a belt in a year, 100 Hulks in 6 months. Then it is gone, forever.
Same with PI. Eventually a planet is drained of all raw materials, but obviously, this takes a long long time.

The ramifications: Depending on the number of resources Eve seeds the game with, miners/extractors are forced to go further and further afield to acquire the building blocks that ALL of Eve is based on. Raw materials slowly go up in price.
Risk for miners goes up as they have to venture deeper into uncharted space (low sec/nul sec/wh's) to get the materials the game needs to continue, but so does the reward.

Now, to mitigate this loss of a never-ending supply of resources, salvage on ships goes up radically, but with changes.
NPC ships no longer drop ship parts, or in fact anything that can be melted down to make stuff.
BUT, PC ships do drop stuff, LOT's of stuff. And that stuff is parts that go into the direct manufacture of ships and modules, or is used as another source pf raw materials to make something useful. Imagine how long it should take to salvage a Titan. Consider how many resources went into it, and how much comes out now.

The concept of T2 and T1 salvage may remain, but any PC ship may drop either type of salvage.
And ship wrecks don't disappear after 2 hours. They drift in space until they are picked clean by salvagers.
I would say that the value of the salvaged parts should be 75-80% of the initial value of raw materials that went into a ship.

This leads to ship/module building. Not only do ships need the minerals seen on the BPC to some extent, but stuff like Intact armour plates, shield emitters, targeting systems, whatever else you could imagine a complex machine would need.
These modules exist in game, and go into the T2 ship mfg and module mfg. But why just T2? It should be across the board for all ships and modules.

And one last thing: I find it ridiculous to think, even with tremendous automation, that a capital ship or super-cap's mfg time is measured in days, when today we measure building aircraft carriers and nuclear subs mfg time in YEARS.

Think about it.
A Nimitz class carrier has a mass of 100,000 tons.
An Aeon has a mass of 1.55 milllion metric tons, roughly 15 times larger than a Nimitz.

An Aeon can be built in roughly 3 weeks. I am assuming all capital components are being built in parallel.
If you examine the historical production rate of the U.S. carrier fleet, you see them being pumped out about one every 2 or 3 tears. The two Queen Elizabeth class carriers are looking at an 8 year build time, but only two are being built.

Yes, people will say 'Nanotechnology to build ships fast!"
But it does not seem "right" to have a ship 15 times as large and who knows how many times as complex being produced in 3 or 4% of the time of what today's technology and industry can do.

Anyway, I am in the TL/DR range.
But imagine what would happen if resources were finite (maybe not scarce) and other industry related aspects of the game were more realistic.

Thank you for your time.
Officer Nyota Uhura
#2 - 2011-12-10 16:17:45 UTC
You say Eve is not real?
mxzf
Shovel Bros
#3 - 2011-12-10 18:30:42 UTC
Gameplay > realism.
Xuzi
Pator Tech School
Minmatar Republic
#4 - 2011-12-10 19:07:21 UTC  |  Edited by: Xuzi
mxzf wrote:
Gameplay > realism.

What he said.

Also keep in mind that changes to the game at this point are pretty much restricted to small incremental changes. I often daydream about my perfect game that I'd like to play that doesn't exist and I often daydream about the unrealized potential that eve holds, but I also try to keep a handle on what would be required to execute such big ideas.

Personally I think CCP is way behind when it comes to refining and improving core gameplay in eve. This latest patch is a nice step in the right direction, but they have a lot of ground to make up by my measure.

Limited and/or exhaustible basic resources are an idea that I would like to see in my perfect game, but there are very tricky aspects to that sort of model and I don't think eve is the proper platform for it either.
RubyPorto
RubysRhymes
#5 - 2011-12-10 20:13:30 UTC
Eventually miners will be the people who pick clean self destructed ibises and 0-skill capsules for the pitiable (but still enormously valuable) materials they contain.

Isk will be nearly valueless, as your system does nothing to combat inflation.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Flakey Foont
#6 - 2011-12-10 22:20:23 UTC
I don't really agree with you OP, but you have the best name in EVE.
Steveir
Hagukure
#7 - 2011-12-10 22:29:42 UTC
I like the ovall idea, but rather than completely remove respawning, make the respawning rate for more comp,ex valuable ores much much lower.
Make tracking down rogue asteroid an exciting quest. Would be a good income for new players etc.
As you say excessive mining would cause mining fleets to keep moving on and going deeper into loosed and the like.
Nice thing about it would be that that it would be an easy mechanism to alter to get the balance right
Rharkon
The Scope
Gallente Federation
#8 - 2011-12-11 05:49:47 UTC
It would certainly make for an interesting social experiment, but probably cause too many game imbalances for it to remain online for an extended period of time.
VB Sarge
Revenue Retrievers
#9 - 2011-12-11 10:20:06 UTC
I read it and my first thought was, that would be fun, but what are the ripple effects?

A few drastic problems I see with this, is... you create a finite eve. For the first time ever, Eve has a finite point of extinction.
Granted, it may take a while, but once all of the belts are picked clean... that's it, Eve is gone.

Also, you make it almost infinitely hard for any new players to get into Eve.
No longer would someone new be able to mine in the relative safety of highsec while they figure out the basic game dynamics and forge friendships that will let them move onto the next steps.
With the rising cost of minerals, will come the rising cost of ships. This forces all new players to mine to start out (see previous statement on mining) and while some people would be okay with that, a large amount would not.

The thoughts that miners and industrialists would become even moreso financial powerhouses of Eve, I think is a slightly flawed way of thinking. I believe there would be a lot more blob fleets of cruisers and battlecruisers, with BS's becoming like caps are today...

While a fun thought of a more "realistic" Eve, I think the in game financial repercussions would be so drastic that it would make the game unplayable. Great thinking though. Fun to wonder...
Hard1234
Hard1234's industries.
#10 - 2011-12-11 16:32:45 UTC
I thought about that too. Imagine ships that breaks down and you have to maintain them in order that not happen, or have finite amount of fuel and you have to refuel in stations. Also fuel need to be made from something. In combat ships take damage, start venting plasma, you lose weapons, propulsion depending which parts of the ship are shot at.

Someone said something obout finite EVE. When all resourses are gone. CCP can just reset the server and start over. There are browser games like that. After 6 months or a year server is reset and everyone have to start over from scratch.
Skorpynekomimi
#11 - 2011-12-11 17:59:11 UTC
Thing is, the resources would have to be ALMOST infinite, globally. (Galactically?)
There are vast amounts of resources in space. Static belts would deplete, but scannable ones would have to respawn to represent undiscovered clusters of asteroids. There's a LOT of material in space.

However, I disagree with the premise. EVE is meant to be post-scarcity, with the exception of the capsuleers providing a vast demand for ships and ammo, and also providing a vast supply of the minerals to get them. To remove the respawn and lengthen build times would give an inevitable recession, with hyper-inflation due to the sudden lack of mineral supply, and more and more ships being lost to the conflict over what minerals remain, creating even higher demand.

The economy would basically implode. CCP would make a huge amount of money, but then start making a loss as people leave in droves due to the change. People don't like change. Especially miners.

Economic PVP

Dinsdale Pirannha
Pirannha Corp
#12 - 2011-12-11 19:01:15 UTC
Skorpynekomimi wrote:
Thing is, the resources would have to be ALMOST infinite, globally. (Galactically?)
There are vast amounts of resources in space. Static belts would deplete, but scannable ones would have to respawn to represent undiscovered clusters of asteroids. There's a LOT of material in space.

However, I disagree with the premise. EVE is meant to be post-scarcity, with the exception of the capsuleers providing a vast demand for ships and ammo, and also providing a vast supply of the minerals to get them. To remove the respawn and lengthen build times would give an inevitable recession, with hyper-inflation due to the sudden lack of mineral supply, and more and more ships being lost to the conflict over what minerals remain, creating even higher demand.

The economy would basically implode. CCP would make a huge amount of money, but then start making a loss as people leave in droves due to the change. People don't like change. Especially miners.



I don't think it has to be sudden.
If CCP sets it so a normal belt can be mined out by 50 Hulks 23/7 in a year, or 6 months, or whatever, plus we have a 75-80% salvage rate on ships. the mineral attrition rate is pretty small.

I think what would be interesting to see is what changes would occur in the mindset of the players.
Aestivalis Saidrian
Revenent Defence Corperation
Ishuk-Raata Enforcement Directive
#13 - 2011-12-11 19:13:26 UTC
The other problem is that the current power blocks wouldn't even do anything other then farm people going into their territory. A lot of them are blue to each other so they have no reason to panic. Drone Federations will become even more powerful then they are now.
Skorpynekomimi
#14 - 2011-12-11 19:36:20 UTC
Dinsdale Pirannha wrote:
Skorpynekomimi wrote:
Thing is, the resources would have to be ALMOST infinite, globally. (Galactically?)
There are vast amounts of resources in space. Static belts would deplete, but scannable ones would have to respawn to represent undiscovered clusters of asteroids. There's a LOT of material in space.

However, I disagree with the premise. EVE is meant to be post-scarcity, with the exception of the capsuleers providing a vast demand for ships and ammo, and also providing a vast supply of the minerals to get them. To remove the respawn and lengthen build times would give an inevitable recession, with hyper-inflation due to the sudden lack of mineral supply, and more and more ships being lost to the conflict over what minerals remain, creating even higher demand.

The economy would basically implode. CCP would make a huge amount of money, but then start making a loss as people leave in droves due to the change. People don't like change. Especially miners.



I don't think it has to be sudden.
If CCP sets it so a normal belt can be mined out by 50 Hulks 23/7 in a year, or 6 months, or whatever, plus we have a 75-80% salvage rate on ships. the mineral attrition rate is pretty small.

I think what would be interesting to see is what changes would occur in the mindset of the players.


But it WOULD be sudden. After a while, all the commonly-used belts would give out at about the same time, followed closely by the less-used ones, such as in places without stations, as the miners flock to them to get their profit margins, and strip them bare in weeks.
Then there'd be a mad rush to null and low, and possibly even wormholes being mobbed by miners whenever a hole opens in highsec. Your only clue that it'd happened would be a lack of minerals, wrecks and stranded mining ships all over the place, and possibly your PoS destroyed by the gankers there for the miners.

Being able to recover 80% of the minerals from ships would lead to a steady decline in availability of minerals, or a sharp uptake in people taking missions just to salvage the NPCs and get at their precious minerals.

Economic PVP

The Fish
Republic Military School
Minmatar Republic
#15 - 2011-12-11 21:32:35 UTC  |  Edited by: The Fish
I will not indulge you. This idea is a direct path to the end of EvE. Finite resources = game over, there isn't much to say about it.
Sarah Ichijou
Imperial Academy
Amarr Empire
#16 - 2011-12-12 01:28:35 UTC  |  Edited by: Sarah Ichijou
It'd make for a very boring game as minerals deplete further, until the time when the only minerals are left in null, where there's a huge combat for resources before everything just fizzles out like 'heat death', until a new equilibrium is reached to handle the loss of many materials.

First and foremost, this is a bad idea, as the only way to gain resources is to ensure you win. Think ganking (or blobbing) is bad now? Imagine when there's even more motivation behind the ganking besides the tears. No one's going to risk valuable ships and their materials to try to harness more materials unless they're sure to win. Industry will not become some sort of noble profession. It will still be treated like a red headed stepchild, as corps would rather get a good pvper to gain materials than an industrialist (which will be the CEO's alt).

Miners would scour out hisec until all belts are depleted, then you'd have alot of rage about 'being forced to low/nullsec'. The ones with balls will try to go to low/null, but in the end, there won't be anything to combat the huge power blocks within. Those left over have no materials to try to seize territory from the power blocs, thus the only real option is to join the 'blob'. Another downside is there is no way to 'rebuild' once you've lost everything (see note above).

Also 'mining with guns', and drone regions will become the new tech moon. After all, to remove the drops from 'dronelands' would basically nullify the reason as to why they're there in the first place. Tech 2 modules and ships slowly fade away to endangered species levels and faction/deadspace/officer mod/ship fits become more commonplace (tags still drop in missions right?).

The new equilibrium will be that minerals become the new 0.0 output, and faction mods are exported to 0.0, and most of the space that isn't dronelands is barren wasteland similar to that of SISI. So, eve will still live on, just a little more boring. Players will adjust or leave (and many will leave), but there will be no "death of eve".

Now if you do want to go down the short-sighted path where you can't even get minerals from drones. Then yes, there will be the death of eve. It won't change the player's mindsets, people enjoy an MMO with a 'persistent world', and there's nothing persistent about your allegory to 'heat death'. All it will do is that, the smart players will leave first, the rest will deal with the consequences of scaricity to the point that they leave too. The remaining people shipspin in their valuable ships that no one wants to undock for obvious reasons.