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Marauder bastion modules not going off line on disconnection.

Author
Rena Monachica
Capital Hot Rods
#21 - 2014-09-17 18:49:24 UTC
Kell Braugh wrote:
can't you set the module to no auto-repeat?


Tried this, makes no difference

anyway, I too agree that the bastion mechanic needs to be changed somehow. I rarely use my Kronos anymore because of this
Nevyn Auscent
Broke Sauce
#22 - 2014-09-17 23:26:23 UTC
The confusing behaviour may be getting caused by the 5 minutes DC'ed log off PvE timer. So the warp getting seen is the ship logging off, not the Ewarp that occurs instantly on DC.

However it should be looked at and addressed.
chaosgrimm
Synth Tech
#23 - 2014-09-17 23:29:00 UTC
Fer'isam K'ahn wrote:
Works as intended.

Citation needed.
Donnachadh
United Allegiance of Undesirables
#24 - 2014-09-18 03:31:28 UTC
I understand how and why the safe warp on DC is an issue for the PvP segment of this game and I have no problems with a ship not warping when a DC occurs. However in a PvE environment there is no advantage to be gained with a safe warp so PvE players rarely if ever cause one to happen on purpose.

So how does the EVE client/server know if you are in a PvP engagement or a PvE?
I do not think this is a problem since the game already tracks who you are targeting so it would easily know if you are in a PvE or PvP situation.
afkalt
Republic Military School
Minmatar Republic
#25 - 2014-10-12 00:03:19 UTC
afkalt wrote:
Chainsaw Plankton wrote:
this is why I use undersized cap stable reps on my marauders. imo it somewhat needs to be there so you can't just pull the cord and warp to safety, but at the same time it really sucks when you aren't in any danger but can't warp away for however long and die to rather low damage.


But those still stop after the last cycle post D/C.....or so I had thought?



To correct myself, I was booted with most tonight and the modules ALL stayed on. DC at 20-25% shield (had just activated boosters), get back 5 minutes later at 100% shield: Cap stable marauder FTW.
Kagura Nikon
Native Freshfood
Minmatar Republic
#26 - 2014-10-12 00:10:12 UTC  |  Edited by: Kagura Nikon
Biff Rodgers wrote:
Lately I've found my self in the unenviable position of being in the heat of total agro from rats with the bastion module going then,,, hey, why is the hi slots cycling but no missiles are launching and why is the shield booster no longer working...
Oh S$%T, restart the client ASAP.

This has happened twice. The 1st time I got back on with 50% structure left, bastion module still going and the marauder has not moved at all. Hit the shield booster to get something back and shutdown the bastion and get out and repair and change my undies.
The second time the heat was not bad but does not do my health any good.

Outside putting the bastion module in a non repeat mode (which is a pain on two accounts, one being having to keep clicking on it and on powering it on what ever missile you have in space do nothing on hitting the target so you loose a round), can we have the bastion module shutdown on disconnection? Does not have to power off right away, just not keep repeating the cycle, just finish the one it's on.



That was on PURPOSE. BEfore the bastio would go off. but you would not warp because the remainign secodns of the bastion cycle would make your emergency warp fail. THen without bastion runnign you would die even faster.

Now bastion keeps running increasing a bit the chance that you can return in time to the game.



If the bastion turns off, as it used to turn on the release. YOU WOULD STILL NOT WARP OFF.

And you would die much faster.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kaerakh
Obscure Joke Implied
#27 - 2014-10-12 00:17:43 UTC
I'd like to mention that it isn't a developer's fault if you can't get or have a bad internet connection. If this is a regular occurrence then you should really plan around that. A developer really isn't responsible for your own real life misfortune. As insensitive as it sounds, that's your problem.
FT Diomedes
The Graduates
#28 - 2014-10-12 01:59:51 UTC
Kaerakh wrote:
I'd like to mention that it isn't a developer's fault if you can't get or have a bad internet connection. If this is a regular occurrence then you should really plan around that. A developer really isn't responsible for your own real life misfortune. As insensitive as it sounds, that's your problem.


According to CCP, most of the socket errors are caused by DDOS attacks on CCP's server.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Hopelesshobo
Hoboland
#29 - 2014-10-12 02:17:43 UTC
Kagura Nikon wrote:



That was on PURPOSE. BEfore the bastio would go off. but you would not warp because the remainign secodns of the bastion cycle would make your emergency warp fail. THen without bastion runnign you would die even faster.

Now bastion keeps running increasing a bit the chance that you can return in time to the game.



If the bastion turns off, as it used to turn on the release. YOU WOULD STILL NOT WARP OFF.

And you would die much faster.


You would think that CCP could code the Bastion mode....

Client --> Server Socket Closed
Server --> Client Ewarp Now
Client --> Server Bastion Mode is Activated, ask again in xx seconds when it shuts off
Server --> Client ACK
Client Turns off Bastion mode at the end of the cycle
...
...
Server --> Client Is the client still disconnected? If so, Ewarp now

Just note that I used the term client in the server to client talks as your client on the server side, not on your actual client. I just didn't know what else to call it, bit confusing though.

Lowering the average to make you look better since 2012.

Kaerakh
Obscure Joke Implied
#30 - 2014-10-12 03:47:39 UTC
FT Diomedes wrote:
Kaerakh wrote:
I'd like to mention that it isn't a developer's fault if you can't get or have a bad internet connection. If this is a regular occurrence then you should really plan around that. A developer really isn't responsible for your own real life misfortune. As insensitive as it sounds, that's your problem.


According to CCP, most of the socket errors are caused by DDOS attacks on CCP's server.


I find that exceedingly hard to believe. That seems more like a wishie-washie rumor to avoid responsibility.
Bienator II
madmen of the skies
#31 - 2014-10-12 04:16:56 UTC
i had a power failure a few weeks ago and tried to log back in after reboot seeing my marauder still sieged in deep hull. It was luck that it survived since only three rats where left in the site as it happened.

eve has already multiple ways of dealing with mid-combat logging, timers etc. So i really don't understand why the current bastion mode behavior would be intentional. It should turn off, the ship should warp and wait till the timers end - like EVERYTHING else. Even the cloak (also a highslot mod) turns off when you log - with and without timers. So no need to have a special case for bastion.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Donnachadh
United Allegiance of Undesirables
#32 - 2014-10-12 16:05:16 UTC
Another interesting twist to this.
Was in a mission a few days ago in my rattle I was scrammed when I DC'ed due to a drunk driver hitting the pole that carries my internet. Logged back in 9 hours later, no down time in between fully expecting to be in a pod, only to find that the ship had safe warped. Rare circumstance or intended behavior?

If this is common behavior then we have all the evidence we need to allow for the safe warp of a marauder with bastion running.
FT Diomedes
The Graduates
#33 - 2014-10-12 16:41:45 UTC
Donnachadh wrote:
Another interesting twist to this.
Was in a mission a few days ago in my rattle I was scrammed when I DC'ed due to a drunk driver hitting the pole that carries my internet. Logged back in 9 hours later, no down time in between fully expecting to be in a pod, only to find that the ship had safe warped. Rare circumstance or intended behavior?

If this is common behavior then we have all the evidence we need to allow for the safe warp of a marauder with bastion running.


That is how it is supposed to work.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

FT Diomedes
The Graduates
#34 - 2014-10-12 16:45:12 UTC
Kaerakh wrote:
FT Diomedes wrote:
Kaerakh wrote:
I'd like to mention that it isn't a developer's fault if you can't get or have a bad internet connection. If this is a regular occurrence then you should really plan around that. A developer really isn't responsible for your own real life misfortune. As insensitive as it sounds, that's your problem.


According to CCP, most of the socket errors are caused by DDOS attacks on CCP's server.


I find that exceedingly hard to believe. That seems more like a wishie-washie rumor to avoid responsibility.

https://forums.eveonline.com/default.aspx?g=posts&t=374966&find=unread

So, either CCP's server sucks or what they say is true. Either way, socket errors account for most of the disconnects.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Kagura Nikon
Native Freshfood
Minmatar Republic
#35 - 2014-10-12 17:44:51 UTC
Hopelesshobo wrote:
Kagura Nikon wrote:



That was on PURPOSE. BEfore the bastio would go off. but you would not warp because the remainign secodns of the bastion cycle would make your emergency warp fail. THen without bastion runnign you would die even faster.

Now bastion keeps running increasing a bit the chance that you can return in time to the game.



If the bastion turns off, as it used to turn on the release. YOU WOULD STILL NOT WARP OFF.

And you would die much faster.


You would think that CCP could code the Bastion mode....

Client --> Server Socket Closed
Server --> Client Ewarp Now
Client --> Server Bastion Mode is Activated, ask again in xx seconds when it shuts off
Server --> Client ACK
Client Turns off Bastion mode at the end of the cycle
...
...
Server --> Client Is the client still disconnected? If so, Ewarp now

Just note that I used the term client in the server to client talks as your client on the server side, not on your actual client. I just didn't know what else to call it, bit confusing though.



They already said they cannot do that. The best they coudl do is LEAVE the bastion mode on so you would at least get extra tank to survive until you reconnect.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kaerakh
Obscure Joke Implied
#36 - 2014-10-12 17:48:38 UTC
FT Diomedes wrote:
Kaerakh wrote:
FT Diomedes wrote:
Kaerakh wrote:
I'd like to mention that it isn't a developer's fault if you can't get or have a bad internet connection. If this is a regular occurrence then you should really plan around that. A developer really isn't responsible for your own real life misfortune. As insensitive as it sounds, that's your problem.


According to CCP, most of the socket errors are caused by DDOS attacks on CCP's server.


I find that exceedingly hard to believe. That seems more like a wishie-washie rumor to avoid responsibility.

https://forums.eveonline.com/default.aspx?g=posts&t=374966&find=unread

So, either CCP's server sucks or what they say is true. Either way, socket errors account for most of the disconnects.


So, if I understand you correctly, this accounts for the majority of disconnects for everyone and that it couldn't possibly be that someone is located in a suboptimal location, with a suboptimal ISP, and a suboptimal network plan.

Great, case closed. I'm out.
Bienator II
madmen of the skies
#37 - 2014-10-12 17:49:36 UTC  |  Edited by: Bienator II
FT Diomedes wrote:

So, either CCP's server sucks or what they say is true. Either way, socket errors account for most of the disconnects.

"socket closed" is just the error message for telling you that the connection between you and the server was interrupted. Be it due to something like unstable wifi on your end or due to a DDOS or routing problems on their end.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Ellendras Silver
CrashCat Corporation
#38 - 2014-10-12 17:49:52 UTC
Elyas Crux wrote:
+1
This would be nice to change so that Marauders could emergency warp like other ships but I understand it would be hard to correct within the limits of the current emergency warp system.
Can anyone confirm if this also applies to Triage and Siege modules?


yes so it works like intended if you dont want that dont use bastion module and or marauder. if there is a DC you are stuck emergency warp is tried right then and it cant as it is stuck due bastion mode. also use the freaking search a million post about this situation have been posted.

as it works the same for triage, siege and industry mode and even cyno ships this works as intended so close thread plz

[u]Carpe noctem[/u]

Bienator II
madmen of the skies
#39 - 2014-10-12 17:52:40 UTC
Ellendras Silver wrote:

as it works the same for triage, siege and industry mode and even cyno ships this works as intended so close thread plz

doesn't matter if its intended or not. CCP often changes intentions. The thread is just showing that the current mechanic is solved sub optimal from players perspective.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

afkalt
Republic Military School
Minmatar Republic
#40 - 2014-10-12 18:56:51 UTC
Kaerakh wrote:
FT Diomedes wrote:
Kaerakh wrote:
FT Diomedes wrote:
Kaerakh wrote:
I'd like to mention that it isn't a developer's fault if you can't get or have a bad internet connection. If this is a regular occurrence then you should really plan around that. A developer really isn't responsible for your own real life misfortune. As insensitive as it sounds, that's your problem.


According to CCP, most of the socket errors are caused by DDOS attacks on CCP's server.


I find that exceedingly hard to believe. That seems more like a wishie-washie rumor to avoid responsibility.

https://forums.eveonline.com/default.aspx?g=posts&t=374966&find=unread

So, either CCP's server sucks or what they say is true. Either way, socket errors account for most of the disconnects.


So, if I understand you correctly, this accounts for the majority of disconnects for everyone and that it couldn't possibly be that someone is located in a suboptimal location, with a suboptimal ISP, and a suboptimal network plan.

Great, case closed. I'm out.


He didnt say all, he said most.

Something like 35 thousand dropped last night. You think they all have crappy connections?

There is also the matter of the (afaik) unprecedented speed and volume of reimburses during said ddos.
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