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AF Rebalance pass

Author
Ix Method
Doomheim
#21 - 2014-09-17 20:41:12 UTC
Retris like Omens are just waiting for lasers to be given proper tracking. We live in hope.

A lot of these feel ugly because many of the choices about T2 styles changed with HACs/Inties, Gallente getting optimal bonuses, tanking and drone bonuses thrown around, etc. Fully agree they're overdue another look.

Travelling at the speed of love.

Celthric Kanerian
Viziam
Amarr Empire
#22 - 2014-09-17 22:05:54 UTC
Would be nice if the Retribution got an extra 2.5% to its tracking bonus... or a third mid slot for a tracking computer...

At the moment whenever a frigate gets within 700 meters it's impossible to hit the damn thing.
Ralph King-Griffin
New Eden Tech Support
#23 - 2014-09-18 00:26:56 UTC
Try hitting drones with it....
Catherine Laartii
Doomheim
#24 - 2014-09-18 05:08:16 UTC
How would you feel about them giving the same treatment to the vengeancei that they did with the Sacrilige, namely rolling the cap bonus into the ship, giving it equal opportunity for long range, and a velocity bonus with some extra fitting space to boot?

Spot on about the wolf btw; No self-respecting tackle frigate should be limited to 2 mid slots.
Catherine Laartii
Doomheim
#25 - 2014-09-18 05:14:59 UTC
Bronson Hughes wrote:
Katia Echerie wrote:
Hawk - Doesn't need changing. It tanks well and applies damage sufficiently well. A slight CPU nerf perhaps to make the use of fitting mods necessary for fitting dual MASB tanks.

Excuse me, what? I can just barely fit a single MASB on a Hawk using a single CPU Upgrade. If anything, the Hawk needs a CPU buff, not a nerf.

I do agree with many of your other observations though. The Jaguar in particular seems to just be in an odd place: it works best as a MSE/AC brawler, but it's Optimal Range bonus is virtually useless in that role. And with the Algos available, the Ishkur seems a bit of an orphan.

I'm sorry, but if you can only fit a single masb on there then your fitting skills are poor or you are fitting the ship wrong. Here's a general issue solo hawk build for you, free of charge (autos are for cpu/fitting reduction while retaining brawling dps, btw. Be more creative when being faced with a fitting issue; it pays off in the long run):

[Hawk]

Pseudoelectron Containment Field I
Nanofiber Internal Structure II

Medium Ancillary Shield Booster, Navy Cap Booster 50
Medium Ancillary Shield Booster, Navy Cap Booster 50
X5 Prototype Engine Enervator
J5b Phased Prototype Warp Scrambler I
Limited 1MN Microwarpdrive I

Rocket Launcher II
Rocket Launcher II
Rocket Launcher II
125mm Gatling AutoCannon II
125mm Gatling AutoCannon II

Small Anti-EM Screen Reinforcer I
Small Anti-EM Screen Reinforcer I
Milton Middleson
Rifterlings
#26 - 2014-09-18 05:57:31 UTC
AFs have been kicked in the balls repeatedly by speed creep. Many of them are now slower than fast cruisers, and the general buffs to cruisers since the Crucible have left most of them in the dust in other respects as well.

They're not unusably bad like many ships pre-Inferno/Retribution, but chances are that if you're using an AF, it's because you like flying it and not because it's really the right ship. They're fun to use, but right now they're a toy.
Danny John-Peter
Blue Canary
Watch This
#27 - 2014-09-18 09:25:31 UTC
Yeah I have to say with the exception of the Jag and Ishkur AFs are in a good place other than mobility, some tweaks at that end could probably make them a little more viable again.

Either that or just reel in the silly mobility that Cruisers currently have.
Fer'isam K'ahn
SAS Veterinarians
#28 - 2014-09-18 11:57:18 UTC
Strange that, whenever I get a plex intruder stealing my loot its an Ishkur ... gotta get myself one of those. Roll

Anyway, I think the OPs observation is very limited and the conclusion therefore faulty.
Katia Echerie
The Tuskers
The Tuskers Co.
#29 - 2014-09-19 13:59:03 UTC
Fer'isam K'ahn wrote:
Strange that, whenever I get a plex intruder stealing my loot its an Ishkur ... gotta get myself one of those. Roll

Anyway, I think the OPs observation is very limited and the conclusion therefore faulty.


Based on what? I have based all of my observation upon years of flying these ships. Between all my characters I can fly all of these with maxed skills. They all need to be rebalanced. What remains to be argued is what works and what doesn't.
Turbular Knight
PVP Masters
#30 - 2014-09-19 17:41:12 UTC  |  Edited by: Turbular Knight
Assault frigates in their current state really serves no role whatsoever. They are squished in a bizarre role between destroyers and Interceptors and has especially been considered an outdated relic of old after the buff of t1 frigate and cruiser hulls a while ago.

Role bonus of 50% signature radius reduction with mwd is a cute little perk for HAC's but really serves only as crap for an assault frigate since they cannot serve as heavy tacklers in the same manner as HAC's can I rarely if ever see an mwd fitted assault frigate buzzing around in Eve. They lack speed, capacitor, and agility, interceptors and faction frigates serves this role to a way greater extent with more agility and speed on their hulls than that of an slow and dumb assault frigate.

This ship class is made for afterburning but in its current state it gets outmaneuvered by just about any t1 frig out there, not to mention the faction ships. A great addition for all assault frigate classes would be to drop the whole mwd bonus which in my eyes is utter garbage .. and replace it with no less than 25% increased afterburner bonus, or if not give the ship higher base speed. Their weak capacitor should also receive some love in order for them to utilize more out of their already fairly fragile defenses. A bonus per assault frigate level to localized repair systems amount should also be something to consider.
Katia Echerie
The Tuskers
The Tuskers Co.
#31 - 2014-09-19 18:25:10 UTC
Agree with some of that Turbular. Before cruisers were rebalanced AFs were in a pretty good spot. They were in spot where they were great at killing Cruisers while still remaining vulnerable to other frigs. I wouldn't be adverse to an across the board rebalance to make them have a role. However, I would be satisfied with improving their distinction from Faction frigates. I also agree that they are mostly bad while fitted MWDs thanks to their slow speed. A lot of these are slower or as fast as cruisers with MWDs while being much more fragile and having lower defensive and offensive capabilities. That said they are immensely fun to fly even as they are now. As they are though they need a dose of rebalance.
Fer'isam K'ahn
SAS Veterinarians
#32 - 2014-09-19 18:30:09 UTC
Katia Echerie wrote:
Based on what? ...

Which was my point, that those observations are as subjective as my experience and cannot be taken as fact. And all conclusions should be taken under this premise ... for an objective discussion. Not This, this, this and therefore that.

Turbular Knight wrote:
...
Role bonus of 50% signature radius reduction with mwd is a cute little perk for HAC's but really serves only as crap for an assault frigate since they cannot serve as heavy tacklers in the same manner as HAC's can I rarely if ever see an mwd fitted assault frigate buzzing around in Eve. They lack speed, capacitor, and agility, interceptors and faction frigates serves this role to a way greater extent with more agility and speed on their hulls than that of an slow and dumb assault frigate.

This ship class is made for afterburning .... ... A great addition for all assault frigate classes would be to drop the whole mwd bonus which in my eyes is utter garbage .. and replace it with no less than 25% increased afterburner bonus, or if not give the ship higher base speed. Their weak capacitor should also receive some love in order for them to utilize more out of their already fairly fragile defenses. A bonus per assault frigate level to localized repair systems amount should also be something to consider.

This is something I can follow and agree with...
Ix Method
Doomheim
#33 - 2014-09-19 19:43:05 UTC
Turbular Knight wrote:
This ship class is made for afterburning but in its current state it gets outmaneuvered by just about any t1 frig out there, not to mention the faction ships. A great addition for all assault frigate classes would be to drop the whole mwd bonus which in my eyes is utter garbage .. and replace it with no less than 25% increased afterburner bonus, or if not give the ship higher base speed. Their weak capacitor should also receive some love in order for them to utilize more out of their already fairly fragile defenses. A bonus per assault frigate level to localized repair systems amount should also be something to consider.

Agree the MWD bonus doesn't really mesh with something relatively slow and likely to get scrammed. An AB bonus would really push them into a box but specialising in heavy and close range would at least make them interesting.

Travelling at the speed of love.

Teg Hegirin
Pator Tech School
Minmatar Republic
#34 - 2014-09-20 00:04:52 UTC  |  Edited by: Teg Hegirin
Alright let's have a go at this. My two cents:

Hawk - Probably the most dominant brawling frigate in the game in its AB+Scram+Web w/ dual MASB configuration. The flipside of this is that anything with a microwarp should never have to fight one, because they're very slow.

Harpy - Seems fine, and people calling for increased mobility want to have their cake and eat it too. It already has one of the strongest buffer tank in the class, it has incredible damage and application. Buffing its speed puts it way over the top imo and destroys the balance of it.

Wolf - I use a Wolf often, I think it's slot layout is great and synergizes perfectly with its bonuses. It doesn't need a web because it can hit fine even if it's being scram kited. The lots-of-lows-at-the-expense-of-mids thing is a running trait with the Boundless Creation line of ships so the 5-2-5 slot layout makes sense to me.

Jaguar - My baby. I think it could use a little more speed (not a lot, just enough to do 1200 m/s under AB with one polycarbon, which fits with the Thukker theme of speed, not to mention the ship's in-game description). What I think it really NEEDS though, is to have its silly optimal bonus switched to falloff. Optimal bonuses don't make sense on a frigate-sized projectile weapon system. Other than these 2 nitpicks I think the Jag is great right now.

Enyo - It's a monster. Its bonuses make sense and it's a very good ship, I don't think any changes are needed.

Ishkur - The Ishkur needs something to set it apart or at least help it out right now. It's tough to fit decently sized rails to it with an mwd, it's outclassed by the Worm and to some extent by the Algos. I think this ship needs another look.

Vengeance - People lament the lack of damage in this ship and honestly I just don't feel for them at all. It's effortless to get a crazy strong cap-stable tank on it and it's slow like an Amarrian ship ought to be. It doesn't need to be fast because rockets don't need to control range once scram is applied. If you want more damage, fit that way. I don't think it needs a buff, unless I'm presented with convincing evidence to the contrary.

Retribution - Katia suggested giving it drones. I think that's crazy. Ships seems fine. The epic Amarrian T2 resist profile alone is enough reason to use this ship.
Stitch Kaneland
The Tuskers
The Tuskers Co.
#35 - 2014-09-20 00:35:42 UTC
Teg Hegirin wrote:

Jaguar - My baby. I think it could use a little more speed (not a lot, just enough to do 1200 m/s under AB with one polycarbon, which fits with the Thukker theme of speed, not to mention the ship's in-game description). What I think it really NEEDS though, is to have its silly optimal bonus switched to falloff. Optimal bonuses don't make sense on a frigate-sized projectile weapon system. Other than these 2 nitpicks I think the Jag is great right now.


I love the optimal bonus on it. It makes it a very strong scram kiter with artillery, mixed in with its decent a/b speed with nano. Optimal = artillery bonused, fall-off = a/c bonused. An arty jag will eat up an a/c jag and any other short-mid range frig.

What the jag really needs is a minor PG buff, and better cap. MWD+T2 warp disruptor is 1m 8s, not good for kiting, which is a shame, as its one of the faster(est?) A/F's. Its traits are geared for a fast, artillery based platform, but its fitting/cap isn't there for it. CPU/PG are both pretty sparse, but PG probably more so, with an arty fit anyway.
Teg Hegirin
Pator Tech School
Minmatar Republic
#36 - 2014-09-20 00:45:20 UTC
Stitch Kaneland wrote:

I love the optimal bonus on it. It makes it a very strong scram kiter with artillery, mixed in with its decent a/b speed with nano. Optimal = artillery bonused, fall-off = a/c bonused. An arty jag will eat up an a/c jag and any other short-mid range frig.

What the jag really needs is a minor PG buff, and better cap. MWD+T2 warp disruptor is 1m 8s, not good for kiting, which is a shame, as its one of the faster(est?) A/F's. Its traits are geared for a fast, artillery based platform, but its fitting/cap isn't there for it. CPU/PG are both pretty sparse, but PG probably more so, with an arty fit anyway.


I use the AC Jag so we're going to have differences of opinion on this.

However, I would say that while the falloff bonus helps both arty and AC fits, the optimal bonus helps arty fits and does absolutely nothing for AC fits, and that is the problem. I agree that the cap could be better.
Stitch Kaneland
The Tuskers
The Tuskers Co.
#37 - 2014-09-20 02:01:30 UTC  |  Edited by: Stitch Kaneland
Teg Hegirin wrote:
Stitch Kaneland wrote:

I love the optimal bonus on it. It makes it a very strong scram kiter with artillery, mixed in with its decent a/b speed with nano. Optimal = artillery bonused, fall-off = a/c bonused. An arty jag will eat up an a/c jag and any other short-mid range frig.

What the jag really needs is a minor PG buff, and better cap. MWD+T2 warp disruptor is 1m 8s, not good for kiting, which is a shame, as its one of the faster(est?) A/F's. Its traits are geared for a fast, artillery based platform, but its fitting/cap isn't there for it. CPU/PG are both pretty sparse, but PG probably more so, with an arty fit anyway.


I use the AC Jag so we're going to have differences of opinion on this.

However, I would say that while the falloff bonus helps both arty and AC fits, the optimal bonus helps arty fits and does absolutely nothing for AC fits, and that is the problem. I agree that the cap could be better.


Yes, optimal bonus does nothing for a/c's, thats why the jag is geared towards arty and the wolf a/c's. The muninn suffers the same fate, and the same stupid gimped mid layout as the wolf. The problem with changing its optimal to fall-off is that the wolf already would have the exact same traits. Minmatar really don't need both of their AF to have the same bonuses.

You said the wolf is in a good spot with its fall-off bonus w/o a web, so why does the jag need a fall-off bonus too? If you say "so you can fit a web", just give the wolf a mid. Which many (including myself) would say it needs to keep range so it doesn't get kited out to 20km by anything with a web. Even with barrage, 15km+ your dps is going to be terrible to non-existant.
Milton Middleson
Rifterlings
#38 - 2014-09-21 07:43:03 UTC
Danny John-Peter wrote:
Yeah I have to say with the exception of the Jag and Ishkur AFs are in a good place other than mobility, some tweaks at that end could probably make them a little more viable again.

Either that or just reel in the silly mobility that Cruisers currently have.


Eh...

Mobility is definitely the biggest problem they have, but their issues are broader. Granted, much of that could be addressed by toning down cruisers, but AFs are still kind of incoherent. "Clumsy superfrigate" is not a great role (especially when non-clumsy superfrigates are also available), and is one that overlaps a lot with destroyers and interdictors.
Valkin Mordirc
#39 - 2014-09-21 13:20:53 UTC  |  Edited by: Valkin Mordirc
I think AF's are fine as there are, asides from maybe the Hawk and Retribution. Iskur is probably the best AF, along with the Harpy. And I have yet to see a Destroyer that can take on an iskur 1v1.


Also Faction ships, Pirates are better than a Tech2 because they balanced to fill specialized roles. Navy ships are only suppose to be slightly worse than T2. A comet won't take out an Iskur, a Hookbill could if the Iskur has **** range control, or the Hookbill had great range control, a Firetail wouldn't be able to kill the Ishkur only be able to just warp out, and the same goes for the slicer.
#DeleteTheWeak
Jaysen Larrisen
Caldari Provisions
Caldari State
#40 - 2014-09-21 15:19:50 UTC
I'm a little torn on the AFs. I've enjoyed the Hawk recently but had pretty similar over all fun flying a Hookbill tbh. I think one of the earlier comments that the AFs in general were in a slightly odd place is pretty accurate.

Not sure what to do to make them "feel" better. As a class they certainly aren't bad (some clearly better than others) but they don't really stand out either.

"Endless money forms the sinews of War" - Cicero

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