These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Crime & Punishment

 
  • Topic is locked indefinitely.
Previous page123Next page
 

I've stopped giving a rat's ass about isk efficiency.

Author
Gallowmere Rorschach
The Scope
Gallente Federation
#21 - 2014-09-11 18:51:34 UTC
Petre en Thielles wrote:

We don't "toss" anything. We press buttons on a computer. There are no consequences for failure. A lost battle does not involve any real life dollars.

If losing a fight in a video game 'impacts your psyche', then you have bigger problems. Look - I am competitive. I like winning, but if a person's ego is so big that it impacts their 'psyche' when they lose a video game, they need to spend less time online and more time working on personal maturity.

If you don't lose anything, then your time is clearly worth nothing to you. Whether you bought a PLEX to buy ships, buy the materials to build ships, or you farmed the materials yourself, there was cost involved. Therein lies the problem with most people who berate those who take games "too seriously". They ignore the fact that just because you enjoy doing something, doesn't mean that there isn't an expense involved. I love my job. That doesn't mean that I do it for nothing.

If pushing buttons on a computer never incurred "real" loss, there wouldn't have been even a conversation about piracy. Everything has some form of value attributed to it, regardless of whether it's dollars, ISK, or the one currency that you can never really earn more of: time. The only difference is that the first one is "real" because people believe it has value that transcends the fact that it makes a halfassed (and foul smelling) fire.
Serendipity Lost
Repo Industries
#22 - 2014-09-12 10:43:01 UTC
EGO's play huge in this game. Many epic campaigns have resulted from ego.

Happenstance can generate epic fights (unpaid sov bills, tackled supers in LS and so on), but the epic campains.... these are the things of hurt feelings and dominating wills. BOB/GOON shinanigans was a lot of EGO that provided extra epic stuff to do. The way that fizzled out was disappointing, but it was a good run while it lasted.

Do I personally get all bent out of shape?? Heck no.
Would this game be totally boring w/out folks getting all bent out of shape??? Heck yeah.

Even little ego things add depth to the game. Saying the right thing in local to tweek your opponent is sometimes the critical element that paints your kb red/green for the night.
Valleria Darkmoon
Imperial Academy
Amarr Empire
#23 - 2014-09-14 06:04:23 UTC
I've said for a very long time now that killboard efficiency means virtually nothing and means the most at an alliance level and cascades rapidly downward from there to complete irrelevancy at a personal efficiency level. Only solo kills and losses avoid this issue. I'll give you an example of what I mean.

Say you have a killmail for a ship that costs 100 million with 100 involved parties. These pilots represent 4 alliances and 20 corps.

At the alliance level that 100 million ISK ship has contributed 400 million as each alliance claims 100% of the value, already a 400% increase.

Corp level that same kill has contributed 2 billion divided by the 20 corps, 2000% increase.

Personal efficiency it is boosted to 10 billion claimed between 100 pilots, 10,000% increase in value.

Now improbably that solo ship manages to kill one of that fleet's ships also worth 100 million. The total efficiency for the fight is 50% but 3/4 alliances show 100%, as do 19/20 corps and 99/100 players and at no stage does any entity in that fight show less than 50%. Apply this to a large battle and you can see very quickly that this is hyper inflation writ large.

If you assumed that there was a massive fleet fight where every ship was worth the same X amount from both sides and that both sides trade ships in a 1:1 ratio then the first two losses on each side will be the only ones with 50% efficiency personally for that battle. The second deaths are already at 67% and it climbs after each kill. Chances are you have learned little about how to handle yourself in a fight like that.

In order for ISK efficiency to mean anything it needs to be zero sum thereby dividing all kill efficiency among those involved. I have ~98% efficiency historically and I'm merely competent. It would mean that "good" efficiency might be around 55 - 60% instead of 80%+ but at that stage it would be at least a weak reflection of your ability as a player. Many of the best players I've met have "poor" efficiency because they solo constantly and are often killed by large gangs. But they know what's up and are lethal if only slightly outnumbered despite the low efficiency.

When determining whether a pilot is good or not what I look for are either impressive or embarrassing kills or losses. Worry about how those happened. I've also seen many many pilots with 3k or more kills, each with 50 - 150 involved parties and fewer than 100 losses but they have zero total solo kills and have lost 45 ships to solo pilots. Chances are without an FC this player doesn't have the first clue about how to proceed in any given combat scenario. Killboard stats are not completely useless in determining the value of a pilot but efficiency is really the wrong place to look.

Reality has an almost infinite capacity to resist oversimplification.

Steppa Musana
Doomheim
#24 - 2014-09-14 14:47:57 UTC  |  Edited by: Steppa Musana
Bronson Hughes wrote:
I prefer efficiency for myself, not out of prestige or bragging rights or anything like that, but because, even after playing on and off since 2006, I'm relatively space poor. Mind you, I know how to make ISK, and I do it relatively well, it's just that I have such a relatively small amount of time to actually play that I'd rather be blowing stuff up than making ISK.

This situation has the beneficial effect of making me look like a much better PvP-er than I really am. In reality, I'm average at best. I'm just really careful about maintaining mobility and exercising good target selection.

I know what you mean, I have 85 kills and 1 loss over the past few months, and I am terrible at PvP.

Although in my case it's because I'm a huge poon, nothing to do with ISK. Lol

edit - Actually 2 losses. Stupid station guns Roll

Hey guys.

Liam Inkuras
Furnace
IIIIIIIIIIIIIIIIIIIIIIIII
#25 - 2014-09-14 16:09:34 UTC
I just like to hope in a ship and say #f*ckityolo

I wear my goggles at night.

Any spelling/grammatical errors come complimentary with my typing on a phone

Zappity
New Eden Tank Testing Services
#26 - 2014-09-15 21:06:20 UTC
I fly a lot of solo and couldn't care less about isk efficiency. This is partly because I don't understand at an individual level how this is a good reflection of my skill.

If I had decided to whore on that Revenant kill would that have made me 10x 'better' somehow?

Zappity's Adventures for a taste of lowsec and nullsec.

Lady Spank
Get Out Nasty Face
#27 - 2014-09-15 21:35:40 UTC
Zappity wrote:
I fly a lot of solo and couldn't care less about isk efficiency. This is partly because I don't understand at an individual level how this is a good reflection of my skill.

If I had decided to ***** on that Revenant kill would that have made me 10x 'better' somehow?


Nope :)

I especially love when you get pinned down by someone that could have a good chance of killing me solo but they hold back to let their gang whore on my mail. Less points for you.

Play for challenge and fun, not killboard stats.

(ಠ_ృ) ~ It Takes a Million Years to Become Diamonds So Lets Just Burn Like Coal Until the Sky's Black ~ (ಠ_ృ)

Petre en Thielles
Doomheim
#28 - 2014-09-16 14:43:58 UTC
Gallowmere Rorschach wrote:
Petre en Thielles wrote:

We don't "toss" anything. We press buttons on a computer. There are no consequences for failure. A lost battle does not involve any real life dollars.

If losing a fight in a video game 'impacts your psyche', then you have bigger problems. Look - I am competitive. I like winning, but if a person's ego is so big that it impacts their 'psyche' when they lose a video game, they need to spend less time online and more time working on personal maturity.

If you don't lose anything, then your time is clearly worth nothing to you. Whether you bought a PLEX to buy ships, buy the materials to build ships, or you farmed the materials yourself, there was cost involved. Therein lies the problem with most people who berate those who take games "too seriously". They ignore the fact that just because you enjoy doing something, doesn't mean that there isn't an expense involved. I love my job. That doesn't mean that I do it for nothing.

If pushing buttons on a computer never incurred "real" loss, there wouldn't have been even a conversation about piracy. Everything has some form of value attributed to it, regardless of whether it's dollars, ISK, or the one currency that you can never really earn more of: time. The only difference is that the first one is "real" because people believe it has value that transcends the fact that it makes a halfassed (and foul smelling) fire.


There are only conversations about piracy because some people take video games way too seriously.

Dollars are real and ISK is not because dollars translate to buying things in the real world, not in a video game. EvE is a game, a hobby, it should not be a substitute for having a live outside of a computer.
MonkeyBusiness Thiesant
Pandemic Unicorns
#29 - 2014-09-16 14:49:14 UTC
There were probably some ceptor pilots that went to B-R5, whored on 50 titans. Now they have the best isk efficiency ever.

Meanwhile, someone who flies triage carriers, the key function in a fleet, will have dreadful stats.


Eve would be better without killboards at all.
Luwc
State War Academy
Caldari State
#30 - 2014-09-16 15:09:10 UTC
it depends.

the more of a neckbeard and the bigger of a fedora you have. (might be connected to weight gain) the more you care.

http://hugelolcdn.com/i/267520.gif

Charlie Firpol
Brutor Tribe
Minmatar Republic
#31 - 2014-09-16 15:35:09 UTC
Amyclas Amatin wrote:
http://i.imgur.com/HmYt0eQ.png

Ahh, the past must´ve been awesome.

And now you got paplinks xD

The Butcher of Black Rise - eve-radio.com

Valleria Darkmoon
Imperial Academy
Amarr Empire
#32 - 2014-09-16 19:31:48 UTC
Charlie Firpol wrote:
Amyclas Amatin wrote:
http://i.imgur.com/HmYt0eQ.png

Ahh, the past must´ve been awesome.

And now you got paplinks xD

If only Goons were still like that.

Reality has an almost infinite capacity to resist oversimplification.

Tinu Moorhsum
Random Events
#33 - 2014-09-16 20:02:46 UTC
Valleria Darkmoon wrote:

If only Goons were still like that.


In this game any alliance that thinks they have something to lose gets like that.

Goons are no exception and within Goons there are splinter groups who still (mostly) just PVP because PVP is fun.

Elsewhere in nullsec there *are* entities that never call CTA's because people just come without being forced. They may eventually lose their space to some group that is better organized but they always seem to resurface somewhere. I guess it turns out after all that some EVE players just log in for a good time.... Imagine that!

T-

Arkus Kane
UNN Heavy Industries
#34 - 2014-09-16 21:24:12 UTC
Tinu Moorhsum wrote:
Been playing the game for 10 years. Been in many alliances that would hold you accountable for the isk efficiency of your corp or in some cases of individual characters/FC's.

I had a bit of an epiphany yesterday. I killed about 800mil in ships with losses of about 60mil. After all was said and done we went out again and ended up welping a fleet of bombers on a surprise cruiser fleet.

turns out that old timers like me were like, "bloody hell, we should have won that" but the newbies in our fleet were like "OMG WE HOTDROPPED!!! THIS IS AWESOME!!!! FC <3 <3 <3"

That op had an isk efficiency of zero. We lost 15 bombers and a rapier to zero kills. But it was fun to listen to comms when the new guys were like. "set it up again!", "do it again!"

Man.... At what point did I lose that feeling?

FD8K isk efficiency.

T-


Yeah, I'd say EVE is at it's most fun when you're not constantly thinking about efficiency, ISK/hour, killed/lost, blah blah blah.

All that stuff makes your experience in game more "worthwhile", but it also turns the game into a second job alarmingly easily.

I've found lately that I spend hundreds of millions on making more ISK without much hesitation at all, but feel strangely guilty buying vaguely nice ships or fancy mods that I actually get fun from. Which makes no sense, but keeps hitting me.

So my goal is also to stop thinking about ISK I'm spending all the time when it starts to impact my actual enjoyment, and occasionally just splash out and have fun like this without giving a crap Big smile
Zeus Maximo
Mentally Assured Destruction
#35 - 2014-09-16 21:43:08 UTC
game
1.
a form of play or sport, especially a competitive one played according to rules and decided by skill, strength, or luck.

Eve is a game

When I play a game I play it to win. Obviously you can't win eve but you can at times say you are winning at Eve. This may not be true for everyone but in my case I enjoy winning. Now for those that don't care to win I will declare your stance as participating. Maybe my childhood is what makes my stance different from everybody else but I was expected to win/do my best. I was taught that losing is not fun and should not be acceptable.

I want a winning killboard with a winning isk efficiency!

I can't be the only one that thinks this way Cool

"It is not possible either to trick or escape the mind of Zeus."

U-MAD Membership Recruitment

PoH Corporation Recruitment

Kagura Nikon
Native Freshfood
Minmatar Republic
#36 - 2014-09-17 10:42:41 UTC  |  Edited by: Kagura Nikon
Serendipity Lost wrote:
What is this isk efficiency you speak of????

For me, when evaluating a pilot I like to see around an 80% win rate. That's my 'good pilot' sweet spot. Does well, but isn't afraid to get over his head and see just what that dual plated thorax can do. If I see a pilot w/ 95% or better I think risk averse cream puff, big fleet F1 monkey or some other not good term. I like guys not afraid to lose.

C




Some are risk averse.. others, like us are just infinitely better than you at eve. Both types exist. You cannot take a simple value as isk efficiency and try to make a psychological analysis of a person.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Daerrol
Republic University
Minmatar Republic
#37 - 2014-09-17 11:42:04 UTC
Join DbD. Fight 3v1 (you are the 1) . Lose lots. Win more. Listen to the plebs rage you brought a t3 strategic winship to a faction party
Serendipity Lost
Repo Industries
#38 - 2014-09-17 12:52:04 UTC
Kagura Nikon wrote:
Serendipity Lost wrote:
What is this isk efficiency you speak of????

For me, when evaluating a pilot I like to see around an 80% win rate. That's my 'good pilot' sweet spot. Does well, but isn't afraid to get over his head and see just what that dual plated thorax can do. If I see a pilot w/ 95% or better I think risk averse cream puff, big fleet F1 monkey or some other not good term. I like guys not afraid to lose.

C




Some are risk averse.. others, like us are just infinitely better than you at eve. Both types exist. You cannot take a simple value as isk efficiency and try to make a psychological analysis of a person.



Yeah I can. It may not be 100% accurate. It may put a label on you that you don't like. I don't do any psychological analysis. I see your high efficiency and in your personal case your corp, add the 2 data points and come up with my conclusion. Then I do what I see fit. Trust me on this.... you'll be ok wether I like your eve piloting style or not.

My point was I don't go by isk efficiency, but a collection of things that work for me. I'll be honest here, I haven't and probably won't look at your character stuff. It just doesn't matter to me. I think you're in a merc corp. If that's true then here's some advice - get some thicker skin and don't worry about what I think.

Now if you're thinking of joining my corp, then I'll look into things. We are taking on a few folks sellectively. You may have the stuff or you may not, but I'm sure not going to waste time looking at you unless I get something out of it.
Dato Koppla
Balls Deep Inc.
Minmatar Fleet Alliance
#39 - 2014-09-17 13:10:35 UTC
I did care about efficiency at first mainly because of other people, when I welped something expensive, corpmates would usually be like wtf were you doing, but as I got more into PvP I started to care less and less. Nowadays I just fly whatever I feel like, and if I lose it stupidly without killing anything, I just go out and get another ship and start over. I fly ships within my wallet and I tend to prefer flying cheaper ships so I've managed to make more isk then I can lose, and as long as I have a solid isk buffer I don't care at all what I lose anymore. I think this lesson is learnt after losing many ships and realizing that there's nothing you can do it about it short of turning into a risk-averse-falcon-alt-links24/7-neutrallogi-20man-gank pilot.

Ironically, the more you lose, the more fun you have. IMO
Talas Dir
Super Happy Fun Corp
#40 - 2014-09-17 19:11:16 UTC
Getting more ISK just for the sake of having more ISK is stupid. The entire reason it's there is to accomplish goals that would be impossible without it (i.e holding sov over vast swathes of space) or getting a reaction (welping an expensive ship for instance). If all you do is watch that green number in your wallet get bigger just for the sake of it, you should ask yourself why you're playing an MMO in the first place.
Previous page123Next page