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Why so few love for missions?

First post
Author
Deirdre Semmes
Science and Trade Institute
Caldari State
#1 - 2014-09-17 09:32:11 UTC  |  Edited by: ISD LackOfFaith
Hi,

I have decided to delete the content of this message. This is probably much more fit to a suggestion forum and not a Q&A forum. If a mod is around, please delete the thread entirely.

Here is the original post, restored at the request of the poster -- ISD LackOfFaith

Quote:
Hi,

I hope I won't open a can of worms here. And perhaps this is not a topic fit for this forum.

Given the gazillion of hours people put into missions (not everyone, but still, this is obvious it occupies a lot of people for a lot of time), I don't get why CCP is not adding some regularly, to reduce the 'yeah, I have done this one 125 times already' effect ?

This is not as if they need to pour large resources into it, just a pair of extra missions per micro-release would probably please many of us, right? But from the past changelogs, it seems the missions are set in stone since ages.

I guess anyway that if nothing is added, it means this is a very very low priority item to them and that this won't change anytime soon. Time to save the Damsel in Distress another time, while Silencing the Informant I guess! Roll
Luwc
State War Academy
Caldari State
#2 - 2014-09-17 09:56:11 UTC
I will delete it for 500mil isk

http://hugelolcdn.com/i/267520.gif

J'Poll
School of Applied Knowledge
Caldari State
#3 - 2014-09-17 10:26:09 UTC
Simple. Because EVE is designed to be a PvP game and revolves around player interaction, not mindless mission grinding.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

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Ralph King-Griffin
New Eden Tech Support
#4 - 2014-09-17 11:06:50 UTC
J'Poll wrote:
Simple. Because EVE is designed to be a PvP game and revolves around player interaction, not mindless mission grinding.

This, And it gets tedious, really tedious, ccp have given us stats before on player retention and solo mission runners have one of (if not the) highest attrition rates amongst all eve activities, in short it's bad for you and the game as statistically you are less likely to commit.
What tends to keep people around is us I.e. the community, any facut of involvement will have a dramatic impact on a player's likelihood of sticking around.
Derrick Miles
Death Rabbit Ky Oneida
#5 - 2014-09-17 11:23:21 UTC
J'Poll wrote:
Simple. Because EVE is designed to be a PvP game and revolves around player interaction, not mindless mission grinding.

Eve was designed to be a sandbox, with both PvP and PvE. Just because you think of mission running as mindless grinding doesn't make it any less of a valid playstyle for others. But in both cases player interaction is encouraged because it tends to bring about a more rewarding player experience for all involved.
Deirdre Semmes
Science and Trade Institute
Caldari State
#6 - 2014-09-17 12:07:15 UTC  |  Edited by: Deirdre Semmes
Ah, I see some have read my topic before being deleted Big smile

So... I knew some would resort to the 'EVE is sandbox, it shines when you interacts with others, not when you mindlessly grind missions'.

Yep, I'm with you on that. BUT

1. Don't serve me the 'Missioners have the highest attrition ratios among all players in EVE'. Because that's a chicken and egg argument. Sure missioners quit EVE in drove (to be replaced by new players who will most of the time sacrifice to the unholy mission god too many hours). But this is partly because missions are boring and done as 'quests' were done in early 2000!

Not going to happen, but missions done with engine cinematics presentation and mutli-path choices and 'special approach' bosses?? Much more sexy, more player retention. New players retention. New blood is important for any game, you know.

2. Missions not the core of EVE gameplay sure. I would still be quite interested in knowing how many hours of EVE game time is spent in missioning each month. Are you implying that this amount to a so small amount that buffing up, diversifying missions serves no one or only a tiny part of the community. A poll would be a good thing here, or simply an official stat.

Like missions, hate them, still... Just too many players spend too much time on them. And they get bored. Or not. But they spend innumerable hours. So this is also EVE. And so it deserves some love from the official channel.
Ralph King-Griffin
New Eden Tech Support
#7 - 2014-09-17 12:32:57 UTC  |  Edited by: Ralph King-Griffin
Deirdre Semmes wrote:
Ah, I see some have read my topic before being deleted Big smile

So... I knew some would resort to the 'EVE is sandbox, it shines when you interacts with others, not when you mindlessly grind missions'.

Yep, I'm with you on that. BUT

1. Don't serve me the 'Missioners have the highest attrition ratios among all players in EVE'. Because that's a chicken and egg argument. Sure missioners quit EVE in drove (to be replaced by new players who will most of the time sacrifice to the unholy mission god too many hours). But this is partly because missions are boring and done as 'quests' were done in early 2000!

Not going to happen, but missions done with engine cinematics presentation and mutli-path choices and 'special approach' bosses?? Much more sexy, more player retention. New players retention. New blood is important for any game, you know.

2. Missions not the core of EVE gameplay sure. I would still be quite interested in knowing how many hours of EVE game time is spent in missioning each month. Are you implying that this amount to a so small amount that buffing up, diversifying missions serves no one or only a tiny part of the community. A poll would be a good thing here, or simply an official stat.

Like missions, hate them, still... Just too many players spend too much time on them. And they get bored. Or not. But they spend innumerable hours. So this is also EVE. And so it deserves some love from the official channel.

To clarify, solo I.e. antisocial missionaries tend to quit in short order, iv run them, and I still do every now and again, they aer a silod, reliable facut of isk and when done with friends can actually be rather entertaining (though arguably that's your friends providing the content there).

While I wouldn't question the validity of it as an activity, I would warn that they make for poor content in and of themselves and lead many to leave the game. Now I say this as a reformed carebear, for my first year I did nothing but pve so I'm not preaching without the experience.

Edit: from the last player-CCP summit
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Destination SkillQueue
Doomheim
#8 - 2014-09-17 14:14:44 UTC
Because the current mission system and missions in general are terrible PVE content. They used to add them once upon a time and very few gave a ****, since ISK/hour is the main thing people care about when the new content is the same in nature as the existing one. Missions in general and especially their solo nature isolates players from interacting with others and leads them to a path where they are much more likely to stop subbing. As long as the mission system is like this adding a mission here and there is just adding another nugget of poop to an already large pile and that is just a waste of development resources.

I don't think PVE content is a low priority nor is developing the mission system, but just adding more of the same with a different text screen isn't really going to make a difference and CCP knows it. In fact they've added new missions and PVE content to the game with every release, but they've tried to add something different rather then just churning out more of the same. Burner missions would be the most recent content that pops to mind as an example of this. They might not be what you want, but it's new PVE content being added to the game and it is something different.
Deirdre Semmes
Science and Trade Institute
Caldari State
#9 - 2014-09-17 14:28:21 UTC
I get what you mean indeed. In an ideal world they would get rid entirely of these text-wall missions and replace them with 3-4 new PvE activities, is that what you say? Burners missions are indeed new PvE content and appear to be more interesting than adding 3 new 'old school' missions.

Now I think about it, this is akin to 'daily quests' in MMOs and god, they are all boring. You do missions for ISKs, not fun, at least for me.
J'Poll
School of Applied Knowledge
Caldari State
#10 - 2014-09-17 14:44:37 UTC
Derrick Miles wrote:
J'Poll wrote:
Simple. Because EVE is designed to be a PvP game and revolves around player interaction, not mindless mission grinding.

Eve was designed to be a sandbox, with both PvP and PvE. Just because you think of mission running as mindless grinding doesn't make it any less of a valid playstyle for others. But in both cases player interaction is encouraged because it tends to bring about a more rewarding player experience for all involved.


Too bad even CCP says it:


Quote:
This is because EVE Online is essentially a PvP (Player versus Player) game at its core


Direct quote from the official New Player FAQ - Chapter 5.3 - 15

---

Quote:
Furthermore, as we mentioned previously, once you enter New Eden you must consider every action you take as a form of PvP since this is the core game concept.


Same source - Introduction to PvP - Page 21

---



So, if CCP says that at it's core it's a PvP game...how come you claim it isn't?

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Help channel: Help chat - Reloaded

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J'Poll
School of Applied Knowledge
Caldari State
#11 - 2014-09-17 14:48:40 UTC
Deirdre Semmes wrote:
Ah, I see some have read my topic before being deleted Big smile

So... I knew some would resort to the 'EVE is sandbox, it shines when you interacts with others, not when you mindlessly grind missions'.

Yep, I'm with you on that. BUT

1. Don't serve me the 'Missioners have the highest attrition ratios among all players in EVE'. Because that's a chicken and egg argument. Sure missioners quit EVE in drove (to be replaced by new players who will most of the time sacrifice to the unholy mission god too many hours). But this is partly because missions are boring and done as 'quests' were done in early 2000!

Not going to happen, but missions done with engine cinematics presentation and mutli-path choices and 'special approach' bosses?? Much more sexy, more player retention. New players retention. New blood is important for any game, you know.

2. Missions not the core of EVE gameplay sure. I would still be quite interested in knowing how many hours of EVE game time is spent in missioning each month. Are you implying that this amount to a so small amount that buffing up, diversifying missions serves no one or only a tiny part of the community. A poll would be a good thing here, or simply an official stat.

Like missions, hate them, still... Just too many players spend too much time on them. And they get bored. Or not. But they spend innumerable hours. So this is also EVE. And so it deserves some love from the official channel.


1. Doesn't suit the gamestyle EVE is after. EVE isn't the dime-in-a-dozen MMO like all the others, they target a whole different audience.

2. For me...0 seconds after I finished the "tutorials" 4 years ago.

Love how YOU claim "Too many players" sped too much time on them, just after you say there is NO official stats on how many people even do them.


It's a freaking sandbox.

A. You like missions, you do them
B. You don't like missions, you don't do them and find something else you enjoy (Not like Swift and Bitter chart has PLENTY of choice to make).
C. You don't like missions, you leave because you are too narrow minded to see the sandbox is bigger then 1 thing.

Person C wasn't going to stay in EVE in the first place, as EVE isn't the game for them.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

J'Poll
School of Applied Knowledge
Caldari State
#12 - 2014-09-17 14:50:26 UTC
Deirdre Semmes wrote:
I get what you mean indeed. In an ideal world they would get rid entirely of these text-wall missions and replace them with 3-4 new PvE activities, is that what you say? Burners missions are indeed new PvE content and appear to be more interesting than adding 3 new 'old school' missions.

Now I think about it, this is akin to 'daily quests' in MMOs and god, they are all boring. You do missions for ISKs, not fun, at least for me.


They did...

*cough* Incursions *cough*

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

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ISD LackOfFaith
ISD Community Communications Liaisons
ISD Alliance
#13 - 2014-09-17 15:03:11 UTC
I was going to lock the thread as OP blanked the first post, but there's real discussion going on, so it would be a shame to cut it short.

OP, if you still want the thread shut down, please report it (the small flag button) and mention that. Same goes for if you would like to restore the contents of the first post.

Also, while this thread is okay for New Citizens Q&A, it may be better suited for Missions & Complexes or Features & Ideas Discussion if you would like to go more in-depth.

ISD LackOfFaith

Captain

Community Communication Liaisons (CCLs)

Interstellar Services Department

I do not respond to Eve Mail or anything other than the forums.

Cara Forelli
State War Academy
Caldari State
#14 - 2014-09-17 15:19:36 UTC
If you think about it, CCP has added quite a lot of PVE content in the last few years. Wormholes were originally designed with PVE in mind, incursions were added to add variety to PVE, and very recently burner missions were added. All of these types of PVE cater to groups in particular, because like Ralph said player interaction is statistically proven to promote long-term game play.

However, players always ruin these good intentions by "figuring it out". Optimization of your ship has always been one of my favorite parts of PVP. So many ways to fit it for so many different situations, learning your strengths and weaknesses, testing them against unpredictable opponents. To me it's what makes the game great and keeps me coming back. There's always something new to try. With PVE though, it's all done for you already. Everyone knows the easiest way to do level 4s is a sniping ship. Everyone knows exactly how many invulns you need on your blinged out incursion BS and how many capitals to warp in at a time in a C5 capital escalation. If you don't know these things, they are a short google search away, because really, who wants to lose a ship to PVE when the answers are so readily available?

In my mind it's not really a "problem" or something that can be "fixed". The new burner missions are a good example. They "act like" player combat, but CCP has to make them very challenging to be interesting at all. Which leads to a few set ships with predetermined fits that should be used (figured out on the test server of course, because who wants to lose a ship to PVE?) To me this is less interesting than if the missions where significantly easier and I could experiment with different ships and fits to accomplish them.

Now many people disagree, but in my mind PVE is just a necesary evil. You need isk. Missions provides a reliable fallback in case riskier isk making endeavors fail. However, trying to make it more interesting is near impossible (as evidenced by the fact that they keep adding new PVE types and people still find all of them boring), and to me rather feels like a waste of resources that could be better spent improving the real game (testing your wit against real thinking opponents!).

Just my 0.02 isk and not something everyone will agree with. But I think you'll find many similar opinions, at least among the consistent long-term players.

Want to talk? Join my channel in game: House Forelli

Titan's Lament

Deirdre Semmes
Science and Trade Institute
Caldari State
#15 - 2014-09-17 15:43:44 UTC
To ISD LackOfFaith

Given there is a nice discussion between respectful people, this is probably a good idea to not delete the thread, so if you can please re-instate my initial post, that would be cool. Now if the thread belongs too much to another forum, feel free to act in anyway you think is best. Big smile

Cara Forelli explanations are good ones and I'll rest my case. I admit I did not thought about Incursions here. The best possible course of action is probably to leave the missions as is and add more PvE features compared to trying salvaging them, because they can't be without extreme efforts.

Now, still curious. How many players-hours are put in Missions per month. Is it significant game time compared to others activities? No, then no problem. Yes, then as they are a semi- to fully- boring way of gaining a regular ISK income, then they are somehow a failure, because which game designer(s) would like a feature that is used often but people find boring?

(I'm saying failure without disrespect btw, only people doing nothing never make mistakes Blink )

ISD LackOfFaith
ISD Community Communications Liaisons
ISD Alliance
#16 - 2014-09-17 15:47:18 UTC
Deirdre Semmes wrote:
To ISD LackOfFaith

Given there is a nice discussion between respectful people, this is probably a good idea to not delete the thread, so if you can please re-instate my initial post, that would be cool. Now if the thread belongs too much to another forum, feel free to act in anyway you think is best. Big smile

OP restored, and the thread is fine where it is (for now, at least).

ISD LackOfFaith

Captain

Community Communication Liaisons (CCLs)

Interstellar Services Department

I do not respond to Eve Mail or anything other than the forums.

Toshiro Hasegawa
Blackwater USA Inc.
Pandemic Horde
#17 - 2014-09-17 16:09:35 UTC
I dont think there even were missions at release .. if that helps paint of picture of design intent, developer's preferences and allocations of resources.

As for my own opinion I have often thought that more variety would a good idea for missions .. I have not done alot .. but i could see how the repetitive nature would bother some people .. although people who like to grind - must like learning all the missions so they can grind better.

I was thinking at more arcs - run once .. with voice active and maybe even cinematics. Bring in some RPG - chose your fate sorta stuff that some developers seems to excell at .. would be fun and emersive.

Keep some missions as is

Add new mission types .. exploration, maybe PI, maybe who knows what .. pvp missions .. go out and kill X players in null region Y, or set up a base in a wormhole .. or or or ..

or add in a more randomness to the stock missions .. so instead of getting 1/100 missions over and over .. you always get a random generated mission .. with no way of knowing ahead of time what you are going to run into .. no way to read up ahead of time, change you damage or resists .. random # of ships, random ship classes, etc...

but no decision that could be made would appease everyone ..

and any PVE decision / time allocation would upset larger numbers of people who want sov, market, prod, pvp changes ..

the new burner missions suggests someone is working on stuff in the pve missions and now that burners are in maybe they are working on something new.

History is the study of change.

Morwen Lagann
Tyrathlion Interstellar
#18 - 2014-09-17 16:50:42 UTC
Missions are generally pretty repetitive, I agree. It's just the nature of the beast. CCP doesn't (to my knowledge) currently have the tools to make missions be more random than a couple of rat selections, but if they did (or once they're finished if they're being worked on) they'll probably make these sorts of changes.

As someone who tends to run missions as a "well at least I undocked to do something today" activity, I do find myself getting bored with them every so often.

My usual solution is to do something else instead for a while, but sometimes I decide to just come up with some arbitrary limitations on the mission. Stuff like "try to run it in under X minutes" or "do it with an under-classed ship". CCP can't always provide the variety that would make missions interesting, but as players we do have a variety of options available to us to work with if we want to try it ourselves.

Morwen Lagann

CEO, Tyrathlion Interstellar

Coordinator, Arataka Research Consortium

Owner, The Golden Masque

Milan Nantucket
Doomheim
#19 - 2014-09-17 17:19:01 UTC
Deirdre Semmes wrote:
I get what you mean indeed. In an ideal world they would get rid entirely of these text-wall missions and replace them with 3-4 new PvE activities, is that what you say? Burners missions are indeed new PvE content and appear to be more interesting than adding 3 new 'old school' missions.

Now I think about it, this is akin to 'daily quests' in MMOs and god, they are all boring. You do missions for ISKs, not fun, at least for me.

So every 3-4 years they add new content for the missioners... before burner's it was incursions. Incursions came about because they moved L5's to lowsec and we all know how awesome lowsec is to afk mission runners is.
J'Poll
School of Applied Knowledge
Caldari State
#20 - 2014-09-17 19:24:46 UTC  |  Edited by: J'Poll
Deirdre Semmes wrote:
]Hi,

I hope I won't open a can of worms here. And perhaps this is not a topic fit for this forum.

Given the gazillion of hours people put into missions (not everyone, but still, this is obvious it occupies a lot of people for a lot of time), I don't get why CCP is not adding some regularly, to reduce the 'yeah, I have done this one 125 times already' effect ?

This is not as if they need to pour large resources into it, just a pair of extra missions per micro-release would probably please many of us, right? But from the past changelogs, it seems the missions are set in stone since ages.

I guess anyway that if nothing is added, it means this is a very very low priority item to them and that this won't change anytime soon. Time to save the Damsel in Distress another time, while Silencing the Informant I guess! Roll
[/quote]

Now to answer your original post now that LackofFaith restored it.


Even if they added a couple of missions each micro-patch, it wouldn't make a difference.

Why, same script is used for NPC, so mission A's rats behave just like mission B's and mission C's. The only change would be scenery and possibly a new item to deliver to an agent...that's it.

This would become AS boring as the others after just 1 try.

No offense to any mission runner or what so ever, but PvE in terms of missions just suck in EVE.
Hell, PvE in general sucks because it's easy to predict a scripted thing, it's the same in other game too though. As long as it's a fixed script that is used, people can document and predict it and thus it will become boring.

That's the fun part (in my opinion) about PvP. No 2 fights are equal, even if both time the same ships + fits are used, fights will still be completely different because of choice made etc.

Now say that CCP changes NPCs to not have a fixed type of damage and fixed type of tank and make spawn location and types random in missions, it will change stuff, because now you have taken out the "predictable" part of it.

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