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[SOLVED] What are my chances? Old laptop.

Author
Neugeniko
Insight Securities
#1 - 2014-09-17 07:32:24 UTC  |  Edited by: Neugeniko
Hi guys,
I recently came into possession of this old laptop. I'm using it as a Linux box running Slackware 14.1. 1.7Ghz single core celeron, 64mb radeon mobility 9000, 2gb ram.
Currently wine is saying that the gfx card is too old, needs shader model 3.0. Are there any work arounds to get the client running? Just want to use it to set training if I'm mobile.

Neug
Neugeniko
Insight Securities
#2 - 2014-09-17 08:06:24 UTC
Some additional info.

bash-4.2# glxinfo | grep vendor
server glx vendor string: SGI
client glx vendor string: Mesa Project and SGI
OpenGL vendor string: Tungsten Graphics, Inc.

bash-4.2# glxinfo | grep shader
GL_ATI_fragment_shader, GL_ATI_texture_env_combine3

bash-4.2# glxinfo | grep version
server glx version string: 1.4
client glx version string: 1.4
GLX version: 1.4
OpenGL version string: 1.3 Mesa 9.1.7

bash-4.2# glxinfo | grep render
direct rendering: Yes
OpenGL renderer string: Mesa DRI R200 (RV250 4C66) x86/MMX/SSE2 TCL DRI2

Neug

Torgeir Hekard
I MYSELF AND ME
#3 - 2014-09-17 09:04:36 UTC
Nope. Mobility 9000 is somewhere around Radeon 9500 desktop series. Very good cards. For their time. But it's over 10 years old already.
SM3.0 started from X1000 series (a predecessor of HD2000), which is 2 or 3 generations newer.

Technically you could probably run it with LIBGL_ALWAYS_SOFTWARE. Technically.
Technically once upon a time I managed to start Unreal2 on a Pentium II with 4mb maxtor videocard.
The problem is, the term "frames per second" isn't quite applicable to the resulting experience. Rather it stretches from "seconds per frame" to "minutes per frame". In case of eve with software rendering I have about 2-3 seconds per frame for ship spinning in dock (not sure exactly - EVE FPS monitor shows 0 fps). This is on i5-3317U happily burning it's way through the table at full load. Now imagine the horror with your CPU emulator in mind.
Neugeniko
Insight Securities
#4 - 2014-09-17 09:17:18 UTC
Torgeir Hekard wrote:
Nope. Mobility 9000 is somewhere around Radeon 9500 desktop series. Very good cards. For their time. But it's over 10 years old already.
SM3.0 started from X1000 series (a predecessor of HD2000), which is 2 or 3 generations newer.

Technically you could probably run it with LIBGL_ALWAYS_SOFTWARE. Technically.
Technically once upon a time I managed to start Unreal2 on a Pentium II with 4mb maxtor videocard.
The problem is, the term "frames per second" isn't quite applicable to the resulting experience. Rather it stretches from "seconds per frame" to "minutes per frame". In case of eve with software rendering I have about 2-3 seconds per frame for ship spinning in dock (not sure exactly - EVE FPS monitor shows 0 fps). This is on i5-3317U happily burning it's way through the table at full load. Now imagine the horror with your CPU emulator in mind.


Thanks for the info. I'll check it out with software emulation when I get a chance if I find its easy to try.

Cheers,
Neug
Neugeniko
Insight Securities
#5 - 2014-09-17 12:33:24 UTC
I tried with that environment variable and the same error is appearing. Glxinfo says it is using the software rasterizer.
Maybe the rasterizer doesn't do shader model 3, will try another rasterizer.

Neug
After Shok
Ruthenia Co
#6 - 2014-09-17 13:16:29 UTC  |  Edited by: After Shok
glxinfo | grep shading
OpenGL core profile shading language version string: 4.40

https://answers.yahoo.com/question/index?qid=20100218164623AAn1Qyt
and has Pixel Shader 1.4

Правдой нельзя оскорбить, уважаемый адвокат!

Тот самый Мюнхгаузен

Золотая орка

Torgeir Hekard
I MYSELF AND ME
#7 - 2014-09-17 13:44:48 UTC
LIBGL_ALWAYS_SOFTWARE=1 glxinfo | grep string
server glx vendor string: SGI
server glx version string: 1.4
client glx vendor string: Mesa Project and SGI
client glx version string: 1.4
OpenGL vendor string: VMware, Inc.
OpenGL renderer string: Gallium 0.4 on llvmpipe (LLVM 3.4, 256 bits)
OpenGL version string: 2.1 Mesa 10.1.3
OpenGL shading language version string: 1.30

Works with this.
Terminator 2
Omega Boost
#8 - 2014-09-17 21:09:54 UTC  |  Edited by: Terminator 2
It is not possible to run EVE on this laptop with that graphics card. Only chance is to use swiftshader which would run best with windows, but possibly also with wine. This will emulate the shader 3.0 on your CPU and will give you around 1-5 fps depending on your CPU strength.
Neugeniko
Insight Securities
#9 - 2014-09-17 21:12:50 UTC
Torgeir Hekard wrote:
LIBGL_ALWAYS_SOFTWARE=1 glxinfo | grep string
server glx vendor string: SGI
server glx version string: 1.4
client glx vendor string: Mesa Project and SGI
client glx version string: 1.4
OpenGL vendor string: VMware, Inc.
OpenGL renderer string: Gallium 0.4 on llvmpipe (LLVM 3.4, 256 bits)
OpenGL version string: 2.1 Mesa 10.1.3
OpenGL shading language version string: 1.30

Works with this.


Thanks. Plan at the moment is to compile mesa as my current version has no gallium driver.

Neug
Neugeniko
Insight Securities
#10 - 2014-09-18 07:47:27 UTC
Torgeir Hekard wrote:
LIBGL_ALWAYS_SOFTWARE=1 glxinfo | grep string
server glx vendor string: SGI
server glx version string: 1.4
client glx vendor string: Mesa Project and SGI
client glx version string: 1.4
OpenGL vendor string: VMware, Inc.
OpenGL renderer string: Gallium 0.4 on llvmpipe (LLVM 3.4, 256 bits)
OpenGL version string: 2.1 Mesa 10.1.3
OpenGL shading language version string: 1.30

Works with this.


I have it working with LLVM 3.4 and Mesa 10.1.3.

Its good enough for setting training, Thanks guys.

Only glitch is textures don't render. Which I think is something to do with texture compression support. I'll post further details.

Neug
Neugeniko
Insight Securities
#11 - 2014-09-18 08:11:16 UTC
This is the texture error that comes up.

err:winediag:wined3d_texture_init The application tried to create a DXTn texture, but the driver does not support them.

Any ideas? It's non-critical.

Neug
Torgeir Hekard
I MYSELF AND ME
#12 - 2014-09-18 09:05:37 UTC  |  Edited by: Torgeir Hekard
Neugeniko wrote:
This is the texture error that comes up.

err:winediag:wined3d_texture_init The application tried to create a DXTn texture, but the driver does not support them.

Any ideas? It's non-critical.

Neug

You don't have s3tc.
AFAIK you have to install libtxc_dxtn library to make it work (not included in mesa because patents).
Neugeniko
Insight Securities
#13 - 2014-09-18 10:00:29 UTC
Torgeir Hekard wrote:
Neugeniko wrote:
This is the texture error that comes up.

err:winediag:wined3d_texture_init The application tried to create a DXTn texture, but the driver does not support them.

Any ideas? It's non-critical.

Neug

You don't have s3tc.
AFAIK you have to install libtxc_dxtn library to make it work (not included in mesa because patents).


Sweet! I can get that over at slackbuilds. No more playing and googling with ./configure options!

+1

Neug
Torgeir Hekard
I MYSELF AND ME
#14 - 2014-09-18 10:21:20 UTC
Neugeniko wrote:

Sweet! I can get that over at slackbuilds. No more playing and googling with ./configure options!

Report the result. I'm not entirely sure if this will fix it, so I'm interested in the outcome.
Neugeniko
Insight Securities
#15 - 2014-09-18 15:02:16 UTC
Torgeir Hekard wrote:
Neugeniko wrote:

Sweet! I can get that over at slackbuilds. No more playing and googling with ./configure options!

Report the result. I'm not entirely sure if this will fix it, so I'm interested in the outcome.


Operation successful! Renders good enuff for training, chat and market. More than I need from it.

Neug
Terminator 2
Omega Boost
#16 - 2014-10-14 23:23:23 UTC
Are there any options to speed software rendering up for wine and eve?

When i use this on an old laptop i get around 0 frames, but it runs, whereas i get 8 frames when i use swiftshader with windows on the same laptop.

Or should i try to use swiftshader with wine?
Kismeteer
Bat Country
Pandemic Horde
#17 - 2014-10-15 22:06:14 UTC
Terminator 2 wrote:
Are there any options to speed software rendering up for wine and eve?

When i use this on an old laptop i get around 0 frames, but it runs, whereas i get 8 frames when i use swiftshader with windows on the same laptop.

Or should i try to use swiftshader with wine?


Other than to change the graphical settings to 'optimize for performance', I really don't know any. I don't really know swiftshader, sorry.
Terminator 2
Omega Boost
#18 - 2014-10-18 03:40:10 UTC
I have integrated Swiftshader into wine and EVE and it gives me now 6 frames instead of 0 using llvmpipe...improvement, but not as fast as with windows and the cursor and keyboard is choppier with Swiftshader/wine than with llvmpipe/wine.
Neugeniko
Insight Securities
#19 - 2014-10-18 09:22:49 UTC
Terminator 2 wrote:
I have integrated Swiftshader into wine and EVE and it gives me now 6 frames instead of 0 using llvmpipe...improvement, but not as fast as with windows and the cursor and keyboard is choppier with Swiftshader/wine than with llvmpipe/wine.



Nice might have to try it myself and see how I go with keyboard and mouse response.
BipolARchamELeoN
The Scope
Gallente Federation
#20 - 2014-11-25 18:29:27 UTC
Just wanted to leave my gratitude for the information on the texture issue. I encountered the err:winediag:wined3d_texture_init message but was able to resolve it by installing the libtxc_dxtn library as mentioned in this post.

Regards
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