These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Wormholes

 
  • Topic is locked indefinitely.
Previous page12
 

Rage Rolling After Hyperion

First post
Author
umnikar
Fishbone Industries
#21 - 2014-09-16 22:02:17 UTC
Andrew Jester wrote:
[quote=Jez Amatin]

If you're worried about losing a battleship, you're doing it wrong. Use a typhoon with 5 overdrives in lows. With a heated prop mod you can get it going 2355 m/s.

If you have to roll that many holes, you may want to invest in an Orca or two and just have a ship on the other side to web them around.


He is not done rolling with one time in/out. He then sits on the other side with a nice overdrive tank. *honk*

Na, you better roll in pvp battleships and shoot/scram what you can if someone feels the gank.
You will be surprised how many do not expect that...
Angsty Teenager
Broski North
#22 - 2014-09-17 04:07:09 UTC  |  Edited by: Angsty Teenager
Who cares if it "isn't as bad as you thought"

The point is it's a terrible mechanic that only serves to waste players time. Fact is that rage rolling was risk free before and still is.

If you warp to the hole with 2 caps and an orca, and then jump through, nobody is possibly going to be able to scan down that new exit and respond with a fleet to kill you before you can--in the worst case scenario--slowboat your caps back to the wormhole. It just takes longer now. I strongly disagree with mechanics that simply make something more complicated without any significant change in the status quo.

I also don't think that standard jumping is any riskier either. For capitals, your risk is just as high now as it was before--it was very easy to carrier trap people before, just nobody did it because they didn't know how/didn't want to wait/etc...

For subcaps, there is 0 risk unless you're dumb. Any battleship properly fit moves fast enough to get back to the wormhole, and frankly any BS prior to this patch that managed to escape people decloaking to kill it just got lucky. Bouncing a ship back and forth between wormholes isn't hard.

In fact, I think that specific ships are EVEN SAFER now because of the change (read: cloaky T3's) since they always land out of decloak range whereas there used to be the chance of landing within 2 km of the wormhole and not being able to cloak.

This mechanic only makes it easier to catch dumb people (which nobody needs help with), at the expense of wasting the time of everybody else. If you like the mechanic, you're clearly a psychotic, unemployed, lazy, slowbrained manchild who doesn't value his time enough. Rage rolling was already a time waste to being with. Now it's not only LONGER, it's also MORE INVOLVED. You either waste much much much more time burning your caps back to the wormhole, or have to expend needless effort to burn a ping and warp/web warp your caps.

What a joke.

Oh yea, the fact that rage rolling is still nessecary is a ******* joke as well. Why don't you fix that CCP, then maybe this change wouldn't be so bad. Fact is that w-space is not populated enough (no thanks to Hyperion), and there is no method of navigating effectively to where you want to go in w-space. Rage-rolling is the answer to both of these and I think this should be your top priority to fix because it's the worst emergent gameplay ever -- basically:

1) ROLL DICE
2) WASTE 2 MORE HOURS ROLLING DICE BECAUSE IT TAKES A GAJILLION HOURS
3) ????
4) Eventually profit after rage rolling long enough that you managed to get deep vein thrombosis for sitting in your chair too long.
Saavik Ambraelle
Lazerhawks
L A Z E R H A W K S
#23 - 2014-09-17 04:14:31 UTC
Protip, use a nano nag for rolling

Intoxication is the most effective of warp scramblers.

Senn Denroth
Lazerhawks
L A Z E R H A W K S
#24 - 2014-09-17 05:50:45 UTC
It's great for inducing fights, or potential fights. It also stops the stupid bears dead in their tracks.

Overall pvp corps seem to love this change, even if it does take a minute extra to roll a hole.
Senn Denroth
Lazerhawks
L A Z E R H A W K S
#25 - 2014-09-17 05:53:00 UTC
Angsty Teenager wrote:
Who cares if it "isn't as bad as you thought"

The point is it's a terrible mechanic that only serves to waste players time. Fact is that rage rolling was risk free before and still is.

If you warp to the hole with 2 caps and an orca, and then jump through, nobody is possibly going to be able to scan down that new exit and respond with a fleet to kill you before you can--in the worst case scenario--slowboat your caps back to the wormhole. It just takes longer now. I strongly disagree with mechanics that simply make something more complicated without any significant change in the status quo.

I also don't think that standard jumping is any riskier either. For capitals, your risk is just as high now as it was before--it was very easy to carrier trap people before, just nobody did it because they didn't know how/didn't want to wait/etc...

For subcaps, there is 0 risk unless you're dumb. Any battleship properly fit moves fast enough to get back to the wormhole, and frankly any BS prior to this patch that managed to escape people decloaking to kill it just got lucky. Bouncing a ship back and forth between wormholes isn't hard.

In fact, I think that specific ships are EVEN SAFER now because of the change (read: cloaky T3's) since they always land out of decloak range whereas there used to be the chance of landing within 2 km of the wormhole and not being able to cloak.

This mechanic only makes it easier to catch dumb people (which nobody needs help with), at the expense of wasting the time of everybody else. If you like the mechanic, you're clearly a psychotic, unemployed, lazy, slowbrained manchild who doesn't value his time enough. Rage rolling was already a time waste to being with. Now it's not only LONGER, it's also MORE INVOLVED. You either waste much much much more time burning your caps back to the wormhole, or have to expend needless effort to burn a ping and warp/web warp your caps.

What a joke.

Oh yea, the fact that rage rolling is still nessecary is a ******* joke as well. Why don't you fix that CCP, then maybe this change wouldn't be so bad. Fact is that w-space is not populated enough (no thanks to Hyperion), and there is no method of navigating effectively to where you want to go in w-space. Rage-rolling is the answer to both of these and I think this should be your top priority to fix because it's the worst emergent gameplay ever -- basically:

1) ROLL DICE
2) WASTE 2 MORE HOURS ROLLING DICE BECAUSE IT TAKES A GAJILLION HOURS
3) ????
4) Eventually profit after rage rolling long enough that you managed to get deep vein thrombosis for sitting in your chair too long.


Why did I write words when I could have just quoted this guy that loves the changes. I agree with this dude, the change has been good, keep up the good work CCP.
Maduin Shi
MAGA Inc
#26 - 2014-09-17 06:11:44 UTC
Angsty Teenager wrote:

#rant


So PL has a wormhole presence? This I didn't know.

Angsty Teenager wrote:

The point is it's a terrible mechanic that only serves to waste players time. Fact is that rage rolling was risk free before and still is.


Oh yeah, that was known since the day mass/spawn distance was announced. Even before it hit TQ. We don't know if this change was targeted at rage-rolling specifically though or just hole rolling generally.

I'm more interested in knowing if y'all are going back to rage rolling just to try it out or is it because the naturally formed chains are turning up empty now?
Lakshata Chawla
State War Academy
Caldari State
#27 - 2014-09-17 06:13:03 UTC
Maduin Shi wrote:

I'm more interested in knowing if y'all are going back to rage rolling just to try it out or is it because the naturally formed chains are turning up empty now?

We had a specific target we were looking for, other than that we use our expansive chains and usually only roll once , or not at all on a good day.
Michael1995
Lazerhawks
L A Z E R H A W K S
#28 - 2014-09-17 08:17:32 UTC
Maduin Shi wrote:
Angsty Teenager wrote:

#rant


So PL has a wormhole presence? This I didn't know.



Does Perkone have a wormhole presence too?

Selling WH CFC Standings 10b/month for +10 with: Lazerhawks, Hard Knocks, Overwatch This, Many Vacancies, Golden Showers, Friendly Probes, Isogen Memed.

Join up for swag C3 Gila/Osprey ratting fleets daily! We also rent C2s out with CV effect!

Sequester Risalo
German Corps of Engineers 17
Federation of Respect Honor Passion Alliance.
#29 - 2014-09-17 08:50:40 UTC
Angsty Teenager wrote:
Oh yea, the fact that rage rolling is still nessecary is a ******* joke as well. Why don't you fix that CCP, then maybe this change wouldn't be so bad. Fact is that w-space is not populated enough (no thanks to Hyperion), and there is no method of navigating effectively to where you want to go in w-space. Rage-rolling is the answer to both of these and I think this should be your top priority to fix because it's the worst emergent gameplay ever -- basically:

1) ROLL DICE
2) WASTE 2 MORE HOURS ROLLING DICE BECAUSE IT TAKES A GAJILLION HOURS
3) ????
4) Eventually profit after rage rolling long enough that you managed to get deep vein thrombosis for sitting in your chair too long.


Rage Rolling is not "necessary" by any means. Just stick to the system you're connected with. If you don't like it, venture deeper. That way you will also be able to look into a lot of systems without the need to roll any holes.

Maybe I didn't understand the concept of -space but I thought those were lawless systems connected by ever shifting wormholes. I don't know how you want to "navigate effectively" in such an environment. Of course you shouldn't be able to tell beforehand which exact system a wormhole leads into nor should you be able to choose. What "fix" do you suggest that wouldn't completely alter the ruleset of w-space?
calaretu
Honestly We didnt know
#30 - 2014-09-17 14:01:40 UTC
Angsty Teenager wrote:


If you warp to the hole with 2 caps and an orca, and then jump through, nobody is possibly going to be able to scan down that new exit and respond with a fleet to kill you before you can--in the worst case scenario--slowboat your caps back to the wormhole.


I too rage roll with 2 caps and orca. Even works with a c4 static.
Papa Django
Materials Harvesting Kombinat
#31 - 2014-09-17 14:04:36 UTC
Sequester Risalo wrote:

Rage Rolling is not "necessary" by any means. Just stick to the system you're connected with. If you don't like it, venture deeper. That way you will also be able to look into a lot of systems without the need to roll any holes.

Maybe I didn't understand the concept of -space but I thought those were lawless systems connected by ever shifting wormholes.


You don't know what you are talking about.

RR is necessary for wh entities like warping for a ship.
Aquila Sagitta
Blue-Fire
#32 - 2014-09-17 14:43:30 UTC
Sequester Risalo wrote:
Rage Rolling is not "necessary" by any means. Just stick to the system you're connected with. If you don't like it, venture deeper. That way you will also be able to look into a lot of systems without the need to roll any holes.


No its not but its the most efficient way to find a wh you're looking for. With rage rolling I am guaranteed to jump into a c5 system every ~5mins. If I could guarantee that to some degree just by scanning, I'd do it.

When you're rage rolling its not even worth it to scan out the static's c5 unless they can scan it down in less then a minute because caps are landing on the hole and rolling by that time.
Jack Hayson
The Scope
Gallente Federation
#33 - 2014-09-17 14:56:28 UTC
Sequester Risalo wrote:

Rage Rolling is not "necessary" by any means. Just stick to the system you're connected with. If you don't like it, venture deeper. That way you will also be able to look into a lot of systems without the need to roll any holes.

Orly? (no, this isn't our current chain - but it could be)
Kirasten
Perkone
Caldari State
#34 - 2014-09-17 15:02:41 UTC
Maduin Shi wrote:
Angsty Teenager wrote:

#rant


So PL has a wormhole presence? This I didn't know.



Pot, meet kettle.
Andrew Jester
Collapsed Out
Pandemic Legion
#35 - 2014-09-17 16:07:40 UTC
Maduin Shi wrote:
Angsty Teenager wrote:

#rant


So PL has a wormhole presence? This I didn't know.


YEAH LET'S TOTALLY DISCOUNT SOMEONE'S OPINION BECAUSE OF THEIR CORP. **** you're a downie

If thuggin' was a category I'd win a Grammy

Sequester Risalo
German Corps of Engineers 17
Federation of Respect Honor Passion Alliance.
#36 - 2014-09-17 16:25:42 UTC
Aquila Sagitta wrote:


No its not but its the most efficient way to find a wh you're looking for. With rage rolling I am guaranteed to jump into a c5 system every ~5mins. If I could guarantee that to some degree just by scanning, I'd do it.


I do understand. I know how it works. But if rr is the tried and tested most efficient way to find what you're looking for, why does someone consider it worth of fixing? Why all the hate for rr when there is no better way?

Do you really want a drop down list at each wh letting you chose where to go?
MooMooDachshundCow
University of Caille
Gallente Federation
#37 - 2014-09-17 17:11:34 UTC
Sequester Risalo wrote:
Aquila Sagitta wrote:


No its not but its the most efficient way to find a wh you're looking for. With rage rolling I am guaranteed to jump into a c5 system every ~5mins. If I could guarantee that to some degree just by scanning, I'd do it.


I do understand. I know how it works. But if rr is the tried and tested most efficient way to find what you're looking for, why does someone consider it worth of fixing? Why all the hate for rr when there is no better way?

Do you really want a drop down list at each wh letting you chose where to go?


There really should not be debate on this point. Scanning down chains will get you access to targets that are mostly behind VoC wormholes or sloppy. The VoC wormholes make engaging a full capital escalation fleet iffy because you don't know if you'll get 12 members through or 2. The sloppy people aren't that much fun to shoot because usually they're terrible.

The thing that makes RR different is that you're making a new WH. That means that even someone who rolled their incomings and VoC'ed their static is still vulnerable AND you can bring 3B mass worth of friends.

Scanning chains is fine for finding null/losec targets and sloppy miners, but for killing WH capital escalation bears there is no replacement for RR.

Yeah, well, it's just like my opinion, man.

Maduin Shi
MAGA Inc
#38 - 2014-09-18 04:34:15 UTC  |  Edited by: Maduin Shi
Kirasten wrote:
Maduin Shi wrote:
Angsty Teenager wrote:

#rant


So PL has a wormhole presence? This I didn't know.



Pot, meet kettle.


Oops, that little snippet got taken the wrong way. It was an innocent question, not a troll. I had no idea whether he had a wormhole alt and AT was his posting toon (like this toon) or if PL had some branch of itself living in a wormhole somewhere like goonswarm has (or used to have). He'll probably never say one way or the other in here so whatever.

Anyway I actually agree with his post, its just that it was a bit too long so I snipped it. Didn't realize that and my follow-up question could be misinterpreted. My apologies.
Saisin
Chao3's Rogue Operatives Corp
#39 - 2014-09-18 07:37:01 UTC
Maduin Shi wrote:

So PL has a wormhole presence? This I didn't know.

well, carebearing in WH once all the WH have been collapsed is way more secure than doing it in NS, because even if there is a cloaky camper, they cant do much until they have scanned and checked out the existing static exit to call in reinforcement...
In WH you are not at risk of hot drops and on top of that the ISK making is way higher.. The only risk is log traps, but those are not easy to implement without being scouted in a busy WH...

Of course you will have a lot of alts with already **** ton of money and equipment exploiting these ISK sources, to funnel them into the big K-space do-nuts...

Vote Borat Guereen for CSM XII

Check out the Minarchist Space Project

Jez Amatin
The Scope
Gallente Federation
#40 - 2014-09-18 08:22:10 UTC
I'd stop with the tinfoil conspiracy theories, and stick to feedback on the changes. PL may / may not have an alt corp doin WH stuff. Although I seriously doubt that would be Snigg. Test I believe has 2 WH, although they'll prob end up rolling themselves out :3. Goons keep trying. -A- tried to "control" wspace or some other delusional scheme... Personally I don't care, it means more ppl to shoot at which is fine by me.

Don't forget null alliances need boots on the line, not bearing it up in some hole. WRT income, if you think about the renting empires, the moon goo, the ratting opportunities, and perhaps the recent Indy changes... Even the most committed bears would struggle to make that kind of isk for an alliance. some individual groups may try, but I can't see it being sanctioned at alliance level. Therefore if u get invaded, papa goon not going to save u.
Previous page12