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Warfare & Tactics

 
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Caldari wiped out of FW?

First post
Author
May Arethusa
Junction Systems
#341 - 2014-09-16 23:34:13 UTC
Quote:
However, the changes in o-plexing dynamics did make a huge difference IMO. Npcs that respawn and tank some decent dps means that you can't o-plex while afk nearly as easily, and theres no taking a small or medium outpost in a Condor. Anyone else notice a severe decline in the presence of those pesky bastards since the FW changes? Light-missile kiters are at a big disadvantage due to the low dps output, and CalMil lost a great number of the plexing alts. Subsequently, as GalMil pulled ahead inTier, a great number showed up to get in on easy and profitable d-plexing.


Crosi Wesdo wrote:


It did cross my mind to have a friendly and hostile rat in ALL plexes. They fight each other but can easily tank, all you have to do is pass the dps check by killing the rat hostile to you. Rat strength remains the same, rat dps is a non factor since they are always shooting each other with like 1 dps. This removes rats from solo pvp equation too.

Anyone see any problem with that? Is there much of a tank check factor in the current rats that would be missed in this kind of change?

My general rule is that rats are never the answer, cant deny they were a crude fix, but a fix non the less.


I'll deal with these at the same time as they're related to a single issue.

Uniformity between offensive and defensive plexing is really what FW needs, as it's from the differences that many of our current complaints arise. The need to kill a rat while offensive plexing is a rather crude attempt to simulate the difficulties in besieging a hostile stronghold, one that really isn't needed. Why artificially inflate the effort required to assault a system when the onus is already on the attacking side to initiate an often lengthy process. Relocating assets, establishing supply chains, and getting pilots in system is more than enough of a ball ache without worrying about a rat respawning every minute.

As far as the recent changes to offensive plexing go, I wasn't attempting to play down the impact they've had. Spread across 150 plexes, the time spent dealing with rats soon adds up, meaning it takes longer to plex up a system than it does to plex down. Add in enemy resistance and the defender has a clear advantage, not just in time spent plexing, but also cost and ship choice. I don't really think the increased tank was the cause of CalMil losing its plexing power though, it's an area we've always struggled with, and the chances just happened to take place when the Gallente push was building momentum. Too long at Tier 1 and the increasing profitability of switching sides is more to blame here.

I'm all for having a friendly and hostile rat in every plex. Under the current system, any change tips the balance in favour of the attacker or the defender. All allegiances aside, we should be aiming for a level playing field where the players dictate how the war is fought, not the mechanics. On paper, an unfit T1 frigate currently has a greater impact upon occupancy than a competently fit PVP ship. This fact is often missed in all the action, but it points out the flaws in FW perfectly. There's no reason why someone defending a system shouldn't be subjected to the same checks and balances as their opponents. It cuts down on the unfit, unaffiliated pilots looking to make a quick buck, and gives those of us who care about system control a greater chance of encountering these almost mythical "good fights" I keep hearing about.

Finally, Condors... I was pretty sad when I realised I couldn't go out and solo plex in one. I quickly got over it when I found out that actually bringing people along with me tended to result in more entertaining fights. You still see them around, and a solitary Condor on short at a small or medium almost always results in combat. I'm actually okay with that.
X Gallentius
Black Eagle1
#342 - 2014-09-17 00:52:06 UTC  |  Edited by: X Gallentius
May Arethusa wrote:

The need to kill a rat while offensive plexing is a rather crude attempt to simulate the difficulties in besieging a hostile stronghold, one that really isn't needed. Why artificially inflate the effort required to assault a system when the onus is already on the attacking side to initiate an often lengthy process.
Without dps check, farmers run out smaller corporations from their homesystems. That's why.
Cearain
Plus 10 NV
#343 - 2014-09-17 01:35:18 UTC  |  Edited by: Cearain
Gully Alex Foyle wrote:
Cerain, I'll make this as simple as possible.


If VPs are tied to just running timers --> you can get VP while AFK, if nobody shows up to disrupt your efforts.

If VPs are also tied to doing something (such as, for example, killing a pretty tanky and re-spawning rat) --> you basically can't get VP AFK.


I think that, yes, we all agree that AFK gameplay is uncool and should be discouraged.


Under the old system, you could get both offensive and defensive VPs while AFK.

Under the new system, you can only gain defensive VPs while AFK. Big improvement, in almost everyone's opinion.


Next step to make you happy: add rats also to de-plex (I'll let you come up with a mechanic for that).


But the real point is: whatever the mechanics, the militia that adapts more and whines less will always win, even against superior numbers.

Hint: that would be usLol


Just making plexing that is not done afk is not where I am setting the bar. Just because you have to be in a chair staring at the screen does not mean it's fun game play. The faction war occupancy game can easily be more fun and exciting than that, and ccp has indicated they will do the things to make it that way.


Ideally there should not be a need to have any npcs. Faction war should not be a carebear race to see who can kill the most red crosses. The players should defend the plexes. CCP is likely thinking the same way as they have greatly reduced the influence of npcs over the years. I think they would love it if there was pvp fighting in every plex so there would be no more need for npcs there.

The problem is players do not have sufficient intel tools to defend against people who want to rabbit plex. Chase them out and they will just go a system or 2 over and start another plex. Also without timer rollbacks even if we could easilly find exactly where people are plexing they would still potentially make gains.


CCP has indicated they intend to address both issues by giving us better intel tools and timer rollbacks . However these sorts of fixes are not as easy as giving a rat more tank or having it deliver fewer dps. So I think we received Kronos not as some thought that fw is going to be fixed but rather as a sort of easy to do stop gap. I do think players need to continue to give ccp input that these changes are still needed or it is easy for them to put it off.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

May Arethusa
Junction Systems
#344 - 2014-09-17 02:08:29 UTC
X Gallentius wrote:
May Arethusa wrote:

The need to kill a rat while offensive plexing is a rather crude attempt to simulate the difficulties in besieging a hostile stronghold, one that really isn't needed. Why artificially inflate the effort required to assault a system when the onus is already on the attacking side to initiate an often lengthy process.
Without dps check, farmers run out smaller corporations from their homesystems. That's why.


I understand that, though I'd dispute the accuracy of your statement to some degree. It really depends upon how you define small, and whether you actually mean less active.

The comment was largely to highlight the discrepancies between offensive and defensive plexing and the effort required for each. I'm certainly not against a DPS check, I just think that in its current form it creates more problems than it solves.
Crosi Wesdo
War and Order
#345 - 2014-09-17 03:21:23 UTC  |  Edited by: Crosi Wesdo
May Arethusa wrote:
X Gallentius wrote:
May Arethusa wrote:

The need to kill a rat while offensive plexing is a rather crude attempt to simulate the difficulties in besieging a hostile stronghold, one that really isn't needed. Why artificially inflate the effort required to assault a system when the onus is already on the attacking side to initiate an often lengthy process.
Without dps check, farmers run out smaller corporations from their homesystems. That's why.


I understand that, though I'd dispute the accuracy of your statement to some degree. It really depends upon how you define small, and whether you actually mean less active.

The comment was largely to highlight the discrepancies between offensive and defensive plexing and the effort required for each. I'm certainly not against a DPS check, I just think that in its current form it creates more problems than it solves.


Not it doesnt, it solved the greatest problem FW had ever seen. 50-100k VP per day + unrecorded diagonal plexing achieved almost exclusively by 2 day-2 week old alts causing an almost complete swing of the gallente/caldari warzone each month (or quicker with regard to swings in caldaris favor). Various iterations of plex rats have got us to where we are now, a system that seems robust enough to allow good fights while denying 2 day old evasion alts to yield 500+mil per hour.

I personally think that a defensive plex DPS check would put FW in a good place. Its a horrible fix, but the problem is its not aimed at fixing the game, its aimed at fixing the players.
Clive Stratton
Royal Amarr Institute
Amarr Empire
#346 - 2014-09-17 04:27:50 UTC


Nisuwa, Notoras (Crosi)

Crosi is my Brosi, but I beg to disagree.
Crosi Wesdo
War and Order
#347 - 2014-09-17 04:37:56 UTC
Clive Stratton wrote:


Nisuwa, Notoras (Crosi)

Crosi is my Brosi, but I beg to disagree.


Yep, ive not been on. Computer is rebuilt as of now though so ill muck in :)
Clive Stratton
Royal Amarr Institute
Amarr Empire
#348 - 2014-09-17 05:09:04 UTC  |  Edited by: Clive Stratton
Crosi Wesdo wrote:


Yep, ive not been on. Computer is rebuilt as of now though so ill muck in :)


Eh, it's been quiet. Killed the few Pastas that showed up, other squids seem content to farm closer to Nourv.

edit: And yes, I'm quite aware that Nis is 3 jumps from Nourv. Big smile
X Gallentius
Black Eagle1
#349 - 2014-09-17 10:02:01 UTC
Clive Stratton wrote:


Nisuwa, Notoras (Crosi)

Crosi is my Brosi, but I beg to disagree.

My bad. didn't know that covert cats corp was on the job. :)
X Gallentius
Black Eagle1
#350 - 2014-09-17 10:06:56 UTC
Cearain wrote:

Just making plexing that is not done afk is not where I am setting the bar. Just because you have to be in a chair staring at the screen does not mean it's fun game play. The faction war occupancy game can easily be more fun and exciting than that, and ccp has indicated they will do the things to make it that way.

If you want fun gameplay then run your plex where people are living and spam local like that french dude in Monty Python.

Irya Boone
The Scope
#351 - 2014-09-17 21:04:13 UTC
Yes...

Good idea 2 npcs in perpetual fights, so while deplexing you get aggro by the enemy npcs, and the ennemi npc can permanent the other npc +the actual tanking rate

CCP it's time to remove Off Grid Boost and Put Them on Killmail too, add Logi on killmails .... Open that damn door !!

you shall all bow and pray BoB

GavinGoodrich
Perkone
Caldari State
#352 - 2014-09-18 02:29:14 UTC
Myth Oceanas wrote:
GavinGoodrich wrote:
All I'm seeing in this whole thread are both sides going "no, it's like this," with every other counter argument being "no, not like that, like this."

There's hardly any reason to even debate if everybody's so dead-set on "how things are."


History is written by the winners. So I'd listen to the GalMil, because its apparent they did something right.


Eh, doesn't work that way when the war continues. There is no "winning" in a perpetual war game mechanic like this one. CCP doesn't burn the forum posts of whichever team loses. The pendulum will keep on swingin. Long live the war.

Haaaaaalp my head's on fire

Crosi Wesdo
War and Order
#353 - 2014-09-18 15:24:44 UTC
Logged on, OTO is vulnerable. 15 kills in 2 hours and squids retreated to let us stabilise the system a little.

If only i had intel tools to let me know where the enemies were.

FW is totally broken!

IB4 YOU BLOBBED THEM OUT OF SYSTEM - you would be correct if 7 people could blob 15.
X Gallentius
Black Eagle1
#354 - 2014-09-18 15:33:26 UTC
Crosi Wesdo wrote:
Logged on, OTO is vulnerable. 15 kills in 2 hours and squids retreated to let us stabilise the system a little.
You should have 40 kills in two hours. EVE PVP IS SO BROKEN!