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Questionable Maneuvering

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Author
Magus Lay Aurion
Doomheim
#1 - 2014-09-16 22:40:03 UTC
So, I was speaking to someone about the long alignment times and what modules I prefer to lower it down. He showed me this technique he called "sling shot webbers" where you start to align then have somebody webify you (you in freighter) and it causes the freighter to warp in almost an instant. I don't quite remember the physics behind it, but it had to do with manipulating the speed to lower the inertia in contrast to increasing acceleration.

My question was whether this was simply a cool trick or if this is considered an exploit? I hadn't heard of or seen this technique beforehand.
Crumplecorn
Eve Cluster Explorations
#2 - 2014-09-16 22:41:10 UTC
Magus Lay Aurion wrote:
simply a cool trick or if this is considered an exploit?
Cool trick.

Witty Image - Stream

Not Liking this post hurts my RL feelings and will be considered harassment

Doc Fury
Furious Enterprises
#3 - 2014-09-16 22:42:05 UTC
It's also the only way to move freighters long distances without slashing your own wrists.

There's a million angry citizens looking down their tubes..at me.

Crumplecorn
Eve Cluster Explorations
#4 - 2014-09-16 22:43:16 UTC
Doc Fury wrote:
It's also the only way to move freighters long distances without slashing your own wrists.
Well, this and autopiloting. I hear autopiloting makes it much less boring, and your trip will be over before you know it!

Witty Image - Stream

Not Liking this post hurts my RL feelings and will be considered harassment

Derrick Miles
Death Rabbit Ky Oneida
#5 - 2014-09-16 22:55:20 UTC
Crumplecorn wrote:
Doc Fury wrote:
It's also the only way to move freighters long distances without slashing your own wrists.
Well, this and autopiloting. I hear autopiloting makes it much less boring, and your trip will be over before you know it!

Only if you go through Uedama. Then it's much more interesting.
Evei Shard
Shard Industries
#6 - 2014-09-17 00:06:45 UTC
Magus Lay Aurion wrote:
So, I was speaking to someone about the long alignment times and what modules I prefer to lower it down. He showed me this technique he called "sling shot webbers" where you start to align then have somebody webify you (you in freighter) and it causes the freighter to warp in almost an instant. I don't quite remember the physics behind it, but it had to do with manipulating the speed to lower the inertia in contrast to increasing acceleration.

My question was whether this was simply a cool trick or if this is considered an exploit? I hadn't heard of or seen this technique beforehand.


The mechanics of speed vs. modified speed are used in several instances in New Eden, including sling shotting freighters, combining a MWD and a cloak to align while cloaked and warp out when coming out of cloak (this takes practice as I understand it), and pulsing a 100mn MWD on an Orca for a roughly 10 second align time.

Profit favors the prepared

Val'Dore
PlanetCorp InterStellar
#7 - 2014-09-17 00:14:14 UTC
Magus Lay Aurion wrote:
S I don't quite remember the physics behind it, but it had to do with manipulating the speed to lower the inertia in contrast to increasing acceleration.


Actually, it is ridiculously simple to explain.

Agility and Inertia affect how long it takes to align to achieve warp at 75% speed. Lowering your top speed simply reduces where that 75% line is.

So in essence (other regions too I'm sure), your align time is reduced by the same ratio your speed is reduced by webificationifying (George Bush plays EvE).

Star Jump Drive A new way to traverse the galaxy.

I invented Tiericide

ShahFluffers
Ice Fire Warriors
#8 - 2014-09-17 00:16:36 UTC
From an older thread...

Ok, so... warp requires two things...

- alignment towards the object in question.
- be between 75% and 125% max speed.

The MWD-pulse and webbing trick are not inconsistencies... rather, they are workarounds that manipulate the speed requirement (alignment isn't a consideration when starting from a "dead stop"... you are already "aligned" once you start moving).


How it works:

- The MWD-pulse trick increases the max speed of a ship, however the agility (acceleration) of certain ships are so low that they will never reach even close to max MWD speed within one MWD cycle. Instead, they just happen to reach (or be within) that needed 75% to 125% max speed threshold when the MWD is turned off.
For example: 100mn Orca

- The Webbing trick does the exact opposite of the MWD-pulse trick... instead of temporarily increasing max speed it reduces it to where the current speed is.
Again, remember that some ships have very poor agility (meaning very poor acceleration).
A single web reduces max speed (not current speed) by 60%. Two webs by ~87% (because stacking penalties do apply). This means that a freighter that has a max speed of ~100 m/sec only needs to be going ~10 m/sec for the desired outcome (warping).



What CCP thinks of these things:

- the MWD-pulse trick has been known and used for years. More thrill-seeking players often combine them with a cloak (the T2, non-Covert-Ops one) to get through gate camps in battleships.
Petitions (and threads) have often been filed against this tactic but they usually are rebuffed and the filer pointed towards the Features and Ideas forum if they "feel very strongly" (which is then generally rebuffed by the playerbase because we do not see a problem with it).

- The Webbing-trick was never intended by the DEVs... but it was showcased by CCP during Fanfest 2013 as an example of "emergent gameplay" that they were generally fine with (note: watch the whole thing, it is quite interesting how they view their own game and mechanics).
Cancel Align NOW
Royal Amarr Institute
Amarr Empire
#9 - 2014-09-17 00:21:21 UTC
When flying a freighter be Vigilant.
Paranoid Loyd
#10 - 2014-09-17 00:24:50 UTC  |  Edited by: Paranoid Loyd
Cancel Align NOW wrote:
When flying a freighter be Vigilant.

You use a Vigilant for hauling? Lol



DST can also use a 10MN MWD for 10 second align times.
Messing around the other day I learned that 10MN AB gets my Iteron aligned in 8 ticks. Need to test on DST.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Cancel Align NOW
Royal Amarr Institute
Amarr Empire
#11 - 2014-09-17 00:31:53 UTC
Paranoid Loyd wrote:
Cancel Align NOW wrote:
When flying a freighter be Vigilant.

You use a Vigilant for hauling? Lol



DST can also use a 10MN MWD for 10 second align times.
Messing around the other day I learned that 10MN AB gets my Iteron aligned in 8 ticks. Need to test on DST.


Try duel webbing with federation navy webs. Encourage others to do so.
ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#12 - 2014-09-17 00:37:29 UTC
Magus Lay Aurion wrote:
simply a cool trick or if this is considered an exploit?
This is quite valid and not an exploit in any way shape or form. Feel free to use it at your leisure.

ISD Ezwal Community Communication Liaisons (CCLs)

Paranoid Loyd
#13 - 2014-09-17 00:39:03 UTC
Cancel Align NOW wrote:
Try duel webbing with federation navy webs. Encourage others to do so.


I got it, just my poor attempt at humor.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Clementina
University of Caille
#14 - 2014-09-17 00:46:40 UTC
Okay, Here is an explanation.

In order to warp you have to be pointed in the direction you want to go and be going at least 75% of your maximum velocity.

Your ability to change speed (Or direction but that doesn't matter, I'll explain slightly later) so that you can get to warp is based on your ship's Inertia Modifier or agility. For example a Kestral has a speedy inertia modifier of 3.27. Larger ships tend to have smaller inertia modifiers. For example a Raven has an inertia modifier of a slow 0.12. What is the inertia modifier of a Freighter? A Charon has a inertia modifier of 0.0625. Meaning that it can accelerate as fast as cool molasses.

Mathematically the system treats your ship like a vector with the direction being the direction you are going and the length being how fast you are going in that direction. Since you start at exactly 0 m/s when you jump into a system the direction you are facing graphically is not relevant, your vector has 0 length and therefore no real direction. So when you start heading to the other gate you turn to the proper direction instantly* then start accelerating (slowly in the case of a you flying a Freighter).
However, if your corpmate** has a stasis webifier fitted they can help you out. A Stasis Webifier decreases your maximum velocity. It does not directly decrease your actual velocity, except if your velocity is greater than your maximum velocity you will slow down (You won't be having that problem in a Freighter though).

Here is the beauty part. Your corpmate's webs have reduced your max velocity and so reduced how fast you have to go to get to warp. Your inertia modifier is the same as it ever was and you lose no speed from before you were webbed, You are always pointed in the direction you want to go by the laws of linear algebra. Therefore you warp faster. It is not an exploit, but rather a clever use of game mechanics, the same mechanics that save at least one hostile daily who was webbed first instead of warp scrambled***.

*If you have ever seen a battleship warp onto a grid sideways this is probably why, the graphics have to turn the ship ponderously but the math has turned the ship the proper direction already if they were at exactly 0 m/s. Also this is why 'passive aligning' doesn't do anything. If you have no speed, you have no direction, any direction would be good enough (although FC's can still catch sleeping people by telling the fleet to passive align)

**And it has to be a corpmate, or someone who continuously accepts dueling requests (Or a wartarget, or someone who activated a killright)

***I'll leave why as an exercise for the reader.
Steppa Musana
Doomheim
#15 - 2014-09-17 00:54:39 UTC  |  Edited by: Steppa Musana
Cancel Align NOW wrote:
Paranoid Loyd wrote:
Cancel Align NOW wrote:
When flying a freighter be Vigilant.

You use a Vigilant for hauling? Lol



DST can also use a 10MN MWD for 10 second align times.
Messing around the other day I learned that 10MN AB gets my Iteron aligned in 8 ticks. Need to test on DST.


Try duel webbing with federation navy webs. Encourage others to do so.

With a Vigi? Eh, use ships with a web range bonus. Cannot guarantee an insta web warp without it, especially in parts of space where the gate models are bigger.

Hey guys.

Vyl Vit
#16 - 2014-09-17 01:04:39 UTC
TimeToWarp = -ln(0.25) × Mass × Agility/1000000


And, don't you forget it!

Paradise is like where you are right now, only much, much better.

Unsuccessful At Everything
The Troll Bridge
#17 - 2014-09-17 01:11:47 UTC
ISD Ezwal wrote:
This is quite valid and not an exploit in any way shape or form. Feel free to use it at your leisure.



Wrong. Exploit. If everything else is considered an exploit by people..then this is DEFINITELY an exploit. Come on man..get with the program and call legitimate things exploits or else th....

Whoa...

Sorry Ezwal, thought you were a GD regular for a moment there.

.... I guess you kinda are...

I don't know where I was going with this....

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Pookoko
Sigma Sagittarii Inc.
#18 - 2014-09-17 01:16:14 UTC
One thing to remember is that webbing freighter for faster warp is best done at gates after the jump, i.e., when the freighter is at stand still (0m/s), which means that there is no alignment time.

If you web a freighter coming out of undock and aligning to its jump destination, it seems that your warp will initiate actually slower than not being webbed.
Cyrek Ohaya
Blazing Sun Group
#19 - 2014-09-17 01:56:24 UTC
Make sure whoever is webbing you part of your corp, or in a duel, or they might be some confusion with the authorities.
Herr Wilkus
Aggressive Salvage Services LLC
#20 - 2014-09-17 02:04:42 UTC

Yeah, when tricks like these help freighter pilots escape ganking death its always "emergent gameplay".
Arguably, the warp speed threshold should scale with the web effect and a web would have no effect on your time to warp.
This would also be a pretty thing to fix. But it gives pilots a way to save their assets, so game on, 'its A-OK'.

On the other hand, when webbing tricks are used in a similar manner to KILL targets and victims start screaming?
Suddenly the 'emergent gameplay' turns into a bannable exploit.
Never mind that faction police frequently killed -10 pilots using this same 'exploit'.

exploit notification from lead gm grimmi

It has come to our attention that some players are making use of a broken game mechanic involving web modules preventing people from warping, for the purpose of killing them. This is a clear exploit and anyone found abusing this will be dealt with accordingly. Exploiting may result in a permanent suspension from the game. Our Game Design team will be working to deploy a fix for this issue in the near future.


Hooray for coddling. Roll
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