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JumpClone cooldown to 12 Hours! [POLL]

Author
Grukni
Caldari Provisions
Caldari State
#41 - 2011-12-09 19:13:55 UTC
If only CCP could provide us with an "I win" button...
Lord Zim
Gallente Federation
#42 - 2011-12-09 19:15:57 UTC
Grukni wrote:
If only CCP could provide us with an "I win" button...

It's called "unsubscribe" or "log off".

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Bo Bojangles
Interstellar Renegades
#43 - 2011-12-09 19:33:40 UTC  |  Edited by: Bo Bojangles
Phlyk wrote:
Do away with the jump clone timer when swapping with another clone in the same station. Keep the 24h timer for jumping to a remote clone.

That way you won't be jumping around the universe constantly, and you may have more people giving PvP a go if they aren't risking expensive clones, or a loss of training time.


No way that's just a 'have your cake and eat it too' solution at the low cost of having two jc's at the same location, no deal.

  • You get in your +5's, you're stuck in them for at least 24 hours, deal with it.
  • You wanna go plex up North during Euro but be back with your blob down South by USTZ every day? Nope...

  • I'd go for that skill based solution though, but only a half hour per level.

    Louis deGuerre wrote:

    If I have to change something in the highsec market and jump there i'm stuck there for 24 hours for no good reason.


    Why'd ya jump then?
    Apollo Gabriel
    Kill'em all. Let Bob sort'em out.
    Ushra'Khan
    #44 - 2011-12-09 19:52:32 UTC
    Make JC cost isk, and have it increase substantially as you use it.

    24 hour cooldown is base, 1 m isk for each hour reduced, then the next time you use it, 2m isk for each hour reduced, then 3 m isk for each hour reduced, etc.

    Sometimes it pays to be fast, other times just wait it out.
    Always ... Never ... Forget to check your references.   Peace out Zulu! Hope you land well!
    
    Nahrud Zirud
    Doomheim
    #45 - 2011-12-09 20:04:36 UTC
    this is not the feedback and ideas section of the forums, go post it there for beeter success
    Brooks Puuntai
    Solar Nexus.
    #46 - 2011-12-09 20:12:10 UTC
    Nahrud Zirud wrote:
    this is not the feedback and ideas section of the forums, go post it there for beeter success


    Your right.. However this is more a general discussion on the positive and negative affects of changing the jump clone timer.. Though it was nice of you to try and play forum police. Its cute.

    CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

    Samantha Utama
    Caldari Provisions
    Caldari State
    #47 - 2011-12-09 21:22:04 UTC
    Clone jump cooldown should be directly proportional to jump distance.
    Grayn
    Caldari Provisions
    Caldari State
    #48 - 2011-12-11 14:28:48 UTC
    So far, the only argument I've seen in this thread against close clone jumping (same region or station) is "deal with it" or "this is just how it is". This only proves my point that the current timer is more of an hassle than a "challenge" and doesnt really add anything to gameplay.

    In fact, if im stuck in an expensive clone somewhere unsafe and i dont feel like PVE'ing, ill probably just stay docked or only go on op I feel are safe. Basically, a player stuck in a expensive clone often results in an inactive player ship spinning.

    I guess you could say its sort of a choice whether to jump clone or not, but then you cant really predict whats going to happen in the next 24 hours can you?
    Whiff
    Pator Tech School
    Minmatar Republic
    #49 - 2011-12-11 16:22:17 UTC
    Karn Dulake wrote:
    Make it instant

    I dont care about you lot i only care about me

    (In before hate)


    Instant - Do it.
    Avon
    #50 - 2011-12-11 17:13:44 UTC
    The jump clone timer should be removed by removing jump clones. Problem solved.

    It was a stupid idea in the first place.
    Widemouth Deepthroat
    Pink Sockers
    #51 - 2011-12-11 18:10:21 UTC
    Apollo Gabriel wrote:
    Make JC cost isk, and have it increase substantially as you use it.

    24 hour cooldown is base, 1 m isk for each hour reduced, then the next time you use it, 2m isk for each hour reduced, then 3 m isk for each hour reduced, etc.

    Sometimes it pays to be fast, other times just wait it out.
    this but tbh it is already in the game in the form of podding yourself to your med clone (costs you whatever implants + update clone which is fine imo).
    Zarian Uphius
    Adversity.
    Psychotic Tendencies.
    #52 - 2011-12-11 18:14:15 UTC
    Lord Zim wrote:
    Or you can just update the clone to a different station and pod your sorry ass.


    This
    Il Feytid
    State War Academy
    Caldari State
    #53 - 2011-12-11 18:15:10 UTC
    Power projection needs a nerf, not a buff. Voted no.
    Andski
    Science and Trade Institute
    Caldari State
    #54 - 2011-12-11 18:21:07 UTC
    I love all this talk about force projection, it's like people have never heard of supercapitals

    Twitter: @EVEAndski

    "It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

    Burseg Sardaukar
    Free State Project
    #55 - 2011-12-11 18:22:40 UTC
    RaTTuS wrote:
    Having a skill that reduces it to 22hrs for level 5 I could live with ....


    Maybe more like 2 hrs per level?

    Can't wait to dual box my Dust toon and EVE toon on the same machine!

    Commander Spurty
    #56 - 2011-12-11 18:24:46 UTC
    If you want EVE to feel big again, remove jump
    Clones (return our implants)

    if you want eve to feel tiny (becuase you can appear across he map in seconds), reduce timer

    Nothing else you point out in your posts matters.
    Just symptoms of this two Facts

    EVE used to feel really vast when:

    I had no skill for MWDs
    - could not fly better than a cruiser T1
    - no access to jump bridges
    - no warp to zero
    - no carriers jumping 3 months of ships up to 0.0
    - no jump clones
    - I had to wake up at 3am to change skills

    I f'ing hated all of the above.

    Just leave this part of the game alone now.

    Other stuff to fix before you start breaking things

    There are good ships,

    And wood ships,

    And ships that sail the sea

    But the best ships are Spaceships

    Built by CCP

    Lord Zim
    Gallente Federation
    #57 - 2011-12-11 18:26:03 UTC
    I love this talk about force projection, it's like there isn't an alternative that takes 2 minutes pr use, 3 if your fat fingers can't update the clone and set a new station quickly enough.

    Cyno's lit, bridge is up, but one pilot won't be jumping home.

    RIP Vile Rat

    Avon
    #58 - 2011-12-11 18:53:02 UTC
    Lord Zim wrote:
    I love this talk about force projection, it's like there isn't an alternative that takes 2 minutes pr use, 3 if your fat fingers can't update the clone and set a new station quickly enough.


    Doing it the "old way" with medical clones was fine - there were plenty of restrictions and costs to balance. (Such as where you could jump to / where you were (no medical station, no setting a new clone destination) / loss of implants / clone cost / potentially having to use an uninsured clone).

    Jumpclones aren't needed, they are just a carebearish way to avoid the above problems - thus making force projection easier, less costly and more convenient.

    I used them to great effect and in fact can still use them to access stations where I just couldn't go otherwise. It is great for me, but bad for the game.

    Get rid of them or at worst, leave them as they are.
    Andski
    Science and Trade Institute
    Caldari State
    #59 - 2011-12-11 20:37:44 UTC
    Or remove jump clone cooldowns when you're doing it in the same station.

    Twitter: @EVEAndski

    "It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

    Jita Alt666
    #60 - 2011-12-11 20:52:05 UTC
    Andski wrote:
    I love all this talk about force projection, it's like people have never heard of supercapitals


    How many supercapitals have been in fights since last Wednesday?