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Get rid of Tiers

Author
Liang Nuren
No Salvation
Divine Damnation
#101 - 2011-12-11 05:46:43 UTC
Erim Solfara wrote:

Addendum: This post was written before the introduction of the tier 3 bruisers, and I don't think it's proper to discuss them in the same balancing drive as the tier 1 and 2 ships, they are essentially a different ship class in my opinion.


Its true - they appear to be wholly different instead of simply superior and inferior.

-Liang

I'm an idiot, don't mind me.

Vaurion Infara
Doomheim
#102 - 2011-12-11 17:48:59 UTC
+1 for this thread. Sanity incarnate. I've been saying this for well over a year, and I've always gotten significant resistance. It's good to see common sense on the forums for once. Big smile (I'm... dreaming, of a badass... Bruuuuutix...)

this is it

Lili Lu
#103 - 2011-12-11 18:03:51 UTC  |  Edited by: Lili Lu
Actually the idea has been around for many years. Don't even know who originally posted on the old forums. It doesn't really matter though.

The idea makes too much sense with all the changes CCP made to the game easing the skill progression, ease of gaining isk, balancing changes, etc. There simply is no more reason to gimp over half the tech I frigs, cruisers, and half the BCs. When I started in 2006 it actually had a little meaning to it. But, with all the changes to the game, particularly as to new player experience, noone is any longer waiting to skill into or get enough isk for a higher tier ship. Buffing the underpowered ships in each class while promoting their roles would be much better than so many ideas for adding new ships.

The new exciting ships are already here, they just need some loveBig smile
Vaurion Infara
Doomheim
#104 - 2011-12-11 19:45:56 UTC
Lili Lu wrote:
Actually the idea has been around for many years. Don't even know who originally posted on the old forums. It doesn't really matter though.

The idea makes too much sense with all the changes CCP made to the game easing the skill progression, ease of gaining isk, balancing changes, etc. There simply is no more reason to gimp over half the tech I frigs, cruisers, and half the BCs. When I started in 2006 it actually had a little meaning to it. But, with all the changes to the game, particularly as to new player experience, noone is any longer waiting to skill into or get enough isk for a higher tier ship. Buffing the underpowered ships in each class while promoting their roles would be much better than so many ideas for adding new ships.

The new exciting ships are already here, they just need some loveBig smile



I don't forum much.

this is it

Liang Nuren
No Salvation
Divine Damnation
#105 - 2011-12-11 20:34:53 UTC
Lili Lu wrote:
Actually the idea has been around for many years. Don't even know who originally posted on the old forums. It doesn't really matter though.

The idea makes too much sense with all the changes CCP made to the game easing the skill progression, ease of gaining isk, balancing changes, etc. There simply is no more reason to gimp over half the tech I frigs, cruisers, and half the BCs. When I started in 2006 it actually had a little meaning to it. But, with all the changes to the game, particularly as to new player experience, noone is any longer waiting to skill into or get enough isk for a higher tier ship. Buffing the underpowered ships in each class while promoting their roles would be much better than so many ideas for adding new ships.

The new exciting ships are already here, they just need some loveBig smile


The first time I saw it suggested was Goumindong in 2006'ish - and by then the idea was apparently pretty old.

-Liang

I'm an idiot, don't mind me.

Kimmiy Kimasre
Federal Defense Union
Gallente Federation
#106 - 2011-12-11 21:42:26 UTC  |  Edited by: Kimmiy Kimasre
I'm still getting to know this game, but it seems to me that a clearer separation of "Tier," a progression of the contemplation of ship design and combat tactics, from "Tech," a progression of technology, would make the game easier to get into without simply nerfing the skill (lower case intended) requirement to succeed.

So higher "Tier" ships would have ever more specialized roles within the game, while higher "Tech" ships take unique approaches through modules, stats, and bonuses not available to other vessels. The system for distinguishing different types of ships would then communicate something about their usage, and tie together similar ship types even across ship class and race.

Instead, players are left to sort out the difference between the advanced technology of a Tengu and the specialization of a Naga, two ships with vastly different capabilities and approaches to fitting. I think that letting the players sort this out for ourselves is fine, except that whatever consensus is reached about how to fit and fly these ships in a group setting is not reflected in-game, and sorting through 8 years of blogs and fan sites to find the up-to-date information needed to make a decision is very off-putting.
Flurk Hellbron
Science and Trade Institute
Caldari State
#107 - 2011-12-12 03:11:13 UTC
Yeeyy,

Read "tier" as "role"!
Problem solved.

Also:

Train and use the ships you like. If some seem useless for you, fly something else.
Laurence Pinkitin
University of Caille
Gallente Federation
#108 - 2011-12-12 17:26:01 UTC
i alway liked the idea of the player choosing the role of the ship. As is in ship choice is nothing more than for aesthetics purposes. You choose it bonuses,slot layout ect. Would be chaos but eve likes chaos.
Vaurion Infara
Doomheim
#109 - 2011-12-12 21:00:15 UTC
Flurk Hellbron wrote:
Yeeyy,

Read "tier" as "role"!
Problem solved.

Also:

Train and use the ships you like. If some seem useless for you, fly something else.



... I've seen people who've completely missed the point of this thread, but you sir take the cake.

this is it

Opertone
State War Academy
Caldari State
#110 - 2011-12-12 21:41:14 UTC
Give all tier one Battlecruisers MWD speed bonus - fast scouts, their new role.

This post sums up why the 'best' work with DCM inc.

WARP DRIVE makes eve boring

really - add warping align time 300% on gun aggression and eve becomes great again

Khrage
#111 - 2011-12-12 22:51:10 UTC
Opertone wrote:
Give all tier one Battlecruisers MWD speed bonus - fast scouts, their new role.


you've been posting a lot of crap recently. to you and everyone else who keeps purposing new bonuses and buffs for so called, 'new roles' - stop. all ships but a very very slim few have their use and role. and the want to be all knowing troll you are knows exactly what will 'fix' the game... bs. i've bypassed a few of your posts now ignoring them, but i just had it with this one. BCs with MWD bonus to be 'fast scouts' - it's a joke! and obviously a game fixing mechanic that solves the topic at hand of tiers...
Erim Solfara
House of Solfara
#112 - 2011-12-13 16:28:09 UTC  |  Edited by: Erim Solfara
Kimmiy Kimasre wrote:
I'm still getting to know this game, but it seems to me that a clearer separation of "Tier," a progression of the contemplation of ship design and combat tactics, from "Tech," a progression of technology, would make the game easier to get into without simply nerfing the skill (lower case intended) requirement to succeed.

So higher "Tier" ships would have ever more specialized roles within the game, while higher "Tech" ships take unique approaches through modules, stats, and bonuses not available to other vessels. The system for distinguishing different types of ships would then communicate something about their usage, and tie together similar ship types even across ship class and race.

Instead, players are left to sort out the difference between the advanced technology of a Tengu and the specialization of a Naga, two ships with vastly different capabilities and approaches to fitting. I think that letting the players sort this out for ourselves is fine, except that whatever consensus is reached about how to fit and fly these ships in a group setting is not reflected in-game, and sorting through 8 years of blogs and fan sites to find the up-to-date information needed to make a decision is very off-putting.


As a hint, the 'tier' of a ship is linked to it's primary skill requirement level, and is an indicator of overall quality of the ship within it's class.
Typically, tech2 ships are significantly more powerful than their tech1 origin ship, but more specialized, in pretty much every case I can think of right now.

I'm afraid I wasn't quite sure what you were getting at, but I don't think tech 2 ships need to be touched at all as per this discussion, they're generally very equal across classes and they have well defined roles (force recon vs combat recon etc).


IF CCP went ahead with this (and I'm arrogantly going to assume they adopted my balancing logic from earlier), they'd get to essentially add 28 new combat viable ships to the game.

Frigates, cruisers, and battleships would all have 2 ships buffed up to full potency, with battlecruisers bringing the tier 1s up to scratch. 7 per race, 28 overall. (Although arguably the tier1&2 battleships are already used, but even without that, you'd get 20 new ships to play with).

It's not a 'little thing', but it'd go a hell of a way to shaking up the meta.
Mithrantir Ob'lontra
Ixion Defence Systems
#113 - 2011-12-13 16:48:18 UTC
Vaurion Infara wrote:
+1 for this thread. Sanity incarnate. I've been saying this for well over a year, and I've always gotten significant resistance. It's good to see common sense on the forums for once. Big smile (I'm... dreaming, of a badass... Bruuuuutix...)

Just a FYI
Brutix is already badass if you know how to fit it and when to use it.
Maybe the whole issue isn't the tiers as i see here.

The main issue is that most of you can't be bothered enough to put some effort and research, in order to success at the task at hand.

The problem isn't the ships but the fact that you want success effortlessly.
Jeremy Ironforge
The Scope
Gallente Federation
#114 - 2011-12-13 17:16:53 UTC  |  Edited by: Jeremy Ironforge
Look at me now at your Executioner:

There two pulse Lasers.

That's okay cuz dps isn't your prinary role.

Now look at me again and then at your Executioner:

There are two midslots and one of them is occupied by an MWD so you could catch up with that nano-Cane/Drake. The other slots is given to a Warp Disruptor/Scrambler so that BC won't warp out.

Now look at me while you orbit around your prey and then look at that salvo of missles that will instapop you cuz your signature is cruiser class. That wouldn't happen if you orbited on an AB. But if you trade MWD for it you won't catch anything.

T1 Ceptors would actually need that extra mid slot to do their job.

And the problem is that you can't give it to a tier1 frig cuz it will obsolete orthodox rifter tacklers((
Vaurion Infara
Doomheim
#115 - 2011-12-14 12:13:59 UTC  |  Edited by: Vaurion Infara
Mithrantir Ob'lontra wrote:
Vaurion Infara wrote:
+1 for this thread. Sanity incarnate. I've been saying this for well over a year, and I've always gotten significant resistance. It's good to see common sense on the forums for once. Big smile (I'm... dreaming, of a badass... Bruuuuutix...)

Just a FYI
Brutix is already badass if you know how to fit it and when to use it.
Maybe the whole issue isn't the tiers as i see here.

The main issue is that most of you can't be bothered enough to put some effort and research, in order to success at the task at hand.

The problem isn't the ships but the fact that you want success effortlessly.



Again, the Brutix is one of the better tier 1 ships. Look elsewhere and they're unusable. Also, let me clarify. By badass, I mean capable of going toe to toe with a Hurricane or Drake.


Jeremy Ironforge wrote:
... And the problem is that you can't give it to a tier1 frig cuz it will obsolete orthodox rifter tacklers.



And what exactly is the problem with making other frigs besides the Rifter viable at fast tackle? Screw the tiers. It's an artificial and unnecessary limitation on ships that has no benefit to gameplay in any way, for any player, including noobs. When you first start asking what ship to train for, you will always be told Rifter. Personally, when I just started, I found that infuriating because I liked Gallente. This has got to change.

this is it

Alara IonStorm
#116 - 2011-12-14 12:41:46 UTC
Jeremy Ironforge wrote:

And the problem is that you can't give it to a tier1 frig cuz it will obsolete orthodox rifter tacklers((

Good.

Let them be obsolete as tacklers. Let there focus be what it should be, a Combat Frigate. Sure Combat Frigates will still be able to tackle just not as well as Tackle Frigates. They will however be able to fight better.

That is variety and variety is a good thing.
Ynot Eyob
Nisroc Angels
The Obsidian Front - Reborn
#117 - 2011-12-14 13:31:54 UTC  |  Edited by: Ynot Eyob
I disagree,

The tier 3 is a support ship not a solo ship. Well some might sit on gates sniping.

Cyclone and Canes..

Its true i fly more Canes than Cyclones, but i disagree that the cane are so much better, for some purpose the cyclone are a hell lot better and to half the price.

15m, 30m and 54m (Cyclone, Hurricane, Tornado)

And each with their purpose. Solo an active tanked Cyclone problally have the bigges chance to survive.
Tornado can outrun a cane with basic speed, but it cant outrun a Cyclone. Circle is complete. (1800m/s, 1700m/s,1400m/s, Cyclone, Tornado, Hurricane Basic shield setups)

Tornado for supporting the hurricane with range DPS, Cyclones to catch those tier 3 and melt them. I know things are not black and white, but in princip.

Nisroc - Angel of Freedom Nisroc is known as "The Great Eagle".

Max Von Sydow
24th Imperial Crusade
Amarr Empire
#118 - 2011-12-14 13:47:36 UTC  |  Edited by: Max Von Sydow
Ynot Eyob wrote:
I disagree,

The tier 3 is a support ship not a solo ship. Well some might sit on gates sniping.

Cyclone and Canes..

Its true i fly more Canes than Cyclones, but i disagree that the cane are so much better, for some purpose the cyclone are a hell lot better and to half the price.

15m, 30m and 54m (Cyclone, Hurricane, Tornado)

And each with their purpose. Solo an active tanked Cyclone problally have the bigges chance to survive.
Tornado can outrun a cane with basic speed, but it cant outrun a Cyclone. Circle is complete. (1800m/s, 1700m/s,1400m/s, Cyclone, Tornado, Hurricane Basic shield setups)

Tornado for supporting the hurricane with range DPS, Cyclones to catch those tier 3 and melt them. I know things are not black and white, but in princip.


Half the price before rigs and modules, and then you get the money for the hull back from insurance when it pops so the price difference is a very bad argument for the tier system.

Also, the tier 3 BC's do not fit into the tier system in the same well as most other ships, this time CCP actually seemed to balance them by making them very fragile compared to the lower tier BC's instead of just giving them more slots, pg, cpy and hp like they did when they made the tier 2 BCs.
Vaurion Infara
Doomheim
#119 - 2011-12-15 03:16:44 UTC
Is there a proposition thread on this? I didn't see one.

this is it

Max Von Sydow
24th Imperial Crusade
Amarr Empire
#120 - 2011-12-15 10:48:43 UTC
Vaurion Infara wrote:
Is there a proposition thread on this? I didn't see one.


You mean a thread to post ideas on how to fix the lower tier ships? You can either post them in this thread or on our F&I thread.