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Rage Rolling After Hyperion

First post
Author
Aquila Sagitta
Blue-Fire
#1 - 2014-09-16 09:59:16 UTC
Did some rage rolling tonight... wasn't as bad as I thought it'd be. Once we got into the groove we were rolling the hole every 5 mins and blackholes added roughly 1 min. For comparison pre-hyperion could roll the hole every 4 mins. The ships we were using weren't specialized rolling ships either. Had pvp fit dread and orca used for rolling. If we got specialized rolling fits I'm sure we could drop that down to 3-4 mins per hole.

Wh changes haven't really effected my crew too much. I still think the changes really **** over the little guys in wspace tho.

Just thought I'd inform those that haven't tried rage rolling since Hyperion Big smile
Jack Miton
School of Applied Knowledge
Caldari State
#2 - 2014-09-16 10:02:42 UTC
You do warp off and back method or slowboat?

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Aquila Sagitta
Blue-Fire
#3 - 2014-09-16 10:12:40 UTC
We were using the warp off and back method
Rek Seven
University of Caille
Gallente Federation
#4 - 2014-09-16 12:08:38 UTC
Yeah we did the same thing the other night with only 4 people active. The mechanic works fine imo.
Seraph Essael
Air
The Initiative.
#5 - 2014-09-16 14:37:48 UTC
This was mentioned as an option in the Wormhole townhall meeting. People said it wasn't an option because it would take too long to do / need your ship to be away fron the hole and would be as quick to just slow boat...
How peoples views have now changed...

Quoted from Doc Fury: "Concerned citizens: Doc seldom plays EVE on the weekends during spring and summer, so you will always be on your own for a couple days a week. Doc spends that time collecting kittens for the on-going sacrifices, engaging in reckless outdoor activities, and speaking in the 3rd person."

Ruffio Sepico
Hidden Agenda
Deep Space Engineering
#6 - 2014-09-16 14:40:49 UTC  |  Edited by: ISD Ezwal
*Snip* Removed quote of a deleted post. ISD Ezwal.

The risk of rolling your static when you still control your enviroment is still not that a big deal. If you have multiple connections you more prone to be somewhat risk averse.

If you live in a c4 or what not, I doubt you will start roll those orcas anytime soon with active neighbours. This wasnt safe before patch either, because you could always collapse yourself in with your target if you wanted. Sure could be annoying to warp to a c4 and see a orca close it in your face, but that ability gave these guys a sense of false security. The increased risk, and more so the percieved increased risk just make for a poorer gameplay.

If OP had several active holes I doubt he would rolled with 4 guys.

The percieved higher risk is a greater problem than the actual increased risk, because it affect the player mentality more. Imagine, delayed local in null, or remove concorde from incursion systems? Players would find something else to do. You can be hard and say adapt or move on, but replacing players that move on, isn't that easy though.
Agrippa Arkaral
Blackwater USA Inc.
Pandemic Horde
#7 - 2014-09-16 15:35:48 UTC
Is this still considered slowboating? http://i.imgur.com/QKFNr9w.png
Jez Amatin
The Scope
Gallente Federation
#8 - 2014-09-16 15:53:36 UTC
Aquila Sagitta wrote:
I still think the changes really **** over the little guys in wspace tho.


Some small corp perspective on this, as we did a bit over the weekend. I wouldn't say rage-rolling of old, more like sloath-rolling... (needs a meme)

The spawn distance does leave you exposed in a battleship, i think the furthest i spawned was around 10-12km. This on its own isn't that bad as a time penalty, but I'd say the biggest pain is the time it takes to roll. Not so much because of mass-spawn, but because we now tend to have more connections than before. Although i think this was largely due to having to roll 4-5 wormholes with as many battleships. I think it probably took around an hour to close 2 C5's, 1 C4, 1 C3... novelty factor aside, its not exactly fun.

On the other hand, ninja rolling to close a hole you cant handle is now pretty much not an option.
Seraph Essael
Air
The Initiative.
#9 - 2014-09-16 16:44:30 UTC
Jez Amatin wrote:
Wouldn't say rage-rolling of old, more like sloath-rolling... (needs a meme)


Epic paint skills brought to you by Seraph Essael.

Quoted from Doc Fury: "Concerned citizens: Doc seldom plays EVE on the weekends during spring and summer, so you will always be on your own for a couple days a week. Doc spends that time collecting kittens for the on-going sacrifices, engaging in reckless outdoor activities, and speaking in the 3rd person."

Icarus Able
Refuse.Resist
#10 - 2014-09-16 17:02:20 UTC
Jez Amatin wrote:
Aquila Sagitta wrote:
I still think the changes really **** over the little guys in wspace tho.


Some small corp perspective on this, as we did a bit over the weekend. I wouldn't say rage-rolling of old, more like sloath-rolling... (needs a meme)

The spawn distance does leave you exposed in a battleship, i think the furthest i spawned was around 10-12km. This on its own isn't that bad as a time penalty, but I'd say the biggest pain is the time it takes to roll. Not so much because of mass-spawn, but because we now tend to have more connections than before. Although i think this was largely due to having to roll 4-5 wormholes with as many battleships. I think it probably took around an hour to close 2 C5's, 1 C4, 1 C3... novelty factor aside, its not exactly fun.

On the other hand, ninja rolling to close a hole you cant handle is now pretty much not an option.



More holes does not equal more time as one person can only jump once every 4 minutes. You just warp to the next hole and so on and so forth



Its not rage rolling thats really been effected its smaller corps ability to combat roll and try and trap a portion of a larger fleet. Now we have no option but to ask them to ship down or just pos up.
Rek Seven
University of Caille
Gallente Federation
#11 - 2014-09-16 17:36:31 UTC
Ruffio Sepico wrote:


If OP had several active holes I doubt he would rolled with 4 active pilots.



Would this not have been the case before Hyperion?


Jez Amatin
The Scope
Gallente Federation
#12 - 2014-09-16 17:55:02 UTC
Icarus Able wrote:

More holes does not equal more time as one person can only jump once every 4 minutes. You just warp to the next hole and so on and so forth


I agree it doesn't always mean more time. However, that assumes all holes are empty and you know the chain well enough to take the risks. Sometimes you might need to sacrifice a rolling ship for a scout or a pvp ship, because you know there is a risk and want the ability to react [by that i mean reship for pvp]. Re-reading my post, i could have been clearer on that.

Also, awesome paint skills Seraph and thanks for the local spam on our next sloth marathon :D
Seraph Essael
Air
The Initiative.
#13 - 2014-09-16 18:11:04 UTC
Jez Amatin wrote:
Also, awesome paint skills Seraph and thanks for the local spam on our next sloth marathon :D

What can I say, I do try...

Quoted from Doc Fury: "Concerned citizens: Doc seldom plays EVE on the weekends during spring and summer, so you will always be on your own for a couple days a week. Doc spends that time collecting kittens for the on-going sacrifices, engaging in reckless outdoor activities, and speaking in the 3rd person."

Ruffio Sepico
Hidden Agenda
Deep Space Engineering
#14 - 2014-09-16 18:22:14 UTC
Rek Seven wrote:
Ruffio Sepico wrote:


If OP had several active holes I doubt he would rolled with 4 active pilots.



Would this not have been the case before Hyperion?





More likely to try ninja close a hole right when not landing cap far off the hole?



Aquila Sagitta
Blue-Fire
#15 - 2014-09-16 18:33:27 UTC  |  Edited by: Aquila Sagitta
We were rage rolling with 2 people. A corp m8 and myself. We had 5 accounts between the two of us. We started rage rolling with an open nullsec in our home (it had been dead all day). On our second or third hole a new connection opened up into us. It was another null, after a couple minutes scouting we deemed it safe and continued rage rolling.

Many connecting wh != danger

Danger = the people inside the chain. No people; No danger. You can quickly scout systems and see if there's any real danger. I can scan a 5+ wh chain in 20minutes and tell you where you might get fights or if the chains dead.

Another thing to note is that on multiple occasions now BF has been actively scouting wh's when a dread + bs show up on scanner. By the time we drop probes and scan them(<1 min) they have either rolled the hole or we get there just in time to watch the hole die.
Andrew Jester
Collapsed Out
Pandemic Legion
#16 - 2014-09-16 19:08:05 UTC
Jez Amatin wrote:
Aquila Sagitta wrote:
I still think the changes really **** over the little guys in wspace tho.


Some small corp perspective on this, as we did a bit over the weekend. I wouldn't say rage-rolling of old, more like sloath-rolling... (needs a meme)

The spawn distance does leave you exposed in a battleship, i think the furthest i spawned was around 10-12km. This on its own isn't that bad as a time penalty, but I'd say the biggest pain is the time it takes to roll. Not so much because of mass-spawn, but because we now tend to have more connections than before. Although i think this was largely due to having to roll 4-5 wormholes with as many battleships. I think it probably took around an hour to close 2 C5's, 1 C4, 1 C3... novelty factor aside, its not exactly fun.

On the other hand, ninja rolling to close a hole you cant handle is now pretty much not an option.


If you're worried about losing a battleship, you're doing it wrong. Use a typhoon with 5 overdrives in lows. With a heated prop mod you can get it going 2355 m/s.

If you have to roll that many holes, you may want to invest in an Orca or two and just have a ship on the other side to web them around.

If thuggin' was a category I'd win a Grammy

Jez Amatin
The Scope
Gallente Federation
#17 - 2014-09-16 19:27:11 UTC
agreed welping battleships isn't really the concern, its just nice to try and convert it into a bit of a brawl, win or lose v0v fun was had by all.

may give the phoon a go tho, thx.
ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#18 - 2014-09-16 19:59:46 UTC
I have removed a rule breaking post.

The Rules:
5. Trolling is prohibited.

Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive and do not contribute to the sense of community that CCP promote.

ISD Ezwal Community Communication Liaisons (CCLs)

Rek Seven
University of Caille
Gallente Federation
#19 - 2014-09-16 20:44:35 UTC  |  Edited by: Rek Seven
Ruffio Sepico wrote:
Rek Seven wrote:
Ruffio Sepico wrote:


If OP had several active holes I doubt he would rolled with 4 active pilots.



Would this not have been the case before Hyperion?


More likely to try ninja close a hole right when not landing cap far off the hole?



Yeah but risk free (almost) rolling was the main reason for the change in the first place. They're both moot points imo.
Ruffio Sepico
Hidden Agenda
Deep Space Engineering
#20 - 2014-09-16 21:03:48 UTC  |  Edited by: Ruffio Sepico
Rek Seven wrote:
Ruffio Sepico wrote:
Rek Seven wrote:
Ruffio Sepico wrote:


If OP had several active holes I doubt he would rolled with 4 active pilots.



Would this not have been the case before Hyperion?


More likely to try ninja close a hole right when not landing cap far off the hole?



Yeah but risk free (almost) rolling was the main reason for the change in the first place. They're both moot points imo.



Yeah but if you are rolling your own static, you can keep roll it more or less risk free. If you rolling a incoming you always been at risk. I both lost to rolling myself and killed others rolling, it never been risk free. Comes down to what level the agressor want to comit at sometimes.

If (when) the change lead to people less prone to roll what so ever. It doesn't really matter if the risk is increased when the risk isn't taken in the first place though. The best would be if players get encouraged to take risks. Lady luck and RNG doesn't really encourage that imho.
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